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The First Kill (long)

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Kevin M Bernatz

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Apr 4, 1996, 3:00:00 AM4/4/96
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*chuckle*..even if we lose in the playoffs, just being able to read all
these Ewok posts has made this season one of the best :)

>Like whn I'vew bombed for us.. Dave and I have mauled carriers in
>their space b4 they become a threat

Well, it may not have seemed that way but Dave and I were SC-CA
combo'ing for the first part of the game. However, with our base
sitting at DRA and their's at CAN/ORG, it was *very* difficult for me to
penetrate into their space and hit carriers from behind. I think my net
ratio was about .5...but discounting base-oggs I'd bet that I had at
least a 1.5-2.0 ratio in a CA. I was stupid to keep going to the SC and
it hurt us on the space control. I think next game we might want to
have 1 BB on the front (I'll volunteer to do it...but I will need to
practice some in the BB. Maybe Scott or Pete could do it?). This will
give us a bit more 'oomph' at the front against Tubers, which may be all
we need (bases also tend to stay away from BB's more, from my
experience).

>Excerpts from mail: 3-Apr-96 Re: Last Night (long) Robert
>Hi...@nomos.com (5416*)
>
>I can play from work on either nextstep or windows machines
>with a good network and great hardware. I gotta get set up and
>practice here....we'll see how that goes for a few nights.

*D'oh* :).

>I thought we played very well in most aspects of the game. We
>bombed well. We had significant penetration into enemy space.

I don't know what game you were in, but I certainly don't agree with
the latter statement. I thought Greg did a great job bombing against
heavy ASW, and I know I helped him out a bunch of times as well as
everyone else chipping in occasionally.

>I think we did not win last night due to one very significant
>factor: bases.

Agreed. I just don't understand why we can't ogg bases.....

>Leonard's basing was very good, although i'd like to see more
>variability in how our bases operate.

Don't blame Leonard too much..I kept telling him to keep back because I
didn't want to have to consciously *worry* about him. I think what hurt
us is the opening..I had wanted Leonad to pick Rom/Dra and go Indi...but
he ended up at Dra instead. That just set the tone for the first half
of the game with them having a big space control advantage. I think the
best time to do base oggs is have Rick be a carrier and have Rick be the
base ogg caller. This allows him to always know when we're going to be
ogging the base and not escorting him and for him to draw the Tubers to
the opposite side of the field. However, when we die we better get our
asses to where Rick is :).

>I also think that I don't recall leonard going below ORG.

See above...I would have driven to UMD and castrated him if he had :).

>It seems like we (as a team) are so afraid of our base getting
>killed (probably justified due to past play) that we don't use
>our bases to their fullest potiential.

I guess the question is which is worse...VD with no base (ie. dead) or
VD with a slightly more passive base? Maybe we want a passive base
until the initial armies are used, then an aggressive base until it
dies. Then when the next base comes, we use it as a passive base again
to stockpile armies for takes/countertakes.

>Excerpts from mail: 3-Apr-96 Re: Last Night Ceri Alun
>Morgan@andrew. (359)
>
>Do we have stats for the game?

Stats can be gotten from dias. Why don't you get them for us and
forward them to the mailing list :). I still don't have a client that I
can play from Pitt's Sun's yet. :)

>I didn't play too well at all. I was mostly ineffective until I started
>anti-bombing later in the game.


My personal opinion is that all of us had some pretty bad games with
the exception of maybe Leonard, Greg and Jitesh. We are *not* going to
be Tubers if we all have bad games and they don't. But the probability
of that happening once, much less twice, is pretty slim. I still think
we're the superior team.

>Assuming we have a base, is it generally our plan to keep some number
>of armies on it? I was hesitant a few times in taking armies off of
>our base when it carried 5 or 6, especially if Tubers had surplus armies.

Well, one thing that I really don't like about Leonard's plan is that
it puts you on a defensive set until 5-10 minutes left. You only
retake, you don't take the game to them by taking planets and it's not
*my* style of play, but that's just my opinion. I *like* the idea of
stockpiling some armies and I've tried to adopt Leonard's plan by having
us basically stockpile at various times, but then use them once we get
~20 armies. This *really* only works well if we have good bombing at
the time, otherwise the net result will be the same. We spend 5, they
spend 2-3 to retake...etc. If they don't have the armies to immediately
retake, then it can work more to our advantage. Perhaps when we start
stockpiling we should switch to a two bomber set, pull the base back
some (much less spacecontrol with one ASW, 2 bombers) if they don't send
two ASW people. If they send two ASW or two bombers, than we should be
more aggressive with our base (they will have 2 bombers, 2 ASW vs our 2
bombers, 1 ASW).

-Kevin


Polamreddy Reddy V

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Apr 5, 1996, 3:00:00 AM4/5/96
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Hmm,

talk about no respect. We win 3 straight against you guys, and all you
say is you had a bad game? I think what we are doing might have something
to do with the outcomes? 8) 8)

This is good though, no pressure on us if you think we suck so badly...
8) 8) 8)

I have two things to say about the game last night.

Both teams are very closely matched. The entire game was close, with neither
team ever holding more than a 12-8 edge. The base play directed the flow
of the game. When we had our base, we were fighting in VD space. We lost
our base, and then VD asserted control over our front. Then we got our base
back and we wound up playing the last minutes of regulation over VD space.
It was a very fun game, as have been all the Tubers vs VD scrimmages.

The second thing I wanted to bring out about the game is the relative
base defense. This goes back to the earlier point about base play controlling
game flow. I think VD knows (ie the earlier two games) that if they lose
their base, the game will be very hard to win. In this game, I sensed
a fixation on guarding Leonard. I know when we lost the base, our control
sort of fell apart as we had people scrambling to save armies to match the
pile Leonard was building up. Both teams are so evenly matched that I think
a lucky bomb or one well-synced base ogg would easily decide the game.

I am looking forward to what could perhaps be one of the most exciting
playoffs in recent memory.

--Prasanth


Dan Zerkle

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Apr 5, 1996, 3:00:00 AM4/5/96
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Polamreddy Reddy V (po...@ksu.ksu.edu) wrote:

: I am looking forward to what could perhaps be one of the most exciting
: playoffs in recent memory.

It should be amazing. Too bad there can't be more observers.

The run-up to the playoffs in Division 2 should be good, as well.
Team 80's has a pretty good chance against EuroTwinks (assuming that
the gods of lag do not smite us). If we and Team Asterix beat them,
the last playoff spot will be decided by the game between Team Asterix
and Team 80's, and I think we're very evenly matched.

Actually, the EuroTwinks still have a shot. If they beat T*, Magnum
Opus, and T80, they will make the playoffs. Also, with 18 planets
against the Milkmen, and 19 vs SMACK Pack, they have a big lead on
planets if they and another contender each lose one remaining game.

It's gonna be a nailbiter.

--
Dan Zerkle zer...@cs.ucdavis.edu
GCS d(---)(!) p- c++ !l u++ e++(+++) m s++/-- !n h+(--) f g+++(-) w+ t+ r(-) y+
You call some place "Paradise" -- Kiss it goodbye.

Kevin M Bernatz

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Apr 6, 1996, 3:00:00 AM4/6/96
to rec#game...@newsgate.cisco.com
Hmm.. when I first sent this I swore I wouldn't respond to any posts since it
was an accident post and sure to be flame bait :).

But once again I prove that I'm not a man of my word :).

Re: Prasanth's post

I agree that the game was very intense..but I still feel that we can beat
you (don't we have to?). I thought your space control was dominating. Not
good. Not great. Dominating. Next game we'll have to deal with that, and
I'm sure you know that we'll try our best to neutralize it...either using more
big ships on the front, SC dropping more, mixing up carriers, etc. I know I
had a bad game, and so did some of our other 'space controllers' (Rob keeps
lamenting how he can't dogfight with the CMU mice now :> :>..damn twink :> ).
IMO, that played a crutial part in the outcome (you say that one lucky bomb
or base ogg would have...I'm saying one or two 'bad' games would have the same
effect. Next game if you and tfeng have bad games, I imagine we'll win. If
everyone has average-good games...then it's going to be one fucking good game!)

Re: Zerkle's post

First, FuckU Zerkle! :)
Second, (and also sort of in Re: to Prasanth's post). We aren't in the
playoffs yet. We still have to beat GB. If we lost to GB, then GB, HNIC and
VD will all be tied with two losses, with head-to-head being useless (GB > VD >
HNIC > GB ..etc). So the question is... What tie breaking scheme is being used
this semester? Can Tom or Andrew please post this information...thanks.

-Kevin/Akira

Dan Zerkle

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Apr 6, 1996, 3:00:00 AM4/6/96
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Kevin M Bernatz (kmbs...@pitt.edu) wrote:
: We aren't in the
: playoffs yet.
: So the question is... What tie breaking scheme is being used
: this semester?

I can't seem to get through to the INL ftp site. However, according
to the schedule on the Statboy archives:

"There will be a 4-team playoff between the two top teams from each
division. The format and the manner of selection will be the same as
in the previous seasons."

Considering that this is my first INL season, I can't say for sure
what that means, but isn't it decided by the season planet total?

Ceri Alun Morgan

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Apr 6, 1996, 3:00:00 AM4/6/96
to
In message <4k6hi4$3...@mark.ucdavis.edu>,
zer...@krakatoa.cs.ucdavis.edu (Dan Zerkle) writes:
>"There will be a 4-team playoff between the two top teams from each
>division. The format and the manner of selection will be the same as
>in the previous seasons."
>
>Considering that this is my first INL season, I can't say for sure
>what that means, but isn't it decided by the season planet total?

I think last season it was lowest Planets Against total and then
highest Planets For. Then again I could be completely wrong...

-Ceri

Tom Holub

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Apr 6, 1996, 3:00:00 AM4/6/96
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In article <4k6hi4$3...@mark.ucdavis.edu>,
Dan Zerkle <zer...@cs.ucdavis.edu> wrote:
)Kevin M Bernatz (kmbs...@pitt.edu) wrote:
): We aren't in the
): playoffs yet.
): So the question is... What tie breaking scheme is being used
): this semester?
)
)Considering that this is my first INL season, I can't say for sure
)what that means, but isn't it decided by the season planet total?

The tie-breaking system is the same one we use every season.
These tie-breakers are applied in sequence until one team drops off the
*bottom*. They are then *reapplied* from the beginning if 2 or more teams
remain.

1: Head-to-head
2: Fewest planets AGAINST (cumulative opponent's planet totals)
3: Most planets FOR (cumulative planet total)
4: Random selection

Note that 2 and 3 used to be reversed; that was changed about 2 years ago
when it was noticed that a 19-1-0 win got the same credit on the first
tiebreaker as a 19-0-1 geno. We've never had to go past the second
tiebreaker.

In response to your implied question, Kevin, the GB-VD game is for the
second playoff spot. If VD wins, they get the second slot at 3-1. If
VD loses, we have a three-way tie at 2-2 between GB, VD, and HNIC.
We can't apply head-to-head, because GB lost to HNIC, HNIC lost to VD, and VD
would have lost to GB. HNIC will be eliminated on the second tiebreaker
(planets against=46). We then reapply from the start, and GB beats VD on
head-to-head.
-Tom

Andrew Markiel

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Apr 6, 1996, 3:00:00 AM4/6/96
to
Kevin M Bernatz (kmbs...@pitt.edu) wrote:
> Second, (and also sort of in Re: to Prasanth's post). We aren't in the
> playoffs yet. We still have to beat GB. If we lost to GB, then GB, HNIC
> and VD will all be tied with two losses, with head-to-head being useless
> (GB > VD > HNIC > GB ..etc). So the question is... What tie breaking
> scheme is being used this semester?
> Can Tom or Andrew please post this information...thanks.

First tiebreaker is head-to-head, then total planets against (least is
best), then total planets for (most is best). Tiebreakers are applied
in sequence until a lowest team can be removed, then one goes back to
head-to-head to resolve the remaining ties.

So, if GB, VD, and HNIC all ended 2-2, then the team with the most planets
against would end up 4th, and whoever won head-to-head of the remaining
two would be the second place team (and in the playoffs).

> -Kevin/Akira

-Grey Elf
mar...@callisto.pas.rochester.edu

INLC: inlco...@soda.csua.berkeley.edu
netrek ftp site: ftp.csua.berkeley.edu /pub/netrek
netrek home page: http://www.cycor.ca/TCave/netrek.html

Christopher Veaudry - PHAS/W94

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Apr 7, 1996, 4:00:00 AM4/7/96
to
: Kevin M Bernatz (kmbs...@pitt.edu) wrote:
: > Second, (and also sort of in Re: to Prasanth's post). We aren't in the
: > playoffs yet. We still have to beat GB. If we lost to GB, then GB, HNIC
: > and VD will all be tied with two losses, with head-to-head being useless
: > (GB > VD > HNIC > GB ..etc). So the question is... What tie breaking
: > scheme is being used this semester?

Currently:

Games Left PA PF
HNIC 0 45 34
VD 1 21 38
GB 1 31 27

So, If GB beats VD by a score of 15-4-1, or better, they get the
final playoff spot. HNIC can do no better than finish in 4th.

Go GB!

Frothy

: > -Kevin/Akira

that vlouie twink

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Apr 8, 1996, 3:00:00 AM4/8/96
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Christopher Veaudry - PHAS/W94 (mvea...@acs.ryerson.ca) wrote:
: Currently:

: Games Left PA PF
: HNIC 0 45 34
: VD 1 21 38
: GB 1 31 27

In other news:

PF PA (neut)
Tubers 6-0 92 23 5
Team 80's 3-1 41 37 2
EuroTwinks 2-1 42 16 2
Team Asterix 1-1 22 16 2
*Smack!* Pack 1-3 20 57 3
Magnum Opus 0-3 17 43
Milkmen 0-4 20 56 4

Team 80's plays Asterix tonight, which is the end of the season(?)
If Team 80's does not play another game after the Team Asterix match, and
EuroTwinks does not play another game, then Team 80's is the number 2
seed, regardless of tonight's outcome?

--
that vlouie twink

Kevin M Bernatz

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Apr 8, 1996, 3:00:00 AM4/8/96
to rec#game...@newsgate.cisco.com
Frothy == wrong
Tom == right

If GB win, they are in.


-KB/Akira

(but they won't)

Henrik Bylund

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Apr 8, 1996, 3:00:00 AM4/8/96
to
In article <4kaj2e$2...@ns2.ryerson.ca> vlo...@acs.ryerson.ca (that vlouie twink) writes:
> PF PA (neut)
>Tubers 6-0 92 23 5
>Team 80's 3-1 41 37 2
>EuroTwinks 2-1 42 16 2
>Team Asterix 1-1 22 16 2
>*Smack!* Pack 1-3 20 57 3
>Magnum Opus 0-3 17 43
>Milkmen 0-4 20 56 4
>
>Team 80's plays Asterix tonight, which is the end of the season(?)
>If Team 80's does not play another game after the Team Asterix match, and
>EuroTwinks does not play another game, then Team 80's is the number 2
>seed, regardless of tonight's outcome?

Season ends the 15'th.
ET will play three more games, including the crush of T80's.
So wake up, and face the European napalm burning your bare skin.

/Henrik


Andrew Markiel

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Apr 8, 1996, 3:00:00 AM4/8/96
to
Christopher Veaudry - PHAS/W94 (mvea...@acs.ryerson.ca) wrote:
> Currently:

> Games Left PA PF
> HNIC 0 45 34
> VD 1 21 38
> GB 1 31 27

> So, If GB beats VD by a score of 15-4-1, or better, they get the


> final playoff spot. HNIC can do no better than finish in 4th.

Not quite :) If VD beats GB, then VD would be 2nd at 3-1, HNIC 3rd at
2-2, and GB 4th at 1-3.

If GB beats VD, then all three teams would be 2-2. head-to-head doesn't
resolve, so go to planets against. HNIC loses by having the most planets
against, and thus would be 4th. The remaining tie is resolved by head-
to-head, and GB would win and be 2nd.

If GB and VD tie, then VD would be 2nd at 2-1-1, HNIC 3rd at 2-2-0, and
GB 4th at 1-2-1.


To sum it up, if VD wins or ties vs. GB then VD goes to the playoffs, if
GB wins they are in.

> Frothy

-Grey Elf
mar...@callisto.pas.rochester.edu

INLC: inlco...@soda.csua.berkeley.edu
netrek ftp site: ftp.best.com /pub/doosh/netrek

Dan Zerkle

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Apr 8, 1996, 3:00:00 AM4/8/96
to
Henrik Bylund (h...@fubar.solace.mh.se) wrote:

: In article <4kaj2e$2...@ns2.ryerson.ca> vlo...@acs.ryerson.ca (that vlouie twink) writes:

: >Team 80's plays Asterix tonight, which is the end of the season(?)

We're "supposed" to finish the last game tonight, but the last day of
the season is in a week. I imagine that the slack time was
specifically set up to allow for scheduling problems like we've
been having with ET.

: ET will play three more games, including the crush of T80's.


: So wake up, and face the European napalm burning your bare skin.

Don't bet the meatballs, Swedish boy. If we beat Team Asterix
tonight, nothing will stop us until we take the trophy.

(Lag? What lag?)

Andrew Markiel

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Apr 8, 1996, 3:00:00 AM4/8/96
to
that vlouie twink (vlo...@acs.ryerson.ca) wrote:
> In other news:

> PF PA (neut)
> Tubers 6-0 92 23 5
> Team 80's 3-1 41 37 2
> EuroTwinks 2-1 42 16 2
> Team Asterix 1-1 22 16 2
> *Smack!* Pack 1-3 20 57 3
> Magnum Opus 0-3 17 43
> Milkmen 0-4 20 56 4

Tubers: a "we play all our games" stack!

> Team 80's plays Asterix tonight, which is the end of the season(?)

> If Team 80's does not play another game after the Team Asterix match, and
> EuroTwinks does not play another game, then Team 80's is the number 2
> seed, regardless of tonight's outcome?

The team that gets ranked 2nd will almost certainly depend on how the
INLC assigns forfeits for the unplayed games. In particular, ET has
complained bitterly about problems scheduling with other teams. We
will have to sort this out with the affected captains.

As an aside to those in favor of a swiss system for the INL, note
that a lot of teams are unable to play their games with a full season
available. That doesn't bode well for a system that expects teams to
play games in shorter time periods.

> --
> that vlouie twink

Alec Habig

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Apr 8, 1996, 3:00:00 AM4/8/96
to
Andrew Markiel <mar...@callisto.pas.rochester.edu> wrote:
>
>The team that gets ranked 2nd will almost certainly depend on how the
>INLC assigns forfeits for the unplayed games. In particular, ET has
>complained bitterly about problems scheduling with other teams. We
>will have to sort this out with the affected captains.

Indeed. If Heiko wasn't a nice guy who wants our team to play good games of
netrek, I'm pretty sure that we could have claimed at least two forfeitures by
now.

--
Alec Habig, Indiana University High Energy Astrophysics
aha...@bigbang.astro.indiana.edu
http://www.astro.indiana.edu/home/ahabig/
Ban the Bomb: Make the world safe for conventional warfare!

Graystreak

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Apr 8, 1996, 3:00:00 AM4/8/96
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In article <4k6kbc$f...@shellx.best.com> do...@shellx.best.com (Tom Holub)
writes a clear and concise post explaining how playoff slots will be
decided.

Tom and I have had our differences in the past, so I wanted to take this
chance to say a public thanks to him for taking the time to make clear to
all what is (no doubt) already quite clear to him. This should leave no
doubts in anyone's mind, assuming all games are finished by the scheduled
end of the season.

--McManus


Sam Lee

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Apr 9, 1996, 3:00:00 AM4/9/96
to
In article <4k47qu$n...@mark.ucdavis.edu>, zer...@krakatoa.cs.ucdavis.edu
says...

>The run-up to the playoffs in Division 2 should be good, as well.
>Team 80's has a pretty good chance against EuroTwinks (assuming that
>the gods of lag do not smite us). If we and Team Asterix beat them,
>the last playoff spot will be decided by the game between Team Asterix
>and Team 80's, and I think we're very evenly matched.

^^^^^^^^^^^^^^^^^^^

"Team Asterix & Team 80s...very evenly matched."?

Which part of GENO is "very evenly matched"?

Oh! I see. Kinda like a hammer and a nail are, "very evenly matched"

v
We're the hammer. ===H
-

You're the nail. T


<SMACK>
_ very even indeed.


(overheard in Team 80s locker room after Team Asterix geno'd them)
"I'd rather be a hammer than a nail...yes I would. I surely woo-uld. If I
only coo-uld."

----
Getafix


leo...@alw.nih.gov

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Apr 9, 1996, 3:00:00 AM4/9/96
to rec#game...@newsgate.cisco.com

Andrew Markiel writes:
>As an aside to those in favor of a swiss system for the INL, note
>that a lot of teams are unable to play their games with a full season
>available. That doesn't bode well for a system that expects teams to
>play games in shorter time periods.

True enough. Which is why most (all?) of us swiss fanciers now
support other, more free-form systems. A team like Tubers with its
many, highly motivated clue can easily play two games a week. (HB
played, what, three a week at one point?) Some teams can hardly
schedule three a season. This, of course, would break a swiss -- but
it also causes problems for the current INL scheduling system. There
are always teams that break up completely, or just get forfeits,
throwing the playoff scheduling awry. No games should have to happen
for the scheduling system to work. Any or all games played should be
allowed to be official, and games should be weighted differently
depending on the qualities of the teams playing them.

Changing the scheduling, if it ever happens, will not be easy. Some
people (in particular, Tom) want each game to count the same,
regardless of whether it is Tubers/Milkmen or Tubers/VD. Since this
is completely against what others of us feel is best, there is not a
lot of room for compromise.

-Leonard


Michael Mulvaney

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Apr 9, 1996, 3:00:00 AM4/9/96
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Andrew Markiel (mar...@callisto.pas.rochester.edu) wrote:
: As an aside to those in favor of a swiss system for the INL, note

: that a lot of teams are unable to play their games with a full season
: available. That doesn't bode well for a system that expects teams to
: play games in shorter time periods.

As a team captain of a team with two games left to play, I must say
the biggest problem with scheduling games is the uncertainty of when
each game will be. Everyone settles into a few favorite days(we play
Sunday, Wednesday, and Thursday mainly), but it would be much easier
to say, "Can you play on our team this season? We play every Sunday
at 1." Than it is to say, "Can you play for us this season? Games
could be anytime, all through the week."

On another note, someone was talking about weighting different games
differently, as in the difference between Milkmen/Tubers and
Tubers/VD. As was shown in our game against the Tubers, it just
doesn't make much sense for us to play them at all. Read the message
logs; they were mainly worried about pissing us off, not beating us.
It is unfortuante that there are such varied levels of
ability/experience/motivation, but without more players there is
nothing we can do about it. You can't split the league into
divisions, because there would only be a few teams in each one.

The solution: make more players better. Getting smacked by the Tubers
did not teach us shit. Jettish observing a game and helping us with
strategy against a comparable team did more for us than all the Tuber
blowouts combined. We need a mixed clue league to compliment this
stack vs. newbie one.

Not that I am mad or anything. After I play a few more years I will
want to play with a team like the Tubers too. It happens in any
league where you let teams form themselves, just like it does in
intramural sports. Naturally the really good players want to play
together, and there is nothing wrong with that. There just needs to
be a place where the good players teach the new players how do become
good players.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Michael Mulvaney http://uts.cc.utexas.edu/~mulvaney
Karl: Yeah, you know, those Germans aren't so bad.
Len: Sure they made mistakes in the past, but aah, that's why pencils have
erasers!
-- The power plant is under new management, ``Burns Verkaufen der Kraftwerk''

Daniel Damouth

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Apr 9, 1996, 3:00:00 AM4/9/96
to
In article <4kea13$d...@geraldo.cc.utexas.edu>,
Michael Mulvaney <mulv...@uts.cc.utexas.edu> wrote:
...

>The solution: make more players better. Getting smacked by the Tubers
>did not teach us shit. Jettish observing a game and helping us with
>strategy against a comparable team did more for us than all the Tuber
>blowouts combined. We need a mixed clue league to compliment this
>stack vs. newbie one.
>
>Not that I am mad or anything. After I play a few more years I will
>want to play with a team like the Tubers too. It happens in any
>league where you let teams form themselves, just like it does in
>intramural sports. Naturally the really good players want to play
>together, and there is nothing wrong with that. There just needs to
>be a place where the good players teach the new players how do become
>good players.

You will hear people slamming the draft leagues that have happened for
various reasons, but for all their problems, there is no denying that they
brought a bunch of midbies up to INL awareness, and gave players of
every level some exposure to the highest clue in the game as teammates
and coaches (if only Red Shirt had showed up to our games...).

Hopefully there will be another draft league this summer.

-Dan


Mikey Ng

unread,
Apr 9, 1996, 3:00:00 AM4/9/96
to
mulv...@uts.cc.utexas.edu (Michael Mulvaney) writes:

>As a team captain of a team with two games left to play, I must say
>the biggest problem with scheduling games is the uncertainty of when
>each game will be. Everyone settles into a few favorite days(we play
>Sunday, Wednesday, and Thursday mainly), but it would be much easier
>to say, "Can you play on our team this season? We play every Sunday
>at 1." Than it is to say, "Can you play for us this season? Games
>could be anytime, all through the week."

It all depends. Most Netrek players are college students and the
rest are working folk. (OK, maybe there are some Netrek bums out
there, but whatever...) Therefore, it makes sense to play games on
Sunday afternoon or in the evenings. At the beginning of the season,
when the captain is organizing the team, it's important to email your
players and get a schedule of what's a good time from each of them
and then correlate it all together. That way, you should have at
least two or three good times a week that your team can play. If it's
an important game (i.e. against a team of your caliber) then it's
important to schedule it far in advance and give people notice so
that they can fit the game into their schedules.
Being a scheduler is hard work. You have to constantly hound
your team to show up for games and go running around. It is my
opinion that people should be free like on Sunday afternoons for a
couple of hours. Is that too much to ask?
Hey, it'd be kind of cool if INL games were regularly scheduled
in advance or something. Then there'd be teams battling it out
simulatenously. At the end of the season, there'd be say, a
team that NEEDS another team to lose by a certain planet count,
but they won't know it until they're done with their OWN game. OK,
I'm digressing...

[talk about blowouts and JETISH giving strategy (?) deleted]

You want a league that has a mix of kl00 and twinkasaurs? Hey,
it's called the Draft League. You interested in running it? *nudge*
*nudge* (And you thought being a captain was hard work!)


Tatsuya Murase

unread,
Apr 10, 1996, 3:00:00 AM4/10/96
to
In article <4kcmf8$1...@nntp1.best.com>, Sam Lee wrote:
>In article <4k47qu$n...@mark.ucdavis.edu>, zer...@krakatoa.cs.ucdavis.edu
>says...
>
>>The run-up to the playoffs in Division 2 should be good, as well.
>>Team 80's has a pretty good chance against EuroTwinks (assuming that
>>the gods of lag do not smite us). If we and Team Asterix beat them,
>>the last playoff spot will be decided by the game between Team Asterix
>>and Team 80's, and I think we're very evenly matched.
> ^^^^^^^^^^^^^^^^^^^

Well, so Dan Zerkle predicted. However, it was not to be for the
team celebrating the Reagan-Bush years.

Asterix met Team 80s on riovista for this evenly matched official game.

We took ori with pro/pol agri, they took fed with bet/alt agri.

Basically, after we nuked their army stash on alp and boomed
the zerklebase within sight of their home world, Asterix swamped
the team 80s defense by having carriers running around all over the
place, dropping here, there, getting dooshed, but slowly and surely
turing their yellow planets into pretty blue circles.

About 20 minutes into the game:
0:22:49:T **********************************************************
0:22:49:T **********************************************************
0:22:49:T Home team (Ff) has called a timeout!
0:22:49:T **********************************************************
0:22:49:T **********************************************************

Things weren't looking so good for the lycra age. Throughout
the game, it seemed they were quite disorganized and lost track
of our carriers frequently.

First, we took their front. Then their 3rd space side. Then
we decided we should take that core agri away from them.

But first:

1:36:27:T Earth->FED Earth destroyed by Cosmetix (O0)

Using two carriers and a base to draw them away, we
eventually took alt.

Well, they, uh, neuted Alt. So they were then staring at 2 neut
core planets (Alt and Ear) and Veg.

Then we decided, it'd be a good idea to go for Veg.
The tactic of sending lots of escorts and an AS+3 for the geno
worked as Dogmatix destroyed Veg with less than 20 seconds
to go in regulation.

Stats follow.

--tots

--
---------------
to...@ugcs.caltech.edu

Conquer! Mon Apr 8 20:23:55 1996

The galaxy has been conquered by the Orions(Team Asterix):
The Orions(Team Asterix):
Player name tpt tpd tab tac cak fao eao ticks
Dogmatix (Oc) 6 9 48 38 6 0 2 51813
Geriatrix (O8) 6 4 24 44 13 0 10 52501
Unhygienix (Oe) 7 5 11 50 16 1 1 52106
Cosmetix (O0) 5 5 27 35 11 0 2 47660
Vitalstatistix (Oa) 3 4 26 18 0 0 0 44280
Panacea (O7) 2 1 0 8 4 0 0 20758
Cervix (O9) 1 2 6 24 18 0 0 52222
Asterix (O3) 0 0 15 6 2 0 0 24722
The Federation(Team 80's):
Player name tpt tpd tab tac cak fao eao ticks
Breakin' II (Ff) 13 12 41 58 8 0 16 51948
Wham! (Fb) 3 2 9 11 2 0 30 49368
Supply_Side (F2) 0 0 134 0 0 0 0 53289
Alex Keaton (F5) 1 0 3 4 1 0 9 33773
James Watt (F1) 1 1 0 4 0 0 4 38895
Bananarama (Fd) 0 1 14 3 0 0 4 51446
MTV (F4) 0 1 0 2 0 0 6 8228
FUCKU JETTIS^H (F6) 0 0 2 0 0 0 0 3423


Home Team: FED, Away Team: ORI
Planet Distribution at End of game:
Owner Planet Armies Flags
IND Earth 0 CORE FUEL REPAIR
ORI Rigel 4 FUEL
ORI Canopus 4 FUEL REPAIR
ORI Beta Crucis 4 AGRI
ORI Organia 3
ORI Deneb 7 CORE
ORI Ceti Alpha V 3 FUEL
IND Altair 0 CORE FUEL AGRI
IND Vega 0 CORE FUEL
ORI Alpha Centauri 4 REPAIR
ORI Orion 4 CORE FUEL REPAIR
ORI Cassiopia 4 FUEL
ORI El Nath 3 FUEL REPAIR
ORI Spica 2
ORI Procyon 7 CORE FUEL AGRI
ORI Polaris 6 AGRI
ORI Arcturus 4 FUEL
ORI Ursae Majoris 10 CORE
ORI Herculis 5
ORI Antares 4 CORE FUEL REPAIR

Planet Totals: Team Asterix vs. Team 80's, ORI-FED, 17-0-3.

PW style stats - INL server version 4.0, Patchlevel 8.
Normal Stats.
Planets Armies Kills Deaths
----------- ------------------- --- ---Good-----Bad -------
Name team min tpt tpd tpb tab tac pad fao eao tof eck pck tek fck def acc
MTV F4 13 0 1 0 0 2 100 0 6 113 3 3 11 0 6 0
Indi Jones F4 38 0 0 4 29 0 0 0 0 88 0 0 8 0 23 9
Wham! Fb 82 3 2 3 9 11 81 0 30 110 11 18 66 0 98 22
Alex Keaton F5 56 1 0 1 3 4 75 0 9 110 6 16 54 0 52 8
Breakin' II Ff 86 13 12 4 41 58 86 0 16 115 5 12 73 0 48 11
James Watt F1 64 1 1 0 0 4 100 0 4 106 2 12 55 0 76 7
Reaganomics F6 79 0 0 10 32 0 0 0 1 105 1 5 51 0 67 12
Rayden F5 62 1 1 13 32 15 73 0 0 92 0 1 18 0 28 8
Supply_Side F2 88 0 0 53 134 0 0 0 0 55 0 0 2 0 11 4
Bananarama Fd 85 0 1 2 14 3 100 0 4 103 2 6 44 0 48 13
FUCKU JETTI F6 5 0 0 3 2 0 0 0 0 107 0 0 3 0 4 2
Team Total F_ 664 19 18 93 296 97 84 0 70 0 30 73 385 0 461 96
Coaches:

Vitalstatis Oa 73 3 4 8 26 18 100 0 0 98 0 3 34 0 61 5
Asterix O3 41 0 0 2 15 6 66 0 0 101 0 2 30 0 32 7
Panacea O7 34 2 1 0 0 8 50 0 0 100 0 1 30 0 26 0
Cervix O9 87 1 2 2 6 24 25 0 0 105 0 1 58 0 52 4
Dogmatix Oc 86 6 9 10 48 38 84 0 2 93 1 3 69 0 52 7
Cosmetix O0 79 5 5 6 27 35 68 0 2 102 1 2 60 0 57 2
Postaldistr O3 55 0 0 23 91 0 0 0 2 64 1 1 9 0 29 6
Geriatrix O8 87 6 4 6 24 44 65 0 10 99 4 7 52 0 44 4
Unhygienix Oe 86 7 5 6 11 50 68 1 1 105 1 3 69 1 50 1
Getafix O7 6 0 0 0 0 1 100 0 0 93 0 1 6 0 4 0
Team Total O_ 638 30 30 63 248 224 67 1 17 0 8 24 417 1 407 36
Coaches:

PW style stats - INL server version 4.0, Patchlevel 8.
Stats are Normalized to game length for individual player and team output.
Planets Armies Kills Deaths
----------- ------------------- --- ---Good-----Bad -------
Name team min tpt tpd tpb tab tac pad fao eao tof eck pck tek fck def acc
MTV F4 13 0 6 0 0 12 100 0 38 113 19 19 71 0 38 0
Indi Jones F4 38 0 0 9 67 0 0 0 0 88 0 0 18 0 53 20
Wham! Fb 82 3 2 3 9 11 81 0 32 110 11 19 71 0 105 23
Alex Keaton F5 56 1 0 1 4 6 75 0 14 110 9 25 85 0 82 12
Breakin' II Ff 86 13 12 4 42 59 86 0 16 115 5 12 74 0 49 11
James Watt F1 64 1 1 0 0 5 100 0 5 106 2 16 75 0 104 9
Reaganomics F6 79 0 0 11 35 0 0 0 1 105 1 5 57 0 75 13
Rayden F5 62 1 1 18 45 21 73 0 0 92 0 1 25 0 39 11
Supply_Side F2 88 0 0 53 134 0 0 0 0 55 0 0 2 0 11 4
Bananarama Fd 85 0 1 2 14 3 100 0 4 103 2 6 45 0 49 13
FUCKU JETTI F6 5 0 0 46 31 0 0 0 0 107 0 0 46 0 62 31
Team Total F_ 664 19 18 93 296 97 84 0 70 0 30 73 385 0 461 96
Coaches:

Vitalstatis Oa 73 3 4 9 31 21 100 0 0 98 0 3 40 0 73 6
Asterix O3 41 0 0 4 32 12 66 0 0 101 0 4 64 0 68 15
Panacea O7 34 5 2 0 0 20 50 0 0 100 0 2 77 0 66 0
Cervix O9 87 1 2 2 6 24 25 0 0 105 0 1 59 0 53 4
Dogmatix Oc 86 6 9 10 49 39 84 0 2 93 1 3 70 0 53 7
Cosmetix O0 79 5 5 6 30 39 68 0 2 102 1 2 67 0 63 2
Postaldistr O3 55 0 0 36 146 0 0 0 3 64 1 1 14 0 46 9
Geriatrix O8 87 6 4 6 24 44 65 0 10 99 4 7 52 0 44 4
Unhygienix Oe 86 7 5 6 11 51 68 1 1 105 1 3 70 1 51 1
Getafix O7 6 0 0 0 0 13 100 0 0 93 0 13 81 0 54 0
Team Total O_ 638 30 30 63 248 224 67 1 17 0 8 24 417 1 407 36
Coaches:

PW style stats - INL server version 4.0, Patchlevel 8.
Player stats/5min relative to team stats/5min (100== team average).
Planets Armies Kills Deaths
----------- ------------------- --- ---Good-----Bad -------
Name team min tpt tpd tpb tab tac pad fao eao tof eck pck tek fck def acc
MTV F4 13 0 269 0 0 100 119 0 415 113 484 199 138 0 63 0
Indi Jones F4 38 0 0 74 169 0 0 0 0 88 0 0 36 0 86 162
Wham! Fb 82 127 90 26 25 92 96 0 346 110 296 199 138 0 172 185
Alex Keaton F5 56 62 0 13 12 49 89 0 152 110 236 259 166 0 133 98
Breakin' II Ff 86 525 511 33 106 459 102 0 175 115 128 126 145 0 80 88
James Watt F1 64 54 57 0 0 42 119 0 59 106 68 168 146 0 169 75
Reaganomics F6 79 0 0 90 91 0 0 0 12 105 28 57 111 0 122 105
Rayden F5 62 56 59 148 115 164 86 0 0 92 0 15 50 0 64 88
Supply_Side F2 88 0 0 426 339 0 0 0 0 55 0 0 4 0 18 31
Bananarama Fd 85 0 43 17 37 24 119 0 44 103 52 64 89 0 81 105
FUCKU JETTI F6 5 0 0 376 79 0 0 0 0 107 0 0 91 0 101 243
Team Total F_ 664 100 100 100 100 100 100 0 100 0 100 100 100 0 100 100
Coaches:

Vitalstatis Oa 73 87 115 110 91 70 149 0 0 98 0 108 71 0 130 120
Asterix O3 41 0 0 49 94 42 98 0 0 101 0 129 111 0 122 301
Panacea O7 34 123 62 0 0 66 74 0 0 100 0 77 133 0 118 0
Cervix O9 87 24 49 23 18 79 37 0 0 105 0 31 102 0 94 82
Dogmatix Oc 86 148 222 117 143 125 125 0 87 93 92 92 122 0 94 144
Cosmetix O0 79 134 134 77 88 126 101 0 95 102 100 67 116 0 113 45
Postaldistr O3 55 0 0 422 424 0 0 0 136 64 145 48 25 0 82 193
Geriatrix O8 87 146 97 69 71 143 97 0 429 99 365 213 91 0 79 81
Unhygienix Oe 86 172 123 70 33 164 101 735 43 105 92 92 122 735 90 20
Getafix O7 6 0 0 0 0 44 149 0 0 93 0 408 141 0 96 0
Team Total O_ 638 100 100 100 100 100 100 100 100 0 100 100 100 100 100 100
Coaches:

Bases (for maxkills includes non-t stats):
Name team min maxkills kills losses toffense tac tad cak
James Watt F1 19 21.013 27 2 118.889 42 40 2
Cosmetix O0 6 10.563 10 1 114.057 7 7 0
Getafix O7 45 26.204 25 1 122.541 90 90 0


Lag statistics (appropriate clients only):
Name team avrt(ms) stdv(ms) pkls(s->c / c->s)
Supply_Side F2 298 53 41% / 58%
Rayden F5 128 61 28% / 3%
Cosmetix O0 117 171 17% / 4%
Postaldistr O3 190 146 2% / 34%
FUCKU JETTI F6 116 50 21% / 6%
Asterix O3 109 61 8% / 28%
Bananarama Fd 148 145 13% / 8%
Breakin' II Ff 105 42 16% / 5%
Reaganomics F6 93 38 13% / 9%
Indi Jones F4 330 82 10% / 3%
Getafix O7 98 41 4% / 22%
Wham! Fb 96 38 11% / 6%
Vitalstatis Oa 39 41 9% / 5%
Alex Keaton F5 70 48 8% / 5%
MTV F4 67 45 7% / 5%
Panacea O7 41 39 6% / 7%
Dogmatix Oc 47 59 4% / 8%
Unhygienix Oe 18 37 2% / 3%
James Watt F1 41 35 1% / 4%
Cervix O9 33 40 1% / 2%
Geriatrix O8 32 31 1% / 2%


Hugh Moore

unread,
Apr 11, 1996, 3:00:00 AM4/11/96
to
To give team 80s a fair shake I'd like to point out that this was by
far the closes genocide I've ever seen. For the first half hour, it looked
like a real game. We couldn't seem to advance without taking Bet, which we
couldn't hold with their base (Zerkel) holding it, and for some reason he took
some effort to Ogg. They even succesfully Ogged out base when we still cared
about it. Once Bet fell, however, 80s seemed to unravel. I think that they
gave up when it began to look like they were certain to lose.
Alp fell before we even had all of their outside planets, and Veg fell
to fake and remained nuet for a while, allowing us to nuet Earth. At this
point we decided not to save our base, but to instead cash it in for Alt(Agri).
80s was fooled into thinking that they had dooshed our only carrier, but Tots
(What a BABE) had also carried, and while 80s was obliterating my base, She
took Alt. The rest is history.

MVP for 80s would probably go to Break'n II for general play, though Zerkle's
base was a lot better than I would have expected.

Oddest moment of the game for me came after I faked Den. At the time I
was just flying 0-kill ASs arround cloaked to throw them off. This one drew
off the defenders at Den towards Veg. At Veg, they threw tons and tons of fuel
at me, but couldn't hit even though I slowed to warp 1 (60 fuel left). After
a while, the defenders got tired of shooting at me and LEFT Veg undefended. I
declaired peace, refued on Veg, got off, declaired war (Veg Popped), bombed
Veg, and then got killed by someone who wanted the armies I had bombed. Very
odd.

-ZZnew guy


Dan Zerkle

unread,
Apr 11, 1996, 3:00:00 AM4/11/96
to
Hugh Moore (zzne...@bronze.lcs.mit.edu) wrote:
: To give team 80s a fair shake I'd like to point out that this was by

: far the closes genocide I've ever seen. For the first half hour, it looked
: like a real game. We couldn't seem to advance without taking Bet, which we
: couldn't hold with their base (Zerkle) holding it,

That was entirely our plan. In fact, I moved forward and purposely
let our stash get bombed to keep one of your carriers from getting too
close to BET. In retrospect, that might have been a mistake. We
probably should have just kept the armies (12 got bombed, 9 were left,
I carried 14) and retaken.

: and for some reason he took
: some effort to Ogg.

That was because I Didn't Suck Rocks that game. Also, I was assigned
a full-time escort to help with the space control near the base.
Finally, I mostly stayed just back of the front line except when needed
for offense or defense. When I did die (both times) it was because a
big second wave got through. I still haven't figured out how to deal
with those, other than keeping my team in the right place and full of
fuel.

: They even succesfully Ogged out base when we still cared


: about it. Once Bet fell, however, 80s seemed to unravel. I think that they
: gave up when it began to look like they were certain to lose.

Perceptive.

Another point was that two of our best players were missing.
Eventually, T* noticed our weakness and really began to work the newer
players. Note the incredible ACC of our team, with one in the 20's.
T* had carriers all over the place. There were just too many to
handle. I'd go after one, and another one would drop. Eventually,
I switched to a zone defense, hanging out near vulnerable planets.
That was a bad mistake, as the carriers just went around me to take
other planets. Finally, I just started to ogg whoever was in our
core (and there were plenty). This actually worked fairly well at
clearing up what was left of our space and slowing down the attack.
With others around (or my reset) to clean up the cripples, I didn't
give much ACC this way, either. Unfortunately, it was far,
far too late by that point.

Finally, note that T* was clever enough to take ORI, with agris in
really good spots. Our bomber couldn't touch them.

: we decided not to save our base, but to instead cash it in for Alt(Agri).


: 80s was fooled into thinking that they had dooshed our only carrier, but Tots
: (What a BABE) had also carried, and while 80s was obliterating my base, She
: took Alt. The rest is history.

Actually, the carrier had been called. However, I was spitting blood
and that base was sitting there alone as such a big, fat, juicy target
that three of us couldn't resist going up there and killing it. I saw
the take coming and instantly regretted that bit of stupidity (although
it felt *****so***** good to blow that base).

: MVP for 80s would probably go to Break'n II for general play, though Zerkle's


: base was a lot better than I would have expected.

Thanks for the compliment. After that disaster, I'll take whatever I
can get.

T* has a really good shot at the playoffs now (if they don't have to
forfeit), with mainly the EuroTwinks in their way. I wish them well.

In any case, I want a rematch. I want to bring in all of our finest
first string players. I want a good long time for our captain to work
out a strategy. I want a home server that doesn't lag 3/4 of our team.
Give us all that, and we'll win. Count on it.

The Fugitive

unread,
Apr 12, 1996, 3:00:00 AM4/12/96
to
Dan Zerkle>


>
> : ET will play three more games, including the crush of T80's.
> : So wake up, and face the European napalm burning your bare skin.
>
> Don't bet the meatballs, Swedish boy. If we beat Team Asterix
> tonight, nothing will stop us until we take the trophy.


OneWord : GENOCIDE
I was Observing T* v Team 80's , the game which wouldnt, start cause Ben
Peal was against the idea of a of me observing. Team 80's had it's 2
obs. slots.. why the fuck were you an ass Ben ? Um..yes you did act like
an ass.
-Jitesh

Benjamin L. Peal

unread,
Apr 12, 1996, 3:00:00 AM4/12/96
to

>I was Observing T* v Team 80's , the game which wouldnt, start cause Ben
>Peal was against the idea of a of me observing. Team 80's had it's 2
>obs. slots.. why the fuck were you an ass Ben ? Um..yes you did act like
>an ass.
>-Jitesh

We had potentially two more players showing up and I didn't feel
like checking email every minute during the game to see if they
were in the queue.

Why does it bother you so much that I wanted you to leave? It's
not like you were on either team...

Jeez...get a date or something...


- Fire Hose!


Tatsuya Murase

unread,
Apr 12, 1996, 3:00:00 AM4/12/96
to
In article <IlPZv9i00...@andrew.cmu.edu>, "Benjamin L. Peal" wrote:
>
> We had potentially two more players showing up and I didn't feel
> like checking email every minute during the game to see if they
> were in the queue.

However, Jitesh was taking up one of Asterix's obs slots, and if
he vacated it, I (or Jay Martel) probably would've taken it.

> Jeez...get a date or something...

That would require him going past the stage of *gawking* at women
to *asking them out*. Not to mention he'd have to give up his
weekend dates with our HPs.

Ha ha. NADA FOR NEDA!

--tots

--
---------------
to...@ugcs.caltech.edu


Hugh Moore

unread,
Apr 13, 1996, 3:00:00 AM4/13/96
to
Tatsuya Murase <to...@ugcs.caltech.edu> wrote:
>In article <IlPZv9i00...@andrew.cmu.edu>, "Benjamin L. Peal" wrote:
>>
>> We had potentially two more players showing up and I didn't feel
>> like checking email every minute during the game to see if they
>> were in the queue.
>
>However, Jitesh was taking up one of Asterix's obs slots, and if
>he vacated it, I (or Jay Martel) probably would've taken it.
>
><Info about Jitesh's personal life thankfully deleted>
>
>to...@ugcs.caltech.edu
>

As far as I know the Observer port is considdered to be a player for
his team. As such, it would be illeagle for Jitesh to be on the Asterix Obs.
port. In practice, no one gives a flying fuck because most observers are
worse than useless.
As far as I know, also each team is supposed to have 2 observer ports.
Generally, if one team has less than 2, they have no problem donating the
extra(s) to the other team. I doubt if this is leagle, but no one gives a
flying fuck about that either.
What I don't understand at all is why Jitesh was on the observer port
when we had Tots* and Jay not on one. I suppose that TA has a soft spot for
Jitesh even though he did prove himself a Rat-Shafted Maggoty Ass-Backward
Bastard** by quitting off of Asterix after talking me into joining so that he
could join VD***.

*ObBABE

**ObSay-That-Ten-Times-Fast

***ObClue-Stack

-ZZnew guy

PS

FUCKU ZERKLE

Benjamin L. Peal

unread,
Apr 14, 1996, 3:00:00 AM4/14/96
to

>However, Jitesh was taking up one of Asterix's obs slots, and if
>he vacated it, I (or Jay Martel) probably would've taken it.

<shrug> At least it would have been someone from one of the
teams playing, rather than some loser desperate for his clue
game fix.

>That would require him going past the stage of *gawking* at women
>to *asking them out*. Not to mention he'd have to give up his
>weekend dates with our HPs.

"My, you have a hard drive"
"Let's interface"
"Ooo! I love your sticky bits!"


- Fire Hose!

The Fugitive

unread,
Apr 14, 1996, 3:00:00 AM4/14/96
to

Shut the Fuck up , your making yourself look like more of a jackass by
posting.
I'm sorry my team was genocided ..but we were lagegd, had no strategy,
and had no player..but if we get a rematch we will win. Stop
HALLUCINATING

-Jitesh

Jeffrey Nowakowski

unread,
Apr 15, 1996, 3:00:00 AM4/15/96
to
Dan Zerkle <zer...@krakatoa.cs.ucdavis.edu> writes:

> In any case, I want a rematch. I want to bring in all of our
> finest first string players. I want a good long time for our
> captain to work out a strategy. I want a home server that doesn't
> lag 3/4 of our team.

You and other INL teams. Stop your whining; it's not like Team 80's
was playing crippled. I wish I had my starting lineup for every game
too. And after playing a "home" game against ET where the Euros had
better lag than us, I'm not going to go crying for a rematch. And
just what kind of master strategy is your captain going to work out?
I think Team *'s "Suck less/rewl more" is already taken.

> Give us all that, and we'll win. Count on it.

Who cares.

-Jeff (specter)

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