Okay, so Agrippina bleeds, Basilia blocks. Agrippina Dodges, Basilia hits
aggravated hands and her controller plays Rotschreck. The Rotschreck goes on
Agrippina and she would go to torpor, but Calebros plays a Hidden Lurker and
enters combat with Basilia.
Now according to several threads, the Hidden Lurker somehow cancels the "go
to torpor" effect of the Rotschreck. And I think it has something to do with
this ruling from LSJ: "Effects that end combat and then do something else
after combat (all in the single resolution of the effect) will fizzle if
combat doesn't end or if a new combat is started. (Changes: Rotschreck
followed by Fast Reaction or Psyche! will nullify the torpor effect.)"
I can see that agrippina playing psyche or telepathic tracking would cancel
the torpor effect (because you're continuing combat with the minion that
would've gone to torpor). I can see that having another minion play fast
reaction would cancel Basilia's controller's own rotschrek torpor effect.
But I don't see how hidden lurker fits in here.
Thanks!
Neil
It starts a new combat. Starting a new combat causes the rest of
"end combat and do something else" to fizzle.
Fast Reaction and Hidden Lurker effectively go off at the same time.
You play them both in the "Combat is over" bit. If you can see that
Fast Reaction is playable and interrupts Rotschreck, Hidden Lurker can
be played just before the Fast Reaction would be (i.e. by the acting
minion, rather than the reacting minion, as the acting Methuselah always
gets the chance to go first).
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Andrea