Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

7DRL Success: Fortress of the Goblin King

51 views
Skip to first unread message

Florian Diebold

unread,
Mar 14, 2009, 4:29:34 PM3/14/09
to
I didn't implement everything I had hoped for, but I think it is a
success nonetheless.
Downloads are on launchpad:
https://launchpad.net/fotgk-7drl/7drl/1.0
Direct link to the executable jar file: http://launchpad.net/fotgk-7drl/7drl/1.0/+download/fotgk.jar
Double-clicking the file or running "java -jar fotgk.jar" should run
the game on most platforms (you need Java 1.5, though).
The sources (mainly scala, a tiny bit of java) are available there,
too, if anyone is interested.

You are an assassin, and your job is to kill the goblin king, who
resides on level 6 of his dungeon, and then get back. But first, you
have to get by his guards.
Move around with the arrow keys, vi keys (including zubn for
diagonals) or the numpad; wait with . or numpad-5; examine your
environment with x and your items with i. Attack or stab enemies and
open doors by bumping into them. The other keys are discoverable
through the x and i commands, but I'll list them anyway: 'g'et and
'd'rop items; 'e'quip and 'r'emove them; 'a'im with the bow and 'f'ire
it (you can fire without aiming first, but this will reduce your hit
chances). You can also remove torches from torch holders with 't', and
shout with '!' (although you probably don't want to do this).
You don't get experience for killing enemies; rather, everytime you
get to a new dungeon level, you can raise a stat.
If you don't want to be detected, try to stay out of the light and
near the walls. Also, you should generally try to avoid fights,
because you have only three hit points and there are no ways of
healing...

I apologize for the bad performance of the game; I didn't have the
time to optimize it. I hope the it is somewhat enjoyable anyways ;-)

- Florian

legend....@gmail.com

unread,
Mar 14, 2009, 7:38:54 PM3/14/09
to
On Mar 14, 4:29 pm, Florian Diebold <flodieb...@googlemail.com> wrote:
>
> I apologize for the bad performance of the game; I didn't have the
> time to optimize it. I hope the it is somewhat enjoyable anyways ;-)
>
> - Florian

Hi. The game was a little slow, but was bearable. I found that you had
to resize the window that came up when the game started. There were
some stats down on the bottom of the screen below the visible area of
the window that first comes up. I have already bumped off a few
goblins...

- Legend of Angband
http://legend-angband.blogspot.com/

Radomir Dopieralski

unread,
Mar 15, 2009, 6:49:02 AM3/15/09
to
At Sat, 14 Mar 2009 20:29:34 +0000 (UTC), Florian Diebold wrote:


> The other keys are discoverable
> through the x and i commands, but I'll list them anyway:

I absolutely love how all the keys are discoverable during the play!
There wasn't a single moment where I didn't know how to do something.
I wish more games would have such useful messages (although they do
get repetitive after a while).

--
Radomir Dopieralski, http://sheep.art.pl

Mingos

unread,
Mar 15, 2009, 7:22:21 AM3/15/09
to

Very nice stealth play. As was already remarked, the window needs to
be resized to view everything. Also, I haven't figured out how to
shoot an arrow after I got an aim at a target.

Mingos

Florian Diebold

unread,
Mar 16, 2009, 11:05:27 AM3/16/09
to
Thanks for the answers!

Legend of Angband wrote:
> I found that you had
> to resize the window that came up when the game started.

Oh... I didn't find a good way to determine the correct size for the
window on startup (I didn't take much time for it), so I simply used
constants which gave the right results for me and hoped it would fit
for others, too... I'll remember it for the next time, but I don't
think it requires a patch ;-)

Radomir Dopieralski wrote:
> I absolutely love how all the keys are discoverable during the play!
> There wasn't a single moment where I didn't know how to do something.
> I wish more games would have such useful messages (although they do
> get repetitive after a while).

Thanks! I added that mostly on the last day, because I felt the game
had too many keys (especially the 't' key for using torch holders...)
Yes, it would probably better to hide the remarks after showing them
two or three times, or only showing them in a "tutorial" mode like in
Crawl.

On 15 Mrz., 12:22, Mingos <dominikmarc...@gmail.com> wrote:
> Very nice stealth play. As was already remarked, the window needs to
> be resized to view everything. Also, I haven't figured out how to
> shoot an arrow after I got an aim at a target.

Simply 'f'ire at the same target (you can press space in the target
selection) immediately afterwards. I could probably have made that
clearer... Perhaps it would be best to automatically fire after aiming?

Mingos

unread,
Mar 16, 2009, 11:33:33 AM3/16/09
to
On 16 Mar, 16:05, Florian Diebold <flodieb...@googlemail.com> wrote:
> Simply 'f'ire at the same target (you can press space in the target
> selection) immediately afterwards. I could probably have made that
> clearer... Perhaps it would be best to automatically fire after aiming?

Perhaps. Although I'd just go for a modified message: "You take good
aim of your target. Press [f] to fire the arrow."

Mingos

Florian Diebold

unread,
Mar 24, 2009, 10:38:10 AM3/24/09
to
I just released v1.0.1, which fixes most of the UI issues and
(hopefully) improves performance.
https://launchpad.net/fotgk-7drl/trunk/1.0.1
http://launchpad.net/fotgk-7drl/trunk/1.0.1/+download/fotgk.jar
0 new messages