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LoN Spoilers, sorted & commented

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Uriel

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Sep 24, 2007, 2:12:14 AM9/24/07
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These spoilers are gathered from several sources. Don't blame me if
they are not accurate.

Also what's up with the Giovanni? Non was spoiled thus far. OK, I can
see that their new library cards ... well suck, but still why no crypt
cards?

Assamites

Bakr
Capacity: 8
Group: 5
Disciplines: pro dem QUI OBF CEL
Independent: Bakr may enter combat with a minion controled by another
Methuselah as a +1 stealh action that cost 1 blood. Blood cursed.

Bertrand d'Anjou (*)
Group: 4
Capacity: 4
Disciplines: aus cel qui
Independent. Blood cursed.

Djuhah, The Bronze Bow
Group: 5
Capacity: 7
Disciplines: aus cel pre OBF QUI
Sabbat. Black Hand Seraph: The Blood Curse does not affect Djuhah.
>> his cel marks the end of his combat carrier, but still he can be a very good bleeder with the new cards

Evan Rogers (*)
Group: 4
Capacity: 3
Disciplines: cel qui
Independent. Blood Cursed
>> nice low cap for combat filler

Izhim abd Azrael
Group: 5
Capacity: 9
Discipline: pot CEL QUI OBF THA
Sabbat. Seraph, Black Hand: Cards that require Quietus cost Izhim 1
less blood. Weapons cost him 1 less pool or blood. (The blood curse
does not affect Izhim.)
>> at last OBF + Seraph + cheaper guns, I prefer this guy to Yazid for the black hand assamites

Jamal
Group: 5
Capacity: 10
Disciplines: CEL OBF pot PRE PRO QUI
Independent. Red List. Jamal has 2 votes (titled). He gets +1 strength
in combat with allies and Camarilla vampires. +1 bleed. Blood cursed.
>> given the new archtype (see below), he can be quite effective. Rush high-cap or DOM vamp, untap (with Monster) and then bleed safely for 6 (with Aire and Loss, see QUI below)

Kabede Maru
Group: 5
Capacity: ?
Disciplines: abo pot QUI OBF CEL AUS
Independent. Laibaon Magaji: Kabede get +1 intercept against political
actions. The blood curse does not affect Kabede.

Kashan (*)
Group: 4
Capacity: 7
Disciplines: obt pre CEL OBF QUI
Independent. Kashan has 1 vote (titled). Blood cursed.
>> 1 vote and both infiriors are totally useless

Layla bint-Nadr (*)
Group: 4
Capacity: 5
Disciplines: qui CEL OBF
Independent. Blood cursed.
>> solid addition for gun decks

Monty Coven
Capacity: 8
Group: 5
Discipline: pre dom for CEL OBF QUI
Sabbat. If Monty burns a titled vampire, he may become a bishop. If
the burned vampires title was worth more than two votes, he may become
a priscus instead. (The blood curse does not affect Monty.)
>> nice special, dom and for also offer many interesting choices

(?)Sajid al Misbah
Group: 4
Capacity: ?
Discipline: QUI
Independent: Cards that requiere Quietus cost Sajid 1 less blood.
Sajid cannot block older vampires. Blood coursed.

Followers of Set

Abdelsobek
Group: 5
Capacity: 5
Disciplines: for nec obf pre ser
Independent. Abdelsobek can untap a vampire or a mummy you control as
a +1 stealth action.
>> never liked anarchs, who are not yet anarchs ;)

Arnulf Jormungandrsson
Capacity: 8
Disciplines: aus cel OBF PRE SER
Group: 5
Camarilla. If Arnulf attempts to block, the acting minion cannot play
action modifiers that require dem, dom, nec, or pre.
>> so if this guy attempts to block a bleed and fails my oponent can not play conditioning, aire, etc? OMG!

Belle Equitone (*)
Group: 4
Capacity: 2
Disciplines: ser
Independent.

Halim Bey (*)
Group: 4
Capacity: 6
Disciplines: obf tha DOM SER
Independent. While Halim is ready, mummies you control get +1 stealth.
>> nice, good complement to Black Lotus and the rest of the dominate crypt. unfortunately his lack of presence hurts.

Marla Kenyon (*)
Capacity: 4
Disciplines: ser PRE
Group: 4
Independent.
>> nice 4 cap, i hope they stop putting out those with 3 infiriors

Nakhthorheb (*)
Capacity: 10
Disciplines: OBF PRE SER
Group: 4
Independent. Nakhthorheb may untap once during your minion phases.
Minions with corruption counters can not block him. +1 strength.
>> solid addition to any setite deck, especially with the new clan cards that speed up influancing (see below)

Ogwon
Capacity: 7
Disciplines: for OBF PRE SER
Group: 5
Independent. If an ally or younger vampire attempts to block Ogwon and
fails, that minion burns one blood or life when the action resolves
(before resolving the action).
>> solid but not really exciting, the ability fits well with Free States and Temptations

Pentweret
Group: 5
Capacity: ?
Disciplines: aus for obe OBF PRE SER
Independent. When in combat at close range with an ally that cost less
than 4 blood or pool or a vampire with capacity less than 4,
Penteweret may give you control of that minion as a strike that costs
2 blood.
>> just weird, his ability is weird and if that wasn't enough he also has the Salubri clan disciplines

Porphyrion
Group: 5
Capacity: ?
Disciplines: for SER PRE OBF CHI
Independent. When Porphyrion enters play you may search your library
for a Treaty of Laibach and move it to your hand. +1 stealth.
>> I have no idea what the Treaty of Laibach is, but with CHI for OBF this guy can accompany very well Durga Syn, Genina, Alexis and Mata Hari

(?)Renenet [LotN:V]
Capacity: 5
Disciplines: ser OBF PRE
Group: 4
Independent.
>> solid addition

(?)Seterpenre [LotN:V]
Group: 5
Capacity: 10
Discipines: AUS NEC OBF PRE SER
Independent: When Seterpenre enters play, put up four master:
Disciplines cards on him from your hand, ash heap and/or library
(suhffle afterwards). Discipline cards do not affect his capacity.
>> 10 cap, 5 superiors ... why would you put on him more disciplines without being able to increase at least his capacity ?!?!?

(?)Sundervere, the Devil Brahmin [LotN:V]
Group: 4
Capacity: 8
Disciplines: AUS PRE SER THA obf
Independent. Red List. If Sundervere is burned, you burn 1 pool. Once
each action, he may burn 1 blood to get an additional +1 bleed. +1
bleed.
>> heavy bleeder, but the red list is quite dangerous, even with the new obedience from obf (see below)

Giovanni

Giovanni del Georgio
Group: 5
Capacity: 8
Disciplines: DOM NEC POT PRO
Independent. Del Georgio may remove two copies pf the same card in
your prey's ash heap from the game to gain 3 blood as a +1 stealth
hunt action.
>> crap

Lorenzo Detuono
Group: 5
Capacity: 9
Disciplines: aus / dem / DOM / NEC / POT
Independent. Red List : If Lorenzo is ready at the end of combat and
the opposing minion is not, Lorenzo may burn 5 blood to move the
opposing minion to your ready region (with 1 life for an ally with no
life) instead.
>> and more crap!


Ravnos

Brian Thompson (*)
Cardtype: Vampire
Clan: Ravnos
Group: 4
Capacity: 4
Disciplines: ani chi for
Independent.

Durga Syn (*)
Group: 4
Capacity: 9
Disciplines: ani aus dom for CHI OBF THA
Independent. Durga Syn may steal equipment with first strike as a
strike that costs 1 blood. She does not tap when blocking allies or
vampires with capacity less than 5.
>> very good, nice off-clan disciplines and both her abilities are very powerfull

Jayakumar
Capacity: 6
Disciplines: chi tha ANI FOR
Group: 5
Independent. Jayakumar may steal an equipment from any minion as a (D)
action that costs 2 blood.
>> his chi ruins him

Kiradin (*)
Group: 4
Capacity: 8
Disciplines:ani pot CHI DEM FOR
Independent. Once each round, Kiradin may burn a blood to get an
additional strike.
>> ok first thing that came to my mind was Coma + Coma, and then i realized how much it would cost. his discipline spread coupled with his capacity doesn't really offer many choices

Lizette (*)
Group: 4
Capacity: 10
Disciplines: pot ANI CEL CHI FOR PRO
Independent. Lizette may prevent 1 damage each combat. Once each
action, she can burn 1 blood to get +1 bleed.
>> funny, with CEL FOR POT and even PRO, prevent and +1 bleed she is a nice addition to brujah and gangrel, but to ravnos

Marcia Felicia Licinia
Group: 5
Capacity: 9
Disciplines: dom THA FOR CHI ANI
Independent. Marcia has 2 votes. Once each combat Marcia may burn 1
blood to dodge as a strike.

Neel Ramanathan (*)
Group: 4
Capacity: 3
Disciplines:ani for
Independent.

(?)Vassily Taltos [LotN:V]
Group: 4
Capcity: 6
Disciplines:aus cel chi dom for obf
Independent. Vassily may burn a hunting ground or a Blood Doll card as
a (D) action.
>> more anarchs, damn

Master

Agent of Power C
Cardtype: Master. Discipline. Trifle. Unique.
Put this card on a vampire you control and choose a Discipline. This
vampire gains 1 level of that Discipline. Burn this card during your
discard phase.
[DRAFT]: As above, but this card not unique and is not burned during
your discard phase.

Burden the Mind C
Cardtype: Master.
Cost: 1 pool.
Put this card on any minion. While it is not this minion's turn, using
aneffect to untap this minion or to allow this minion to block as if
untapped costs an additional pool. This minion can burn this card and
untap as a (D)action.

Monster R
Cardtype: Master
Master: Archetype
Once each turn if this vampire is ready and opponent is not, this
vampire may burn 1 blood to untap.
>> now this alone can make combat decks without FOR viable, without resorting to weenies

Therbold Realty R
Cardtype: Master
Master: Unique location
Locations you play cost 1 less blood or pool.

Trophy: Library R
Cardtype: Master
Master. Trophy.
The controller of this vampire gets +2 hand size. A vampire may have
no more than 2 Trophy: Libraries.

Trophy: Revered [LotN:R]
Cardtype: Master
Master. Trophy.
The vampire with this card gets +2 bleed. A vampire may only have one
Trophy: Revered.
[Draft]: As above, and 1 pool when you play this card.

Event

Urban Jungle [LotN:R]
Cardtype: Event
Inconnu Event.
Independent. Blood hunt referendums gets an additional 2 votes against
the referendum.

Action

Sheepdog R
Cardtype: Action
This vampire gains 4 blood. Put this card on this vampire, this
vampire does not untap as normal. Burn this card during your next
untap phase.

Equipment

AK-47 R
Cardtype: Equipment
Cost: 5 pool
Weapon. Gun.
2R damage each strike, with an optional maneuver.When bearer strikes
whit this gun, he or she gets an aditional strike this round, only
usable to strike with this gun.
This does not count against his adtional strike effect limit.
DRAFT: as above but this weapon costs 1 less pool
>> coupled with Alastor, I can see a hideous deck with Arika and Lucinde as stars

Ambulance R
Cardtype: Equipment
Cost: 1 pool
Vehicle. After a combat between this acting minion and a blocking
minion, you may tap the Ambulance to continue the action as if
unblocked. If the action is blocked again, burn this card. This minion
may tap the Ambulance to attempt to burn an incapacitated imbued as a
+1 stealth action. A minion may have only one vehicle.

Bundi C
Cardtype: Equipment
Cost: 2 pool
Melee weapon
Strike: make a hand strike for +1 strength damage. (This strike is
both a hand strike and a melee weapon strike). Bearer may prevent 1
damage each melee weapon strike made against him or her.

Camera Phone C
Cardtype: Electronic equipment.
The minion with this equipment can bleed at +1 bleed as a (D) action.
No other equipment can increase the bleed amount of this action.
>> what the hell? a free laptop computer?

Nightstick U
Cardtype: Equipment. Melee weapon.
Cost: 1 pool
Strike: strength +1 damage. Or strike- prevent 3 damage from the
opposing minion's next hand or melee weapon strike this round
(including any currently-resolving hand melee weapon strike). Only
usable once each round.

Political Action

Can't Take it with You C
Cardtype: Political Action
Successful referendum means each Methuselah gains 1 pool. Each
Methuselah then burns 1 pool for each equipment, location, or retainer
card he or she controls.
>> very interesting, hurts a lot of decks, i think it can be really usefull in f2f

Permanent Vacation R
Cardtype: Political Action
Choose are ready ally. Sucessful referendum means that ally is removed
from the game.
[DRAFT]: As above, but choose a vampire with a capacity less than 4 to
remove from the game.

Warrant [LotN:X]
Cardtype: Political Action
Choose a younger ready vampire. If this referendum succeeds, put this
card on that vampire. Any ready vampire may enter combat with this
vampire as a (D) action that costs 1 blood.
[DRAFT] (Requires Assamite) Action. Return this card to your hand
(discard afterward) and enter combat with a younger vampire.

Action Modifier

Leverage C
Cardtype: Action Modifier
Burn the Edge to get +1 bleed for this action. You cannot gain the
Edge this action. If you would get the Edge, it is burned instead.
>> this is an unecessary aid to allies

Reaction

Fillip C
Cardtype: Reaction
Requires a vampire. Usable by a tapped vampire.
Choose a younger tapped vampire you control. The chosen vampire can
play reaction cards and attempt to block as though untapped until the
current action is concluded. A vampire may play only one Fillip each
turn.
>> i like this one, better then wake or forced, in most cases

Eluding the Arms of Morpheus C
Cardtype: Reaction
Cost: 1 blood
Only usable by a tapped vampire. This vampire untaps and attempts to
block.
>> i was comparing this to forced and in most cases forced is better, in any case nothing beats OtQV, but playing one per turn is huge limitation so next comes Filip, and then the two old "untaps"

Lost in Translation C
Reaction, 2 blood
Only useable when an ally or younger vampire is bleeding you, after
blocks are declined. Tap this reacting vampire. Chosse another
Methusela other than the acting minion's controller. The acting
minion is now bleeding the chosen Methusela. Only one Lost in
Translation may be played each action.
>> this has been thoroughly discussed and though in principle i agreed with reyda, especially after seeing the rest of the library cards, disciplines should retain some concept

Combat

Forearm Block C
Cardtype: Combat
Strike: Prevent 2 damage from the opposing minion's next hand strike
this round (including any currently-resolving hand strike). If another
round of combat occurs, this minion gets first strike on his or her
initial strike that round.

Quick Jab C
Cardtype: Combat
Do not replace until after combat.
Strike: Make a hand strike (at strength damage) at first strike. If
more than 1 damage is inflicted with this strike, ignore the excess.
[DRAFT]: Strike: make a hand or melee strike at +1 damage.

Target Hand R
Aim [new combat type card]. Play when choosing a strike
The opposing minion may discard two combat cards to cancel this card.
If any damage from this strike is succesfully inflicted on the
opposing minion, he or she gets -1 strength this action, and you may
destry a weapon he or she has. A minion may play only one aim each
strike.

Non-Camarilla

Jericho Founding C
Cardtype: Political Action
Requires a non-Camarilla vampire.
Successful referendum means all locations are burned. Any Methuselah
can keep any locations he or she controls by repaying their pool cost.

Malajit Chandramouli R
Cardtype: Retainer
Cost: 1 pool
Requires a non-Camarilla vampire, Unique mortal with 1 life.
Malajiit's employer may tap him to get +1 stealth for the current
action. If that action is blocked, burn Malajit.
>> and disciplineless permanent stealth (almost)

Independent

Reckless Agitation C
Cardtype: Political Action
Cost: 2 blood
Requires independent vampire with capacity above 4.
Allocate 6 points amont two or more other Methuselahs. Successful
referendum means each Methuselah burns 1 pool for each point assigned.
>> very good and standard replacement for those unreliable conservatives, though as it has already been mentioned inability to play it in f2f doen't make it better then KRC

Assamites

Community Justice R
Cardtype: Master: out-of-turn.
Clan: Assamite
Put this card in play when a bleed against you is succesful: it
becomes a unique location. When you are succesfuly bled by a minion,
you may pay a pool and chose a ready independant assamite you control.
This vampire taps to enters combat with the acting minion after the
bleed is resolved.
>> i'll stick to contracts

Haqim's Law: Leadership C
Cardtype: Action
Clan: Assamite
+1 stealth action.
Every player who controls the oldest ready Assamite gains 2 pool.
>> OMG, now those WoK that Amaravanti brings, won't only vote and bleed but also bloat. I just hope that high cap assamite decks without procreation will become popular to hose this card

Omael Kuman R
Cardtype: Retainer
Clan: Assamite
Cost: 1 pool
Unique Ghoul with 1 life.
Before range is determined on the first round of combat, the minion
with this retainer may burn 1 blood to set the range for the round.
>> didn't anyone from the design team notice that CEL and QUI are two of the assamite clan disciplines !!!

Nest of Eagles C
Cardtype: Reaction
Clan: Assamite
Reduce a bleed against you by 1. If the acting minion is a vampire
with a capacity below 6 or any ally, reduce the bleed by 3. Not usable
if the acting minion is an Assamite or wraith or has flight.
>> never liked bleed reduction, this card is just one more useless addition

Open Dossier C
Cardtype: Reaction
Only usable by a vampire how has been choosen for contract on the
acting minion. This vampire attempts to block with +2 intercept and
gets an optional maneuver in the resulting combat if successful.
Usable by a tapped vampire even if the intercept is not yet needed.
[DRAFT]: (Requires Assamite): +1 intercept.
>> now this is some good boost for contracts, along with black sunrise the new QUI intercept and black hand assamites

Followers of Set

The Eternals of Sirius U
Cardtype: Master
Cost: 4 pool
Gain 5 pool if you have a ready Follower of Set, or move 5 blood from
the blood bank to a Follower of Set with a capacity above 8 in your
uncontrolled region.
[DRAFT]: Move 5 blood to any vampire in your uncontrolled region.
>> WOW! if you are 4th of 5th you can bring out a Neferu or Kahina for 8 pool at the !!! FIRST !!! round and since the designers thought that is not a good reason to include multiple copies of this card, you can still can get rid of it by !!! gaining one pool !!! and without wasting transfers !!!

Mesu Bedshet C
Cardtype: Action.
Clan: Followers of Set.
+1 stealth action.
Show the top card of your crypt to all players. If it is a Follower of
Set, move the card to your uncontrolled region. If it is a younger
FoS, move 2 blood from the blood bank to it. If it is not a Follower
of Set, shuffle it back into your crypt.
>> and because the above card is not enough to speed up high cap setite decks, the monster you bring out can bring out the rest of your crypt to your uncontrolled and add two free pool !!!

Nephren-Ka R
Cardtype: Ally
Cost: 3 pool
Clan: Followers of Set
Unique mummy with 5 life. 2 strength, 0 bleed.
Nephren-Ka may enter combat with a ready minion as a (D) action. He
may prevent 1 non-aggravated damage each combat. He may play cards
that require basic Necromancy as a vampire. If he is burned, shuffle
him into his owner's library.
>> excuse me, but after Sirius and Mesu, I don't care if bane mummies are going to get a boost

Giovanni

Khazar's Diary (Endless Night) C
Cardtype: Action
Clan: Giovanni
+1 stealth action.
Put the Diary in play, or add a counter to one in play. When a unique
minion in play is burned, add another counter. While this card has
seven or more counters, Giovanni get NEC and may take a +1 stealth
action to put a minion from any ash heap into play to represent a
wraith ally with 2 life, 0 strength, 1 bleed and +1 stealth.
DRAFT: [nec] Hunt for +2 blood.

Shell Break C
Cardtype: Action
Clan: Giovanni
(D) Put this card on a ready unique non-wraith, non-zombie minion who
does not already have a Shell Break. If that minion is burned, move
this card to the Giovanni who put this card in play. This card
represents a wraith retainer with 2 life who is immune to non-
aggravated damage. The minion with this retainer gets +1 bleed and +1
intercept.
>> cornercase

Tye Cooper
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 1 life. 0 strength, 1 bleed.
Tye is immune to non aggravated damage. He may burn a non-ready minion
as a (D) action. If that action is sucessful, you may move a library
card from your ash heap to your hand (discard afterward).
>> this guy is good for addition for shambling horde decks, but still it's nothing new or game-breaking that the other three clans got

Ravnos

Talith U
Cardtype: Equipment
Clan: Ravnos
Melee weapon.
Strength +1 damage each strike. A Ravnos may use this weapon to
strike: destroy weapon with first strike instead.

Karavalanisha Vrana R
Cardtype: Equipment
Clan; Ravnos
Cost: 2 pool
Unique Equipment.
The Ravnos with this equipment may move 2 blood from the blood bank to
a younger Ravnos in your uncontrolled region as a +1 stealth actin
that costs 1 blood. Cards that require Chimerstry cost this Ravnos 1
less blood.
>> since we didn't get a new Gabrin, we got an equipment so that any ravnos can potentially have her ability, and if it's not good enough to include this in every Ravnos deck they threw in and permanent scouting mission

Mantle of the Moon U
Cardtype: Action Modifier
Clan: Ravnos
Cost: 4 blood
Only usable as the action is announced.
The action is unblockable.
>> yeah right, and i thought that only that Valerious was able to block Ravnos, come on

Zapaderin [LotN:X]
Cardtype: Action Modifier
Cost: 1 blood
Clan: Ravnos
Only usable by a ready untapped Ravnos other than the acting minion.
Allies and vampires younger than this modifying Ravnos get -1
intercept on this action.
>> this is nice for breed decks, especially since now they can completely skip disciplines

Animalism

Underbridge Stray
Cardtype: Ally
Cost: 1 blood
Animal with 1 life. 0 strength, 0 bleed.
[ani]: The Stray may burn 1 life to give a minion you control a press.
During a (D) action directed at you, you may burn the Stray to untap a
ready minion you control (not usable if the Stray is blocking).
[ANI]: As above, but the Stray has 2 life and 1 strength.

Sense the Savage Way C
Cardtype: Reaction
Requires a vampire with a capacity above 6.
[ani]: +1 intercept
[ANI]: Usable only by a tapped vampire. This vampire untaps and
attempts to block.
>> intercept or untap, OMG

Flesh Bond C
Cardtype: Combat
Cost: 1 blood
[ani]: Strike: 2R damage.
[ANI]: Strike: combat ends.
>> CE for animalism !!! rejoice noseratu princes, after getting a deflection you also get a CE

Celerity

Precision R
Cardtype: Action
+1 stealth action
[cel]: (D) Choose a card by name. Your prey must discard a copy of
that card, if possible.
[CEL]: As above and if your prey discards a copy, this vampire may
burn 1 blood to burn 1 of your prey's pool.

Resist Earth's Grasp C
Cardtype: Combat/Action Modifier
[cel]: Press, or maneuver with an optional press.
[CEL]: +1 stealth.
>> Flash is now wallpaper. Oh wait, stealth for Toreador! and don't tell me that they already had alacrity

Mercury's Arrow C
Cardtype: Combat
Cost: 1 blood
[cel]: Strike: 1R damage, with an optional manuever.
[CEL]: Strike: 3R
[Draft]: As [cel] above.

Dominate

Murmur of the False Will C
Cardtype: Action Modifier/Reaction
[dom]: +1 bleed. You cannot play another action modifier to increase
this bleed.
[DOM]: Only usable when a younger vampire is bleeding you, after
blocks are declined. Tap this reacting vampire. Choose another
Methuselah other than this acting vampire. That acting vampire is now
bleeding that Methuselah.
>> bleed and redirect in one card, interesting, can save some card slots in several toolbox decks

Autonomic Mastery U
Cardtype: Combat. Only usable at close range.
[dom]: Strike - burn the opposing non-wraith ally or a non-wraith
retainer on the opposing minion.
[DOM]: Strike - make a hand strike. Damage from this strike is reduced
to zero. Combat ends immediately after this strike resolves, unless it
is dodged. Only usable in combat with a non-wraith ally or a younger
vampire.

Fortitude

Armor of Vitality C
Cardtype: Combat
Cost: 1 blood
[for]: Prevent 3 damage.
[FOR]: As above, and if any of the damage was from the opposing
minion's melee weapon, that weapon is destroyed.

Obfuscate

Blithe Acceptance C
Cardtype: Action
Cost: 1 blood
[obf]: Put this card on the acting vampire. This vampire gets +1
stealth. Burn this card if this vampire enters combat. A vampire can
only have 1 Blithe Acceptance.
[OBF]: As above, but this vampire can burn 1 blood when he enters
combat instead of burning this card.

Into Thin Air C
Cardtype: Action Modifier.
Do not replace until your untap phase.
[obf]: +1 stealth. Once this action, this vampire may burn 1 blood to
give an ally or younger vampire -1 intercept. Into Thin Air and Lost
in Crowds may not both be played on the same action.
[OBF]: As above, but for +2 stealth.
>> 2.5 stealth that can not be combined with LiC, funny and simply better if not for the do not replace part

Mental Maze C
Cardtype: Reaction
Cost: 1 blood
Only usable when this vampire successfully blocks an ally or younger
vampire (play before combat, if any).
[obf]: End the action (with no combat). If this blocking minion is a
Follower of Set, this card costs 1 less blood.
[OBF]: As above, and do not tap this blocking vampire.
>> after disciplineless deflection, bleed boost for QUI, scouting mission for Rav, etc. we also get an Obedience for OBF. The designers realized very late how powerful DOM is/was and now the just copy it's cards for non-DOM disciplines, this is sad

Potence

Brute Force C
Cardtype: Combat
Discipline: Potence
Do not replace until after combat
[pot] Strike: make a hand strike at +1 damage or a melee weapon strike
at +2 damage.
[POT] Strike: make a hand strike at +2 damage or a melee weapon strike
at +3 damage.

Slam C
Cardtype: Combat
Cost: 1 blood
[pot]: Strike make a hand strike at strength +2 damage.
[POT]: As above, with an optional maneuver, only usable to go to close
range.
[DRAFT]: [ser] as [pot] above.
>> maneuver for potence, was missing, nice addition

Street Cred C
Cardtype: Combat
Cost: 1 blood
Only usable at the end of a round of combat in which this vampire
successfully inflicted more damage than the opposing minion.
[pot]: Move 1 blood from the blood bank to a yonger vampire in your
uncontrolled region. A vampire may play only 1 street cred each turn.
[POT]: As above, but move 2 blood.
>> this is a weird, yet usefull card

Presence

Dream World C
Cardtype: Action
[pre]: (D) Bleed at +1 bleed.
[PRE]: +1 stealth action. Each of your minions gets +1 bleed for the
remainder of the turn or until a bleed action is blocked. Only one
Dream World can be played at superior each turn.
>> nice for setites

Public Trust C
Cardtype: Action
Cost: 1 blood
[pre]: (D) Bleed at +2 bleed.
[PRE]: As above, and if the bleed is successful (for 1 or more), add 1
counter to a vampire in your uncontrolled region from the blood bank.
>> and i thought that undue influence made anarchs worthy, now it's wallpaper

Bloodlust R
Cardtype: Action
Cost: X blood
+1 stealth action. Frenzy.
[pre]: Choose X minions and put this card in play. Each choosen minion
gets an optional press each combat and may enter combat with any
minion as a (D) action. burn this card at the end of the turn.
[PRE]: As above, but choose X+1 minions.

Unholy Penance [LotN:X]
Cardtype: Combat
Cost: 1 blood
[pre]: Strike: Combat Ends
[PRE]: As above, and put this card on the opposing minion (ranged).
The striking vampire gets +1 bleed against this minion's controller.
This minion may burn this card as a +1 stealth action. A minion can
only have 1 Unholy Penance.
>> nice for ahrimanes

Chimestry

False Resonance C
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Chimerstry
[chi] Cancel a reaction card that requires Auspex or Dementation as it
is played (no cost is paid).
[CHI] +1 stealth, and once this action, this vampire can burn 1 blood
to use the "" effect above.
>> this is too much, ravnos already had a lot of stealth

Heart's Desire C
Cardtype: Action modifier
Cost: 1 blood
[aus][chi]:+1 bleed. You cannot play another action modifier to
increase this bleed. If an ally or younger vampire is currently
attempting to block this action, that block fails and that minion
cannot block this action.
[AUS][CHI]: As above, but with +2 bleed instead.
>> thank got it also require AUS, to limit the number of vampires that can play it, this one is overwhelming (it's a Threats + Elder, both at superior)

Army of Apparitions C
Cardtype: Reaction.
Usable by a tapped vampire.
chi : Only usable during a referendum. Gain 3 votes.
CHI : Only usable when an ally or younger vampire is taking a D action
directed at a minion you control. This vampire burns 2 blood to cause
the action to en (unsuccessfully).

Sympathetic Agony R
Cardtype: Combat
[chi] [for]: For the remainder of combat, when any damage is
successfully inflicted on this vampire in a round, the opposing minion
becomes unable to use presses that round.
[CHI] [FOR]: As above, and if any damage is successfully inflicted on
this vampire in a round, the opposing minion becomes unable to use any
additional strikes that round.

Necromancy

Trochomancy C
Action Modifier
nec: Remove 13 cards in the target Methusela's ash heap from the game
to get +1 bleed. Not useable if there aren't enough cards in that ash
heap. You cannot play another action modifier to increase this bleed.
aus nec: As nec above, but remove only 7 cards
AUS NEC: As aus nec above, but for +2 bleed
>> good addition to harbingers

Cold Aura C
Cardtype: Combat
Cost: 1 blood
[nec]: Only uable before range is determined. Set the range for this
round to long.
[NEC]: As above, with an optional press, only usable to end combat.
[DRAFT]: [qui] As [nec] above.
>> more wallpaper for giovanni, probably every one that saw their cards got so pissed off that didn't even bother to spoil the rest ;)

Quietus

Retain the Quick Blood R
Cardtype: Action
+1 stealth.
[cel][qui]: Put blood spend on [QUI] and [CEL] on the card. During
your untap move 1 blood from this card to the vampire.
[CEL][QUI]: As above, but move 2 blood.

Poison the Well of Life R
Cardtype: Action
+1 stealth action
[qui]: Burn a hunting ground.
[QUI]: Burn all hunting grounds controlled by other Methuselahs. Ready
minion controlled by controllers of the hunting grounds may attempt to
block as if this were a (D) action (instead of the usual blockers).

Loss C
Cardtype: Action
Cost: 1 blood
[qui]: (D) Burn an equipment or location on minion controlled by your
predator or prey.
[QUI]: (D) Bleed at +2 bleed.
>> OMG, now assamites can bleed!

Blood Awakening C
Cardtype: Reaction/Action Modifier
Cost: 1 blood
[qui]: +1 intercept
[QUI]: Only usable when a younger vampire is attempting to block this
acting vampire. That block attempt fails. That vampire cannot attempt
to block this action again.
>> and block !!!

Serpentis

Revelation of Ecstasy C
Cardtype: Action
Discipline: Serpentis
+1 stealth action
[ser] (D) Tap one of your prey's ready minions.
[SER] As above, and place a corruption counter on that minion. If the
number of your corruption counters on the minion equals or exceeds his
or her capacity or cost, you may burn those counters to take control
of him or her.
>> at last, a useful corruption, though i still doubt how much tournament play it is going to see

Set's Curse R
Cardtype: Action
Cost: 2 blood
+1 stealth action.
[ser]: Burn any ally or retainer to put this in play. The card becomes
animal ally with 3 life, 2 str, 0 bleed. This ally cannot have/use
equipment or reatainers and cannot play action cards.
[SER]: As above, but burn vampire with capacity less than 3 to put
card in play.
>> not bad

Divine Image U
Cardtype: Action modifier
Cost: 2 blood
Only usable as the action is announced
[ser]: During this action this minion gets +1 strength and can prevent
1 damage in combat. The action is at -1 stealth.
[SER]: as above, with +1 bleed.
>> i must streedd that at SER you can play more modifiers to further increase the bleed

Cobra Fangs R
Cardtype: Combat
Cost: 1 blood
[ser]: Strike: make a hand strike (at strength damage). If any damage
from this strike is successfully inflicted on an opposing ally, burn
that ally at the end of the action.
[SER]: As above, and if any damage from this strike is successfully
inflicted on an opposing vampire, that vampire goes to torpor during
his next untap phase.

NOTES
----------
Assamites now have solid intercept and bleed
Ravnos got some new toys and even more stealth
Setites got more bleed, an OBF obedience but a huge influence speed up

All three got a deflection

and poor giovanni nothing!

Anyway, there are some nicely designed cards in this set, but also a
lot of bad design examples (new deflection, obedience and the general
loss of disciplines characteristics)
All in all i think that this set is going to sell a lot and give a
boost to several obsolute decks and clans, but the design decision, at
least if the persist, are going to be a huge problem for the game in
the future.

Enjoy,
Aris

Orpheus

unread,
Sep 24, 2007, 4:01:59 AM9/24/07
to
> Sense the Savage Way C
> Cardtype: Reaction
> Requires a vampire with a capacity above 6.
> [ani]: +1 intercept
> [ANI]: Usable only by a tapped vampire. This vampire untaps and
> attempts to block.
>>> intercept or untap, OMG
>
> Flesh Bond C
> Cardtype: Combat
> Cost: 1 blood
> [ani]: Strike: 2R damage.
> [ANI]: Strike: combat ends.
>>> CE for animalism !!! rejoice noseratu princes, after getting a
>>> deflection you also get a CE

Yeah, that's really out of place ! :-(

> Resist Earth's Grasp C
> Cardtype: Combat/Action Modifier
> [cel]: Press, or maneuver with an optional press.
> [CEL]: +1 stealth.
>>> Flash is now wallpaper. Oh wait, stealth for Toreador! and don't tell me
>>> that they already had alacrity

No, Flash still lives : this card costs one blood, from what I read...

> Mercury's Arrow C
> Cardtype: Combat
> Cost: 1 blood
> [cel]: Strike: 1R damage, with an optional manuever.
> [CEL]: Strike: 3R
> [Draft]: As [cel] above.

Now, THAT's enormous !! Cel-Guns now don't need guns, only CEL and some
Tastes...

> Dominate
>
> Murmur of the False Will C
> Cardtype: Action Modifier/Reaction
> [dom]: +1 bleed. You cannot play another action modifier to increase
> this bleed.
> [DOM]: Only usable when a younger vampire is bleeding you, after
> blocks are declined. Tap this reacting vampire. Choose another
> Methuselah other than this acting vampire. That acting vampire is now
> bleeding that Methuselah.
>>> bleed and redirect in one card, interesting, can save some card slots in
>>> several toolbox decks

Yeah, just it's not great in either function (luckily)...

> Slam C
> Cardtype: Combat
> Cost: 1 blood
> [pot]: Strike make a hand strike at strength +2 damage.
> [POT]: As above, with an optional maneuver, only usable to go to close
> range.
> [DRAFT]: [ser] as [pot] above.
>>> maneuver for potence, was missing, nice addition

Yes !!

> Public Trust C
> Cardtype: Action
> Cost: 1 blood
> [pre]: (D) Bleed at +2 bleed.
> [PRE]: As above, and if the bleed is successful (for 1 or more), add 1
> counter to a vampire in your uncontrolled region from the blood bank.
>>> and i thought that undue influence made anarchs worthy, now it's
>>> wallpaper

No, it's not. You'd better read all the info before throwing away all your
cards ! ;-) Undue Influence is a +1 stealth bleed, that's what makes it
interesting for non-obfuscaters.

> Chimestry
>
> False Resonance C
> Cardtype: Action Modifier
> Cost: 1 blood
> Discipline: Chimerstry
> [chi] Cancel a reaction card that requires Auspex or Dementation as it
> is played (no cost is paid).
> [CHI] +1 stealth, and once this action, this vampire can burn 1 blood
> to use the "" effect above.
>>> this is too much, ravnos already had a lot of stealth

It's a variation, not one of the best, it costs 1 blood and is stealth only
at CHI.

> Heart's Desire C
> Cardtype: Action modifier
> Cost: 1 blood
> [aus][chi]:+1 bleed. You cannot play another action modifier to
> increase this bleed. If an ally or younger vampire is currently
> attempting to block this action, that block fails and that minion
> cannot block this action.
> [AUS][CHI]: As above, but with +2 bleed instead.
>>> thank got it also require AUS, to limit the number of vampires that can
>>> play it, this one is overwhelming (it's a Threats + Elder, both at
>>> superior)

With the "younger" condition, which makes it an Elder lite.

> Cold Aura C
> Cardtype: Combat
> Cost: 1 blood
> [nec]: Only uable before range is determined. Set the range for this
> round to long.
> [NEC]: As above, with an optional press, only usable to end combat.
> [DRAFT]: [qui] As [nec] above.
>>> more wallpaper for giovanni, probably every one that saw their cards got
>>> so pissed off that didn't even bother to spoil the rest ;)

I disagree. The other cards are not groundbreaking, sure ! But just look at
the cost of sup Shadow Step : Cold Aura is nice and good, as it will either
complement Spiritual Intervention against Grapple decks (I used to play High
Ground) or have roughly the same effect against a close range attacker if
you don't get your S:CE. Not gamebreaking, sure, but nice.

This being said, I sure hope the Gios get more (and better) cards !

> NOTES
> ----------
> Assamites now have solid intercept and bleed
> Ravnos got some new toys and even more stealth
> Setites got more bleed, an OBF obedience but a huge influence speed up
>
> All three got a deflection
>
> and poor giovanni nothing!

We really don't know about that yet, just a few spoilers...

> Anyway, there are some nicely designed cards in this set, but also a
> lot of bad design examples (new deflection,

It is perfectly designed for what it intended to do, and many players (me
included) seem satisfied with it.

> obedience and the general
> loss of disciplines characteristics)

This I like less.

> All in all i think that this set is going to sell a lot and give a
> boost to several obsolute decks and clans, but the design decision, at
> least if the persist, are going to be a huge problem for the game in
> the future.

It's a possibility. The Prophets of Gehenna spread their rumors. Time will
tell if this really was the beginning of The End.
--
"All Hail the Lords of the Night !"

Orpheus


Blooded Sand

unread,
Sep 24, 2007, 5:40:52 AM9/24/07
to
On Sep 24, 8:12 am, Uriel <galamatisa...@hotmail.com> wrote:

> Izhim abd Azrael
> Group: 5
> Capacity: 9
> Discipline: pot CEL QUI OBF THA
> Sabbat. Seraph, Black Hand: Cards that require Quietus cost Izhim 1
> less blood. Weapons cost him 1 less pool or blood. (The blood curse
> does not affect Izhim.)

Pretty sweet vamp

> Jamal
> Group: 5
> Capacity: 10
> Disciplines: CEL OBF pot PRE PRO QUI
> Independent. Red List. Jamal has 2 votes (titled). He gets +1 strength
> in combat with allies and Camarilla vampires. +1 bleed. Blood cursed.

He IS pretty strong, monster dunker (pun intended) of note...

> (?)Sajid al Misbah
> Group: 4
> Capacity: ?
> Discipline: QUI
> Independent: Cards that requiere Quietus cost Sajid 1 less blood.
> Sajid cannot block older vampires. Blood coursed.

Interesting...?

> Followers of Set
>
> Abdelsobek
> Group: 5
> Capacity: 5
> Disciplines: for nec obf pre ser
> Independent. Abdelsobek can untap a vampire or a mummy you control as
> a +1 stealth action.
>

Lots of mummy love in this expansion... Freud would have a field day!

> Arnulf Jormungandrsson
> Capacity: 8
> Disciplines: aus cel OBF PRE SER
> Group: 5
> Camarilla. If Arnulf attempts to block, the acting minion cannot play
> action modifiers that require dem, dom, nec, or pre.

Okay, this guy has a pretty sweet special. Isn't this essentially a
built in BoC Lite?

> Halim Bey (*)
> Group: 4
> Capacity: 6
> Disciplines: obf tha DOM SER
> Independent. While Halim is ready, mummies you control get +1 stealth.

More mummy love

> Nakhthorheb (*)
> Capacity: 10
> Disciplines: OBF PRE SER
> Group: 4
> Independent. Nakhthorheb may untap once during your minion phases.
> Minions with corruption counters can not block him. +1 strength.

Now this monstrosity just gives rise to way too many sick ideas...
Don't you love him already?

> Pentweret
> Group: 5
> Capacity: ?
> Disciplines: aus for obe OBF PRE SER
> Independent. When in combat at close range with an ally that cost less
> than 4 blood or pool or a vampire with capacity less than 4,
> Penteweret may give you control of that minion as a strike that costs
> 2 blood.

Majority of allies cost 3 pool or less (ignoring Imbued). Being able
to steal a War ghoul for a strike that costs 2 blood is pretty sweet
for a Snake...

> (?)Seterpenre [LotN:V]
> Group: 5
> Capacity: 10
> Discipines: AUS NEC OBF PRE SER
> Independent: When Seterpenre enters play, put up four master:
> Disciplines cards on him from your hand, ash heap and/or library
> (suhffle afterwards). Discipline cards do not affect his capacity.
> >> 10 cap, 5 superiors ... why would you put on him more disciplines without being able to increase at least his capacity ?!?!?

Cos he would be Hawt with DOM and FOR. And for true silliness, add
four small discs, and then go anarch. LOL

> Giovanni del Georgio
> Group: 5
> Capacity: 8
> Disciplines: DOM NEC POT PRO
> Independent. Del Georgio may remove two copies pf the same card in
> your prey's ash heap from the game to gain 3 blood as a +1 stealth
> hunt action.

Did you think of burning conviction or recursion decks before this
comment?
> >> crap

> Burden the Mind C
> Cardtype: Master.
> Cost: 1 pool.
> Put this card on any minion. While it is not this minion's turn, using
> aneffect to untap this minion or to allow this minion to block as if
> untapped costs an additional pool. This minion can burn this card and
> untap as a (D)action.

This is definitely gonna annoy the crud out of Super star walls...

> Monster R
> Cardtype: Master
> Master: Archetype
> Once each turn if this vampire is ready and opponent is not, this
> vampire may burn 1 blood to untap.

OH. Yes. Alamut says thank you LSJ! Does this have the "Vampire may
have only one Archetype" text?

> Therbold Realty R
> Cardtype: Master
> Master: Unique location
> Locations you play cost 1 less blood or pool.

Strong!

> Trophy: Library R
> Trophy: Revered [LotN:R]
Both trohies are definitely an increase on the average trophy power
level.

> Sheepdog R
> Cardtype: Action
> This vampire gains 4 blood. Put this card on this vampire, this
> vampire does not untap as normal. Burn this card during your next
> untap phase.

Except for Baali and the like, this sucks...

> Ambulance R
> Cardtype: Equipment
> Cost: 1 pool
> Vehicle. After a combat between this acting minion and a blocking
> minion, you may tap the Ambulance to continue the action as if
> unblocked. If the action is blocked again, burn this card. This minion
> may tap the Ambulance to attempt to burn an incapacitated imbued as a
> +1 stealth action. A minion may have only one vehicle.

There are just so many bad things to do with this!!!

> Bundi C
> Cardtype: Equipment
> Cost: 2 pool
> Melee weapon
> Strike: make a hand strike for +1 strength damage. (This strike is
> both a hand strike and a melee weapon strike). Bearer may prevent 1
> damage each melee weapon strike made against him or her.

As this card does not follow the Stutterstep template in conjucntion
with IG, is it usable under IG? and will nizzam/thetmes still strike
for Agg?

> Camera Phone C
> Cardtype: Electronic equipment.
> The minion with this equipment can bleed at +1 bleed as a (D) action.
> No other equipment can increase the bleed amount of this action.
>
> >> what the hell? a free laptop computer?

No, laptop boosts computer hacking, this does not as it is a D action
boost. Laptop combos with, eg, Seal of Vedharta, this does not.

> Permanent Vacation R
> Cardtype: Political Action
> Choose are ready ally. Sucessful referendum means that ally is removed
> from the game.
> [DRAFT]: As above, but choose a vampire with a capacity less than 4 to
> remove from the game.

PTO against the Imbued. PWNED!!!!!!!!!! for any vote clan with PRE
read: Burn an imbued, voter cap for lots...

> Warrant [LotN:X]
> Cardtype: Political Action
> Choose a younger ready vampire. If this referendum succeeds, put this
> card on that vampire. Any ready vampire may enter combat with this
> vampire as a (D) action that costs 1 blood.
> [DRAFT] (Requires Assamite) Action. Return this card to your hand
> (discard afterward) and enter combat with a younger vampire.

The draft is sweet! The vote is almost a reversed templar...

> Fillip C
> Cardtype: Reaction
> Requires a vampire. Usable by a tapped vampire.
> Choose a younger tapped vampire you control. The chosen vampire can
> play reaction cards and attempt to block as though untapped until the
> current action is concluded. A vampire may play only one Fillip each
> turn.
>
> >> i like this one, better then wake or forced, in most cases

Agreed, and vamps that cannot play reactions can block with this...

> Eluding the Arms of Morpheus C
> Cardtype: Reaction
> Cost: 1 blood
> Only usable by a tapped vampire. This vampire untaps and attempts to
> block.
>
> >> i was comparing this to forced and in most cases forced is better, in any case nothing beats OtQV, but playing one per turn is huge limitation so next comes Filip, and then the two old "untaps"

Uh, not really. Forced does UNTAP. LiT requires an UNTAPPED vampire.
So this is good synergy in the set.

> Lost in Translation C
> Reaction, 2 blood
> Only useable when an ally or younger vampire is bleeding you, after
> blocks are declined. Tap this reacting vampire. Chosse another
> Methusela other than the acting minion's controller. The acting
> minion is now bleeding the chosen Methusela. Only one Lost in
> Translation may be played each action.

> Community Justice R


> Cardtype: Master: out-of-turn.
> Clan: Assamite
> Put this card in play when a bleed against you is succesful: it
> becomes a unique location. When you are succesfuly bled by a minion,
> you may pay a pool and chose a ready independant assamite you control.
> This vampire taps to enters combat with the acting minion after the
> bleed is resolved.

Sigh... Thanks, but a little underpowered. If this was useable BEFORE
the bleed is resolved, then it might be worth it. But as it stands, I
HAVE to take the bleed, then pay an extra pool, then enter combat with
an untapped minion? Thats a whole bunch of strikes against it...
sigh... agree with below re contracts.


> >> i'll stick to contracts
>
> Haqim's Law: Leadership C
> Cardtype: Action
> Clan: Assamite
> +1 stealth action.
> Every player who controls the oldest ready Assamite gains 2 pool.
>
> >> OMG, now those WoK that Amaravanti brings, won't only vote and bleed but also bloat. I just hope that high cap assamite decks without procreation will become popular to hose this card

No ways man, can you imagine the carnage that, say, Aziz, could cause
with this??? Lots of Fidai'i, and VC votes to refill Aziz? Goodness
gracious me....

>
> Omael Kuman R
> Cardtype: Retainer
> Clan: Assamite
> Cost: 1 pool
> Unique Ghoul with 1 life.
> Before range is determined on the first round of combat, the minion
> with this retainer may burn 1 blood to set the range for the round.
>
> >> didn't anyone from the design team notice that CEL and QUI are two of the assamite clan disciplines !!!

He's like a Selective Silence. That can be killed, costs me an acion,
and a pool, and is still only usable first round, and costs blood too!
okay, he saves me cards.....

> Nest of Eagles C
> Cardtype: Reaction
> Clan: Assamite
> Reduce a bleed against you by 1. If the acting minion is a vampire
> with a capacity below 6 or any ally, reduce the bleed by 3. Not usable
> if the acting minion is an Assamite or wraith or has flight.
>
> >> never liked bleed reduction, this card is just one more useless addition

OK, now this could be good vs weenie bleed horde, in combo with
Community justice.

> Open Dossier C
> Cardtype: Reaction
> Only usable by a vampire how has been choosen for contract on the
> acting minion. This vampire attempts to block with +2 intercept and
> gets an optional maneuver in the resulting combat if successful.
> Usable by a tapped vampire even if the intercept is not yet needed.
> [DRAFT]: (Requires Assamite): +1 intercept.
>
> >> now this is some good boost for contracts, along with black sunrise the new QUI intercept and black hand assamites

Would not combo with BS very well, as that actually untaps you. But
this is strong for contract decks, and glad to see cotracts are
getting boosted. Means an Assamite without intercept disc can untap
and generate 5 intercept against a bleeder or other acting minion. Not
shabby at all!!!

> Followers of Set
>
> The Eternals of Sirius U
> Cardtype: Master
> Cost: 4 pool
> Gain 5 pool if you have a ready Follower of Set, or move 5 blood from
> the blood bank to a Follower of Set with a capacity above 8 in your
> uncontrolled region.
> [DRAFT]: Move 5 blood to any vampire in your uncontrolled region.

Um, this is so strongit does not need comment...

> Mesu Bedshet C
> Cardtype: Action.
> Clan: Followers of Set.
> +1 stealth action.
> Show the top card of your crypt to all players. If it is a Follower of
> Set, move the card to your uncontrolled region. If it is a younger
> FoS, move 2 blood from the blood bank to it. If it is not a Follower
> of Set, shuffle it back into your crypt.
> >> and because the above card is not enough to speed up high cap setite decks, the monster you bring out can bring out the rest of your crypt to your uncontrolled and add two free pool !!!

So utterly agreed. Yikes....

> Tye Cooper
> Cardtype: Ally
> Clan: Giovanni
> Cost: 3 pool
> Unique wraith with 1 life. 0 strength, 1 bleed.
> Tye is immune to non aggravated damage. He may burn a non-ready minion
> as a (D) action. If that action is sucessful, you may move a library
> card from your ash heap to your hand (discard afterward).
>
> >> this guy is good for addition for shambling horde decks, but still it's nothing new or game-breaking that the other three clans got

Except maybe for the burn an incapacitated imbued AND allow recursion
at the same time special?

> Karavalanisha Vrana R
> Cardtype: Equipment
> Clan; Ravnos
> Cost: 2 pool
> Unique Equipment.
> The Ravnos with this equipment may move 2 blood from the blood bank to
> a younger Ravnos in your uncontrolled region as a +1 stealth actin
> that costs 1 blood. Cards that require Chimerstry cost this Ravnos 1
> less blood.

Ok, this is very, very, very nice

> Mantle of the Moon U
> Cardtype: Action Modifier
> Clan: Ravnos
> Cost: 4 blood
> Only usable as the action is announced.
> The action is unblockable.

Mata Hari gets Ankara Citadel, becomes unblockable for 2 blood. Was
this thing playtested??? ;)

> Underbridge Stray
> Cardtype: Ally
> Cost: 1 blood
> Animal with 1 life. 0 strength, 0 bleed.
> [ani]: The Stray may burn 1 life to give a minion you control a press.
> During a (D) action directed at you, you may burn the Stray to untap a
> ready minion you control (not usable if the Stray is blocking).
> [ANI]: As above, but the Stray has 2 life and 1 strength.

So what happens if Stary attempts to block and fails? it can burn to
untap a vampire?

> Precision R
> Cardtype: Action
> +1 stealth action
> [cel]: (D) Choose a card by name. Your prey must discard a copy of
> that card, if possible.
> [CEL]: As above and if your prey discards a copy, this vampire may
> burn 1 blood to burn 1 of your prey's pool.

This card could be very strong, especially with Owl companion/
Revelations at AUS

> Autonomic Mastery U
> Cardtype: Combat. Only usable at close range.
> [dom]: Strike - burn the opposing non-wraith ally or a non-wraith
> retainer on the opposing minion.
> [DOM]: Strike - make a hand strike. Damage from this strike is reduced
> to zero. Combat ends immediately after this strike resolves, unless it
> is dodged. Only usable in combat with a non-wraith ally or a younger
> vampire.

Did anyone else notice the major amounts of Imbued love in this
expansion? The kind of love that, say, Thetmes hand out when he wants
to HUG you?

> Blithe Acceptance C
> Cardtype: Action
> Cost: 1 blood
> [obf]: Put this card on the acting vampire. This vampire gets +1
> stealth. Burn this card if this vampire enters combat. A vampire can
> only have 1 Blithe Acceptance.
> [OBF]: As above, but this vampire can burn 1 blood when he enters
> combat instead of burning this card.

So you can use to rush, it just cots a blood for that stealth. But
useable to screw quite a few low(+1,+2) permacept decks...

> Brute Force C
> Cardtype: Combat
> Discipline: Potence
> Do not replace until after combat
> [pot] Strike: make a hand strike at +1 damage or a melee weapon strike
> at +2 damage.
> [POT] Strike: make a hand strike at +2 damage or a melee weapon strike
> at +3 damage.

If bundi is useable under IG, this could be silly strong...

> Slam C
> Cardtype: Combat
> Cost: 1 blood
> [pot]: Strike make a hand strike at strength +2 damage.
> [POT]: As above, with an optional maneuver, only usable to go to close
> range.
> [DRAFT]: [ser] as [pot] above.

agreed


> >> maneuver for potence, was missing, nice addition

> Street Cred C
> Cardtype: Combat
> Cost: 1 blood
> Only usable at the end of a round of combat in which this vampire
> successfully inflicted more damage than the opposing minion.
> [pot]: Move 1 blood from the blood bank to a yonger vampire in your
> uncontrolled region. A vampire may play only 1 street cred each turn.
> [POT]: As above, but move 2 blood.

Very nice boost for weenie POT.

> Dream World C
> Cardtype: Action
> [pre]: (D) Bleed at +1 bleed.
> [PRE]: +1 stealth action. Each of your minions gets +1 bleed for the
> remainder of the turn or until a bleed action is blocked. Only one
> Dream World can be played at superior each turn.
>
> >> nice for setites

Also for the Assamites. We have Pre as an inclan now :)

> Army of Apparitions C
> Cardtype: Reaction.
> Usable by a tapped vampire.
> chi : Only usable during a referendum. Gain 3 votes.
> CHI : Only usable when an ally or younger vampire is taking a D action
> directed at a minion you control. This vampire burns 2 blood to cause
> the action to en (unsuccessfully).

Both inferior and superior are "hosers" but both are so diverse from
each other that this can easily see a lot of play...

> Retain the Quick Blood R
> Cardtype: Action
> +1 stealth.
> [cel][qui]: Put blood spend on [QUI] and [CEL] on the card. During
> your untap move 1 blood from this card to the vampire.
> [CEL][QUI]: As above, but move 2 blood.

This could be very usefull in a multi act deck...

> Loss C
> Cardtype: Action
> Cost: 1 blood
> [qui]: (D) Burn an equipment or location on minion controlled by your
> predator or prey.
> [QUI]: (D) Bleed at +2 bleed.

Yay. Happy Dance time!!! Yippee!!! Alamut loves it!

> Blood Awakening C
> Cardtype: Reaction/Action Modifier
> Cost: 1 blood
> [qui]: +1 intercept
> [QUI]: Only usable when a younger vampire is attempting to block this
> acting vampire. That block attempt fails. That vampire cannot attempt
> to block this action again.

Holy cow, thats 2 block fails for QUI. Anyone say Powerbleed?

> Cobra Fangs R
> Cardtype: Combat
> Cost: 1 blood
> [ser]: Strike: make a hand strike (at strength damage). If any damage
> from this strike is successfully inflicted on an opposing ally, burn
> that ally at the end of the action.
> [SER]: As above, and if any damage from this strike is successfully
> inflicted on an opposing vampire, that vampire goes to torpor during
> his next untap phase.

Yet more imbued love... yay!
No, dont nerf the imbued, just let the indies hose them, that way more
indies get played. Have mentioned that we love you LSJ?

Klai...@gmail.com

unread,
Sep 24, 2007, 6:10:27 AM9/24/07
to
> ...
>
> lisää »- Piilota siteerattu teksti -
>
> - Näytä siteerattu teksti -

Will you please stop comparing Mental Maze to Obedience, Mental Maze
is utter crap compared to obedience since it requires you to
succesfully block, and obfuscate isn't exactly known for its intercept
capabilities, and also there is quite a few rushes with inherent
stealth these days.

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 6:27:42 AM9/24/07
to
On 24 Wrz, 08:12, Uriel <galamatisa...@hotmail.com> wrote:


> Kashan (*)
> Group: 4
> Capacity: 7
> Disciplines: obt pre CEL OBF QUI
> Independent. Kashan has 1 vote (titled). Blood cursed.
>
> >> 1 vote and both infiriors are totally useless

they are not - learn how to play assamites first ...

> Omael Kuman R
> Cardtype: Retainer
> Clan: Assamite
> Cost: 1 pool
> Unique Ghoul with 1 life.
> Before range is determined on the first round of combat, the minion
> with this retainer may burn 1 blood to set the range for the round.

design team screwed with this card (but other assamite related cards
are indeed nice - the clan have some strong things and i'm glad DT
make some pool protection for assamites - it sucks that clan of silent
assassins have nothing to help them beat their opponent - kali's fang
is far too expensive and rest of clan card have nothing common with it
but oh well - i can live with it.)

design team screwed with entire QUIETUS DISCIPLINE!

why the f*** they release 2 (!) (TWO) (condemn and loss) so-so card in
entire SET? didn't they notice this DISCIPLINE IS WORST DISCIPLINE IN
THE GAME and THE CLAN holding it CAN"T
DIABLERISE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

why they NERF THEM AGAIN!

serpentis have temptation
chimestry have sensory deprivation
necromancy have shambling hordes

quietus have nothing .... :( again

LSJ - why?

and another strange question - DT make in the set at least 3 melee
weapon hosers - isn't underpowered strategy like melee weapon combat
deserve some buffs - not nerfs? it is quiteobvious for me that gunners
are "more powerfull" strategy than melee wielders(IG,dont worry about
hitback etc) so it seems logical that gun combat should be hosed - not
melee combat - LSJ?

François

unread,
Sep 24, 2007, 6:29:00 AM9/24/07
to
> Assamites
>
> Community Justice R
> Cardtype: Master: out-of-turn.
> Clan: Assamite
> Put this card in play when a bleed against you is succesful: it
> becomes a unique location. When you are succesfuly bled by a minion,
> you may pay a pool and chose a ready independant assamite you control.
> This vampire taps to enters combat with the acting minion after the
> bleed is resolved.
> >> i'll stick to contracts

Well, if the source for this one is the SabbatInFrance forum... I
think this one is just a random phantasmisation (?) on the card name
by Reyda... or he lied when he later said he made it up :)


François

Morgan Vening

unread,
Sep 24, 2007, 7:09:25 AM9/24/07
to
On Mon, 24 Sep 2007 09:40:52 -0000, Blooded Sand <sand...@gmail.com>
wrote:

>> Arnulf Jormungandrsson
>> Capacity: 8
>> Disciplines: aus cel OBF PRE SER
>> Group: 5
>> Camarilla. If Arnulf attempts to block, the acting minion cannot play
>> action modifiers that require dem, dom, nec, or pre.
>Okay, this guy has a pretty sweet special. Isn't this essentially a
>built in BoC Lite?

Switches Chimestry for Necro. I feel that's pretty much a wash. I
figure he's going to be Seductioned by every Gio PowerBleed deck
though.

>> Pentweret
>> Group: 5
>> Capacity: ?
>> Disciplines: aus for obe OBF PRE SER
>> Independent. When in combat at close range with an ally that cost less
>> than 4 blood or pool or a vampire with capacity less than 4,
>> Penteweret may give you control of that minion as a strike that costs
>> 2 blood.
>Majority of allies cost 3 pool or less (ignoring Imbued). Being able
>to steal a War ghoul for a strike that costs 2 blood is pretty sweet
>for a Snake...

He's still going to have to eat the 4 damage too, unless you give him
First Strike, or actively use [for].

>> (?)Seterpenre [LotN:V]
>> Group: 5
>> Capacity: 10
>> Discipines: AUS NEC OBF PRE SER
>> Independent: When Seterpenre enters play, put up four master:
>> Disciplines cards on him from your hand, ash heap and/or library
>> (suhffle afterwards). Discipline cards do not affect his capacity.
>> >> 10 cap, 5 superiors ... why would you put on him more disciplines without being able to increase at least his capacity ?!?!?
>Cos he would be Hawt with DOM and FOR. And for true silliness, add
>four small discs, and then go anarch. LOL

Or tool him up for a Typhonic Beast deck, and free rip 4 cards from
your deck. He's pretty much a whatever you want, and it's not like Ian
Forestal never gets played.

>> Sheepdog R
>> Cardtype: Action
>> This vampire gains 4 blood. Put this card on this vampire, this
>> vampire does not untap as normal. Burn this card during your next
>> untap phase.
>Except for Baali and the like, this sucks...

Seems custom built for Baali. I suppose it could be concievably useful
in a Eternal Vigilance style wall deck (where blood for untaps might
be at a premium.

>> Eluding the Arms of Morpheus C
>> Cardtype: Reaction
>> Cost: 1 blood
>> Only usable by a tapped vampire. This vampire untaps and attempts to
>> block.
>>
>> >> i was comparing this to forced and in most cases forced is better, in any case nothing beats OtQV, but playing one per turn is huge limitation so next comes Filip, and then the two old "untaps"
>Uh, not really. Forced does UNTAP. LiT requires an UNTAPPED vampire.
>So this is good synergy in the set.

Forced Awakening doesn't untap. Lost in Translation doesn't require
untapped. Just taps you if you are.

>> Lost in Translation C
>> Reaction, 2 blood
>> Only useable when an ally or younger vampire is bleeding you, after
>> blocks are declined. Tap this reacting vampire. Chosse another
>> Methusela other than the acting minion's controller. The acting
>> minion is now bleeding the chosen Methusela. Only one Lost in
>> Translation may be played each action.
>
>> Community Justice R
>> Cardtype: Master: out-of-turn.
>> Clan: Assamite
>> Put this card in play when a bleed against you is succesful: it
>> becomes a unique location. When you are succesfuly bled by a minion,
>> you may pay a pool and chose a ready independant assamite you control.
>> This vampire taps to enters combat with the acting minion after the
>> bleed is resolved.
>Sigh... Thanks, but a little underpowered. If this was useable BEFORE
>the bleed is resolved, then it might be worth it. But as it stands, I
>HAVE to take the bleed, then pay an extra pool, then enter combat with
>an untapped minion? Thats a whole bunch of strikes against it...
>sigh... agree with below re contracts.
>> >> i'll stick to contracts
>>

>> Nest of Eagles C
>> Cardtype: Reaction
>> Clan: Assamite
>> Reduce a bleed against you by 1. If the acting minion is a vampire
>> with a capacity below 6 or any ally, reduce the bleed by 3. Not usable
>> if the acting minion is an Assamite or wraith or has flight.
>>
>> >> never liked bleed reduction, this card is just one more useless addition
>OK, now this could be good vs weenie bleed horde, in combo with
>Community justice.

Except the Community Justice requires a successful bleed (for both
effects), which a bleed for less than 1 isn't. Yes, you can minimise
it, but it's still not great. I like it, because pool defence is a
hard thing for Assamites to do in our meta (no bounce, no intercept,
inherent). And it seems purpose built against Imbued bleed.

>> Mesu Bedshet C
>> Cardtype: Action.
>> Clan: Followers of Set.
>> +1 stealth action.
>> Show the top card of your crypt to all players. If it is a Follower of
>> Set, move the card to your uncontrolled region. If it is a younger
>> FoS, move 2 blood from the blood bank to it. If it is not a Follower
>> of Set, shuffle it back into your crypt.
>> >> and because the above card is not enough to speed up high cap setite decks, the monster you bring out can bring out the rest of your crypt to your uncontrolled and add two free pool !!!
>So utterly agreed. Yikes....

I so want to try this with a large Aabbt crypt. Bring two Aabbt out,
two Presence Masters, Messy Bedsheet, Enchant Kindred. Snake
Production Line. All you need is one Nefertiri (two if hugely
concerned), and a couple of Dream World/Veil the Legion/Empowering the
Puppet King/etc, and that's a fairly hefty bang for buck. Very
fragile, yes. But funny.

>> Blithe Acceptance C
>> Cardtype: Action
>> Cost: 1 blood
>> [obf]: Put this card on the acting vampire. This vampire gets +1
>> stealth. Burn this card if this vampire enters combat. A vampire can
>> only have 1 Blithe Acceptance.
>> [OBF]: As above, but this vampire can burn 1 blood when he enters
>> combat instead of burning this card.
>So you can use to rush, it just cots a blood for that stealth. But
>useable to screw quite a few low(+1,+2) permacept decks...

This is so going in my Harold Zelleter/Aristotle deck.

>> Brute Force C
>> Cardtype: Combat
>> Discipline: Potence
>> Do not replace until after combat
>> [pot] Strike: make a hand strike at +1 damage or a melee weapon strike
>> at +2 damage.
>> [POT] Strike: make a hand strike at +2 damage or a melee weapon strike
>> at +3 damage.
>If bundi is useable under IG, this could be silly strong...

Bundi is useable under IG. But it can't be used with this. Bundi's
effect only comes about as a declared Strike. Not a boost to a Strike.
Unless I've screwed up on my interpretation of the rules (a big
possibility)

>> Slam C
>> Cardtype: Combat
>> Cost: 1 blood
>> [pot]: Strike make a hand strike at strength +2 damage.
>> [POT]: As above, with an optional maneuver, only usable to go to close
>> range.
>> [DRAFT]: [ser] as [pot] above.
>agreed
>> >> maneuver for potence, was missing, nice addition

Bring it back to close, IG, big hit.

>> Street Cred C
>> Cardtype: Combat
>> Cost: 1 blood
>> Only usable at the end of a round of combat in which this vampire
>> successfully inflicted more damage than the opposing minion.
>> [pot]: Move 1 blood from the blood bank to a yonger vampire in your
>> uncontrolled region. A vampire may play only 1 street cred each turn.
>> [POT]: As above, but move 2 blood.
>Very nice boost for weenie POT.

Or any POT. Each big hit is still potentially two poolgain.

Morgan Vening

Blooded Sand

unread,
Sep 24, 2007, 7:15:12 AM9/24/07
to
On Sep 24, 12:10 pm, Klaita...@gmail.com wrote:

> > - Näytä siteerattu teksti -
>
> Will you please stop comparing Mental Maze to Obedience, Mental Maze
> is utter crap compared to obedience since it requires you to
> succesfully block, and obfuscate isn't exactly known for its intercept
> capabilities, and also there is quite a few rushes with inherent
> stealth these days.

Klaital, quote the correct person, i never said mental maze is
anything like obedience...

Though the Assamites can generate 5 intercept now with only transient
cards... :)

Blooded Sand

unread,
Sep 24, 2007, 7:26:24 AM9/24/07
to
On Sep 24, 1:09 pm, Morgan Vening <mor...@optusnet.com.au> wrote:

> >> >> i was comparing this to forced and in most cases forced is better, in any case nothing beats OtQV, but playing one per turn is huge limitation so next comes Filip, and then the two old "untaps"
> >Uh, not really. Forced does UNTAP. LiT requires an UNTAPPED vampire.
> >So this is good synergy in the set.
>
> Forced Awakening doesn't untap. Lost in Translation doesn't require
> untapped. Just taps you if you are.

Sorry, meant to write doesn't. this is why you should not play time
constraint MMO's while posting :) And you're right. Lost does NOT need
an untapped vamp..... hmmm....

> >> Lost in Translation C
> >> Reaction, 2 blood
> >> Only useable when an ally or younger vampire is bleeding you, after
> >> blocks are declined. Tap this reacting vampire. Chosse another
> >> Methusela other than the acting minion's controller. The acting
> >> minion is now bleeding the chosen Methusela. Only one Lost in
> >> Translation may be played each action.
>
> >> Community Justice R
> >> Cardtype: Master: out-of-turn.
> >> Clan: Assamite
> >> Put this card in play when a bleed against you is succesful: it
> >> becomes a unique location. When you are succesfuly bled by a minion,
> >> you may pay a pool and chose a ready independant assamite you control.
> >> This vampire taps to enters combat with the acting minion after the
> >> bleed is resolved.

> Except the Community Justice requires a successful bleed (for both


> effects), which a bleed for less than 1 isn't. Yes, you can minimise
> it, but it's still not great. I like it, because pool defence is a
> hard thing for Assamites to do in our meta (no bounce, no intercept,
> inherent). And it seems purpose built against Imbued bleed.

Well it seems as if the action has to be succesfull, not the bleed,
the bleed just has to resolve. But will have to wait for actual card
text. If it is succesfull action, and bleed resolve, then it is
possibly quite useful...

> Morgan Vening


Klai...@gmail.com

unread,
Sep 24, 2007, 7:43:13 AM9/24/07
to

What the hell are you smoking man? Loss is awesome. Haqim's Law:
leadership is awesome, intercept/block fails card is damn solid get
back blood you spent on celerity and quietus is solid, the bleed
reduce card is good as long as your predator is imbued or weenies, but
overall not super amazing. Poison the well of life is good for blood
denial decks, but otherwise not that interesting. The set range
retainer is decent. black throne is ok. Overall I think this set has
the best quietus cards so far. :)

Also in case you didn't notice, the set also includes melee weapon
combat boosters, such as melee weapon you can use under IG.

a-e

unread,
Sep 24, 2007, 7:44:19 AM9/24/07
to

yeah, that text is totaly made up. actual cardtext is even crapier...

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 7:49:45 AM9/24/07
to

you mean burn vampire that diablerised your indep vampire? yeah -
crap.

i'm not saying that assamites doesnt get some fancy new toys - read
the text:

QUIETUS IS CRAP

(loss is best quietus card - and is overshadowed by MOST OTHER
DISCIPLINES ... hell that suck)

AFTER THIS EXPANSION QUIETUS IS STILL CRAP

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 7:51:03 AM9/24/07
to
ups bad thread - sorry :(

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 7:52:16 AM9/24/07
to
On 24 Wrz, 13:51, AcheronNightStal...@gmail.com wrote:
> ups bad thread - sorry :(


... ups good thread ... LOL

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 8:13:26 AM9/24/07
to
loss is good card as every bleed action ;P

gain blood you spend on qui/cel ? it is action at +1stealth ... it can
easly be blocked and even if not - you just waste an action! yay! - it
is weak card

haquims law? it is QUIETUS CARD? it is ASSAMITE card

poison is wallpaper

condemn is interesting - not great but can work in some decks - and
for sure not "power"

strike is meh

blood awakening is costly and again only solid

so 3 solid 2 weak and 1 wallpaper - for discipline with 20+ weak/
wallpaper cards it is pretty bad deal

Janne Hägglund

unread,
Sep 24, 2007, 8:17:08 AM9/24/07
to
Uriel <galama...@hotmail.com> writes:

> Set's Curse R
> Cardtype: Action
> Cost: 2 blood
> +1 stealth action.
> [ser]: Burn any ally or retainer to put this in play. The card becomes
> animal ally with 3 life, 2 str, 0 bleed. This ally cannot have/use
> equipment or reatainers and cannot play action cards.
> [SER]: As above, but burn vampire with capacity less than 3 to put
> card in play.


"She turned me into a newt!"


HG (dodging the rotten tomatoes...)

--
hg@ "If you can't offend part of your audience,
iki.fi there is no point in being an artist at all." -Hakim Bey

suolir...@gmail.com

unread,
Sep 24, 2007, 10:00:43 AM9/24/07
to

Oh please.
Let's play a game. We both name a discipline that has access to a
solid bleed card, equipment destruction, 2 different block denial-
cards, intercept, reactive untap, range domination, solid ranged
aggravated damage and blood denial. I start by naming Quietus.

Blooded Sand

unread,
Sep 24, 2007, 10:03:32 AM9/24/07
to

Sorry, no can do. I ALWAYS get the Qui decks.... :)

Hey, they have improved Qui quite a bit, only thing i still want is
Qui based pre empitive S:CE screwing, then im the proverbial cat that
got the cream

Appolonius

unread,
Sep 24, 2007, 11:03:24 AM9/24/07
to
Here's one I haven't seen spoiled yet, that I suspect will end up being
quite significant...

Narrow Minds
Event. Inconnu. Do not replace until your untap phase.
Cards that change the target of a bleed cost an additional blood or life.


Can you say... (!)

Appolonius.

Anthony Coleman

unread,
Sep 24, 2007, 11:10:06 AM9/24/07
to
On 24 Sep, 15:03, Blooded Sand <sandm...@gmail.com> wrote:

> the only thing i still want is


> Qui based pre empitive S:CE screwing

There would have to be some kind of requirment for that card - you
cant just let one card remove all strike based combat defense like
that..

Id guess maybe a range req ala immortal grapple. but they have a set
range card so its not so much of a downside..

Blooded Sand

unread,
Sep 24, 2007, 2:38:41 PM9/24/07
to

Anthony, the set range card costs blood, as does everything in Qui. So
it already has a downside, it is Qui, as anyone else will tell you. It
also requires QUI, so you are talking 7 cap at the least. And IG is
EASIER than long range. Because that is the default.

You say that because they have set range its not a problem? How many
decks that pack S:CE also pack manuevers to get away from IG? Spurious
argument there, i think...

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 2:39:44 PM9/24/07
to

why it should be long range grapple ?

card requiring quietus that hose discipline would be sufficent - like

hate DT
Combat
only 1 hate dt can be played each round of combat.
qui:cancel combat card that require discipline played by younger
vampire or ally.
QUI:as above, but you can cancel any combat card that require
discipline.

it is so easy ...

Jadasc

unread,
Sep 24, 2007, 2:49:56 PM9/24/07
to
On Sep 24, 7:09 am, Morgan Vening <mor...@optusnet.com.au> wrote:

> On Mon, 24 Sep 2007 09:40:52 -0000, Blooded Sand <sandm...@gmail.com>
> wrote:

> >> Seterpenre [LotN:V]
> >> Group: 5
> >> Capacity: 10
> >> Discipines: AUS NEC OBF PRE SER
> >> Independent: When Seterpenre enters play, put up four master:
> >> Disciplines cards on him from your hand, ash heap and/or library
> >> (suhffle afterwards). Discipline cards do not affect his capacity.

> >> >> 10 cap, 5 superiors ... why would you put on him more disciplines without being able to increase at least his capacity ?!?!?
> >Cos he would be Hawt with DOM and FOR. And for true silliness, add
> >four small discs, and then go anarch. LOL
>
> Or tool him up for a Typhonic Beast deck, and free rip 4 cards from
> your deck. He's pretty much a whatever you want, and it's not like Ian
> Forestal never gets played.

Now here's where the humor gets epic: Give him OBT. Have him Descend
Into Darkness. He leaves play, comes back, and gets four *more*
Discipline cards.

Jason (uses for this are left as an exercise for the reader)

Blooded Sand

unread,
Sep 24, 2007, 3:01:24 PM9/24/07
to

Could be one hell of a twister deck. Pack lots of liquidations, play
NEC, and hordes of skill cards and minion taps to gain pool of the
descents. Then eat your deck

Kevin Walsh

unread,
Sep 24, 2007, 3:58:38 PM9/24/07
to
On Sep 24, 1:13 pm, AcheronNightStal...@gmail.com wrote:
> gain blood you spend on qui/cel ? it is action at +1stealth ... it can
> easly be blocked and even if not - you just waste an action! yay! - it
> is weak card
>
Retain the Quick Blood may not be as good as Fatuus Mastery or The
Rack. That doesn't mean it isn't a strong card. Time may prove me
wrong, but I certainly wouldn't automatically dismiss it.

Kevin Walsh


James Coupe

unread,
Sep 24, 2007, 4:09:53 PM9/24/07
to
In message <1190659184.9...@57g2000hsv.googlegroups.com>,

AcheronNi...@gmail.com writes:
>card requiring quietus that hose discipline would be sufficent - like
>
>hate DT
>Combat
>only 1 hate dt can be played each round of combat.
>qui:cancel combat card that require discipline played by younger
>vampire or ally.
>QUI:as above, but you can cancel any combat card that require
>discipline.
>
>it is so easy ...

That's not so easy, really.

If your opponent is playing S:CE, you cancel the S:CE.
If your opponent is playing damage prevention cards, you cancel the
damage prevention.
If your opponent is trying to trap you at close range to play IG, you
cancel the IG.
If your opponent wants to hit you with Breath of the Dragon, you cancel
Breath of the Dragon.

Being able to take out key cards like that is really very versatile,
giving Assamites very flexible offence but also really very flexible
defence. If you look at some of the toys Assamites are - apparently -
getting in this set (according to spoilers so far), that could get
rather unpleasant in combination with a card like this.

Now, of course, one reaction is "Oh, but they can just play another
<whatever card>." I'm not sure that you really want an arms race where
a deck needs to include ever more tech to avoid being cancelled and left
high and dry.

Add to that the possibility for DI on another card, and it can start
getting messy. Do I need three S:CEs to try protect a vampire from you?
Ouch.

--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 4:35:03 PM9/24/07
to

it is sad - it require 2 disciplines and it is worse than Chimestry
card that require 1 discipline ... :( why they dont make a worthy card
instead ? hell if you could pay 1 blood to untap or it would be +3
stealth action or it would have better superior/inferior. but as it
stands it is wasted opportunity.

Orpheus

unread,
Sep 24, 2007, 4:39:06 PM9/24/07
to
>> > >> Seterpenre [LotN:V]
>> > >> Group: 5
>> > >> Capacity: 10
>> > >> Discipines: AUS NEC OBF PRE SER
>> > >> Independent: When Seterpenre enters play, put up four master:
>> > >> Disciplines cards on him from your hand, ash heap and/or library
>> > >> (shuffle afterwards). Discipline cards do not affect his capacity.

If there is a requirement on the discipline card, does he have to meet it ?
Or can he, for instance, get Abombwe even if he's not a Laibon nor has
Protean ?
--
"All Hail the Lords of the Night !"

Orpheus


Malone

unread,
Sep 24, 2007, 4:40:26 PM9/24/07
to

>
> AK-47 R
> Cardtype: Equipment
> Cost: 5 pool
> Weapon. Gun.
> 2R damage each strike, with an optional maneuver.When bearer strikes
> whit this gun, he or she gets an aditional strike this round, only
> usable to strike with this gun.
> This does not count against his adtional strike effect limit.
> DRAFT: as above but this weapon costs 1 less pool
>
> >> coupled with Alastor, I can see a hideous deck with Arika and Lucinde as stars

So, Blur + AK-47 + Manstopper Rounds = 6 strikes for 3 each?


> Shell Break C
> Cardtype: Action
> Clan: Giovanni
> (D) Put this card on a ready unique non-wraith, non-zombie minion who
> does not already have a Shell Break. If that minion is burned, move
> this card to the Giovanni who put this card in play. This card
> represents a wraith retainer with 2 life who is immune to non-
> aggravated damage. The minion with this retainer gets +1 bleed and +1
> intercept.
>
> >> cornercase
>

Unless this card text is wrong (which I suspect it is), this is
extremely NOT cornercase. As cited here, this is a free, non-unique,
+1 bleed, +1 intercept, immune-to-nonag retainer that you can put on
yourself or anyone else who doesn't already have one. But I guess
it's really more like Death Pact, and only functions as a retainer
after it returns to sender??

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 4:45:23 PM9/24/07
to
On 24 Wrz, 22:09, James Coupe <ja...@zephyr.org.uk> wrote:
> In message <1190659184.905145.253...@57g2000hsv.googlegroups.com>,

now it would be fair - it will indeed be power card - but look at
quietus ... it is crap.

James Coupe

unread,
Sep 24, 2007, 5:03:41 PM9/24/07
to
In message <46f8205c$0$26165$426a...@news.free.fr>, Orpheus

"Put" isn't play. The restriction only affects normal play of the card.
Hence people have sometimes used them on create-a-vamps. Norm posted a
strange Gargoyle deck at one point.

Defender of Ra

unread,
Sep 24, 2007, 5:15:24 PM9/24/07
to

Coupe was particularly nice about this. The notion that a generic
combat canceller wouldn't be strong for Qui is enormously wrongheaded.
If you couldn't make an overpowered combat deck with such a card you
would have to have been dropped at birth. I'd be first in line to say
that Qui is terribly weak, relative to other combat methodologies,
and, as such, is a design failure. But a generic canceller is the
exact wrong answer. All you need is agg and ten+ copies of the
canceller the foe is done; he won't have the cards needed to survive.

SCE must stop being a sacred cow for the design team. Allowing Qui to
steal blood from a minion ending combat, or make such end combat
attempts cost pool, or make such attempts generate pool for the combat
enthusiast would all work, not break the game, and turn SCE into a
possible advantage for the Assamite player. Combined with Psyche, you
could easily wear a mono-Majesty deck into the ground and feel like a
tech player doing it. Finally, such an effect would add to the
uniqueness of Qui, making it an all-around solid discipline like Pro.
No cheese required.

Defender of Ra

unread,
Sep 24, 2007, 5:17:48 PM9/24/07
to

> > Shell Break C
> > Cardtype: Action
> > Clan: Giovanni
> > (D) Put this card on a ready unique non-wraith, non-zombie minion who
> > does not already have a Shell Break. If that minion is burned, move
> > this card to the Giovanni who put this card in play. This card
> > represents a wraith retainer with 2 life who is immune to non-
> > aggravated damage. The minion with this retainer gets +1 bleed and +1
> > intercept.
>
> > >> cornercase
>
> Unless this card text is wrong (which I suspect it is), this is
> extremely NOT cornercase. As cited here, this is a free, non-unique,
> +1 bleed, +1 intercept, immune-to-nonag retainer that you can put on
> yourself or anyone else who doesn't already have one. But I guess
> it's really more like Death Pact, and only functions as a retainer
> after it returns to sender??

I'd agree. Hey, isn't Nec a discipline that often revolves around
killing off your own minions to generate effects? Hm. Well. I can't
possibly see how that would combo with a card that yields benefits
when any-old minion on the table dies. . .

Thrall of Arika

unread,
Sep 24, 2007, 5:55:13 PM9/24/07
to

The two discipline complaint is a bit overplayed, don't you think? I
am sure the vast majority of the Assamite you'll be using will in fact
have both disciplines. Of the 5 that don't, 4 are 4 capacity or less.
And almost half of the other Quietus users have celerity as a
discipline as well. And I do believe that the Assamite have this other
discipline called Obfuscate that should help in ensuring that you
don't 'waste an action'. It's obviously built for the combat side of
things, so even if you are blocked, you get into a combat that you're
likely to want, much like a blocked rush isn't such a wasted action
either.

I admit I don't play Assamite much, so perhaps I'm off-base. I just
fail to see how having essentially a hunting ground or Rack on your
vampire could be considered such a terrible card.


On Sep 24, 1:40 pm, Malone <kffos...@indiana.edu> wrote:
> > AK-47 R
> > Cardtype: Equipment
> > Cost: 5 pool
> > Weapon. Gun.
> > 2R damage each strike, with an optional maneuver.When bearer strikes
> > whit this gun, he or she gets an aditional strike this round, only
> > usable to strike with this gun.
> > This does not count against his adtional strike effect limit.
> > DRAFT: as above but this weapon costs 1 less pool
>
> > >> coupled with Alastor, I can see a hideous deck with Arika and Lucinde as stars
>
> So, Blur + AK-47 + Manstopper Rounds = 6 strikes for 3 each?

No, the text says 'an additional strike this round' ... striking with
the AK-47 again with a blur shouldn't grant you any further additional
strikes in the same round.

You could always have Jacko go out in a huge blaze of glory, getting
up close, blasting away with the AK-47 with Scattershot rounds and
spending all his blood on Lightning Reflexes. 11 strikes for 4 each!

Or play it a bit 'safer' and use Glaser Rounds for 1 strike of 2 and
10 for 4 at long.

Fun as all heck, but probably not a winning strategy ...

Though funnier if you Giant's Blood him, rescue if needed, and do it
all again.

> > Shell Break C
> > Cardtype: Action
> > Clan: Giovanni
> > (D) Put this card on a ready unique non-wraith, non-zombie minion who
> > does not already have a Shell Break. If that minion is burned, move
> > this card to the Giovanni who put this card in play. This card
> > represents a wraith retainer with 2 life who is immune to non-
> > aggravated damage. The minion with this retainer gets +1 bleed and +1
> > intercept.
>
> > >> cornercase
>
> Unless this card text is wrong (which I suspect it is), this is
> extremely NOT cornercase. As cited here, this is a free, non-unique,
> +1 bleed, +1 intercept, immune-to-nonag retainer that you can put on
> yourself or anyone else who doesn't already have one. But I guess
> it's really more like Death Pact, and only functions as a retainer
> after it returns to sender??

The main trick is burning the ally. But I would agree that this is far
from cornercase. Shell Break another methuselah's ally, get into
combat with them, Mercy of Seth or Autonomic Mastery, or just beat
them up if not an Imbued. I don't know how anyone could consider
permanent +1 bleed AND +1 intercept a meh card. A bit of set-up, yes,
but certainly something worth doing. Or put it on a disposable
Shambling Hordes. Eventually they'll get beaten down, get burned from
play, and a nice little retainer for your Giovanni. It could even be
used defensively, putting it on you own allies ... could certainly
make your opponent pause, debating whether killing your ally is worth
giving you the retainer.

Death Pact costs a blood, and required burning a vampire ... a
somewhat more difficult task at times. The retainer's ability is only
useful if you are actually facing aggravated damage. If there's no
aggravated damage at the table, not a very useful retainer. +1 bleed
and +1 intercept are far more useful in most game situations.

Chris, Thrall of Arika

Blooded Sand

unread,
Sep 24, 2007, 6:00:00 PM9/24/07
to

I agree wholeheartedly. I am an Assamite fan, and we got lots of nice
toys in this expansion. Acheron, you are being a little too much
buddy. Be happy the general level HAS been lifted.

As for the above card ideas? Something that gives me pool for opposing
minions playing S:CE? HELL YES!!!! And give me lots of Psyche
reprints. (I am most likely the number one anti-supporter for Psyche:)
Because as a strategy, that would rock! You may S:CE, but you give me
a pool to do so. Very, very sweet!

Blooded Sand

unread,
Sep 24, 2007, 6:11:36 PM9/24/07
to
Just by the way, re AK47

Jacko with AK, manuevers, shoots for 2 with glaser. Additional, 4.
jacko add, 4. Blur,4,4

thats 18r in 1 round. with 2 cards. um, yes please? More? Again? Many
times? And it cost him 1 blood!!!?

Peter D Bakija

unread,
Sep 24, 2007, 6:25:02 PM9/24/07
to
In article <1190666426.3...@o80g2000hse.googlegroups.com>,
Malone <kffo...@indiana.edu> wrote:

> So, Blur + AK-47 + Manstopper Rounds = 6 strikes for 3 each?

I don't think this works. You can only use 1 source of additional
strikes per round. So if you use the AK, you get a free additional
strike. If you use Blur, you get 2 additional strikes, but not the free
one from the AK.

If you are using Blur, use an Assault Rifle.

Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6/vtes.html

"Find hungry samurai."
-The Old Man

Thrall of Arika

unread,
Sep 24, 2007, 6:29:14 PM9/24/07
to
On Sep 24, 3:25 pm, Peter D Bakija <p...@lightlink.com> wrote:
> In article <1190666426.303111.157...@o80g2000hse.googlegroups.com>,

>
> Malone <kffos...@indiana.edu> wrote:
> > So, Blur + AK-47 + Manstopper Rounds = 6 strikes for 3 each?
>
> I don't think this works. You can only use 1 source of additional
> strikes per round. So if you use the AK, you get a free additional
> strike. If you use Blur, you get 2 additional strikes, but not the free
> one from the AK.
>
> If you are using Blur, use an Assault Rifle.
>
> Peter D Bakija
> p...@lightlink.comhttp://www.lightlink.com/pdb6/vtes.html

>
> "Find hungry samurai."
> -The Old Man

According to the posted text, the additional strike from the AK-47
doesn't count against your additional strikes for the round. But it is
just 1 more additional strike with the rifle per round.

And looking at my Lightning Jacko combo, first strike should probably
be a dodge, so that he can then spend all his blood for 8 additonal
strikes ... so it's only 10 strikes of 4 *sad face*

Chris, Thrall of Arika

Uriel

unread,
Sep 24, 2007, 6:32:53 PM9/24/07
to

> > Will you please stop comparing Mental Maze to Obedience, Mental Maze
> > is utter crap compared to obedience since it requires you to
> > succesfully block, and obfuscate isn't exactly known for its intercept
> > capabilities, and also there is quite a few rushes with inherent
> > stealth these days.
>
> Klaital, quote the correct person, i never said mental maze is
> anything like obedience...

And since I said it, let me clarify. Obedience is better then Maze, no
question about. BUT!!! now we have a card that has a SIMILAR effect
from another discipline. For example both OBF and OBT have a modifier
that generates unconditional +1/+2 stealth, the difference is that for
OBT it costs one blood, so it worse, but still very useful! Or compare
superior TP Misderction to Deflection, and the list goes on. Just
remember that a lot of clans without DOM can now stop a rush if they
manage to block it.

> Though the Assamites can generate 5 intercept now with only transient
> cards... :)

And this a could example of how big the shift of the metagame is going
to be even if half the spoilers are accurate.

Aris


Uriel

unread,
Sep 24, 2007, 6:41:23 PM9/24/07
to

> Well, if the source for this one is the SabbatInFrance forum... I
> think this one is just a random phantasmisation (?) on the card name
> by Reyda... or he lied when he later said he made it up :)

Sabbat in France was a source for 5 to 10 cards, could be that one is
this, but i don't remember anymore what came from where, SiF was one
the first places that I found spoilers.

In any case I never said that all sources were reliable, but since
several cards were confirmed I tend to trust the majority of the
spoilers. My biggest doubt though center around the assamite and
quitus cards, since like Lost in the Translation and some combat cards
seem really out of place with what we have seen in the older sets. And
some cards are just overpowered, the two influencing options for
setites are good examples.


Aris

Morgan Vening

unread,
Sep 24, 2007, 6:44:24 PM9/24/07
to
On Mon, 24 Sep 2007 22:11:36 -0000, Blooded Sand <sand...@gmail.com>
wrote:

You can't use multiple sources of Additional Strikes, unless
explicitly stated.

So if you use the AK to strike, you cannot play Blur.

Morgan Vening

Kevin Walsh

unread,
Sep 24, 2007, 6:57:40 PM9/24/07
to
On Sep 24, 9:35 pm, AcheronNightStal...@gmail.com wrote:
> it is sad - it require 2 disciplines and it is worse than Chimestry
> card that require 1 discipline ...

It requires two Disciplines, and works with two Disciplines. Whereas
Fatuus Mastery only works with one Discipline. I guarantee you that if
there was a similar card that worked for Celerity and Presence the
Toreador and Toreador Antitribu would be all over it.

Kevin Walsh


Mr_Wyrm (AKA Pentex)

unread,
Sep 24, 2007, 6:58:59 PM9/24/07
to

>
> >Jacko with AK, manuevers, shoots for 2 with glaser. Additional, 4.
> >jacko add, 4. Blur,4,4
>
> >thats 18r in 1 round. with 2 cards. um, yes please? More? Again? Many
> >times? And it cost him 1 blood!!!?
>
> You can't use multiple sources of Additional Strikes, unless
> explicitly stated.
>
> So if you use the AK to strike, you cannot play Blur.
>
> Morgan Vening

as the text spoiled for ak-47 says the same text as jacko, and jacko
can use his special AND a blur, i supppose that can be used in
conjunction, as same as jacko and quickness.

if somebody has a lot of pool, can use 3 x ak-47-A to hit, additional,
hit with the same, the quickness, other ak, repeat, blur, another ak
and etc...

one must resolve the currents additionals before gain more (search
quickness after blur author:lsj second topic)...

sounds funny and expensive :D

crispyfloss

unread,
Sep 24, 2007, 7:01:50 PM9/24/07
to
On Sep 24, 2:55 pm, Thrall of Arika <christopher.ack...@amec.com>
wrote:

> > > Shell Break C
> > > Cardtype: Action
> > > Clan: Giovanni
> > > (D) Put this card on a ready unique non-wraith, non-zombie minion who
> > > does not already have a Shell Break. If that minion is burned, move
> > > this card to the Giovanni who put this card in play. This card
> > > represents a wraith retainer with 2 life who is immune to non-
> > > aggravated damage. The minion with this retainer gets +1 bleed and +1
> > > intercept.
>
> > > >> cornercase
>
> > Unless this card text is wrong (which I suspect it is), this is
> > extremely NOT cornercase. As cited here, this is a free, non-unique,
> > +1 bleed, +1 intercept, immune-to-nonag retainer that you can put on
> > yourself or anyone else who doesn't already have one. But I guess
> > it's really more like Death Pact, and only functions as a retainer
> > after it returns to sender??

> The main trick is burning the ally.

I think the way Malone is reading the card (which is why he thinks the
text is wrong) is that on its face itself, the card is good for +1
bleed/+1 intercept even before the minion on which it is placed
burns. There's no limiting clause that the card only counts as a
retainer after it returns to the playing Giovanni.

> but certainly something worth doing. Or put it on a disposable
> Shambling Hordes. Eventually they'll get beaten down, get burned from
> play, and a nice little retainer for your Giovanni.

Except Hordes are neither unique nor non-zombies. Because that would
be a tad abusive.

> It could even be
> used defensively, putting it on you own allies ... could certainly
> make your opponent pause, debating whether killing your ally is worth
> giving you the retainer.

Jake, Leonardo, Carlton, and Mylan could all use such a thing.

Uriel

unread,
Sep 24, 2007, 8:57:55 PM9/24/07
to
> > I don't think this works. You can only use 1 source of additional
> > strikes per round. So if you use the AK, you get a free additional
> > strike. If you use Blur, you get 2 additional strikes, but not the free
> > one from the AK.
>
> According to the posted text, the additional strike from the AK-47
> doesn't count against your additional strikes for the round. But it is
> just 1 more additional strike with the rifle per round.

It should work as Quickness + Blur, you get one additional from
Quickness that does not count towards the number of additional strike,
so then you can play Blur (but not the other way around). Now since
both AK-47 and Quickness have the same clause, it's logical that you
can play a Quickness and then a Blur.

On the other hand, I really question the effectiveness of this
approach.

> > If you are using Blur, use an Assault Rifle.

I totally agree here, AK-47 to me seems much more useful to decks that
don't have access to additional strikes and can reduce in some way its
cost, that why I mentioned Alastor in conjunction with Arika &
Lucinde.

Aris

Peter D Bakija

unread,
Sep 24, 2007, 9:21:04 PM9/24/07
to
In article <1190672954.3...@g4g2000hsf.googlegroups.com>,

Thrall of Arika <christoph...@amec.com> wrote:

> According to the posted text, the additional strike from the AK-47
> doesn't count against your additional strikes for the round. But it is
> just 1 more additional strike with the rifle per round.

Hmm. The versions of the text I have seen haven't said "this additional
strike does not count against your additional strikes for the round",
like Jacko does, so unless the card has enabling text, I'd assume it
counts as your sole source of additional strike. But I suspect we'll
have to see the actual card before we know anything.

> And looking at my Lightning Jacko combo, first strike should probably
> be a dodge, so that he can then spend all his blood for 8 additonal
> strikes ... so it's only 10 strikes of 4 *sad face*

And then they spend 1 blood on superior Skin of Steel...

Peter D Bakija
pd...@lightlink.com

Peter D Bakija

unread,
Sep 24, 2007, 9:22:23 PM9/24/07
to
In article <1190671896.3...@o80g2000hse.googlegroups.com>,
Blooded Sand <sand...@gmail.com> wrote:

> thats 18r in 1 round. with 2 cards. um, yes please? More? Again? Many
> times? And it cost him 1 blood!!!?

Can't he already do 22 damage with Assault Rifle, Glaizer, Blur
(4+6+6+6) and 1 blood?

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 9:23:58 PM9/24/07
to

doubt it - it is unreliable (you have to play it) and use underpowered
cards to make it work (why dont use powerful ones and don't spend
blood?) and it is worse for cel/qui than fatuus fr chi - and assamites
dont have in clan way to multiact ... this card blows. DT fu*ed up
their job.

AcheronNi...@gmail.com

unread,
Sep 24, 2007, 9:25:24 PM9/24/07
to
Ak-47 and the submashinegun counts toward add strike limit :P


simcof

unread,
Sep 25, 2007, 1:16:28 AM9/25/07
to

assamite don;t have anyway to multiact? plenty of them can freak drive
and forced march.

XZealot

unread,
Sep 25, 2007, 1:39:16 AM9/25/07
to

Fortitude is not an Assamite Discipline. Prior to Lords of the Night
less than 19% of the Assamites possessed Fortitude (Tariq and Tegirius
only count as 1 vampire each).

Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp

Oko

unread,
Sep 25, 2007, 1:59:31 AM9/25/07
to

Fool.

Kevin Walsh

unread,
Sep 25, 2007, 3:35:55 AM9/25/07
to
On Sep 25, 1:57 am, Uriel <galamatisa...@hotmail.com> wrote:
> I totally agree here, AK-47 to me seems much more useful to decks that
> don't have access to additional strikes and can reduce in some way its
> cost, that why I mentioned Alastor in conjunction with Arika &
> Lucinde.
>
I'd just like to point out that Arika has Celerity. And though I have
seen one version of AK-47 that suggests that its additional strike
doesn't count against the additional strike limit, if you are using
additional strikes, then the Assault Rifle just works out better in
terms of damage.

Kevin Walsh

Kevin Walsh

unread,
Sep 25, 2007, 3:40:55 AM9/25/07
to
On Sep 25, 2:23 am, AcheronNightStal...@gmail.com wrote:
> doubt it - it is unreliable (you have to play it) and use underpowered
> cards to make it work (why dont use powerful ones and don't spend
> blood?) and it is worse for cel/qui than fatuus fr chi - and assamites
> dont have in clan way to multiact ... this card blows. DT fu*ed up
> their job.

Assamites have plenty of ways to multiact. Fatima and Tariq (and
Tegyrius and Janni and Joe "Boot" Hill) have Fortitude. The Black Hand
guys have access to Seraphs. Thetmes can be a Monster (which
admittedly doesn't combo with Retain.)

Anyway, the point of a card like Retain isn't to play with bad cards
that cost blood. It's to play with good cards that cost blood. Like
Loss, or Blur, or that Celerity card that's a Maneuver, Press or +1
Stealth. If your vampire plays one such card a turn, then Retain is
like your own personal Hunting Ground.

Kevin Walsh

AcheronNi...@gmail.com

unread,
Sep 25, 2007, 5:12:01 AM9/25/07
to

why to play with man/press-+1st) card if you could play free +1 st or
manouver ? - not with obf minions?

yes you could play with helicopter/mylan/tattoo signal/forced march
etc ... but quietus is weak - free acrobatics? meh

Orpheus

unread,
Sep 25, 2007, 5:54:38 AM9/25/07
to
> SCE must stop being a sacred cow for the design team. Allowing Qui to
> steal blood from a minion ending combat, or make such end combat
> attempts cost pool, or make such attempts generate pool for the combat
> enthusiast would all work, not break the game, and turn SCE into a
> possible advantage for the Assamite player. Combined with Psyche, you
> could easily wear a mono-Majesty deck into the ground and feel like a
> tech player doing it. Finally, such an effect would add to the
> uniqueness of Qui, making it an all-around solid discipline like Pro.
> No cheese required.

Very nice ideas.

Or something like :

Blood Escaping
Combat, Quietus
Play before range
If combat ends at the end of this round with both opponents ready, put one
blood from the opposing minion to this striking minion.

So :

a) Majesty works but costs 2 blood and the Assamite gains 1
b) Even if there is no S:Ce but the opponent is still ready, there is a gain
of 1 blood
c) It works even in defensive Quietus (Qui Pre to make for free Majesties).

And the ideas can go on and on, be thematically appropriate, not
game-breaking, but still useful against S:CE.
--
"All Hail the Lords of the Night !"

Orpheus


Jyhad

unread,
Sep 25, 2007, 6:51:09 AM9/25/07
to
All the Assamite Vampire Rock. In fact, I'm of the opinion that the
Assamite's got the best vampires in the set. Though the other clans
did get some very interesting vampires.

As far as the library is concerned, the other clans easily got better
stuff than the Assamites.

Black Throne, tap for 2 votes or 1 pool when making a contracted
minion no longer ready. It's essentially a cheaper Tower of London
with a secondary tap function. And I don't see Tower of London get
much play. The extra votes aren't bad.

Community Justice. Complete wall paper. All it does is encourage
bleeders to bleed the assamites even harder. So not only do you end up
taking a bleed for X, you get to pay an additional pool to rush the
bleeder and attempt to torp it. Not that it's hard for Assamites to
torp minions. However any stealth power bleeder with access to SCE
will just laugh as you help him oust you in the process. And any
weenie bleed deck will gladly sacrifice it's cannon fodder minions to
allow you to oust yourself.

Strike the True Flesh, good combat card that gives Assamites an
alternative close range means of unpreventable damage that doesn't
cost 2 blood. Opens up more combat options for the Assamites. Not
that they were limited in that. Assamites have the most diversity,
when it comes to what they can do in combat with the right Crypt.

Retain the Quick Blood, it's a good card. But hardly necessary for
the Assamites. I've managed to work around the blood issues everyone
else complains about with relative ease with what was already
available. However Hektor and the two Toreadors with Quietus could
get some good use out of this.

Loss, is likely the best card. Due to its dual function. It gives
the Assamites that didn't have Auspex the ability to bleed for 3. And
you can get away with pesky equipment or locations like a Safe Haven.
Looks good.

Leadership, has potential, but I'll have to test it to make sure.
Same goes for Condemn the Sins of the Father. Needs to be tested to
see just how useful it is. Sure, it's good for Tap and bleed, but
what fun is that?

The reduce card. Only useful against Imbued and I don't fear imbued
when I play Assamites.

The Quietus dual card. Intercept or Block fails. Assamites didn't
need intercept. There were enough Assamites with Auspex already and
now there are even more available to the clan. I'll take Auspex
Intercept over the Quietus one every time. The block fails part will
be used more in what will be a common theme for Assamites in the near
future. Block Denial Bleed decks. Deeds, plus this, plus Elder will
stop 3 vamps. If you happen to be using Dom Assamites you can use
Seduction on top of it. Throw in Blind Spot too. Why stealth bleed
when you can make it so they can't even block. And I didn't even
mention the Sabbat Assamite Seraphs having access to Council of
Seraphim.

Poison the Well of life. Playing the Superior only invites table hate.
And I can just as easily play Arson with a clan that has both Stealth
and Block Denial.


The Setites and Ravnos have some killer cards in this set. So I think
those two are the biggest winners when it comes to library cards.
Followed by the Gio and lastly the Assamites. Though there are a lot
of non discipline\clan specific cards that help the Assamites. Bundi,
Monster, Ambulance, just to name a few. Although there is also a bit
of wall paper in there. Warrant for example is relatively a waste
outside of a Draft.

Kozkak

unread,
Sep 25, 2007, 7:40:18 AM9/25/07
to
> James Coupe
> PGP Key: 0x5D623D5D YOU ARE IN ERROR.
> EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
> 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

I know this has been said before, and I'm not saying that the card
it's something the game needs, there's been a lot more options posted
here, also interesting options about what to do with S:CE. But this is
already an arms race, where, let's say an Assamite deck needs to
include ever more tech (read Psyches) to avoid being cancelled. Not to
say, what's been said million times before, have to maneuver, then to
strike (at least) and then got cancelled by a single card. And if you
add the possibility for DI (which is more probably because the
Assamite is rushing you more often than blocking you) Do Assamites
decks need 3 Psyches (plus maneuvers, plus strikes, etc.) to try to do
what their supposed to do? Ouch too.

IMHO if other decks needed to include a bit more combat cards instead
of bleed, bleed, stealth, stealth; combat decks could stand a chance
against a stealthy/bleedy (then not so stealthy and not so bleedy)
deck. And if we decided to take our chances by not including more
combat then face the consequences (not turning other kinds of decks
into combat ones, just diversifying a bit the library. Not +30x combat
cards, but not just 8x S:CE )

I know the card would be just not anti-S:CE, it'd be anti-everything
and that's why it'd be abusive. But as you said, it's kinda ouchy to
get nerfed by a single one card.

Rafa

Kozkak

unread,
Sep 25, 2007, 7:44:55 AM9/25/07
to
On 25 sep, 05:51, Jyhad <jy...@storageannex.com> wrote:
> Poison the Well of life. Playing the Superior only invites table hate.
> And I can just as easily play Arson with a clan that has both Stealth
> and Block Denial.

Or you could just play Loss at inferior, which is a far better card
and will go in almost any Assamite deck anyway.

Rafa

Kozkak

unread,
Sep 25, 2007, 7:46:59 AM9/25/07
to
On 25 sep, 05:51, Jyhad <jy...@storageannex.com> wrote:
> Leadership, has potential, but I'll have to test it to make sure.
> Same goes for Condemn the Sins of the Father. Needs to be tested to
> see just how useful it is. Sure, it's good for Tap and bleed, but
> what fun is that?

What exactly does Condemn the Sins of the Father do? It is the burn a
blood to younger vampires or something like that card?

Rafa

suolir...@gmail.com

unread,
Sep 25, 2007, 8:03:17 AM9/25/07
to

Costs one blood, all younger members of a single clan are tapped and
burn a blood.

Aramis

unread,
Sep 25, 2007, 10:12:58 AM9/25/07
to
On Sep 25, 5:51 am, Jyhad <jy...@storageannex.com> wrote:
> All the Assamite Vampire Rock. In fact, I'm of the opinion that the
> Assamite's got the best vampires in the set. Though the other clans
> did get some very interesting vampires.

The Black Hand possibilities are stacking up nicely. That's 5 BH
Assamites now in group 4/5 and two of those are Seraphs! I'm still
not a fan of the new out-of-clan disciplines and I wish we had gotten
better specials, but overall I'm impressed with the new vamps.

> As far as the library is concerned, the other clans easily got better
> stuff than the Assamites.
>
> Black Throne, tap for 2 votes or 1 pool when making a contracted
> minion no longer ready. It's essentially a cheaper Tower of London
> with a secondary tap function. And I don't see Tower of London get
> much play. The extra votes aren't bad.

I think this offers nice synergy with a combat deck. You're going to
be dunking people anyways, you might as well get pool for it (note it
doesn't burn the contract). The votes you can use to keep the extra 1
from KRC/ConAg/RA off you or just to annoy vote decks.

> Community Justice. Complete wall paper. All it does is encourage
> bleeders to bleed the assamites even harder. So not only do you end up
> taking a bleed for X, you get to pay an additional pool to rush the
> bleeder and attempt to torp it. Not that it's hard for Assamites to
> torp minions. However any stealth power bleeder with access to SCE
> will just laugh as you help him oust you in the process. And any
> weenie bleed deck will gladly sacrifice it's cannon fodder minions to
> allow you to oust yourself.

This is fake text. I found a scan on Ebay of the real card and it's
just a generic independent card to burn someone who diablerized one of
your clan since your last turn.

> Strike the True Flesh, good combat card that gives Assamites an
> alternative close range means of unpreventable damage that doesn't
> cost 2 blood. Opens up more combat options for the Assamites. Not
> that they were limited in that. Assamites have the most diversity,
> when it comes to what they can do in combat with the right Crypt.

First impression says it will be highly useful, but we'll have to
see. I envision using it to make Tariq Eats the World even better.
Also now that we have melee weapons that work under IG, I'm seeing
this card becoming even more useful.

> Retain the Quick Blood, it's a good card. But hardly necessary for
> the Assamites. I've managed to work around the blood issues everyone
> else complains about with relative ease with what was already
> available. However Hektor and the two Toreadors with Quietus could
> get some good use out of this.

I still think a Path is better (don't lose the blood in the first
place), but this works on CEL cards too which does make it better if
you can afford to wait. Sadly in a S:CE-heavy world, you have to
Psyche! through and that blood will be a long time coming if you blow
too much in one series. Could you use multiple retains perhaps to
speed up the recovery? I see no "a vampire may have only one Retain".

> Loss, is likely the best card. Due to its dual function. It gives
> the Assamites that didn't have Auspex the ability to bleed for 3. And
> you can get away with pesky equipment or locations like a Safe Haven.
> Looks good.

Loss is definately one of the best cards Assamites got this set. +2
bleed with a useful inferior is very strong.

> Leadership, has potential, but I'll have to test it to make sure.
> Same goes for Condemn the Sins of the Father. Needs to be tested to
> see just how useful it is. Sure, it's good for Tap and bleed, but
> what fun is that?

Leadership should be good, but I agree it will require testing to fit
in a deck that isn't just a breed & bleed deck. Condemn looks rather
weak, I don't see myself ever playing it.

> The reduce card. Only useful against Imbued and I don't fear imbued
> when I play Assamites.

Reducing by 3 is pretty strong, even if it is only usable on allies
and weenies. I probably won't play many of these on a regular basis,
but if I expect weenie bleed I'm packing several of these.

> The Quietus dual card. Intercept or Block fails. Assamites didn't
> need intercept. There were enough Assamites with Auspex already and
> now there are even more available to the clan. I'll take Auspex
> Intercept over the Quietus one every time. The block fails part will
> be used more in what will be a common theme for Assamites in the near
> future. Block Denial Bleed decks. Deeds, plus this, plus Elder will
> stop 3 vamps. If you happen to be using Dom Assamites you can use
> Seduction on top of it. Throw in Blind Spot too. Why stealth bleed
> when you can make it so they can't even block. And I didn't even
> mention the Sabbat Assamite Seraphs having access to Council of
> Seraphim.

I think the intercept is stronger than you think. How many times has
a vote/equip/hunt action gotten off because you didn't have 1
intercept? Now you can block those actions without sacrificing any
deck space (provided you had an untapped minion or are playing BS,
which is a great card). I agree though I will put the card in for the
block denial, the intercept is merely a bonus.

> Poison the Well of life. Playing the Superior only invites table hate.
> And I can just as easily play Arson with a clan that has both Stealth
> and Block Denial.

I agree, this card is utter crap. I could see the inferior if only it
had some good effect at superior like Blood Clots on all of your
prey's minions. Sadly this card will go straight to the box of unused
cards.

> The Setites and Ravnos have some killer cards in this set. So I think
> those two are the biggest winners when it comes to library cards.
> Followed by the Gio and lastly the Assamites. Though there are a lot
> of non discipline\clan specific cards that help the Assamites. Bundi,
> Monster, Ambulance, just to name a few. Although there is also a bit
> of wall paper in there. Warrant for example is relatively a waste
> outside of a Draft.

I think we got alot of good stuff in this set. Not the anti-S:CE we
all wanted, but some nice stuff nonetheless.

Blooded Sand

unread,
Sep 25, 2007, 10:27:21 AM9/25/07
to
Lesser boon could be very strong for super star wall decks, making
your star able to bleed with impunity, thikning specifically anneke
here

Blooded Sand

unread,
Sep 25, 2007, 10:38:24 AM9/25/07
to
Does Target Vitals have the same damage characteritics as the strike?
ie if the strike does agg, does SV also do agg? Same for
unpreventable...

suolir...@gmail.com

unread,
Sep 25, 2007, 11:45:36 AM9/25/07
to

Don't know about the agg-part but since the additional damage is
applied only if the strike successfully inflicts damage I'd say it's
too late to play prevention anyway.

LSJ

unread,
Sep 25, 2007, 2:32:23 PM9/25/07
to

Card text: "takes an additional 2 damage from this strike"

James Coupe

unread,
Sep 25, 2007, 6:25:58 PM9/25/07
to
In message <1190666723.3...@d55g2000hsg.googlegroups.com>,
AcheronNi...@gmail.com writes:
>now it would be fair - it will indeed be power card - but look at
>quietus ... it is crap.

I think I've made myself pretty clear in other threads that I think
Quietus as a combat discipline has one or two okay cards, but nothing
terribly special[0]. However, that's not really an excuse to give it
one freakishly powerful card.

As I've also said elsewhere, one problem with that is that it doesn't
make Quietus combat better - it would make Assamites using other things
better, with a small smattering of Quietus for a freakishly powerful
card. In most cases, because of the Assamites' crypt distribution, this
would be incidental Quietus anyway.

You also retain the problem that adding a few cards to Quietus in the
future becomes hard when there is a freakishly powerful card to contend
with. Freakishly powerful card + good card -> problems.

[0]
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/3f0152add36ba248
is one example about Assamites, and there are a number of posts there
providing more details.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/ea4d2aeb5f1a8875
is another thread, with a tangent about killer cards to power particular
disciplines up.

--

crispyfloss

unread,
Sep 25, 2007, 10:13:29 PM9/25/07
to

The (freshly) spoiled text on EBay shows that it reads:

This card [then] represents a wraith retainer with 2 life who is
immune to non-aggravated damage.

Just as we all suspected.


Kozkak

unread,
Sep 26, 2007, 12:40:49 AM9/26/07
to
Retain the Quick Blood
Action
+1stealth action.
cel/qui: put blood spend on quietus and celerity on the card.during
your untap move 1 blood from this card to the vampire.
CEL/QUI: as above but move 2 blood.

Can you have more than one on the same vampire? I think you can, but
I'm not sure. If you can and you have 2 of this on the same vampire
and you spend 4 blood, can you put 2 blood on one of them and the
other 2 on the other copy of the card?

"Spent" is the same as "paid"? I mean the blood you burn, for example,
to set the range with Selective Silence can be put on the card?

Rafa


AcheronNi...@gmail.com

unread,
Sep 26, 2007, 4:10:01 AM9/26/07
to
On 26 Wrz, 00:25, James Coupe <ja...@zephyr.org.uk> wrote:
> In message <1190666723.372977.177...@d55g2000hsg.googlegroups.com>,

>
> AcheronNightStal...@gmail.com writes:
> >now it would be fair - it will indeed be power card - but look at
> >quietus ... it is crap.
>
> I think I've made myself pretty clear in other threads that I think
> Quietus as a combat discipline has one or two okay cards, but nothing
> terribly special[0]. However, that's not really an excuse to give it
> one freakishly powerful card.
>
> As I've also said elsewhere, one problem with that is that it doesn't
> make Quietus combat better - it would make Assamites using other things
> better, with a small smattering of Quietus for a freakishly powerful
> card. In most cases, because of the Assamites' crypt distribution, this
> would be incidental Quietus anyway.
>
> You also retain the problem that adding a few cards to Quietus in the
> future becomes hard when there is a freakishly powerful card to contend
> with. Freakishly powerful card + good card -> problems.
>
> [0]http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/3f01...

> is one example about Assamites, and there are a number of posts there
> providing more details.http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/ea4d...

> is another thread, with a tangent about killer cards to power particular
> disciplines up.
>
> --
> James Coupe
> PGP Key: 0x5D623D5D YOU ARE IN ERROR.
> EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
> 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

heh ... good way to have anti-s:ce if you want to strike is to have
NSA trio in play(it is way to easy to burn it :/) - it is the only
option to not waste cards.

if quietus should be scary discipline (now every other discipline is
better than quietus in combat) it would be able to prevent s:ce. and
as we both know IG(example of power card here) nerf quietus. ani
combat nerf quietus too. cel guns also. F*** every combat is better :/

Blooded Sand

unread,
Sep 26, 2007, 4:21:21 AM9/26/07
to
On Sep 26, 6:40 am, Kozkak <tecpat...@hotmail.com> wrote:
> Retain the Quick Blood
> Action
> +1stealth action.
> cel/qui: put blood spend on quietus and celerity on the card.during
> your untap move 1 blood from this card to the vampire.
> CEL/QUI: as above but move 2 blood.
>
> Can you have more than one on the same vampire? I think you can, but
> I'm not sure. If you can and you have 2 of this on the same vampire
> and you spend 4 blood, can you put 2 blood on one of them and the
> other 2 on the other copy of the card?

Yes

>
> "Spent" is the same as "paid"? I mean the blood you burn, for example,
> to set the range with Selective Silence can be put on the card?

No, it would have sent "burnt" not "spent" then. Spent is payment
costs. So burning 10 blood for lightning reflexes is not going to go
to rtqb. But hey, IAMSDNLSJ
>
> Rafa


LSJ

unread,
Sep 26, 2007, 6:59:27 AM9/26/07
to
Blooded Sand wrote:
> On Sep 26, 6:40 am, Kozkak <tecpat...@hotmail.com> wrote:
>> Retain the Quick Blood
>> Action
>> +1stealth action.
>> cel/qui: put blood spend on quietus and celerity on the card.during
>> your untap move 1 blood from this card to the vampire.
>> CEL/QUI: as above but move 2 blood.
>>
>> Can you have more than one on the same vampire? I think you can, but
>> I'm not sure. If you can and you have 2 of this on the same vampire
>> and you spend 4 blood, can you put 2 blood on one of them and the
>> other 2 on the other copy of the card?
>
> Yes

Correct.

>> "Spent" is the same as "paid"? I mean the blood you burn, for example,
>> to set the range with Selective Silence can be put on the card?
>
> No, it would have sent "burnt" not "spent" then. Spent is payment
> costs. So burning 10 blood for lightning reflexes is not going to go
> to rtqb. But hey, IAMSDNLSJ

Correct. Actual card text (rather than the text above) is clearer on this issue.

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