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Top Hat Times #2

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a.gyh...@gmail.com

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Oct 9, 2008, 4:33:20 AM10/9/08
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Top Hat Times #2


Samedi newsletter - Oktober, 2008.

-= Table of contents =-

1 -- Word from the editors desk
2 -- Single Card Focus: Reanimated Corpse
3 -- Deck of the Month: Corpse Patrol
4 -- Hats off

===== 1 - Word from the editors desk =====

Ah, autumn in scandinavia is fantastic. A lot of things happening.
Fresh autumn air, leaves dropping from the trees
to rot during the winter. And rotting is the clan Samedi's specialty.
Welcome to the second edition of the revived
Samedi clans newsletter. I hope you will enjoy your stay here together
with me and find some interesting things
within to enrichen your day with :)

/A.Gyhlesten - this here editor


===== 2 - Single card Focus: Reanimated Corpse =====

I'm a sucker for allies and I always try to find new ways to twist on
existing ally archetypes to see where it
leads me and the Samedi bloodlines "kindred spirits" card has to be
Reanimated Corpse - It is that strong in my
opinion. Lets take a closer look at the card:

Reanimated Corpse
Cost: X blood
Zombie with 2 life. 2 strength, 2 bleed.
[thn] Put X pathos counters on this corpse when it enters play. During
your untap phase, burn 1 pathos counter.
Remove the corpse from the game if it has no pathos counters.
The corpse can play combat cards that require
basic Fortitude [for] as a vampire.
[THN] As above, but put 2 additional pathos counters on the corpse

With superior Thanatosis you get a lot of bang for your buck, the cost
for this little rascal isnt high at all -
in fact I'd define this as a fairly underpriced card. This ally is
strong for its bleeding potentials, setting
up a bunch of these on the table will put a lot of pressure on your
prey, especially since they can use combat
prevention to good effects so they can be some form of bruise
bleeders. Punches for 2 hurts in the long run and
taking two pool damage if you let them in will surely damage if the
pressure is constantly up.
Since they blow up they are a good pairing with Shambling hordes, this
way you get both beatdown and bleeders
if you choose to add them both to the same deck. With the in-clan
discipline Obfuscate you get Psychic veil too,
so your army of zombies gets trickier to fetch.

Trap + Molotov and a splash of fortitude prevent should be an amusing
setup with the Corpses as well ;)

So, what is stopping the reanimated corpses to enter the tournament
winning deck archive?
Probably the crypt selection available, which I hope gets looked at in
Keepers of Tradition. The one who lives
will see. I will make it my mission for 2009 to have a deck around
these lovable guys hitting the TWDA, a quest
I will take very seriously. So any suggestions or strategic discussion
can either reply to this post or hit me
with an email: Kitzuneninja (at) hotmail.com. Would love to hear some
ideas! :)

===== 3 - Deck of the month: corpse Patrol =====

Credit to this months feature presentation goes out to the true
gentleman Klaital, who didnt name his creation so
I went ahead and baptisted it while waiting for its proper name. Enjoy
this cool design!

Deck: Corpse Patrol
Author: Klaital
Comments: I would need to figure out some more poolgain there somehow,
and/or more defense, as will have some
problems against an aggressive predator, but once it gets
going it is pretty strong.
Tupdogs make great shambler material while thinning the
crypt and can often recruit some
ally too before blowing up, just a shame that they don't
have enough blood to recruit a procurer.

Crypt:
2x Abebe
5x Tupdog
3x Tanginé
2x Beatrice "Oracle171" Tremblay

Library:

Master:
3x Blood Doll
2x Charisma
1x Fame
1x Fortschritt Library
1x Giant's Blood
1x Houngan
3x Necromancy
2x Perfectionist

Conviction:
1x React with Conviction
1x Second Sight
1x Strike with Conviction

Power:
1x Hide

Action Modifier:
12x Cloak the Gathering
6x Faceless Night
6x Lost in Crowds

Ally:
1x Carlton Van Wyk (Hunter)
1x Gregory Winter
1x Mylan Horseed (Goblin)
1x Ossian
3x Procurer
10x Reanimated Corpse
8x Shambling Hordes
1x Young Bloods

Combat:
3x Dust to Dust
6x Fake Out
5x Glancing Blow
3x Target Vitals
2x Trap

Equipment:
1x Palatial Estate

Event:
1x FBI Special Affairs Division
1x The Unmasking

===== 4 - Hats off =====

That was it for this months newsletter. Theres another one in the
pipeline since I have a few ideas for this
hugly bloodline in the back of my head so make sure to be on the look
out for it!

If you ever get the time to visit a blog about Vtes, perhaps mine is
one of your stops? You can find it at:
http://intelliganism.blogg.se

See you on the interwebs.

/Alex

xcver

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Oct 9, 2008, 4:45:07 AM10/9/08
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On 9 Okt., 10:33, a.gyhles...@gmail.com wrote:
> So, what is stopping the reanimated corpses to enter the tournament
> winning deck archive?

well there is a deck with 10 Reanimated Corpse in the TWD
archive...which is sort of a bleed deck, cause lots of the G2 Samedi
have +1 bleed as well

Blooded Sand

unread,
Oct 9, 2008, 8:03:59 AM10/9/08
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On Oct 9, 10:33 am, a.gyhles...@gmail.com wrote:

> Since they blow up they are a good pairing with Shambling hordes, this
> way you get both beatdown and bleeders
> if you choose to add them both to the same deck.

> /Alex

Shambling is removed from play once pathos counters run out, so are
you aiming at getting them killed before that to create SH fodder?

Klai...@gmail.com

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Oct 10, 2008, 9:30:33 AM10/10/08
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Yes in my deck I don't play any fortitude, and the glancing blows are
mainly for the shamblers, so I don't mind them getting blocked and
dying when their pathos counters get low. But I don't have huge hurry
for that since I usually get at least two tupdogs in the ashheap too
to fuel the first few shamblers. And if they don't get blocked well
then they bleed for that much more before vaporizing on their own, its
not like I have lack of allies in there so can in worst case afford to
discard one for shambler fuel.

Peter D Bakija

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Oct 10, 2008, 10:44:54 AM10/10/08
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On Oct 9, 4:33 am, a.gyhles...@gmail.com wrote:
> Crypt:
> 2x Abebe
> 5x Tupdog
> 3x Tanginé
> 2x Beatrice "Oracle171" Tremblay

Heh. I figured I'd see this more, but it doesn't seem to come up as
often as I'd think--I have many, many decks that contain 1 or 2
Beatrice Tremblays and usually only 1 Conviction (generally Second
Sight, but if I have a deck that can generally punch through blockers,
a Strike with Conviction). And my buddy Dave has as his forward
momentum in a large number of decks that same thing, to the point that
Beatrice regularly gets contested (far more than any other minion I
see in play).

Are other people not doing this much?

-Peter

Frederick Scott

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Oct 10, 2008, 6:17:42 PM10/10/08
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"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:a7ee74a5-b856-4cb9...@e2g2000hsh.googlegroups.com...

Why not both the SS and the SwC? You can get the Second Sight when
she comes out and if the Strike with Conviction shows up then fine;
if it doesn't, oh well.

> Are other people not doing this much?

Probably just forgot about it. It defocuses the crypt a bit but it
does have a distinct upside - especially in a deck that clears out
your prey's blockers.

Fred


The Lasombra

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Oct 10, 2008, 6:37:15 PM10/10/08
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I am almost never seeing it.

Our Imbued players are purists......

(to a certain extent).

Pullen

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Oct 10, 2008, 7:00:22 PM10/10/08
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I got her in a Jalan-Aajav multi-rush deck with Strike with Conviction
and she does a great job, hell she usually does more pool damage then
Jalan.

Peter D Bakija

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Oct 10, 2008, 9:40:43 PM10/10/08
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On Oct 10, 6:37 pm, The Lasombra <TheLasom...@hotmail.com> wrote:
> I am almost never seeing it.
>
> Our Imbued players are purists......
>
> (to a certain extent).

Huh. That's weird. She's sooooo good in pretty much any deck (that
doesn't have other Imbued) at all that can have G4 minions--you throw
her into, well, anything and she either:

-Bleeds for 3 ('cause you have a Strike in the deck) after you rush
your prey's blockers.

or

-Bleeds for 2 at +1 stealth effective ('cause you have a Second Sight
in the deck) every turn *or* she blocks with +1 intercept.

Yeah, she gets killed and sent to the hospital a lot. And then never
gets out 'cause she only has 1 conviction ever. But generally
speaking, she is almost always a much better investment for 3 pool
than anything else in my decks :-)

I played 2 games tonight, had her in both decks (one a weenie
animalism deck, the other a Cock Robin deck), and she paid for herself
6 times over in both games (got a 4VP sweep with Cock Robin, got a 2VP
table tie with weenie animalism).

This is my public service announcement--everyone should use Beatrice
all the time. She is the best thing to come out of Nights of
Reckoning.

-Peter

Peter D Bakija

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Oct 10, 2008, 9:44:44 PM10/10/08
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On Oct 10, 6:17 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> Why not both the SS and the SwC?  You can get the Second Sight when
> she comes out and if the Strike with Conviction shows up then fine;
> if it doesn't, oh well.

Certainly a possibility, and makes you a bit more flexible, but I like
the certainty of just having the 1 conviction that I know comes out of
the deck when she hits the table, and if I don't draw her, it is only
1 dead card. Sometimes I put 3 conviction in there (one of each) if
I'm using 2x Beatrice in a crypt. But usually, she just gets thrown in
with 1 conviction.

> Probably just forgot about it.  It defocuses the crypt a bit but it
> does have a distinct upside - especially in a deck that clears out
> your prey's blockers.

Yeah, a little defocusing, but she comes out on the first turn a lot
(if she is in your opening draw), bleeds for 3 and instantly pays for
herself, and if she hits again, or blocks something, she is pure gold.
You should give her a whirl. She's awesome.

sul...@aol.com

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Oct 10, 2008, 11:24:14 PM10/10/08
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> This is my public service announcement--everyone should use Beatrice
> all the time. She is the best thing to come out of Nights of
> Reckoning.
>
> -Peter

I also don't see it. I can think of several reasons.

1. It's a tack on to most decks that has no real relationship to the
rest of the deck.
1a. People don't think about doing it since they are thinking about
what the core strategy is.
1b. Besides people just not thinking about doing it, most decks I see
are trying to do something difficult which takes up a lot of
deckspace. I think about doing it every once and a while and then
realize there's no way to squeeze more stuff into the deck.

2. More straightforward decks with more space would probably be more
likely in a tournament environment. We don't really have a tournament
environment. It's a card quality play and card quality plays require
people to care about trying to win, which we don't even have when we
do have tournaments.

3. Of course, there's grouping, a handy excuse that can be trotted
out to cover someone simply forgetting to play her in other decks. "I
never see you play Bea. I play Bea all of the time. You are a
moron." "Well, she's the wrong group for this deck, so who's the
moron, now?"

4. She may not fit a particular strategy. One may not want to have
any allies in an Entrancement heavy meta (even ones who won't get much
use, though there's always playing Conviction in Imbuedless decks with
significant ally steal). The deck may want to do something fast that
she doesn't help with or be running a bunch of Mesu Bedshets or
whatever.

Mostly, I think people just don't think about it and it's an underused
feature in the tournament environment to where it's useful for people
to remind everyone that they can do this.

jon.d...@googlemail.com

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Oct 12, 2008, 6:28:18 AM10/12/08
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> Certainly a possibility, and makes you a bit more flexible, but I like
> the certainty of just having the 1 conviction that I know comes out of
> the deck when she hits the table, and if I don't draw her, it is only
> 1 dead card. Sometimes I put 3 conviction in there (one of each) if
> I'm using 2x Beatrice in a crypt. But usually, she just gets thrown in
> with 1 conviction.

I'm a fan of the rogue Beatrice as well. Lately I've been adding a
React with Conviction as well as Second Sight, seeing as there's a lot
more Entrancement/Far Mastery/etc in response to the fact that most
games see allies these days.

Peter D Bakija

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Oct 12, 2008, 9:03:44 PM10/12/08
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In article
<a0cb359f-6cb4-4ac7...@v16g2000prc.googlegroups.com>,

sul...@aol.com wrote:
> I also don't see it. I can think of several reasons.

Heh--I think your reasons are certainly water holding (in terms of why
it doesn't come up as much as I'd think), but I think most of them are
sketchy :-)

> 1. It's a tack on to most decks that has no real relationship to the
> rest of the deck.

Which is countered by "not many decks can't benefit from a 3 cost minion
that bleeds for 3, or 2 at +1 stealth, and can block stuff that vampires
can't"

> 1a. People don't think about doing it since they are thinking about
> what the core strategy is.

Sure, but if the core strategy is anything that results in minions
bleeding, one way or the other, she id gold. I mean, yeah, I'm not going
to expect to see her in a wall deck or a vote deck, but any kind of
weenie strategy or combat strategy? Pure awesome.

> 1b. Besides people just not thinking about doing it, most decks I see
> are trying to do something difficult which takes up a lot of
> deckspace. I think about doing it every once and a while and then
> realize there's no way to squeeze more stuff into the deck.

The genius of Beatrice is that you just throw her in and use a single
conviction. If she hits the table, the conviction comes out of the deck
like magic. If she doesn't, it is a single dead card, that you can
usually find space for.

> 2. More straightforward decks with more space would probably be more
> likely in a tournament environment. We don't really have a tournament
> environment. It's a card quality play and card quality plays require
> people to care about trying to win, which we don't even have when we
> do have tournaments.

Oh, well, heh. Then, there you go.

> Mostly, I think people just don't think about it and it's an underused
> feature in the tournament environment to where it's useful for people
> to remind everyone that they can do this.

Well, I'm not really specifically thinking about tournament play--I
don't think I have used her in a tournament yet, really, due to the
decks I end up playing. But when I look at the decks I play on a regular
basis around here, Beatrice shows up a lot. And I'm always happy when
she shows up in my crypt.

Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6/vtes.html

"It's too bad she won't live! But then again, who does?"
-Gaff

Peter D Bakija

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Oct 12, 2008, 9:06:54 PM10/12/08
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In article
> I'm a fan of the rogue Beatrice as well. Lately I've been adding a
> React with Conviction as well as Second Sight, seeing as there's a lot
> more Entrancement/Far Mastery/etc in response to the fact that most
> games see allies these days.

Heh. Yeah, as no one plays actual Imbued decks that much around here
(although there are regular Hordes/War Ghouls/Nephandus decks, to
really, there are a lot of allies flying around), we still don't see
much in the way of Ally stealing tech. I guess it is 'cause most folks
aren't going to put in more than 1 or 2 theft tech cards in a given
deck, and that is kind of a lark to draw. Although I'd think that
Entrancement would show up all the time. Hmm...

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