So now I think I'm prepared to call it done.
Until it's hosted on the main site you can go to
http://cymonsgames.retroremakes.com/forum/index.php/topic,10.msg130.html#msg130
for the download link and videos of the development.
It's a nice game and a simple concept. You're not dealing with odds
right, though. 3:1 against means the same as 1/4 -- in general, when
the odds against are m:n the probability is n/(m+n). The point is
that for every m failures you'd expect n successes. A failure on the
first rabbit is 1:24, not 1:25 (or 4:100, which the game gives).
While you're on the first level, the odds against that failure are
just x:(25-x), where x is the number of rabbits you've tried to seize.
The odds against dying on the second level given that you made it at
all are y:(19-y). But when you've died after x rabbits on level 1 and
y on level 2, what were the odds against that particular failure? In
terms of probability it would be x/25 + ((25-x)/25)*(y/19). In terms
of odds, let r=19*x + (25-x)*y, then it's r:(25*19 - r) against. Now
you can plug in r and (25*19 - r) instead of x and 25, and repeat this
for every level. It'll be even better if you divide both by the GCD
each time.
Or maybe you'll find it simpler to report your results in terms of
probability: just say "4 in 100" instead of "4:100 against".
- Joshua
Hmm, I seem to have gotten "odds" and probability confused. The math
isn't wrong, just the vocabulary. I'll correct that real quick.
That's a cool intro screen. And the gameplay is simple, yet effective.
Nice job.
- Legend of Angband
http://legend-angband.blogspot.com/