twp...@gmail.com writes:
> Hey Paul...
>
> Yeah, that is what I don't like either: trying to hit a monster with
> my finger on my phone. Well, I don't mind TRYING to hit it, but I
> don't like the unintended consequences if I fail. So, maybe your idea
> of a 'confirm shoot' button would work.
>
> Example: tap a monster, a larger pop-up appears next to it. Tap that
> pop-up to confirm and shoot. That would be obnoxious for 'regular'
> non-mobile players, but it is easy enough to have an 'enable mobile'
> option, or (even better) assume a user is on a mobile device based on
> their user agent (or however other 'real' websites do it!).
Hmm, to me it seems like that would block the view and be bad for motor
memory. I was picturing a "shoot" button at the bottom of the screen
that would shoot at whatever target was marked (there would always be a
target marked if any targets were in sight), and you could tap targets
to change it.
> As for walking, I am torn. Taping the screen to move in a direction
> makes 8-directional movement really hard. It's tough to split a screen
> into large enough "octants" that you ALWAYS are sure of which
> direction you are telling the game to go. I think Keith Burgun touched
> upon this in one of his latest AURO updates (he decided hexes with 6
> "hextants" was a good compromise).
Hex is awesome, I agree. I don't find 8-direction movement too bad
though; I rarely tap in the wrong area (although in Hydra Slayer I
frequently hit the message area or monster list by mistake). I think if
you were to use edge taps only for movement it would be pretty much
impossible to miss. The reason for edge taps is that screen taps would
be for targeting, and you wouldn't want to accidentally step if you
missed your target. I haven't used an edge-tap only system, but it seems
like it would be nice. You'd want to mark the tap zones clearly and have
visual feedback when you tap them. A lot of games skip this and it makes
it hard to tell what you're doing.
> However, I like having 8-directional movement. On-screen d-pad would
> be more explicit but I think one with 8 directions might take up too
> much real-estate. (obviously phones with keyboards like the motorola
> droid can avoid a lot of these issues if that want)
A d-pad needn't take up more real-estate than a few of the on-screen
keyboard's keys, and the ability to control the game without blocking
your view with your own thumbs would be nice. However my phone has a big
screen and I could see it being much nicer to do without on other
phones. Maybe if you could toggle it.