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Wolfpack 4.3.28 Server Release

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Wolfpack

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Jul 25, 2011, 4:11:19 PM7/25/11
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We are happy to announce that Empire 4.3.28 is now available. You can
download it from

http://sourceforge.net/projects/empserver/files/

More information on Empire can be found on our home page

http://www.wolfpackempire.com/

This release fixes many bugs, some critical, some abusable. Deity
visible changes include stricter checking of configuration tables.

Deities are urged to use this release for new games. Upgrading
mid-game is not supported, and expected to result in total disaster.
Fine print: you should be able to upgrade from 4.3.16 or later with
the empdump utility, if you know what you're doing.

This release was made from the Git repository at

http://git.pond.sub.org/?p=empserver;a=summary

Change log:

Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
* Don't let POGO (#0) navigate dead ships, and march dead land units.
The ghosts even got sighted and interdicted, and could hit mines.
Has always been that way.
* llook can't see land units and planes loaded on land units anymore.
* Fix board to ignore land units loaded on land units when testing
whether a sector can board. Broken in 4.0.17.
* Fix transport to reject planes loaded on land units. The plane
remained on its carrier. When the land unit moved, the plane was
teleported right back to it. Broken since Chainsaw 3 added land
units.
* Fix lradar not to let land units loaded on land units use radar.
Broken since 4.0.0 added trains.
* Fix strength to ignore land units loaded on land units. Broken in
4.2.0.
* Fix navigate and march to find paths longer than a few sectors
again (7 for 64 bit hosts, 3 for 32 bit hosts). Broken in 4.3.27.
* march sub-command 'i' now shows number of military and land units
loaded.
* New server option -F to force start even when state looks bad.
Risks crashes and further corruption, but gives deities a chance to
fix up a bad game state with edit commands and such.
* empdump -x no longer refuses to export game state that looks bad.
Gives deities another tool to fix up a bad game state.
* Land units loaded on land units fight che again, as they used to
before 4.3.26.
* When a land unit dies fighting che, land units loaded on it get
unloaded, and planes loaded on it die. Before, the update left
them stuck on their dead carrier. Impact like the next item.
Abusable. Broken since Chainsaw 3 added land units.
* The update no longer destroys ships, planes and land units for lack
of maintenance. Before, it left any embarked planes, land units
and nukes on their dead carrier. In this state, units behaved as
if their carrier was still alive, with additional protection from
the fact that a dead carrier can't be damaged or boarded. If
another unit with the same number got built, it picked up the stuck
cargo. The cargo got teleported to its new carrier when the
carrier moved. Abusable, but it involves going broke, so it's
rarely practical. Slightly more practical before 4.3.6 removed
budget priorities. Broken for ships and land units when Empire 2
added their maintenance cost, and for planes when v4.3.3 replaced
nuclear stockpiles by nuke units.
* Fix bogus internal error triggered by navigate and march
sub-commands 'r', 'l' and 's'. Broken in 4.3.27.
* Fix client not to reject redirections and execute containing
non-ASCII characters with a bogus scary warning when using UTF-8.
* Fix execute not to mangle non-ASCII characters in the argument when
prompting for it while login option utf-8 is on.
* Fix handling of non-ASCII and control characters in batch files.
* Conversion from UTF-8 to ASCII ate the character following a
replaced non-ASCII character. Buffer overrun possible if the
terminating zero gets eaten. Could happen in players, read, flash,
wall, and execute.
* Fix handling of empty commands:
- Time used was not updated.
- Mortal player wasn't logged off for game hours, game down, and
time limit.
- Notifications were delayed: going broke, becoming solvent, new
telegrams (toggle inform off only), new announcements, capital
lost.
* Minor tweaks to nightly build.
* Server's and empdump's sanity checking of configuration and game
state is now more rigorous.
* Deity xdump no longer dumps unused countries' realms.
* Remove option LANDSPIES. Deities can customize the land table to
disable spy units.
* Remove option TRADESHIPS. Deities can customize the ship table to
enable trade ships.
* Configuration table changes (builtin and custom):
- Rows must be in ascending uid order.
- Omitting rows in tables item, sect-chr and infrastructure is no
longer permitted.
- Custom tables now replace the builtin table completely. Before,
omitted rows defaulted to the builtin version, except at the end
of a table. Commenting out unwanted stuff just works now.
- Permit custom table product having fewer than 14 entries.
- Reject custom tables where customization has no effect (updates,
table, meta, all symbol tables) or where it's unsafe (news-chr).
- Input is checked more rigorously.
* empdump -i fixes:
- Don't touch plane file when import fails.
- Refuse import of incorrectly sized table instead of silently
creating one the server will reject.
- Replace old state completely. Before, omitted rows in the dump
defaulted to the old state, except at the end of a table.
- Input is checked more rigorously.
* Fix xdump updates not to dump bogus extra updates.
* Fix use-after-free when a plane got shot down or aborted by flak.
Broken in 4.3.27.
* Friendlier diagnostics in the build command.
* Fix build to set nuke's tech exactly like for ships, planes and
land units. It's not currently used for anything.
* Research required for nukes was slightly off sometimes due to
incorrect rounding.
* Bridge building required 0.005 tech less than advertised, fix.
* "show nuke" now obeys toggle techlists.
* Fix "show land s" to show columns xpl and lnd again. Broken in
4.3.15.
* Code refactoring and cleanup.
* Documentation on custom tables, xdump updated.
* Info file fixes.


MD5 checksums:

bee82d1ffdd19b359fdd49855cac5a3e empire-4.3.28.tar.gz
416e6c72fd9eb3656bd17106290e1575 empire-client-4.3.28.tar.gz
e5583ed8b22eabe85a7bfb02df0d5854 empire-info-html-4.3.28.tar.gz
9857307a1d21c72ee0e9de613d0477e5 empire-info-text-4.3.28.tar.gz
e5fb5bbb238f98c17facb4e15e34253a empire-client-4.3.28-i386-win32.exe
07f26bae18eaf71ae401b59778ad78d6 empire-client-4.3.28-i386-win32.zip
4febf7b7acef982b0a12089ef83a78a4 empire-client-4.3.28-i686-linux.bz2
ac8a4822804a689bc24888c796cc1a4c empire-client-4.3.28-x86_64-linux.bz2

SHA-1 checksums:

f2e547a231608ffa7411be60e8f59f40707c5784 empire-4.3.28.tar.gz
04b9678136a4e26348b0d582ed75a70db281565b empire-client-4.3.28.tar.gz
8359235e383b50e9d91b01a0919b086952ffbfad empire-info-html-4.3.28.tar.gz
ed5078eeece39a6786d40b12467913a2a8f53355 empire-info-text-4.3.28.tar.gz
5bc8cbccd06f5fd04dc4362b0d5286343b644891 empire-client-4.3.28-i386-win32.exe
387eebe72c715343bba708115732ac3014e1071a empire-client-4.3.28-i386-win32.zip
51fe3e6f4f0c8398f3b5d90cac07ff5b8cbe3c25 empire-client-4.3.28-i686-linux.bz2
fce99784876b316a429224bd92fd0bea9ea62cb3 empire-client-4.3.28-x86_64-linux.bz2


Wolfpack! Bringing you the latest and greatest in Empire development and
support, and, in our minds, the best multi-player game around.

Check out Empire at http://www.wolfpackempire.com wolf...@wolfpackempire.com

rkoen...@yahoo.ca

unread,
Aug 6, 2011, 6:29:29 PM8/6/11
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The 4.3.28 WIN32 binaries are released in the contrib package on
sourceforge.net (http://sourceforge.net/projects/empserver/files/
empire-4.3.28/contrib/).

These aren't made, endorsed or supported by Wolfpack in any way. They
may be useful to you all the same.

Let me know if you have any problems with the Windows binaries at
rkoenderink @ yahoo.ca.

MD5 a72e8fbf7aea99dbb6a9420c38e14612 empire-server-4.3.28-i386-
win32.zip
SHA-1 afff1e30fa7c7c9478bc79eb971343e7235a9fc8 empire-server-4.3.28-
i386-win32.zip

Ron K. The Windows binaries have been uploaded to the contrib folder
(http://sourceforge.net/projects/empserver/files/empire-4.3.28/
contrib/).

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