I'm really starting to have serious quesitons about permanent death
without so much as an amulet-of-life-saving in a game that takes as much
time as this. But the problem here is something else... I don't have much
of a problem dying if i have some clue i'm actually taking a risk. Walking
5-7 squares from bree is -NOT- an obvious risk for a level 24 character
that's on the ~18th level of the orc cave. I look up what killed me in the
spoiler on t-o-m-e.com, and it's this:
The Lesser kraken 54 2 +10 440 150 L.Green '~'
So we have a monster native to level 54 (about as deep as i've EVER been
in V, with WAY better equipment and 15 more levels), six steps away from
the newbie town? The highest level dungeon in this area goes to the
thirtys, maybe, iirc. There's just something wrong here.
--
Philip Sw "Starweaver" [rasx] :: www.rubydragon.com
any water levels are perilous. here's where these big mean nasties live.
--
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the answer to the all-encompassing question on life, the universe and
everything: close window$ and restart
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Philip Swartzleonard wrote:
> I'm really starting to have serious quesitons about permanent death
> without so much as an amulet-of-life-saving in a game that takes as much
> time as this.
Uhm, we have potions of life blood, and gods.
> I look up what killed me in the
> spoiler on t-o-m-e.com, and it's this:
>
> The Lesser kraken 54 2 +10 440 150 L.Green '~'
>
> So we have a monster native to level 54 (about as deep as i've EVER been
> in V, with WAY better equipment and 15 more levels), six steps away from
> the newbie town? The highest level dungeon in this area goes to the
> thirtys, maybe, iirc. There's just something wrong here.
Water squares are bad.
Ambushs are more bad.
--
Andreas
if ((sex==fem)&&(hobby==comp)&&(age~25)&&(status==single)
&&(cntry=GER)) goto http://www.kochandreas.com/home/single.htm
>> I'm really starting to have serious quesitons about permanent death
>> without so much as an amulet-of-life-saving in a game that takes as
>> much time as this.
>
> Uhm, we have potions of life blood, and gods.
Ah, I wasn't thinking... or I was thinking about the Angband games as a
whole I guess. Of course, my character's agnostic for a silly reason,
but... what is this 'potion of life blood'... never heard of it before.
>> So we have a monster native to level 54 (about as deep as i've EVER
>> been in V, with WAY better equipment and 15 more levels), six steps
>> away from the newbie town? The highest level dungeon in this area
>> goes to the thirtys, maybe, iirc. There's just something wrong here.
>
> Water squares are bad.
> Ambushs are more bad.
Hm... I still think that maybe in a ten or fifteen square radius of
bree, things should be a little less powerful than that (or at least
restricted to non-casting normal speed enemies, so we can get the pants
scared off w/o a guarenteed death...).
How bad are ambushes in general though, this was the first one i've had.
Am I likely to get accosted by level 30+ stuff on the way to the orc
cave and back if i'm unlucky...
Which reminds me... I had 'unlucky' in my list when I had a potion of
enlightenment... what's that about? =)
I had a level 5 (formally 35 due to black breath) beastmaster die when
ambushed by Jackals. He was between his companion Greater Hell Worm and
them. Note to self never have pet Greater Hell Worms with out Fire Imunity.
David
Philip Swartzleonard wrote:
>
> Andreas Koch || Wed 08 May 2002 03:13:12a:
>
> >> I'm really starting to have serious quesitons about permanent death
> >> without so much as an amulet-of-life-saving in a game that takes as
> >> much time as this.
> >
> > Uhm, we have potions of life blood, and gods.
>
> Ah, I wasn't thinking... or I was thinking about the Angband games as a
> whole I guess. Of course, my character's agnostic for a silly reason,
> but... what is this 'potion of life blood'... never heard of it before.
it's a rare drink. after quaffing it a dead character wil be resurrected.
>
>
> Which reminds me... I had 'unlucky' in my list when I had a potion of
> enlightenment... what's that about? =)
it's means bad luck. this will influence your chances of finding certain
items, such as ego items and artifacts. it also influences your chances
of hitting a monster and a monster's chances of hitting you.
luck is determined somewhere during character generation. some races are
unlucky, some are lucky, especially hobbits. luck may be modified by
equipment, items like the phial of galadriel come to mind. the phial of
undeath will decrease your luck.........
Teber wrote:
> it's a rare drink. after quaffing it a dead character wil be resurrected.
Better formulated: after drinking it, a character will be resurrected
one time when getting killed.
> Ok, so i'm wandering aroung the overworld next to bree, waiting for some ?
Well, don't hit < if you don't want to risk an ambush. Getting to travel
with < is a tradeoff. Waiting around for shops to replenish is no reason
to hit <.
If you never hit < you will never be ambushed. Simple.
Hm. It'd be really really really hard to find even the orc cave without
using it, but I see your point. I'm used to e.g. UnrealWorld, and
constantly forget that you can move around like that.
> Which reminds me... I had 'unlucky' in my list when I had a potion of
> enlightenment... what's that about? =)
I believe I can answer that, having just written a spoiler luck help file.
All characters start off with a certain amount of luck. Some combinations
are unluckier than others. The worst combinations for luck are Petty
Dwarf/DeathMold/Yeek Vampire/Zombie. What was your character?
There are almost two dozen artifacts which can improve your luck, as well as
particular type of cloak.
If there is anything else you need to know, ask me.
Cheers,
ChrisH
Yes. As it stood, it sounded about as useful as an activation for cure
paralyzation.
mrak
> "Philip Swartzleonard" wrote...
>
>> Which reminds me... I had 'unlucky' in my list when I had a potion of
>> enlightenment... what's that about? =)
>
> I believe I can answer that, having just written a spoiler luck help
> file.
Hm, where can I get this and are there spoilers for TOME not on the TOME
site? =)
> All characters start off with a certain amount of luck. Some
> combinations are unluckier than others. The worst combinations for
> luck are Petty Dwarf/DeathMold/Yeek Vampire/Zombie. What was your
> character?
Abh^H^H^HHalf-Elf Warlock
> There are almost two dozen artifacts which can improve your luck, as
> well as particular type of cloak.
I heard the phial, which would have been glued to my head if I ever
found it (I always have a hard time going to e.g. an arkenstone or other
better light arti because I use the light activation in every single
room (in V at least, only one where I got ym... the star i think. had to
start carring rods of light then) )
> If there is anything else you need to know, ask me.
Is it randomized on generation? If so, would 'quick starting' to get the
same character roles (I don't really want to roll a 86+ Social w/ 18/10
Int and at least onf of STR/DEX again...), give the same exact luck
rating?
Heh. Anyway, so it's like Life-2 in some of the final fantasies. (Rez if
killed). I'm assuming it never wears out... if you drink two do you get
two 'extra lives'? Do you get rez'd in place or does it recall you too?
This was just what I was thinking of about 'second chances', I like it.
(Whew, no need to become religious.)
I'm assuming racial luck stays with a Possessor even after the
original body is ditched? Hmm, hobbit possessor might be more
promising than death mold with the luck thing...
R. Dan Henry, Grand Pashah of Small Miscellaneous Objects
rdan...@earthlink.net
"Lately, the only thing keeping me from being a serial
killer is my distaste for manual labor." -- Dilbert
Not true. There is a certain quest that you take, that even if you
don't walk the overworld map, you will get ambushed.
Second - To avoid dangerous ambushes, don't walk on deep water
squares, and don't walk on Morder's entrance (On the overworld map).
All other ambushes should be pretty easy (Except the one of that
particular quest)
Philip Swartzleonard wrote:
> Heh. Anyway, so it's like Life-2 in some of the final fantasies. (Rez if
> killed). I'm assuming it never wears out...
Correct.
> if you drink two do you get
> two 'extra lives'?
I think its a binary thing.
> Do you get rez'd in place or does it recall you too?
Like with cheating death - you stay on the level, but it gets
re-generated.
Philip Swartzleonard wrote:
> Is it randomized on generation?
I think its static.
> Neil Stevens <neil @qualityassistant.com> wrote in message
> news:<_EbC8.1118$eb....@nwrddc02.gnilink.net>...
>> If you never hit < you will never be ambushed. Simple.
>
> Not true. There is a certain quest that you take, that even if you
> don't walk the overworld map, you will get ambushed.
That's a special case, and you're warned of that in advance, so it's not
quite the same kind of ambush.
If Mincom has not blocked my access to FreeWebz I can get it up there today.
I hope within the next few days to get it into the CVS.
> > All characters start off with a certain amount of luck. Some
> > combinations are unluckier than others. The worst combinations for
> > luck are Petty Dwarf/DeathMold/Yeek Vampire/Zombie. What was your
> > character?
>
> Abh^H^H^HHalf-Elf Warlock
Plain half-elf starts with 0 luck.
> > There are almost two dozen artifacts which can improve your luck, as
> > well as particular type of cloak.
>
> I heard the phial, which would have been glued to my head if I ever
> found it (I always have a hard time going to e.g. an arkenstone or other
> better light arti because I use the light activation in every single
> room (in V at least, only one where I got ym... the star i think. had to
> start carring rods of light then) )
Yes, that's one of them :)
> > If there is anything else you need to know, ask me.
>
> Is it randomized on generation? If so, would 'quick starting' to get the
> same character roles (I don't really want to roll a 86+ Social w/ 18/10
> Int and at least onf of STR/DEX again...), give the same exact luck
> rating?
As Andreas mentioned, it is static.
Cheers,
ChrisH
I haven't played with Tome [boss . . .], but as in any variant, a controlled
experiment is the best bet, and then when everyone is convinced, no need for
experiment.
In order to convince you have to duplicate. You knew that.