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7DRL Success (mostly) Epic! Monster Quest: Hyper

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buub...@gmail.com

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Mar 15, 2009, 12:52:37 PM3/15/09
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Well, it took us down to the wire to get most of the features that we
wanted, but we made it. As with any software, this is not bug free.
There are a couple of things we know about, but nothing glaringly
obvious that we noticed while playtesting. The games balance is a
little off, we did not have time to tweak the several classes and
monsters to perfection. WARNING: If you press anything but enter on
the title screen, you will segfault. We noticed that one a little
late. Grab the zip with binaries for linux32 linux64 and windows
from http://sinoth.net/code/emqh.zip and check out a few screenshots
at http://sinoth.net/blog/tag/7drl It is now time for sleep.

Ah yea, a few things that might not be noted in the help/manual. To
access the shops, put your cursor on the counters in town with that
'A' 'T' or 'W' symbols and then hit the 't' key. To change a units
gear, head to the '@' surrounded by 'O's and press 't' on an 'O'. The
different gear setups are what determine your class which determines
your damage/hp/skills. Group commands are 'attack' 'patrol' and 'move'
while selecting a single unit allows you to use the class abilities
for that unit. You can also slow/quicken game speed with '-' '=' It
might help things a bit. Good luck!

sin...@gmail.com

unread,
Mar 15, 2009, 12:58:06 PM3/15/09
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On Mar 15, 11:52 am, buub0...@gmail.com wrote:
> Well, it took us down to the wire to get most of the features that we
> wanted, but we made it. As with any software, this is not bug free.
> There are a couple of things we know about, but nothing glaringly
> obvious that we noticed while playtesting.  The games balance is a
> little off, we did not have time to tweak the several classes and
> monsters to perfection.   WARNING: If  you press anything but enter on
> the title screen, you will segfault. We noticed that one a little
> late.   Grab the zip with binaries for linux32 linux64 and windows
> fromhttp://sinoth.net/code/emqh.zip and check out a few screenshots
> athttp://sinoth.net/blog/tag/7drl    It is now time for sleep.

>
> Ah yea, a few things that might not be noted in the help/manual.  To
> access the shops, put your cursor on the counters in town with that
> 'A' 'T' or 'W' symbols and then hit the 't' key. To change a units
> gear, head to the '@' surrounded by 'O's and press 't' on an 'O'. The
> different gear setups are what determine your class which determines
> your damage/hp/skills. Group commands are 'attack' 'patrol' and 'move'
> while selecting a single unit allows you to use the class abilities
> for that unit. You can also slow/quicken game speed with '-' '='   It
> might help things a bit. Good luck!

woot! the announce always feel good :) I agree, it's now time for
sleep.

sin...@gmail.com

unread,
Mar 16, 2009, 11:53:10 PM3/16/09
to

I know this isn't entirely kosher, but I'd like to release a slightly
patched up version of E!MQ:H. The original will still stay online if
you want to see what state it was in at the end of the 7DRL. The main
things fixed in this version are a few nasty segfaults. Combat has
also been made a little easier, so the game -should- be winnable now.
I still haven't been able to :) I hope someone can!

http://sinoth.net/code/emqh_sp1.zip

sin...@gmail.com

unread,
Mar 18, 2009, 10:58:50 AM3/18/09
to

We've released one more bugfix version which fixes the worst of the
segfaults. This should be the last release, but the most up-to-date
version can be found at : http://sinoth.net/blog/p/epic-monster-quest-hyper

John Harris

unread,
Mar 29, 2009, 5:11:08 PM3/29/09
to
I've not seen much comment on this game, so I just want to note that
I've completed it, and there's a lot here to make it worth a player's
time. Most of the trouble with it is in getting past the UI. With
some more work, and some more reason to treat it more like a RTS game
(which is really what this game's inspiration seems to be) this could
be a keeper.

- John H.

On Mar 15, 12:52 pm, buub0...@gmail.com wrote:
> Well, it took us down to the wire to get most of the features that we
> wanted, but we made it. As with any software, this is not bug free.
> There are a couple of things we know about, but nothing glaringly
> obvious that we noticed while playtesting.  The games balance is a
> little off, we did not have time to tweak the several classes and
> monsters to perfection.   WARNING: If  you press anything but enter on
> the title screen, you will segfault. We noticed that one a little
> late.   Grab the zip with binaries for linux32 linux64 and windows

> fromhttp://sinoth.net/code/emqh.zip and check out a few screenshots
> athttp://sinoth.net/blog/tag/7drl    It is now time for sleep.

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