Ah yea, a few things that might not be noted in the help/manual. To
access the shops, put your cursor on the counters in town with that
'A' 'T' or 'W' symbols and then hit the 't' key. To change a units
gear, head to the '@' surrounded by 'O's and press 't' on an 'O'. The
different gear setups are what determine your class which determines
your damage/hp/skills. Group commands are 'attack' 'patrol' and 'move'
while selecting a single unit allows you to use the class abilities
for that unit. You can also slow/quicken game speed with '-' '=' It
might help things a bit. Good luck!
woot! the announce always feel good :) I agree, it's now time for
sleep.
I know this isn't entirely kosher, but I'd like to release a slightly
patched up version of E!MQ:H. The original will still stay online if
you want to see what state it was in at the end of the 7DRL. The main
things fixed in this version are a few nasty segfaults. Combat has
also been made a little easier, so the game -should- be winnable now.
I still haven't been able to :) I hope someone can!
We've released one more bugfix version which fixes the worst of the
segfaults. This should be the last release, but the most up-to-date
version can be found at : http://sinoth.net/blog/p/epic-monster-quest-hyper
- John H.
On Mar 15, 12:52 pm, buub0...@gmail.com wrote:
> Well, it took us down to the wire to get most of the features that we
> wanted, but we made it. As with any software, this is not bug free.
> There are a couple of things we know about, but nothing glaringly
> obvious that we noticed while playtesting. The games balance is a
> little off, we did not have time to tweak the several classes and
> monsters to perfection. WARNING: If you press anything but enter on
> the title screen, you will segfault. We noticed that one a little
> late. Grab the zip with binaries for linux32 linux64 and windows
> fromhttp://sinoth.net/code/emqh.zip and check out a few screenshots
> athttp://sinoth.net/blog/tag/7drl It is now time for sleep.