I for one completely agree. The stand back and roundhouse strategy
-- and its counterpart, the throw just when you thought you could have a
real fight strategy --requires slightly less talent than walking and chewing
gum at the same time. I have played against countless numbers of the
hypocritical lab monkeys to whom you refer. Now here is the real fun: let's
see how many of these losers start to pout defensively in response to these
posts. If you're ever in my area, come by for a real fight and we can
thwart these pansies together.
--
****************************************************************************
Brad Allen ba0...@uhura.cc.rochester.edu "He who hesitates
University of Rochester is late"
****************************************************************************
Ultimately, the game should not devolve into simplistic and robotic
strategies. If it does, there should be a strategy to avoid or remove
yourself from that situation.
In MK2 and VF, those situations occur very easily. In SF2, the players
jockey for position to place the opponent into a disadvantageous
situation.
A fighting game should be fun when you play to win. It shouldn't have
to be made fun by 'de-cheesing rules' self-imposed by the players. If
that's the case, it's simply a lack of play-testing by the game designers,
IMO.
I found cheesiness in SF2 fun because it was avoidable. If you got
trapped, it was because you let yourself get into that situation. I
don't like it when it's unavoidable (early freeze/uppercut Sub Zero
patterns in early MK ROMs, Sonya's repeated leg grabs in MK, etc.).
The very first time I played MK on early ROM revisions, I performed
the freeze/uppercut pattern on the computer. Some poor guy joined in
and I tried it out on him. He didn't play the game again after that,
and neither did I. I didn't know if it was a beta-version or what,
but I was unimpressed by the lack of gameplay and foresight of the
game designers of MK.
Ming
--
Eu-Ming Lee mi...@interaccess.com
"It's not unusual to see me cry; I want to die." - Belly
MKII
~~~~
> A note about cheese : I was the probably the first guy in my area to quit
> playing MK][. I was among the top 5 in my whole city and surrounding area.
Congrats.
> roundhouse the guy when he jumps in" strategy. This ended my MK][ playing. I
Never works on me. It took a few games, but there are countless counters.
Tick them with fire-balls or use some ground pounds. Scorps teleport can
be obnoxious to them. Or maybe use Sub, and stay on the ground. Learn
to win a sweep war. Throws make them cry, and then they get careless.
All you have to do, is get the first hit in, and they will start attacking.
Learn the Jump-kick ranges. You can connect with a Jump kick, even against
a ninja-roundhouse. Just jump from farther away. Or don't jump.
But I digress...
> there are only cheesy strategies. The guys that do these are obviously all-
> american. They have that typical attitude that all's fair in love and video
There is NO 100 percent cheese pattern, that can only be countered by the
same pattern. Not ONE. Sounds to me like you just got bored of MKII.
( Like the rest of us...)
VF
~~
> other, and maybe 1 time out of 100 do I see a KO. Where's the fun in crouching
> down, and waiting for the guy to walk in so you can knee-kick him? This is
> fun? Not to me. Does anyone share this attitude? Is it just me being bothered
> by the way things are?
I'm sorry, but everyone who you've seen play must suck rocks. VF is the
most balanced, least cheesy game I have played. A crouch and wait? HA.
A fake, they miss, then they die. Or maybe a Jeffrey mid kick Crucafix
Death stroke. ( Had to throw that in...:D) A Kage sweep. A Sarah knee.
A Sarah double side-kick. Tons of moves.
Anybody who beats me using 1 or 2 patterns deserves to win. It is a
challenge to find the counters to these strategys. Walking away from
anyone who can beat you is not going to help your game. I do
understand your frustration. But trust me. It feels SO GOOD when you
discover a counter and then proceed to slaughter your "cheesy opponent".
If you get a guy/girl who is slaughtering you with one pattern, post
the pattern. Someone will surely post a few counter suggestions.
( More specific than mine for your sake.)
Akira (The Overlord)
Geoff Dyment to others...
< This is a HUGE post. Ooops. >
>
Johnny
Yeah, it can be a problem when you have defensive players who start the
back and forth walk dance. You can quickly stop that however, with Jax!
He'll get 'em jumping. Other good players are Liu Kang and Kung Lao for
their low projectyles. Raiden has a teleport. What I can't stand are
the footsweep battles between the girls and Shang Tsung. Irritating and
mindless.
So, the game engine sucks, but everything else is perfect, eh?
Sounds like a winner to me. I hope you don't buy your next car
using this arguement.
---
Tom Cannon
ink...@leland.stanford.edu
Ah, well, why don't you name one of those SF 'cheesey' strategies with
no counter? I haven't found something that's either a) instantly fatal
and nearly impossible to avoid, or b) endlessly repeatable and impossible
to stop. At least not since the first version of SF2.
'Cause I asked you first.:) Seriously, I stopped playing SF about the
time MK was getting to be _really_ popular, so I don't know much about
the incarnations that followed the first one. It would stand to reason
that they corrected the inequalities from the first SF2. I took to VF
like a fish to water when it showed up, so I don't spend a cent on any
other fighting game in the arcade. My main point is that on VF, it
seems obvious that the game was playtested to some degree, and the
character balance reflects that. Cheese is in the eye of the beholder.
Johnny
I must agree with you.....I too was among the top few in my city when the
"cheez" patterns came around.Oh yeah I just love playing some jerk using
Sub-Zero who just crouchs and waits for you to move.Wow thats fun.I love
it even more when I outcheez him and he leaves tho.....I just sit there
and wait.Eventually I will win because I know how to do more than one thing...
Its fun to beat these guys tho.....because once you outcheez them they
won't waste thier money losing some more to you....
Just my $.02
--
Cyrus Bulsara,AQ...@FreeNet.Carleton.CA ,ENV.ENG.
"How would you feel about life if Death was your older sister?"-Neil Gaiman
These moves aren't cheesy: they WORK.
You can't blame a person for 'not playing right.' Any series of
action or inaction that the game itself allows is acceptable.
Mortal Kombat I suffered this same fate as well: defensive play.
It has nothing to do with the people who play: it has to do with the
design of the game itself. You don't see this mindless robot
defensive playing in games like Street Fighter, because the game
environment is designed in such a way that you can 'get at' a
defensive opponent (throw him/her, etc).
The Mortal Kombat series of game systems encourage absolute defensive
play: that's the bottom line. If it bugs you, find a game with a
combat system that doesn't encourage such play.
Just for your info: I'm not a total anti-MK person. I play it as
well. I get called cheap for playing 'robot style.' That's one of the
reasons I hardly play anymore. Why do I play this way? Because I win.
Losing sucks (and costs money!).
If I didn't have to stick in 25 cents everytime I lose, maybe I
wouldn't play so defensively.
--
/// Dave 'Zoid' Kirsch | __ I used to have a life, then I started playing SF2
zo...@grog.mlnet.com | \/ http://www.rsoft.bc.ca/zoid.html
I swear some games have a special tactic mode they switch to sometimes
which is nearly impossible to beat.
Allan
Heh, it's funny how these sayings get started, up here in my neck of
the woods (Vancouver, Canada) the word is "cheap" not "cheese". And if
you pull some unfair manoevres you are being "cheap" or "cheaping someone
out". It kind of makes sense when you think about it because the person
playing unfairly will probably win and thereby not lose their quarter,
hence, they are "cheap" :). BTW, as with "cheese" I'm sure, this word
applies to all player vs. player fighting games, not just MK or SFII.
Anyways, just thought I'd interject that - does anyone know where
"cheese" comes from??
-Aaron
Cheese derives from the Latin root "Jee Wiz" as opposed to the more archaic
term "Fuck You" . The manuvers demonstrated to their newbie and hence less
experienced opponants, became undominatable tricks which could not be grasped
by their younger minds. So the "Cheeze" factor became cheating. While Cheezing
has become outlawed in the more established arcades, It has aquired a status
symbol of rebellion, and has attracted a large underground following. If by
chance you should encounter a "Cheezer" and cannot defeat him. Post his pattern
here and we tell you how to clobber him.
Cited from the "Book of Perpetual Cheeze" -by Lee M. Burger of GreenBay,
Wisconson.
P.S. if you think this is a bunch of "Hooey", Eat your "Wheaties", or I'll kick
you in the "Knads" and whatch you "Hurl". =P
______________________________________________________________________________
[All Information In This File Is]
[For Informational Purposes Only]
[In Other Words: If You FUCK UP!]
[ !DON'T BLAME US! ]
Love and Kisses........................................................Plucky
Out here in Eastern Canada (New Brunswick), the word is "scam".
We talk about "being scammed", "scamming b******", and "(S)Cammy" :)
The implication here is that you're pulling a hustle or a trick
on the other player. The word is also pretty broad: other phrases
are "fire scam" (any fireball/DPmove tactic done repeatedly)
"corner scam" (any fancy tactic done to keep someone helpless in
a corner.) and "block scam" (any pattern of attack which is easy to
do, forces the (average-to-poor) player to keep on blocking, and
keep taking off ticks of energy.)
>-Aaron
-Aphoriel/Kinsman
Sean Givan
Le Ric
>Well, a few of you guys have completely missed the point. I know cheeses can
>be avoided. I know that there are counters to every move. My whole point was
>that cheese should not exist. I shouldn't *have* to counter a cheese because
>it *is* a cheese. The attitude of "let's win at any cost, even if it means
>cheesing" and the simultaneous "Hey, it's just a game, what are you all pissed
>for" attitude to me indicates that the person I'm playing doesn't care about me
>or the game, or the graphics, or anything else but winning. The best way to win
>these types of cheese games is to act the computer, and just execute one
>mindless series of moves in the same order the same way. This is not skill. Thi
>
>At best it's a pointless attempt to prove your better than another guy. For me
>at least, it takes all the fun out of the game to just play defensively, and
>do one cheese pattern all the time. It turns into "who will make the first
>mistake".
First off, All I really have to say to you is Grow up. Your
argument about waiting for people making mistakes deosn't make sense at
all. In any kind of competition (video games,sports,and others things)
the key to doing well and winning is waiting for the other player to make
a mistake. For instance in a chess match, when a player makes a wrong
move, are you going to say "You know what, you made a mistake, but I'm
not going to do anything because then I'd be a mindless robot executing a
move that works when you make a mistake". From what you are saying, you
don't want anyone to use a reliable move when you make a mistake. You're
probabley one of those people who just never learn that if jump at the
Ninja's all the time, you are going to get roundhouse or if you jump at
Ryu and Ken you're going to get uppercutted. As mentioned before, these
are called reliable moves that work . What did you expect from everybody,
not use a move that works? If people played the way you *want* them to
play, then the game would not be consistent at all. It would end up being
who gets lucky. You also mentioned that it should be skill that should
win out. Well guess what, skill is using moves that work at the the
right time and knowing when,where and how to use it effectively. How
would you define skill in competition directly against other people?
To me it just seems that your pissed that when people finally start
getting the hang of a game, you get mad because they just don't make
mistakes for you to counter with your mindless robotic style. And BTW no
one *made* you quit playing a game, it's your choice.....If want to whine
about it then tell it to someone that cares...
i know that this sounds stupid but the 'cheese' is really strange how
it came about. Not like I know exactly, but the word spread by unknown
circumstances around the country. Around here, when the first SF2 came
out, there was this one guy that was incredible at the game. So
generally people listened to his comments. He was using the word cheap
jokingly when his Zangief punched, then SPDed the opponent. One little
kid said, "cheese?" Mistakenly took cheap for cheese. This sounds far
fetched but that was the first time I heard the word even though I
played some time before. I doubt that it came from Latin origins.
Anyone know of this word that came about unobtrusively?
>I liked SF][ because it was a fast-and-furious type of game for a
>while. The Ken guys then took over. Ryu too, I suppose, it's just that most
>guys I know that cheese in SF][ use Ken. I know two or three guys that can do
>non-stop jab dragon-punches. There is no pause, they can do it all the way
>across the screen. How do you defend this?
This shows a SERIOUS lack of knowledge about SF2. The DP has 2 parts: going
up it's totally invulnerable, and coming down it's totally vulnerable. So
HIT/THROW them on the way down! In fact, get daring, and combo them into
oblivion. Now, you say: Every time I try to attack I get hit by a DP! And
I give you a bit of advice: Don't try to throw Ken on his first DP, since
he's too quick to get him when it's unexpected, attack him or throw him on the
second one, which is easy to throw, if you're opponent tends to try multi-DP's.
This is easy to do.
> It's a cheese of the first order.
There's very little in SF2 that's not as easy to counter as it is to do.
Even ticks. No-skill ticks take no skill to counter, and so on.
>SF][ encourages counter-attack/defensive play via Ken and Ryu.
Rephrase this statement: Ken and Ryu tend to be used as counter-attack/
defensive players. That's accurate. If you want to play offensively, pick
another character. Depending on the version: Vega, Balrog, & Chun Li all
tend to be offensive and work well against different characters. Balrog
and Vega tend to SLAY Ken and Ryu with their offensive capabilities, especially
on recent versions. Chun Li is a very good universal character. She can
beat most characters and she's quite effective even on slightly broken
controllers. She just has some problems against the Ken/Ryu types if they're
in expert hands.
>while. The Ken guys then took over. Ryu too, I suppose, it's just that most
>guys I know that cheese in SF][ use Ken. I know two or three guys that can do
>non-stop jab dragon-punches. There is no pause, they can do it all the way
>across the screen. How do you defend this? It's a cheese of the first order.
Boy, your Ken players must be very skilled. And you must be even more
skilled if you can't figure out how to take advantage of this.
By providing a concrete example of what you call "cheese of the first
order", we all know now that you just suck. Why don't you provide
a few more concrete examples to show off your ignorance?
Ming "I know two or three guys that can do non-stop jab dragon-punches!"
PS - Oh, and you have the wrong login name. It should be "mentalblock".
DO WHAT I DO! Block them on the way up, tag them on the way down. Some
times I can "trick" the computer into doing a DP just when I want it to,
then whammo!
--
Mike "Mikey" Inglis (Opinions expressed here are probably bizarre)
I've lost my drum! I've lost my Indian drum!
>Ming "I know two or three guys that can do non-stop jab dragon-punches!"
>PS - Oh, and you have the wrong login name. It should be "mentalblock".
>--
We all thank you for a worthwhile post and insult. Boy, you sure
enlightened us all!
--
****************************************************************************
Brad Allen ba0...@uhura.cc.rochester.edu "He who hesitates
University of Rochester is late"
****************************************************************************
>>By providing a concrete example of what you call "cheese of the first
>>order", we all know now that you just suck. Why don't you provide
>>a few more concrete examples to show off your ignorance?
>>Ming "I know two or three guys that can do non-stop jab dragon-punches!"
>>PS - Oh, and you have the wrong login name. It should be "mentalblock".
>>--
> We all thank you for a worthwhile post and insult. Boy, you sure
>enlightened us all!
You're welcome. However, I wasn't the least bit enlightened by your
worthless and meaningless post.
Ming
The counter for someone standing over you and punching is a crouching
kick (otherwise known as the 'wimpy kick'). Doesn't do that much damage,
but it pushes them away.
MK I and II promote completely defensive play. I could make a table of
your opponents does this, you do that. One of the main reasons is the
lack of moves in total (there's only about 10 moves per character).
There aren't any moves that get your opponent into a position where you'll
be at an advantage.
SF2 doesn't fall for this because you can take damage ticks off at range
with special moves such as projectiles (can't duck them like in MK). Also,
if you're opponent is just defensive, throw him/her.
>The Ken guys then took over. Ryu too, I suppose, it's just that most
>guys I know that cheese in SF][ use Ken. I know two or three guys that can do
>non-stop jab dragon-punches. There is no pause, they can do it all the way
>across the screen. How do you defend this? It's a cheese of the first order.
Pardon? The dragon-punch is COMPLETELY vulnerable on the way down, just
sweep him. Your understanding of the mechanics of SF2 seems limited.
SF2 does seem to have a huge population of Ken and Ryu players. I think
that's mostly because they are easy to learn. Personally, I play them
once in a while, but they are not my main focus. Because of the huge
infestation of Ken/Ryu players, I play characters that are excellent
against them: naming Balrog and Guile (Vega is an excellent destroyer
of Ken/Ryu as well). About the only character that gives me trouble
when I'm playing the 'Rog is Zangief, and hardly anyone plays him.
>SF][ encourages counter-attack/defensive play via Ken and Ryu.
What about the other 14 characters (I don't include Akuma, since he's
Ryu on steroids). You are not limited to just playing Ryu/Ken.
> Scott D Bradburn <sc...@ATHENA.MIT.EDU> writes:
>
> >This shows a SERIOUS lack of knowledge about SF2. The DP has 2 parts: going
> >up it's totally invulnerable, and coming down it's totally vulnerable. So
> >HIT/THROW them on the way down! In fact, get daring, and combo them into
>
> Well, I don't know what exactly you've seen in the way of dragon punches, but
> I'm talking about the jab Dragon punch. Ok, let me clarify. Ken says something
> to the effect of "shoruken" however it's spelled. Ok, when these guys I am
> refering to do the continual jab DP, it sounds like this :shshshshshsh. There
> is no pause, no time to hit them nothing. You can't even throw a fireball and
^^^^^^^^ ^^^^^^^^^^^^^^^^^^^
alot of characters can... who do you use?
it is definitely -=NOT=- the incincible tactic that you describe it to be.
> catch them. They do the other DP *before* they land. I need to make a video of
> this and post and MPEG maybe. There is *no* time to counter. They start one
no, some of use need to make an MPEG for you...
-rpm
> Ken says this : shshshshshsh. What are you supposed to do? Name something,
^^^^^^^^^^^^^
shshshsh?
it dawned on me, like when a fella finally discovers the answer to a
really tough riddle. Scott, you shoulda known! ;)
roadblock,
YOU'RE PLAYING AN ILLEGAL CHIP MACHINE!!!!!!
ug. I should have noticed that description before!
_NO_ regular sf2 machine goes shshshshshhshsh!!!!
you are playing on a "hacked" chip, illegaly made and altered.
and obviously you've found out the downfalls of these things,
which is game balance is shot to hell.
On some of them K/R can shoot CHAINS of fireballs, on some Guile has
NO charge, etc etc etc.
okay, roadblock, it's time for you to get justice.
Go and demand to face'em on a NORMAL machine.
what's a normal machine?
- there should NOT be a "SHSHSHSHSHS"
- speed should not be absurd
- try to find a SSF2T or SSF2 machine. There has been no illegal
chips made of those yet (at least, none that I know of)
and that'll make sure you get a fair shake.
-RpM
>Well, I don't know what exactly you've seen in the way of dragon punches, but
>I'm talking about the jab Dragon punch. Ok, let me clarify. Ken says something
>to the effect of "shoruken" however it's spelled. Ok, when these guys I am
>refering to do the continual jab DP, it sounds like this :shshshshshsh. There
>is no pause, no time to hit them nothing. You can't even throw a fireball and
>catch them. They do the other DP *before* they land. I need to make a video of
>this and post and MPEG maybe. There is *no* time to counter. They start one
>up, and before they come down even a half cm they are up again.
The only way a DP series couldn't be countered would involve them continually
moving upward. This requires a hacked machine, in which case, you can't do
anything. On the other hand, if they're moving across the ground, that means
they're going up and down, and you can EASILY sweep them on the way down if
you have any sense of timing. You must sweep them before or when they land,
and not later, or the next DP will catch you, but it can be done, and it's
not even hard. We have plenty of people who can do jab DP series, but they're
smart enough not to. And about the fireball not hitting them: That's not
a big deal, they're smart enough to make sure their DP has the right timing
to avoid the fireball, they can't do the same with a throw/sweep/combo.
The repeated DP has one use: Throw a random DP which catches the opponent
a little off guard, they try to counter just a hair too late and get caught
in the second DP. The second or any subsequent DP is simple to counter if
you wait on it.
One of two things ais happening here:
1) You're playing on an illegal hacked machine.
SOLUTION: I doubt that this is the case. Can people throw FBs in
the air? Are the colors messed up? Is it insanely
fast? If so, you're playing on a butchered version of
the game...stop playing it.
2) You're not very experienced at SF2.
SOLUTION: Ken's been able to do his little continuous DP since CE.
the way to stop this is to hit him with a _low_ attack
like a crouched forward as he's coming down from the DP.
This takes timing, but is insanely simple to do once you've
seen it done. Several other people have offered this same
solution.
We know exactly what you're talking about, and it's nothing special.
Try the counter. Don't counter with an FB, and don't counter with a
Rounhouse. Counter with a fst, far-reaching attack. Once you've
got the timing down, you can try the big stuff, like countering with
a throw.
---
Tom Cannon
ink...@leland.stanford.edu
Well, you can usually jump over a projectile if you time it right, although
you may find yourself suckered into something. (As I often do.)
Also, doesn't MK also let you throw a defending opponent. It seems I've
gotten thrown a few times while blocking. (As long as we're talking about
throws in MK, could somebody just explain to me how you do them? The FAQs
I've seen spend a great deal of time explaining the special moves, but I
can't figure out how to @!*%@ reliably throw an opponent.)
--
Mike "Mikey" Inglis (Opinions expressed here are probably bizarre)
Tiffany, Debbie Gibson, Wilson Phillips, The Bangles . . .
just one chick from L7 could kick all their asses combined.
-- Beavis & Butthead
This is starting to sound like one of those "radical" editions with the
severely hacked chip. Can Guile fill the screen up with continuous
wavy Sonic Booms while "floating" in mid-air? We had one like that in
my arcaade for a while and I just stspped playing because this kid
would always walk up, pick Guile, and just start spitting Sonic Booms
out like a gatling gun. (In case any of you haven't seen this, I'm
talking about 10-15 sonic booms all over the screen at once.) An old E.
Honda player like me had no way to even get close to him. If your
arcade has a hacked hame like that, just stop playing. Its *severely*
tipped in certain character's favor.
--
Mike "Mikey" Inglis (Opinions expressed here are probably bizarre)
Look at that chord structure! There's sadness in that chord structure!
He doesn't know it yet, but he's balding . . . spiritually.
>Well, I don't know what exactly you've seen in the way of dragon punches, but
>I'm talking about the jab Dragon punch. Ok, let me clarify. Ken says something
>to the effect of "shoruken" however it's spelled. Ok, when these guys I am
>refering to do the continual jab DP, it sounds like this :shshshshshsh. There
>is no pause, no time to hit them nothing. You can't even throw a fireball and
>catch them. They do the other DP *before* they land. I need to make a video of
>this and post and MPEG maybe. There is *no* time to counter. They start one
>up, and before they come down even a half cm they are up again.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
What are you playing, a hacked SF2? Of course Ken's DP has a delay time,
it's just been shortened ever since CE. Just time your attacks more carefully.
If you want a character that can retaliate easier than most, try Balrog.
>The only way a DP series couldn't be countered would involve them continually
>moving upward. This requires a hacked machine, in which case, you can't do
>anything.
This isn't even true. The guy just sucks and he's trying to cover his
ass. On the hacked machines, you could do a DP at anytime you could do
a normal move in addition to the times you can interrupt a move with a
DP. But you could not interrupt a DP with another DP. First thing I
tried.
>On the other hand, if they're moving across the ground, that means
>they're going up and down, and you can EASILY sweep them on the way down if
>you have any sense of timing.
I don't see why you feel obligated to respond to roadblock's crap.
If this blatantly obvious solution is beyond him, then how are you
going to convince him that ticking, faking, and other subtleties
are not 'cheap' or 'cheese'?
Let him go on thinking that the two dudes in his area are fucking
Street Fighter Gods and we here on the internet are full of shit.
Ming
--
Eu-Ming Lee mi...@interaccess.com
"You might as well be dead he said, if you're afraid to fall." -TM
>1) You're playing on an illegal hacked machine.
You can't interrupt a DP with another DP on any of the hacked machines.
I've tried.
>2) You're not very experienced at SF2.
Obviously, he sucks at the game. His opinion of what is 'cheesy'
is based on very little substance. To add further insult to his
credibility, he comes back with replies insisting he's correct
after every tells him (more politely than me) how completely
wrong he is.
>We know exactly what you're talking about, and it's nothing special.
>Try the counter. Don't counter with an FB, and don't counter with a
>Rounhouse. Counter with a fst, far-reaching attack. Once you've
>got the timing down, you can try the big stuff, like countering with
>a throw.
This is such elementary newbie stuff. If you have to hand hold him
through a counter for continuous jab DP's, then how are you ever
going to convince him that stuff like Zangief's SPD ticks are not
cheap? Or that ticks are not cheap? Or even that DP's are vulnerable
as Ken/Ryu get up?
The real kicker is that he insists that he's not completely clueless
about the game. As if those two Ken players in his area have
discovered some elfin SF2 magic which has eluded the cumulative
knowledge of four years of the SF2 newsgroup. It could happen!
>SF2 doesn't fall for this because you can take damage ticks off at range
>with special moves such as projectiles (can't duck them like in MK). Also,
>if you're opponent is just defensive, throw him/her.
>>The Ken guys then took over. Ryu too, I suppose, it's just that most
>>guys I know that cheese in SF][ use Ken. I know two or three guys that can do
>>non-stop jab dragon-punches. There is no pause, they can do it all the way
>>across the screen. How do you defend this? It's a cheese of the first order.
>Pardon? The dragon-punch is COMPLETELY vulnerable on the way down, just
>sweep him. Your understanding of the mechanics of SF2 seems limited.
>SF2 does seem to have a huge population of Ken and Ryu players. I think
>that's mostly because they are easy to learn. Personally, I play them
>once in a while, but they are not my main focus. Because of the huge
>infestation of Ken/Ryu players, I play characters that are excellent
>against them: naming Balrog and Guile (Vega is an excellent destroyer
>of Ken/Ryu as well). About the only character that gives me trouble
>when I'm playing the 'Rog is Zangief, and hardly anyone plays him.
I agree with what you're saying, so what if they can dragon punch 'till the
cows come home, just paste 'em as they come down!
Things must be a bit different here ( Auckland, New Zealand ), because I've
only ever seen Balrog played once and Zangief is quite popular. ( He's my
favourite! ). I use him very effectively to stomp Kens and Ryus unless they
are really good when they can give you some trouble. We have masses of Kens
and Ryus here too ( more fun for Zangy! ) and a lot of Guiles too ( Blanka
is my Guile killer ) so I get lots of practise fighting them.
Well anyway, to the guy complaining about "cheese", get some more practise!
See ya round like a round thing,
Adam.
It is. He described the "shshshshshshsh" sound of Ken
repeating his DP as only a hacked chip will allow.
-rpm
Oh yeah, and one of them crashed whenever Sagat threw a low tiger. =)
>ROADBLOCK flaming seems to be popular right now, mostly with Ming. I
Don't worry about the flamage....you're not the first or worst. =)
I'm telling you this because I'm about to flame you. Don't take it too
personally, but you're jabbering on about something you know next to
nothing about.
>couldn't tell you if it was a hacked machine or not, all I do know is that if
>I let off the defense, the jab DP would hit me from half the screen away. Draw
>your own conclusions. The machine this was on is long gone, so I couldn't tell
>you anymore about it.
How convenient that the machine has disappeared. Seems like just yesterday
you were talking about posting an MPEG for us. They take it away overnight?
>The guy was *really* good with Ken anyway, so I just
>assumed that this was a built-in move, and quit playing SF][ altogether.
I'll take this with a gain of salt, given your knowledge of SF2.
Wait...better give me the whole shaker. =)
>Reguardless of this, I feel my original posts about cheese are still valid.
>Mindless cheese patterns diminish the value of a game no matter if you view
>them fair or not. YEs, every cheese has a counter. Yes it's possible to out-
>cheese people. That's not the point!Cheese patterns reduce the game to a slow
>paced, predictable, chess game.
^^^^^^^^^^^^^^^^^^^^^^^
'Predictable chess' is an oxymoron. I'd love it if any video game had
the complexity of chess, and here you are using it in a negative
connotation. =(
At any rate, you've just negated your own arguement. It's _because_ every
cheese has a counter that cheese cannot make the game slow and predictable.
Sure, there are idioms that seem to happen a lot. Most of these are
attempts to strenghten your position (cheese for you). However,
depending on how the defender counters, and how good you are at reading
and reacting to that counter, the game can go in any number of
directions.
>If the rules were a little more complex, this
>might be fun. As it is, the game play is boring.
But you don't know _anything_ about the game! You've shown that much.
I'll give you a hint...the rules _are_ complex. Suppose Ryu is jamming
away with a series of blocked short kicks. You've got to decide if Ryu's
just messing around, or if he's going in for the throw. Ryu can either
keep throwing kicks, or tick, or _fake_ the tick and do a jab DP,
smacking you in the face. If you guess that Ryu's not going to tick,
his fake whiffs and _you_ can try to go for a throw. If you do, you've
got to do it quickly, 'cause when Ryu comes down he can DP again (I'm
sure you've had experience with this). Of course, you can fake
the throw and wait for Ryu to DP again, where you'll have plenty of time....
if Ryu goes for your fake. If he doesn't, you might be eating a
roundhouse sweep......
In a high level match, nearly _every_ round is full of this stuff!
The game is made MORE complex with cheese. Every pressure situation
above was created by the threat of a throw. Remove that threat and
the game becomes a block-fest.
>I remember when MK I was
>getting fairly old, and everything had been found out. The Ermac thing had
>been dismissed in our area as crap. There were no hidden trills left. Yet
>many many people continued to play the game, because they enjoyed playing other
>people. Now? MK][ has more characters, more fatalities, more sounds, more of
>everything, and yet it's rare I see someone playing MK][ in my area. Why? The
>cheese players are *always* coming in and whipping them silly. There are more
>people playing MK I now than MK][.
People don't play MK2 anymore because the absolute optimum strategy
have been discovered, and it's not that hard to do. This is not cheese,
this is lack of complexity. SF2 has more ways to cheese than you can
imagine, yet it remains popular because there is no single 'best-way'
to play.
>And hardly anyone in my area plays VF now
>because of a handful of Jacky players. They feel much the way I do, that
>repeating some mindless cheese moves is not real fun. If you feel otherwise,
>(Ming, this means you) more power to you. As for me, I'll stick with pinball
>where your only opponent is yourself.
This is getting sad. Maybe if you didn't give up at these games so
quickly, you'd learn the complexity and skill involved and have fun
again. Do you give up at everything so easily, or just arcade games? =)
So you're playing pinball because you don't like pattern play, eh?
Explain that to me.
---
Tom Cannon
ink...@leland.stanford.edu
Don't make fun of this guy too_ hard ^_^
- there's a machine near where I live that exhibits the following properties:
Ken's jab DP flies half way across the screen
Ken lands before his opponent recovers from block stun
Ken lands a safe distance away
Yes, on this particular hacked machine jab DPs totally screw up gameplay.
Your inability to get past a jab DP series effectively (except for the
possibility of a hacked machine) proves beyond a shadow of a doubt that you
are not, by any stretch of the imagination, good.
[I'm not going to discuss predictable chess or if cheesy SF2 is like chess]
|> Well, I stated in a previous post that I like SF][ *because* the rules are
|> complex. It's almost impossible to do what *I* consider a cheese to be with
|> SF][. That is, a series of moves that the only way to defeat the person who
|> does them is to use the counter-cheese.
Great definition. I declare repeated DP's to be cheese because you have to
counter attack them to stop it. I declare attacking to be cheese because you
have to counter attack to beat them. I declare throwing to be cheese (at all
times) because you have to counter attack or counter-throw to stop it. Good
definition. Now anything I say is cheese is cheese, because there is no strategy
that can be beaten by doing nothing.
|> Well, that's using your definition of cheese, not mine. There is no real way to
|> cheese in SF][ becasue there is no single 'best-way' to play. The only real
|> cheese in SF][ is the Ken and Ryu DP cheeses. I *KNOW* there are ways around
|> it. I can get by this cheese with almost every guy. The whole point in my
|> starting this thread was that cheeses like this make the game boring. I never
|> said I couldn't defeat cheeses (JDPs excluded), I just said it was no fun.
Now, wait. Ken jab DP's repeatedly, I combo him for 1/3 of his life. Ken jab
DP's repeatedly, I combo him for 1/3 of his life again. How long is Ken going
to keep trying this silly strategy? He gets maybe 2 pixels, I get half his life.
How long are we going to stay in a 'cheese' pattern if you have a counter for it?
Answer (for people above a 10 IQ) is not very long.
>this and post and MPEG maybe. There is *no* time to counter. They start one
>up, and before they come down even a half cm they are up again.
A half a cm is enough time to throw them if you block the DP. That is
plenty time for a skilled player. Still you have to react fast, but its
still a simple matter.
-da...@qedbbs.com
>because I said I couldn't get past the JDP when a couple guys did it. You've
>never seen me play, and you haven't played me. I've played SF][ in over 7
>cities, and the *only* people that could beat me consistantly are the Ken
>people that do what *I* consider to be a cheese pattern. So don't tell me I
>don't know anything about the game based on one thing I said that may just
>be me, or it may be the machine. That's as close to flaming as I get.
Okay. So I guess you played SF2 in over 7 cities, and you still can't
tell the difference between a normal version and a hacked version of SF2?
I suppose *all* of the versions in those 7 cities were the hackes ones?
And if you're having problems with repeated jab DP's on non-hacked
versions, then why *shouldn't* we think that you suck?
>Well, ok, I should've stated here what I stated later. That it plays like a
>chess game when people cheese all day, but the rules are not complex enough to
>make it a challenge.
Interesting. When I play the game, the cheese adds more randomness and
chaos to the game, making it less patternish and predictable.
Ming
--
Eu-Ming Lee mi...@interaccess.com
"Someday you will ache like I ache." -Hole
> Well, I think it's pretty sad that you're willing to state as a fact that I
> know next to nothing about a game based on a couple of posts. In fact, just
> because I said I couldn't get past the JDP when a couple guys did it. You've
> never seen me play, and you haven't played me. I've played SF][ in over 7
> cities, and the *only* people that could beat me consistantly are the Ken
> people that do what *I* consider to be a cheese pattern. So don't tell me I
> don't know anything about the game based on one thing I said that may just
> be me, or it may be the machine. That's as close to flaming as I get.
Well, by your unequivocal statement that a DP dance is uncounterable,
you've proved beyond a shadow of a doubt to me that you don't know all
that much about SF2. Just because *you* can't get out of something,
doesn't mean that it *is* impossible. Is it *that* hard for you to time
a simple sweep? If so, I don't see how you can be as good as you claim,
if you don't even have basics like this down yet.
And I highly doubt that in all 7 cities that you've played in, you managed
to pick a hacked machine. (Which Ming said is impossible to interrupt a
DP with another DP anyways). So I think it's you, not the machine.
> Well, I stated in a previous post that I like SF][ *because* the rules are
> complex. It's almost impossible to do what *I* consider a cheese to be with
> SF][. That is, a series of moves that the only way to defeat the person who
> does them is to use the counter-cheese.
Oh, I see. Then a DP dance is "almost impossible" to do. I guess that
makes it fair then, since it's so hard to do.
Alright then, let's hear an example of what you consider "cheesy" in SF2.
Your circular definitions aside, are you saying that sweeps and throws are
cheap, because they are used to counter a missed DP? In that case, I suppose
all punches and kicks are cheap. Why don't we take it a step further, and
just say beating you is cheap?
> Well, that's using your definition of cheese, not mine. There is no real way to
> cheese in SF][ becasue there is no single 'best-way' to play. The only real
> cheese in SF][ is the Ken and Ryu DP cheeses. I *KNOW* there are ways around
> it. I can get by this cheese with almost every guy. The whole point in my
> starting this thread was that cheeses like this make the game boring. I never
> said I couldn't defeat cheeses (JDPs excluded), I just said it was no fun.
So you can counterthrow consistently, but you can't get past a DP dance?
You'll forgive me if I say I don't believe you.
Many people consider ticking to be cheap. But does that make the game
boring? Quite the opposite. It's a hell of a lot more exciting and a
lot less predictable than a block-fest, at least.
> I never said that I had quit before I was good. As I have said, and you
> probably won't believe me this time either, I can get past the cheeses. I can
> beat the crap out of %99 of the people that I've ever played in MK][. But the
> only way to counter cheese is with more cheese, and *that is no fun*! As it
> happens in MK][ the cheese patterns are mostly defensive. I've never seen a
> n offensive cheese pattern, because everyone uses the defensive. So, when
> people cheese, they roundhouse people out the air, initiate sweep wars, and
> all the other crap. This is just not good playing to me. True, if my opponent
> cheese and I don't (in MK][) I will get beat. But I still think it takes more
> talent to play an offensive game, and try to take advantage of the split-second
> mistakes in that mode, instead of just seeing who will be the first to jump in
> and watch them get roundhoused (Is that a word?). Case in point : the two best
> cheesers in my area play each other every now and again. It almost always ends
> up with both players having almost full life, and the winner decided after the
> time limit expires. What fun is that?
This is getting really pathetic. If people don't play in YOUR preferred
style, why is that cheap? If people play defensive, is it because they
really want to be a bastard and ruin your day? No. It's because it
*works*. It's (one of the many) flaws in MK2's gameplay. If the
designers made a poor game that encourages defensive play, then it's
the designer's fault, not the players. If someone jumps at you, and you
know that you can: a) roundhouse with 100% success, or b) do some other
move that has, let's say, 50% success, then why wouldn't someone use a)?
What would you prefer people do? Stand there and let you hit them?
I'm trying hard not to call you a whiner, but it really looks like you
want to invent "rules" for a game such that they suit you better.
Ok...this is a reasonable complaint. So I'll justify my reasoning.
You said that you COULDN'T get out of the Ken multiple DP trap.
The only possible way this could be so is
1) You're really bad and no next to nothing about the game.
2) You're playing on some new flavor of hacked machine.
If it's 1, then you're just bad. If it's 2, and you COULDN'T RECOGNIZE
that you were on a hacked machine, then your knowledge of the game
is pitiful indeed.
So, based on what you posted, the only resonable conclusion is that
you just don't know squat about SF2.
[cheese stuff and enormous sig deleted]
--
Tom Cannon
ink...@leland.stanford.edu
: your own conclusions. The machine this was on is long gone, so I couldn't tell
: you anymore about it. The guy was *really* good with Ken anyway, so I just
: assumed that this was a built-in move, and quit playing SF][ altogether.
Sounds like a hacked machine to me. We have *LOADS* of these hacked
machines here in Vancouver. I think they come in from HK or something,
but there were a ton of them around for a while, now they are sortof
dwindling as SSF2 and Turbo SSF2 become more popular. The best hacked
machine I ever played on was only *slightly* hacked - it was a Hyper
fighting versoion that was speeded up only SLIGHTLY. But it made it SO
much more fun to play, it was the ultimate competition machine.
-Aaron
>Oh, and I didn't mean the Ken players would pull the JDP thing,
>I just mean the standard SF][ cheese (my definition) of Ken just tossing FBs,
>and DPing anyone who jumps. Sure I can get by it by out-cheesing them, but it
>just isn't fun for me. So, I stuck with Vega, or Blanka, or whoever, and just
>got beat once to get off the machine.
Errr... You keep trying to prove you're not a scrub, but you're not succeeding.
Defensive FB/DP tactics can be easily defeated by offensive play from several
characters. So lucky you, if you're not a scrub you can use offensive play
to defeat defensive (cheap to you) play. If they can kill your Vega with
FB/DP tactics, you're once again calling yourself a scrub to any experienced
players. Any FB against Vega should result in a boot or claw in Ken/Ryu's
face, and if you're not mis-jumping fireballs you shouldn't get DP'd. Now
you've defeated FB/DP's by offensive (non-cheap to you) tactics.
Balrog can do much the same thing a little differently.
And if you start worrying about nasty Sagats who are even tougher then Kens
and Ryus, Dhalsim can offensively beat Kens, Ryus, and Sagats out of their
defensive games.
Gee, it's fortunate that SF is well-designed enough to have offensive styles
capable of killing all the defensive styles.
> Sounds like a hacked machine to me. We have *LOADS* of these hacked
>machines here in Vancouver. I think they come in from HK or something,
Taiwan, actually.
>but there were a ton of them around for a while, now they are sortof
>dwindling as SSF2 and Turbo SSF2 become more popular. The best hacked
>machine I ever played on was only *slightly* hacked - it was a Hyper
>fighting versoion that was speeded up only SLIGHTLY. But it made it SO
>much more fun to play, it was the ultimate competition machine.
Anyone ever see a hack called "Grand Dragon"? Apparently, you do a DP,
and 30 homing fireballs come out at all levels...
>
[blah blah blah deleted]
So in otherwords you're saying this... Ken throws a fireball.
Now YOU decide to jump over this fireball and hit Ken. But duh I waited
a second before jumping over. Now Ken sees this and proceeds to uppercut
knocking your tail back on the floor. now he throws another fireball......
This is cheez?
This is called a fireball trap. Lemme spell this out for you.
F-I-R-E-B-A-L-L T-R-A-P. You look carefully? Okay we see two words.
fireball implying this has something to do with a fireball or projectile
type attack. Now we see the word trap. What does the word trap conjure
to you? Rabbits caught in some silly knot trap? Well for your information
the word trap is a little more varied and surprise surpise you have been
officially caught in one. Now as the poor bum who got into it, you gotta
get out. But it's easy with Blanka or Vega right? VERY good good boy,
I see we're progressing. Come back next week grasshopper and we'll teach
you how to get out of it with Cammy.
Alain "I suck at SF2 and Scott Bradburn will attest to this" Hoang
hoa...@rpi.edu
"Begone fool!" -Gouki Rong
Hey, it's possible.
>And if it's two, I wouldn't be so sure about that. The
>only times I played that machine, that guy that could do the JDP was there. It
>was at a movie theater, and he worked there. So, every time I showed up, he
>would practically vault from behind the counter, proclaim himself to be the
>SF][ champ, and kick my ass. The way I could beat him was to also pick Ken,
>do a Strong DP when he came in for the JDP, so as to get behind him. Then I
>could fireball him, and keep doing this. Hacked or not, I really don't care,
>it has nothing to do with my original posts. I want to talk about Cheese. You
>must have read my posts, what do you think of my opinions? Do you think a big
>sweep war/roundhouse contest is fun? Especially when it expires the time
>every single time, and both guys have most of their life?
Ok...you want to talk about cheese,
YOU'RE NOT QUALIFIED TO TALK ABOUT CHEESE! This is the point that everyone
is making. You _obviously_ aren't very good at the game, but you're
proclaiming these 'flaws' like you were on the design teem. Nearly
_everything_ you've listed as 'cheese' in SF2 is easily countered.
If someone tried this stuff against any one of the 5 people who are flaming
you, odds are they'd get whipped pretty quick.
No, this doesn't mean that only 'masters' of the game are fit to
comment on it. However, you've demonstrated that you lack _basic_
knowledge of the game. It's like me popping into one of the legal groups
and proclaiming the U.S. Judicial System to be corrupt and malicious.
Whehter it is or not, I'm unqualified to make an intelligent comment,
so I'll happily keep my mouth shut when it comes to legal technicalities.
Several people (including myself) have written PARAGRAPHS about how
'cheese' can add a random factor to the game, making it more enjoyable.
If you don't agree, fine -- go play pinball. However, defending your
position when it's clear that people don't respect it or your knowledge
of the game is silly. Do you _like_ getting flamed.
Quit while you're behind. You're rapidly catching up to Opus for the
braindead-user of the year award.
---
Tom Cannon
ink...@leland.stanford.edu
: Anyone ever see a hack called "Grand Dragon"? Apparently, you do a DP,
: and 30 homing fireballs come out at all levels...
Nope, never heard that one. Where did you hear it? There were always
_SO_ many rumours flying around about special or hidden stuff in whatever
version of SF2 but almost all of it was hooey. I must admit though, I
did enjoy playing some of the hacked games, where you could throw an
ULTRA-slow fireball which would arc up and down - then, timing it right,
you could do a jump and come down on your opponent just has he was
blocking low to block the fireball and you'd do a fierce hit from above,
then a two-hit DP all in mid-air. Ending up with a quadruple combo that
would drain 1/2 energy :). Of course, any decent player can block against
it with good blocking, but it was still fun to do on the elementry school
kids >:).
-Aaron
>Man, I never thought there were many just plain nasty people on the net.
I've always found people on the net to be pretty normal. I don't know
about other people, but I only get nasty to people who prove themselves
to be dorks.
>debate via E-Mail. In closing I'd like to ask why so many people see one of my
>posts, maybe two pages, and pick out the one line that they think means I suck
>at the game, and reply to that. Agree or disagree, don't you flamers have
>anything else to say but I suck? How about my opinions on the game?
Your opinions about the game have no merit if you complain of the easiest
strategies as your example of 'cheese'. The reason no one wants to discuss
the game with you is because you have yet to prove you know more that a
scrub's worth of knowledge about it.
So basically, if you suck, which you do, then you can't really talk about
higher strategies when you complain of the simple ones of being 'cheese'.
>If you
>disagree, why? It's kinda useless for 20 guys to keep saying I suck real bad,
>and never even reply to the meat of my messages.
The point is that you don't have any substance to your posts. When you
list concrete examples of what you consider cheese, it just shows your
inexperience of the game. If you had played the game more often, then
these issues about 'cheese' would be clear to you without asking or
discussing on the net. Basically, the issue you're bringing up is four
years old and the answer has already been well-debated and well-established
by people much more knowledgeable about the game than yourself. Your
points are superficial and insignificant, and that's why no one has the
patience to discuss it with you. When you keep insisting that you have
something relevant to say, when you actually don't, you further infuriate
the net.community with your complete ignorance.
Usually, I just flame clueless bozers like you. I'm feeling generous
today, so I'm explaining to you why everyone thinks you're a total
bonehead. You may not be a bonehead, but your insistence on discussing
'the topic of cheese' while trying to dodge accusations of your total
incompetence reeks of a transparent attempt to avoid admitting that
you had posted an obviously ill-informed post in the first place.
Ming
--
Eu-Ming Lee mi...@interaccess.com
"Someday you will ache like I ache." -Hole
He who has the most # of extra lives when he dies, wins.
Roadblock, you ignorant fool! Just admit you don't know shit about SF2
and stop discussing some theoretical 'cheese' that you know nothing about.
MK2 and SF2 have very different gameplays, and it's no good to say what's
cheesy in one crops up in the other.
Why don't you just stick to what you know, and just say that MK2 is
cheesy. Of course, then no one would be arguing with you because they'd
all agree.
You're not listening very well. By your previous posts, we can all see that
either you can't identify a hacked machine, or you can't get past a basic
trick. Neither scenario gives you much SF2 clout.
Look at it this way: You've shown us NOTHING to suggest that you know
anything about SF2, but have shown plenty to support the opposite.
>Is it just as easy to convince you of other things? If I
>made a card appear in my right hand, would you say I had magical powers? I was
>mostly talking about MK][ when I wrote about cheese. And I stated many times I
>liked SF][ because it wasn't really possible to do the kind of defensive crap
>you can do in MK][. And yet, people are flaming my whole set of opinions about
>one game, because they think I must suck at another. Does this seem logical?
Pardon me, but you said that you've dropped SF2 and moved on to pinball
because of the cheesiness of the game. In just your last post you
asked if I liked the 'roundhouse sweep, FB cheesiness' (paraphrase) of
SF2. Now you're saying that you _like_ the game? Seems like a pretty
quick reversal to me.
Also, no one's flaming you about MK2, so we are taking all your SF2 ignorance
in its proper context.
>I relize that you have to make a judgement on a person more by what they say,
>since you can't go and play
>them, but this is really sad.
Why is this sad? You've made an assertion that you can't possibly
back up. You've said that there are lots of patterns in SF2 that
turn the game into a robotic cheese-fest. We're countering your
assertions, using your own mis-information and ignorance about the
game. The only thing left for you to do is 1) get a clue and make
some valid (and correct) points about the game, 2) realize that you
are just digging youself deeper with your current tactics and give up, or
3) keep plodding away and look even sillier.
Hey! I just noticed something. You use an alias. You should be
proud -- you're rapidly joining a tradition of aliased posters who have
completely humiliated themselves on Usenet. X-man, MMSF, Opus, and
now Roadblock.
---
Tom Cannon
ink...@leland.stanford.edu
>Hey! I just noticed something. You use an alias. You should be
>proud -- you're rapidly joining a tradition of aliased posters who have
>completely humiliated themselves on Usenet. X-man, MMSF, Opus, and
>now Roadblock.
Heh. I always forget about that odd phenomenon. The only scientific
explanation I can offer is this:
4 pseudonyms, 1 brain.
Interpret as you will!
>I posted about one game that I haven't played in over a year. Why are assuming
>I'm talking about SF][ anyway? I'm attempting to talk about MK][, and how the
>net feels about cheesing.
I guess the SF2 examples and references made me assume that you were talking
about SF2. Go figure.
>Ok, to avoid further crap and useless flaming : Yes
>Ming the great one. I know nothing about SF][. I am so low that I cannot even
>block a jab Dragon Punch. You could beat double perfect with no joystick and
>the buttons broken. I humbly ask every net.person's forgivness, and I will
>never-ever post anything about SF][ here ever again.
Wow. Did you like buy a clue on sale last weekend?
>Can we talk about MK][
>now, or does my *obvious* lack of knowledge about SF][ invalidate me at other
>video games as well?
No. No one talks about MK2 because we all know it's cheesy. That's why
you didn't get flamed for calling it cheesy. Go ahead and talk all you
want about MK2. People won't respond because there's not much debate.
Roadblock, now you're lying.....
Let's review the thread. Here are two _direct_ quotes from you on
SF2.
'I'm talking about the standard Ken cheese the
computer uses, that of throwing fireballs, and DPing anyone that jumps in. YES
I can beat these guys,I just don't like to, because I have to out-cheese them.'
'Do you think a big
sweep war/roundhouse contest is fun? Especially when it expires the time
every single time, and both guys have most of their life?'
I think it's pretty clear to everyone that, at this point, you're just trying
to cover your ass. You made some unfounded statements and got flamed.
Admit you were hasty in your decision, and we'll all go away. Floundering
around like this isn't going to help you at all.
>Maybe I don't know shit
>about SF][, that's not what I've been talking about! My original message about
>this was totally about MK][. I was attempting to talk about MK][ in the hopes
>to get others feelings on it, and see what the general opinions out there are.
>I expected to flamed by some, but not for 2 lines
Well, regardles of your original post, you've now started talking about
SF2. If you were originally talking only about MK, why did you try
to defend the above quotes?
[Ming worship deleted]
>Can we talk about MK][
>now, or does my *obvious* lack of knowledge about SF][ invalidate me at other
>video games as well?
No, but there's already been a kind of consensus on MK2...here it is.
'MK2 is an ok game with flawed gameplay that allows a single 'best'
strategy. Because this strategy is defensive and requires 2 braincells
to do, MK2 loses a lot of appeal once you learn the strategy. MK1 was
probably a better game.'
Ta da. This pretty much encapsulates the average net.guy, throwing out
all the MK2 fanatics and bashers.
---
Tom Cannon
ink...@leland.stanford.edu