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???: Political Struggle

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mboh...@my-dejanews.com

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Jul 21, 1998, 3:00:00 AM7/21/98
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I just want to clarify Political Struggle. It states that if the
target vampire is burned or goes to Torpor, the acting minion gains a number
of votes equal to the number of votes of the target vampire.

1) Since these are considered votes and not a title, there are multiple
title issues, correct? So if I target a Prince with Political Struggle and
he goes to torpor or is burned, the acting vampire gains two votes on top of
any votes (from title or otherwise) that he may have had, correct?

2) Just to make sure, the target vampire doesn't lose his votes/title,
does he?

As an aside, I'm working on a Lasombra all-around deck: vote, bleed, combat.
They've got to have one of the most versatile discipline mixtures with
titles. Now if only Dominate had an action modifier to cancel votes....

Mike

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LSJ

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Jul 22, 1998, 3:00:00 AM7/22/98
to vte...@oracle.wizards.com
mboh...@my-dejanews.com wrote:
> I just want to clarify Political Struggle. It states that if the
> target vampire is burned or goes to Torpor, the acting minion gains a number
> of votes equal to the number of votes of the target vampire.
>
> 1) Since these are considered votes and not a title, there are multiple
> title issues, correct?

There are no "multiple title" issues related to Political Struggle.

> So if I target a Prince with Political Struggle and
> he goes to torpor or is burned, the acting vampire gains two votes on top of
> any votes (from title or otherwise) that he may have had, correct?

Yes.

> 2) Just to make sure, the target vampire doesn't lose his votes/title,
> does he?

He doesn't lose his votes or his title.

--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Searchable database of official card text, errata, and rulings:
http://deckserver.net/cgi-deckserver/rulemonger.cgi/powersearch

SinTax

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Jul 22, 1998, 3:00:00 AM7/22/98
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I kinda missed the bomb drop.

TheLa...@hotmail.com

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Jul 24, 1998, 3:00:00 AM7/24/98
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Subject: VTES Rules Team Rulings, July 7, 1998
From: LSJ <vte...@wizards.com>
Date: 1998/07/07
Newsgroups: rec.games.trading-cards.jyhad

As before, some comments are included for clarification, or
to give a concrete "real world" reasoning to aid in
remembering/explaining a rule. Some comments address the reason/need
for the errata.

The comments may be safely ignored or deleted.

New Rule:

No vote pushing: Each Methuselah can only play no more than one
Political Action card to gain a vote during a political action,
including the Political Action card used to call the vote, if any.

Other Changes to the Rules (or changes to Errata to the rules):
---------------------------------------------------------------

Golden Rule of Card Ownership has been modified. Your cards are still
your own, but are not burned when you are ousted - only the cards
that you control are burned when you are ousted. The rest (stolen
by or traded to other players) are returned to you when they are
burned or when the game ends.

Directed actions are actions that directly affect another Methuselah,
one of her minions, or a card a Methuselah controls. Cards that
involve directed actions have a "(D)" in the card text. Nondirected
actions are actions that are not directed against a Methuselah or one
of her minions. Hunting, equipping a minion, recruiting an ally, and
employing a retainer are examples of nondirected actions.
# Yeah, I know - this is a direct quote from the VTES rulebook. But it
# does change the way the (D) symbol currently works [back to the
# correct way] by removing the long-standing errata. Specifically, the
# "(D)" symbol merely identifies (redundantly) a directed action. The
# symbol does *not* address who the action can be directed at - the rest
# of the text on the card should make that clear. Some errata is
# introduced for expansion cards that are dependent on the errata - but
# these cards have caused confusion anyway. The card-specific errata for
# (D) actions is limited to the expansion cards, and then only when
# necessary. See: Darius Styx, Goth Band, and PB: Mexico City

Equipment: is not optional, except as noted on card text.
(Note: weapons always grant the ability to strike, but the
minion is still free to use other strikes.)

Aggravated Damage: aggravated damage done to a ready vampire sends the
vampire to torpor (since it cannot be healed) but does not cause the
vampire to burn any blood. Aggravated damage done to a vampire with
unhealed damage (including aggravated damage after the first point)
requires that the vampire burn one blood per point of damage to
avoid being burned.
# Like the original Jyhad rules, only without the "packet" problems.
# Some of the aggravated-damage-dealing effects from the original set
# (and some from later sets) were unbalanced with the VTES-style
# aggravated damage rules, so this serves to restore some of the
# balance to those.

CARDS:

Darius Styx:
"Non-Camarilla. As an action, Darius may allow his controller to
look at one card at random from any other Methuselah's hand. If it
is an equipment card or a retainer card, it is placed on Darius at
no cost."

Fame: "Unique Master. Put this card on a ready vampire. If the vampire with
this card goes to torpor, then his controller burns 3 pool. Each Methuselah
burns 1 pool during his or her untap phase if this vampire is in torpor." #
Hoses the controller of the vampire instead of the Prey - which makes more #
sense from a World of Darkness perspective (the controller has to expend #
resources to cover up the famous one's disappearance, not the Prey, although
# all suffer from the mounting questions people start asking after # an
extended period.) # This removes the "watch me shoot myself" abuses, and
gives combat decks # slightly improved speed, which helps in a tournament
situation where # the games are timed.

Fire Dance:
Is directed or not based on the controller of the target, as always.

Goth Band:
"As a +1 stealth (D) action, the Goth Band may move one counter from
a master card controlled by another Methuselah to a master card you
control that uses counters."

Heidelburg Castle, Germany:
Cannot be used during an action (including during a combat, since that
is part of the action now - including combats resulting from blocks).
Can be used after an action resolves and before the next action begins, at
the beginning of any minion phase, or at any time outside of the minion
phase.


Major Boon:
"Play this card when another Methuselah is successfully bled. Not usable if
you control the acting minion. The bleed amount may be modified after this
card is played. You burn pool for the bleed instead of the target
Methuselah (must be at least 1 pool) and give this card to the target
Methuselah. You may burn this card to have that Methuselah burn pool
instead of you when you are successfully bled."
# The VTES version munged the "may be modified" clause pretty badly

Mind Rape: "Superior: (D) put this card on a younger vampire and tap that
vampire. The vampire with this card does not untap as normal during his
controller's untap phase. During the acting vampire's controller's next
minion phase, she must burn this card to untap the vampire and take control
of the vampire until the end of her turn." # The original version of this
card is just way too powerful. This new text # is copied from Temptation,
with slight obvious modifications. # Still probably better than Temptation -
it costs an extra blood and doesn't # untap the target and doesn't stick
around to let you regain control # later, but it more than makes up for all
of this in speed. Plus it has # variety in the inferior version - which is
worth a good deal.

Of Noble Blood:
Is directed or not based on the controller of the target
(and the definition of "directed").

Powerbase: Mexico City
The action to steal the blood from your powerbase cannot be attempted
by your own vampires.

Pulled Fangs:
The damage is not aggravated.

Return to Innocence:
Action - 4 blood.
Bleed. If you successfully bleed your Prey for one or more, put this card
on the acting vampire. Burn this card if this vampire loses any blood or
goes to torpor, or if your Prey is ousted. During your next untap,
this vampire is removed from play and your Prey burns X pool, where X
is the capacity of this vampire.
# to offset the "sudden death" aspect somewhat - not sure if it goes
# far enough, though.

Sleeping Mind:
Cards played after Sleeping Mind are still free to break these rules, as
always. So while you are provented from untapping (with Rat's Warning),
for instance, you are not prevented from playing Wake to block - since
Wake allows you to attempt to block "as if untapped", and untapped
vampires can still block the action as normal.

Thoughts Betrayed:
"Superior: Opposing minion cannot play strike cards for the rest of combat."

Tomb of Ramses III:
"Master: Unique Location. 3 pool.
When this card is brought into play, or the controller of this card changes,
the controller chooses a vampire in her uncontrolled region. During your
influence phase, tap to move 1 blood from the blood bank to the chosen
vampire. Burn this card when the chosen vampire leaves the uncontrolled
region."
# Basically a clanless Eco Terrorist that costs an additional pool and can
# feed only 1 vampire (to balance the clanlessness and the fact that you
# can play it on your first turn).
# This may not be the best fix (indeed, I've seen some better ones posted
# on the NG), but it is the easiest to explain/remember.

Treatment, The:
The action to burn this card is directed (unless the Prince and the
Treatment somehow come to be controlled by the same Methuselah), by the
definition of a directed action.

Wake with Evening's Freshness:
"Do not replace until your next untap phase."

Zip Gun:
Cannot use ammo cards.

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