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Can Increased Strength Increase the damage from Potence card that Strike:Make a Hand Strike?

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cpf86

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Aug 27, 2010, 10:25:25 PM8/27/10
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Hi, as titled Can Increased Strength Increase the damage from Potence
card that Strike:Make a Hand Strike?

fo rexample, can i increase strength at SUP and then Mighty Grapple at
SUP for 4R damage?

Increased Strength
Type: Combat
Requires: Potence
Only usable before range is determined.
[pot] For the remainder of combat, all damaging strikes that require
Potence made by this vampire inflict +1 damage.
[POT] As above, but those strikes inflict +2 damage.

Mighty Grapple
Type: Combat
Requires: Potence
Grapple.
[pot] Press, only usable to continue combat.
[POT] Strike: hand strike or use a melee weapon strike. This strike is
at +1 damage, with an optional press only usable to continue combat.

Rarity: Jyhad:C VTES:C SW:PL CE:C/PB BH:PN2 KMW:PAl Third:PB

Jozxyqk

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Aug 27, 2010, 10:26:50 PM8/27/10
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cpf86 <fun...@gmail.com> wrote:
> Hi, as titled Can Increased Strength Increase the damage from Potence
> card that Strike:Make a Hand Strike?

Yes. It affects all strikes that require Potence.

The Lasombra

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Aug 27, 2010, 10:27:13 PM8/27/10
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On Fri, 27 Aug 2010 19:25:25 -0700 (PDT), cpf86 wrote:

>Hi, as titled Can Increased Strength Increase the damage from Potence
>card that Strike:Make a Hand Strike?

Yes.

>fo rexample, can i increase strength at SUP and then Mighty Grapple at
>SUP for 4R damage?

Absolutely.

The key is to get them in the deck in the correct proportions...

Peter D Bakija

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Aug 27, 2010, 10:40:43 PM8/27/10
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On Aug 27, 10:25 pm, cpf86 <fun...@gmail.com> wrote:
> Hi, as titled Can Increased Strength Increase the damage from Potence
> card that Strike:Make a Hand Strike?

Yep. That is what the card is for. If you play Increased Strength (or
7 Increased Strengths) and you hit someone with an Undead Strength,
you do so as a hand strike at +4 damage (or +16 damage, as the case
may be..)

-Peter

cpf86

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Aug 27, 2010, 10:42:15 PM8/27/10
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I'm trying to combine Torn Sign Post + Increased Strength + Mighty
Grapple. Does this actually make sense? Or should i just go with
multiple increased strength + Thrown Gate?

The Lasombra

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Aug 27, 2010, 10:58:19 PM8/27/10
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On Fri, 27 Aug 2010 19:42:15 -0700 (PDT), cpf86 wrote:

>I'm trying to combine Torn Sign Post + Increased Strength + Mighty
>Grapple. Does this actually make sense? Or should i just go with
>multiple increased strength + Thrown Gate?

The longer the chain of combat cards you are trying to play, the more
likely it is that you will get them in the wrong order or that your
opponent will simply dodge or strike combat ends.

Torn Signpost + Mighty Grapple is better, as the both cards work
alone.

Increased Strength does absolutely nothing by itself, so you always
have to have a second card.

There are some articles on 'Short Chain Combat' which might be useful
to read in the long run, for now, certainly enjoy the ridiculous
amounts of damage that are possible!

http://www.google.com/search?q=short+chain+combat&sitesearch=www.thelasombra.com

Peter D Bakija

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Aug 28, 2010, 9:44:40 AM8/28/10
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On Aug 27, 10:42 pm, cpf86 <fun...@gmail.com> wrote:
> I'm trying to combine Torn Sign Post + Increased Strength + Mighty
> Grapple. Does this actually make sense? Or should i just go with
> multiple increased strength + Thrown Gate?

It certainly makes sense in a rules kinda way--play Torn Signpost for
3 strength, play 2 or 3 Increased Strengths for +4-6 more damage,
strike with Mighty Grapple for 10 damage or so. Make sure to throw
Immortal Grapple in there (so, ya know, they don't dodge...).

That being said, for hand to hand combat, Torn Signpost by itself (and
then Mighty Grapple on top, maybe with a Fists of Death mixed in in a
pinch) is usually sufficient in the long run, and trying to mix
Increased Strength in there is just added complication to the need to
have all the right cards and in the right order--there is nothing more
irritating than playing a bunch of Increased Strength and then not
having a strike card to play (i.e. "I play, uh, 7 Increased Strength.
And my strike is Hands for 1...")

Increased Strength is generally best used in, as you note, a Thrown
Gate deck. You'll generally have a lot of strike cards (i.e. Thrown
Gates and maybe a couple Earth Shocks or Stunt Bikes just in case) and
then a lof of Increased Strength, so you can reliably play a few
Increaseds and then throw a Gate for a bunch. Which works ok, but less
so in the grand scheme then just having Torn Signpost/Immortal Grapple/
Mighty Grapple or Undead Strength or Slam.

-Peter

Meej

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Aug 28, 2010, 11:55:53 AM8/28/10
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On Aug 27, 10:25 pm, cpf86 <fun...@gmail.com> wrote:

> fo rexample, can i increase strength at SUP and then Mighty Grapple at
> SUP for 4R damage?

As others have said, you seem to have the idea of how the cards work
correct.

Just for the record, though - it won't be 4 *R* damage, as Mighty
Grapple doesn't do Ranged damage.

- D.J.

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