For those who don't, here's my $0.05 of PR work:
SLASHEM is SuperLotsaAddedStuffHack-ExtendedMagic. Pretty much, it's
SLASH V6 + 3.2.2 (from Enrico Horn's last release) + Wizard Patch 0.7 .
To this I've added my own slew of bugfixes and additions.
To get this new release, goto
http://members.xoom.com/wac/nethack
As an added bonus, the FAQ for SLASHEM includes all the info I could
gather about it's predecessors NHPlus, SLASH and Wizard Patch.
(slamfaq.txt)
For an idea of what type of things I changed, here's the "New Features"
list for 0.0.2E7 to 0.0.2E8:
-Flame/Ice Mages have weapon skills severely curtailed.
-Flame Mages now use primarily small-medium blades
-Ice mages use stabbing(piercing) weapons
-neither have any more ability in bows, etc.
(u_init.c)
-fireballs are now bolts rather than streams (spell.c)
-the FAQ has been updated with the NHPlus changes. It should now cover
nearly all the changes due to SLASH (and its predecessor NHPLus)
and Wizard patch. (slamfaq.txt)
-increased lights/fire vortex to cast light at range 3, fire elementals
at range of 2. Since my computer just zips through SLASHEM,
mail me if you encounter performance problems. (mondata.h)
-The vision tables are now defined. Supposed Performance boost (I can't
tell...This game always flew on this comp) (config.h)
-config file is now SLASHEM.cnf.
-makedefs now constructs filename.h using -f which defines
filenames
-actual game name is in patchlev.h
-affects the config file, tile files
(filename.h [new file in \include], file.h (new file in
[\include],
files.c, makedefs.c, patchlev.h)
-blessed scrolls of genocide now have menusystem. access by typing '?'
(read.c)
-added message for monsters clawing- now "claws you!" rather than just
"hits!"
(mhitu.c)
-bug squash: (mostly from reading old r.g.r.n news)
-'a'pplying wand of fireball now has correct effect
as well, applying a wand of fire or fireball does NOT
identify the wand, but does as if you wish to name it
(apply.c)
-genocided monsters wearing amulet of lifesaving but not
visible no longer generate a message.
(mon.c [lifesaved_monster])
-rust monsters now work properly - will only attack nonmetal
items
or your main body. (mhitu.c [hurtarmor])
-elbereth engraving now repels monsters again. If you don't
want to
use it, just remove the define elbereth/don't use it ;B
(mon.c, monmove.c)
-"pile of coins" message for evil food and "piece of food" for
evil
food mixup fixed. (drawing.c)
-handling of riders and disintegration (especially Death)
improved
-riders were absorbing disintegration blasts
-Death was getting HP reduced to 1
-Death now gains HP as per original code
(zap.c)
-F1 now invokes help (pckeys.c)
-setup.bat now copies makefile.doc to the doc directory (setup.bat)
-optimized compiling now. Compiler uses -O2 compiling rather than -O
-Linker uses -s, removing symbol tables
-.exes are smaller, supposedly faster.
(makefile.gcc/makefile)
-failed stealing, most special abilities now take a turn (cmd.c)
-silver daggers are now piercing weapons ie. can now be thrown w/o
penalty. (objects.c)
-players start with spells in spellbooks memorized. (spell.c, u_init.c)
-players now start with secondary weapons wielded, ammunition in
quiver (u_init.c)
-pressing ^P twice consecutively will bring up message history
tty port only.
(topl.c)
-the shell was accidentally commented out (PC ports)
Can now shell out to commmand.com, etc.
(pcconf.h)
-executable is now slashem.exe, with a corresponding
slashem.txt based off nethack.txt,command line help, etc.
(makefile.doc, slashem.6, makefile, pcmain.c)
-can access guidebook from help menu (pager.c, global.h)
-monsters can now use wand of fireball (zap.c, muse.c)
-makefile now moves the readme to the game dir (makefile)
--
--wACko
http://xoom.com/wac
Home: w...@intergate.bc.ca
On Campus: warr...@unixg.ubc.ca
ICQ: 3336113
Warren> To get this new release, goto
Warren> http://members.xoom.com/wac/nethack
There seems to be only version 0.21, patches for 0.27 and no ready
binaries for Linux. Where could I grab the source for 0.28? no Qt
interface was found at ftp://ftp.troll.no/incoming/ and I looked
elsewhere in the site too - nothing was found.
This version seems nice, I would like to see it :)
--
//Ed GSM: 040 5960810 URL: http://lodge.ton.tut.fi/%7Eed/
/* we have tried to make this normal case as abnormal as possible */
--Larry Wall in cmd.c from the perl source code
Here's the current state of the sources (hopefully, i'll
be able to make this a bit simpler in future versions)
You need to d/l the SLASH V6 4.1.?.E8 . Then d/l the
SLASHEM 0.28 patch and extract on top. It should replace
a whole bunch of files. I'll hopefully a get a diff
of vanilla nethack or a full source distrib when/if I
get more webspace
About Linux: I don't have access to linux, but Dirk
(shoen...@signsoft.com), who has supported me through
the creation of tiles and ideas, seems to be have one
working.
Hope this was helpful!
--WACko
Please note the corrected address. It seems that xoom.com
is no longer forwarding http requests to members.xoom.com
http://members.xoom.com/wac/nethack
-------------------==== Posted via Deja News ====-----------------------
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Have you tested this on the Plane of Fire? That's where
the greater radius caused an intolerable slowdown when light
emitting monsters were first implemented.