I watched one thief clean out 5 players in shame of pearl and loot in
10 minutes. All of us were GM something or other and we could not
catch him. He would appear from nowhere and steal 85 pearl at a clip,
then run off. We would chase him, but he would round a corner and hide
(GM likely, almost every thief was already a GM in hiding from
macroing). The he would use stealth to walk away. I couldn't track
him. I couldn't hit him with a spell (he was moving too fast). I was
defenseless against this new creature you have created.
When we finally had him cornered he recalled, but came back in 5
minutes with a vengence. He stole runes, and other regs, and magic
weapons. He totally wrecked all of our gaming experiences because we
couldn't get rid of him. I just logged off because it was ridiculous
to get loot for this guy to steal.
Personally, I would like to see thieves NOT be able to steal from
players at all, but since you seem to like theives, here's my list of
Suggested changes:
1) Thieves can steal no more than 1 item per player per week. This
will make thieves go wreck other folks gaming experiences instead of
hanging around forever fucking with the same people
2) Thieves cannot steal more than 10% of any pile of player goods. So,
if I have 20 pearl, he can only steal 2 at a time. This is meant to
discourage thieves from stealing reagents.
3) A thief cannot hide, stealth or recall for 5 minutes after
successfully stealing an item. This way he will have to run away, and
it gives players a chance to track him down before he recalls (which
is what they will do). More importanly, they cannot just come right
back and steal again. It slows down their ability to wreck others game
experiences.
4) Next time you think of trying to fix this problem assume that all
thieves have a T1 connection and are GM in hiding and stealth. These
are the ones that wreck the game for all others.
You know, he stole a magic crossbow from me right before I logged off.
If this was all he could take from me for a week, I could accept that.
There is no way to defend against a stealth thief. None at all. I had
my regs in a locked chest, and that is all that saved them, but my
loot was exposed. I ended up gating 4 GM mages out of the dungeon,
because they'd lost their regs. I'm thankful that you left the magic
locked chest the way it is. If you were to remove it I would quit for
a while (2.9 months) :)
I hope you take a moment to address this.
Mark
Remember what total anarchy the banks were before? Its that way again, or
will be very soon. Apparently with stealth, they steal 'unseen' now, so
guards don't do crap. Some benefit of being in a 'guarded zone' eh?
You would think that when you recall from a dungeon to town, you are safe.
Safe, at least, to go to the bathroom (irl), tend to your kids in lieu of
yelling at them to GO AWAY - Daddy's busy !, get coffee, whatever.
Nope - now you'll find your silver sword stolen, runes stolen, key stolen,
whatever they can get.
And if they fail, get noticed, and guardwhacked, they just come back over
and over and over again.....just like the bank thieves used to, but worse.
You're right, I'm going to think long and hard before I go into a dungeon
now.
Glaeken, GM Warrior, 86 Magery, and defenseless against stealthy thieves
thanks to OSI
I am not condoning his actions, but...if you knew he was a thief why
didn't you just attack him as soon as you saw him on screen....to steal
from players means he is in the thief guild which also means he is a
free target i.e. you do not go grey or take a murder count. If I was in
that party, I would have sat waiting for him to show up on screen &
attacked as soon as he appeared...using stealth...that means he had
little to no armor on.
He was thieving under the new system, & apparently doing a damn good job
of it. I am sorry that you & your party lost all that stuff, but that
guy was just a good thief...he wasn't doing it to provoke you to attack
him or anything. He was just a good thief. If this had happened to me,
ya, I'd be pissed too. But, I wouldn't so pissed because the guy was
good & not some jerk trying to get you to attack him.
Nathanial -LS
Wulfgar -GL
> I watched one thief clean out 5 players in shame of pearl and loot in
> 10 minutes. All of us were GM something or other and we could not
solution:
bag in a bag in a chest ==> magic lock on the chest ==>
thief has to change his profession to get anything :)))
Dante (DF)
--
skip j for mailing...
J Tobler
http://j.dhs.org
--------------------------
You are very likely to die!
This is OK :)) (Ultima Online Playguide)
Nathanial wrote in message <36D94BC7...@work.com>...
Suggestion:
Check stealth against detect hidden of the person, like it is checked for
dungeon traps automatically
>You made a big blunder with this one...it's waaaayyyy out of balance.
>It's a game wrecker...and I'm not talking about house looting, which
>is a separate issue...
>
>I watched one thief clean out 5 players in shame of pearl and loot in
>10 minutes. All of us were GM something or other and we could not
>catch him. He would appear from nowhere and steal 85 pearl at a clip,
>then run off. We would chase him, but he would round a corner and hide
>(GM likely, almost every thief was already a GM in hiding from
>macroing). The he would use stealth to walk away. I couldn't track
>him. I couldn't hit him with a spell (he was moving too fast). I was
>defenseless against this new creature you have created.
I have to agree with this, I was minding my own business today in the
cemetery and a thief stealthed up to me, stole 49 pearl and then fled
behind a house and stealthed again before I could do anything. Once in
stealth mode they are basically impossible to hunt down. There's no
defense against this since OSI removed the magic locked chest routine.
I knew the stealth skill was a bad idea when I first saw it. Word is
it's very easy to raise up to master level and beyond, and it's not
terribly difficult to get the 80 hiding requirement either.
I'll put my vote in for crippling this skill in some way, such as:
1) no more snooping while invisible.
2) Limiting the distance you can move while in stealth mode.
3) Making it impossible to go into stealth mode for a full minute
after stealing something.
--------------
'Jesus died for somebody's sins, but not mine.'
- Patti Smith, "Gloria"
Mark wrote in message <36d94219...@news.erols.com>...
>You made a big blunder with this one...it's waaaayyyy out of balance.
>It's a game wrecker...and I'm not talking about house looting, which
>is a separate issue...
>
>I watched one thief clean out 5 players in shame of pearl and loot in
>10 minutes. All of us were GM something or other and we could not
>catch him. He would appear from nowhere and steal 85 pearl at a clip,
>then run off. We would chase him, but he would round a corner and hide
>(GM likely, almost every thief was already a GM in hiding from
>macroing). The he would use stealth to walk away. I couldn't track
>him. I couldn't hit him with a spell (he was moving too fast). I was
>defenseless against this new creature you have created.
>
>When we finally had him cornered he recalled, but came back in 5
>minutes with a vengence. He stole runes, and other regs, and magic
>weapons. He totally wrecked all of our gaming experiences because we
>couldn't get rid of him. I just logged off because it was ridiculous
>to get loot for this guy to steal.
>
>Personally, I would like to see thieves NOT be able to steal from
>players at all, but since you seem to like theives, here's my list of
>Suggested changes:
>
<flame>
Why don't you get a fucking clue and STOP messing with an already weak
class?
</flame>
--
* Sean - ICQ: 1826323 - sunymoon at geocities dot com
* Assistant Web Adminstrator @ www.ZenSearch.com
* My Public PGP Key http://home.rochester.rr.com/zapem/pgpkey.zip
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They never removed the magic locked chest routine bug...it still exists
& I still use it.
> I knew the stealth skill was a bad idea when I first saw it. Word is
> it's very easy to raise up to master level and beyond,
Just like any other non profit or combat skill is easy to raise up to
master and beyond
> I'll put my vote in for crippling this skill in some way, such as:
The pure thief class has been crippled for a very long time...would you
rather them go back to the blue tank/pk thief class?? where stealing is
not an agressive flag & they can provoke you to attack them, so they can
kill you without getting a murder count.
>
> 1) no more snooping while invisible.
I agree with this
>
> 2) Limiting the distance you can move while in stealth mode.
the distance is limited. & they can only walk slowly, *not run* while in
stealth...read up on the skill
>
> 3) Making it impossible to go into stealth mode for a full minute
> after stealing something.
All you have to do is attack them & keep them in line of sight...then
they can't hide or stealth.
>> I'll put my vote in for crippling this skill in some way, such as:
>
>The pure thief class has been crippled for a very long time...would you
>rather them go back to the blue tank/pk thief class?? where stealing is
>not an agressive flag & they can provoke you to attack them, so they can
>kill you without getting a murder count.
To be honest, I'd rather have neither.
You can't do it anyways. It takes a week for his resigning to go into
effect (he can be attacked but cannot steal anymore) and it takes a week
to rejoin the thieves guild after leaving or being kicked out.
If he did either of those, that would be the last time he stole that
week.
Davian
Learn from your mistakes and someday you will be less of a newbie.
><snipped>
>
>I am not condoning his actions, but...if you knew he was a thief why
>didn't you just attack him as soon as you saw him on screen....to steal
Well, you don't see him until "You notice JoeBlow is stealing 85 pearl
from StudlyKnight", then as fast as you can hit Magic Arrow he runs
off the screen. He did this with 5 of us standing around (more than
once), and we could even run him down with horses. They don't appear
until after they've stolen, then they run. Any PvP expert out there
knows it's damn hard to nail someone who's running away with GM
hiding.Now, guess what? They can walk hidden! What a great idea (NOT).
>from players means he is in the thief guild which also means he is a
On Sun, 28 Feb 1999 12:37:11 -0500, Davian - LS
<tayl...@pilot.msu.edu> wrote:
>Nathanial wrote:
>>
>> Lars Friedrich wrote:
>> >
>> > Dave wrote:
>> > >How can you attack someone who is invisible. He can stealth on the screen
>> > >and steal before you every saw him.
>> > I warned OSI already about that..
>> > 1. February Lars Friedrich wrote:
>> > [...]
>> > I really like the idea to stand in the wilderness, noticing an item vanish
>> > and then 'PumpaBear' shows up next to me, wearing 36ar plate and deadly
>> > poisoned kryss yelling:"u suk!! i have your fork of vanq..kill me!!" and in
>> > case I don't attack him, saying 'I resign from my guild' and then throwing 5
>> > ebolts in 2 seconds at me...macroing off his single murder count and then
>> > rejoining the thieves guild...
>>
>> you mean rejoining the thieves guild the 8 hours later it takes to macro
>> off that 1 murder count....I seriously doubt somebody will give up
>> stealing for 8 hours just so they can kill you....also I do not see that
>> happening with the new long term murder count system going into place.
>> if a person is doing that then they would be red soon anyway. Also, he
>> would not have to resign from his guild, he gets kicked out for having a
>> murder count.
>
>Dave wrote:
>>
>> How can you attack someone who is invisible. He can stealth on the screen
>> and steal before you every saw him.
>>
>>
>Sure, he can do that but as soon as he uses the stealing skill he is
>unhidden. So you attack..
Yes, you attack, but he's off and running before you can do anything.
Plus he's got Magic Reflect on, and with Arrow shooting delays he
recalls before anyone can get him.
>.this guy made it sound like the thief kept
>coming back & stealing from them....plus you can only walk so far while
>in stealth mode before becoming unhidden...
He did keep coming back, many times. And this guy could easily walk a
screen length hidden. I don't know the limits on stealth but it's
ridiculous.
He had no armor, probably a 56K connection, and no one of the 5 of us
could lay a hand on him. It was absurd.
>Mark, have you run into them at the bank yet?
>
Oh Shit! Just when I thought it couldn't get worse....
>Remember what total anarchy the banks were before? Its that way again, or
>will be very soon. Apparently with stealth, they steal 'unseen' now, so
>guards don't do crap. Some benefit of being in a 'guarded zone' eh?
>
>You would think that when you recall from a dungeon to town, you are safe.
>
>Safe, at least, to go to the bathroom (irl), tend to your kids in lieu of
>yelling at them to GO AWAY - Daddy's busy !, get coffee, whatever.
>
I can relate....I have 4 munchkins....hehe
>Nope - now you'll find your silver sword stolen, runes stolen, key stolen,
>whatever they can get.
>
>And if they fail, get noticed, and guardwhacked, they just come back over
>and over and over again.....just like the bank thieves used to, but worse.
>
>You're right, I'm going to think long and hard before I go into a dungeon
>now.
>
>Glaeken, GM Warrior, 86 Magery, and defenseless against stealthy thieves
>thanks to OSI
>
They should remove stealth NOW and then figure out a fix.
Thanks for the pointers.
But what about the thief who gets your KEY at the bank?
C'mon, don't you just want to see it eliminated, period.
On Sun, 28 Feb 1999 14:38:24 GMT, Juergen Tobler
<jto...@telekabel.at> wrote:
>Mark wrote:
>
>> I watched one thief clean out 5 players in shame of pearl and loot in
>> 10 minutes. All of us were GM something or other and we could not
>
>What time was the robery? Who was the thief? Who was in your party? What GM
>were they? What level shame? What was stolen? (Be specific now)
>Why didn't one of you GM something or others paralyze him? Or just attack
>him?
>
He was too quick. I never para without magic arrow, and by then he was
gone. Names are witheld to protect the innocent :)
In real life, the typical thief steals ONCE from someone, and never
comes back. But in UO, the thieves steal from us and then flaunt it:
"I raped U loser and got yoor pearl". Gimme a break!
On Sun, 28 Feb 1999 11:56:06 -0600, "Mordus Kull" <mor...@hotmail.com>
wrote:
>I'm guessing you're a newbie, since following the newbie way you start
>writing new rules every time something happens to you that you don't like.
>"He stole my magic crossbow! DD - something has to be done about this!!
>Thieves shouldn't be able to steal on Saturdays.
I like this idea :) You should be a game designer!
>Also thieves shouldn't be
>able to use stealth, a skill made specifically for them, after they steal.
>What were you thinking DD?"
>
>Learn from your mistakes and someday you will be less of a newbie.
>
Hmmmmm, perhaps you have a thief character?
>
Agreed. I'd like to see some realistic limits. No matter *how* good a
thief may be... there shouldn't be any chance for him to grab something
as big as a sword or a bow, etc.. Cutting lose a pouch of gold is one
thing... lifting a shield out of your backpack is entirely another.
Also, there should be a *greatly* increased difficulty on each steal
attempt.
> The only reason it's supported is because many OSI developers have
> thieving players.
*rolls his eyes* And of course you have facts to support this, you're
not just making groundless accusations, right? If DD played a jerk
thief even once in a while, we wouldn't be seeing half the changes we
are now ;)
Davian
I will translate for you. Another player is way better at a skill than 5
people trying to hunt him down, so I don't like those skills. If 5 people
can't figure out how to kill one thief, quit now.
1) He is perma flagged so you can attack him anytime.
2) The spell is called Reveal. Make a circle around the location of a hidden
thief, have 2 players cast it at different times so he can not hide again.
Have others ready offensive spells or wepons. If he is too fast for offensive
spells, get close for hand to hand combat. If the thief does any damage at
all, recall away and kill yourself, give the thief a murder count and he has to
wait to re-join the thieves guild.
3) If you still group all you regents in big, single clumps, shame on you.
4) Stealth doesn't make you immune to tracking.
I swear, I think people make up stories just to get skills, they do not like,
nerfed or taken away. If this story is true, try learning the game mechanics.
Just because someone is better at this game than you doesn't mean you know what
is best for it.
aka Achilles
The new thief patch is worthless. There is a hack program out already
that lets people steal w/o being part of the thieves guild.
So figuring this guy couldn't be caught, was faster then everyone else,
never missed, I am betting he is using the program.
Further, this makes all the penalties for a thief killing his victim
complete bullshit. He doesn't have to be in the thieves guild to begin
with so getting kicked out? It matters not.
AFAIK, there is not one restriction put on thieving that has not been
circumvented by 3rd party program already and the benefits from the
patch have once again made the cheater thief the most powerful chr in
the game.
Sheesh! Delete all thieves in the game! Delete mine too. Don't just
disable the skill, delete the characters. The game needs it. I am
willing to sacrifice a chr I have in the game for the good of the game.
Not all thieves are assholes, but all assholes are thieves. I would be
perfectly happy to have my thief deleted if it was part of a program to
get rid of cheating jerks.
The thief has never been crippled, ever.
I don't think you will find anyone in the newsgroup that thinks a thief
has ever been crippled.
My thief on TC has, only 1 in 5 characters I run, has over 200,000 gold
in the bank after about 3 months. The new one I created on Hokuto has
50,000 in the bank after 3 days.
Went from scoundrel to neutral in about 1/2 hour of fire fielding
corpsers & alligators with a few mongbats mixed in.
In other words, if you see someone with a unsavory or scoundrel title,
that means they thieve 24/7 and never do anything else.
Tinkering is crippled, alchemy is crippled, but thieving mixed with a
little magery is still the best skill in the game for making money.
Maybe even better then tailoring when you take into account the skill
and stat gains you get.
>From: Nathanial <he...@work.com>
>Date: 2/28/99 5:59 AM Pacific Standard Time
>Message-id: <36D94BC7...@work.com>
>
><snipped>
>
>I am not condoning his actions, but...if you knew he was a thief why
>didn't you just attack him as soon as you saw him on screen....to steal
>from players means he is in the thief guild which also means he is a
>free target i.e. you do not go grey or take a murder count. If I was in
>that party, I would have sat waiting for him to show up on screen &
>attacked as soon as he appeared...using stealth...that means he had
>little to no armor on.
>
>He was thieving under the new system, & apparently doing a damn good job
>of it. I am sorry that you & your party lost all that stuff, but that
>guy was just a good thief...he wasn't doing it to provoke you to attack
>him or anything. He was just a good thief. If this had happened to me,
>ya, I'd be pissed too. But, I wouldn't so pissed because the guy was
>good & not some jerk trying to get you to attack him.
>
>Nathanial -LS
>Wulfgar -GL
>
>
>
>
>
>
-You slip into your secret underwear, you get on over to the dark side of your
mind...
To be a thief now, a player has to be in the Thieves Guild -- and
they're ALL Perma-Flagged. :) Anyone in the game can kill them on
sight (outside of town, of course), blue or not. I do not believe
you even take a karma loss for killing a (blue) thief, but I'm not
totally sure about that. Killed thieves cannot report murders.
: If the thief does any damage at all, recall away and kill yourself,
: give the thief a murder count and he has to wait to re-join the
: thieves guild.
Won't work. Recalling now clears the aggressor list. (They did this
specifically for this reason; people suiciding and giving murder
counts). You can, however commit suicide *at that spot* and still
give the guy a murder count. Just have your guildmates pick up all
your stuff and gate you to a healer. :)
Shawn
--
Daddy, what does "FORMATTING DRIVE C:" mean?
- Tim
Mark wrote:
>
> The point is that he can still steal repeatedly from the same player,
> and there are no "useful" limits on what he can steal. It's so
> un-realistic it's ridiculous. Like someone can walk up to a group of 5
> players unseen and steal a Halbred of Power, run away and recall.
> The only reason it's supported is because many OSI developers have
> thieving players.
>
> On Sun, 28 Feb 1999 12:37:11 -0500, Davian - LS
> <tayl...@pilot.msu.edu> wrote:
>
> >Nathanial wrote:
> >>
> >> Lars Friedrich wrote:
> >> >
> >> > Dave wrote:
> >> > >How can you attack someone who is invisible. He can stealth on the screen
> >> > >and steal before you every saw him.
CTRobot wrote:
> I will translate for you. Another player is way better at a skill than 5
> people trying to hunt him down, so I don't like those skills. If 5 people
> can't figure out how to kill one thief, quit now.
> 1) He is perma flagged so you can attack him anytime.
BS, there is a cheat that prevents thieves from even turning gray. It
also makes it so you don't have to join the thieves guild so all the
cheats got was demi god benefits with out a single frigging restraint.
I haven't heard a whisper of this among the cheater sites, Richard,
and they'd never be able to have enough discipline to keep it under
wraps. I suspect what you ran into was some kind of weird bug that
affected that one character.
Cheaters talk...they can't hold it in when they find some neat new way
to screw people over. If this was out there it would have blown wide
open by now.
I feel like I'm wasting my breath with you, you obviously have a
stealth thief character...
>So you all remained there, like drunk sheep, waiting for him to
>return, time and time again, to steal from you.
NO, we would be fighting monsters at different points in the dungeon,
whent he thief would magically appear "You notice Bozo Stealing 30
mandrake from Lord GoodGuy". Then we would all chase his ass for 10
minutes, only to lose him.
>And you actually were with four other people that thought this was a
>good idea....
Then we would regroup, gate some folks to town to re-reg, and go fight
more monsters.
>Then you logged off.
Yes, after the 5th or 6th time he managed to find us and "magically"
appear in our group and steal successfully, I logged off.
>Do I have this straight?
So, you see he wrecked my (and my fellow hunters) game experience. I
had to leave because he kept hassling us. It was VERY annoying, and I
don't feel like I pay money so some jerk can STOP me from having a
good time.
>
>I take it you preferred logging off to simply going to some other
>location in Britannia or the New Lands and continuing the play?
>
Yes, that's correct. I was in the dungeon before him, why the hell
should I have to leave because he's decided to REPEATEDLY steal from
our group? Everybody pays the same amount to play, so all should have
EQUAL claim to any part of the game. The difference is that he was
interfering with my game play.
>One guy steals some shit from you, and thieves are ruining the
>gameplay for all the people.
I am not alone in my hatred of thieves. You, as one having a thief
character, are in the minority. And, I hope DD finally comes to his
senses and fixes it so thieves can't fuck with other players. EVER.
>How often did you get PKd by a bunch of
>pimple-faced gits? Did they leave all your stuff there for you when
>you came back? No? They even took the clothes you were wearing?
>Now, tell me how stealing a handful of shit from your pack compares
>with this....
>
At least the PKs stand there for a fight, in this you have a chance.
Most of the time, when overmatched, you escape with a few lost
hitpoints.
>Let me guess... you just got the game.
>No?
>Then you should be used to dealing with grief.
I am very used to dealing with thieves. I carry a magic locked chest.
All they can get from me is the loot I've accumulated. I watch them
take others regs and it makes my blood boil. The root of the problem
is that thieves (even more than Pks) impose upon players. This should
be stopped, and I can't figure out why DD let's it go.
Also, you could move away from thieves before....Hell, you ever read those
little tip boxes that come up? It still says to just keep your distance from a
known criminal. How do you do that if they can walk up to you sight unseen,
peek unseen, then steal.
Nathanial wrote:
> Glaeken wrote:
> >
> > Mark, have you run into them at the bank yet?
> >
> > Remember what total anarchy the banks were before? Its that way again, or
> > will be very soon. Apparently with stealth, they steal 'unseen' now, so
> > guards don't do crap. Some benefit of being in a 'guarded zone' eh?
> >
> I would like to know how they do this....if you use a skill you become
> unhidden....thieves could steal from you in town before if they were
> high enough not to get noticed....so that really changes nothing
>
Glaeken
Mark wrote:
> On Sun, 28 Feb 1999 08:04:51 -0600, Glaeken <jba...@swbell.net> wrote:
>
> >Mark, have you run into them at the bank yet?
> >
> Oh Shit! Just when I thought it couldn't get worse....
>
> >Remember what total anarchy the banks were before? Its that way again, or
> >will be very soon. Apparently with stealth, they steal 'unseen' now, so
> >guards don't do crap. Some benefit of being in a 'guarded zone' eh?
> >
What sort of game balance is it for a group of high level players to be
thwarted in their enjoyment of game by a single person? And the harassment
issue is dismissed by OSI because the 'thief' is just doing what he can
do....
Glaeken of LS
No, any PvP "expert" would not just rely on Magic arrow, or magic period to
attack him....if you attack him & he runs off.....when he stealths back on
the screen next to you to steal, guess what....that's right you starts
swinging...& if you have these magic weapons & he is not wearinf armor...you
are going to do some serious damage. Try not to rely on magic so much. Even
a mage needs some sort of melee skill
umm wrong answer?? I never said you could attack them in town...& he wasn't
in town when this was happening, & if they steal from you in town you don't
need to attack them the guards will do it for you....do you even read the
posts before you answer?
Now they have to run when faced with a single thief. I think I can understand his
frustration.
Game balance??
Glaeken of LS
bizbee wrote:
> So you all remained there, like drunk sheep, waiting for him to
> return, time and time again, to steal from you.
> And you actually were with four other people that thought this was a
> good idea....
> Then you logged off.
> Do I have this straight?
>
> I take it you preferred logging off to simply going to some other
> location in Britannia or the New Lands and continuing the play?
>
> One guy steals some shit from you, and thieves are ruining the
> gameplay for all the people. How often did you get PKd by a bunch of
> pimple-faced gits? Did they leave all your stuff there for you when
> you came back? No? They even took the clothes you were wearing?
> Now, tell me how stealing a handful of shit from your pack compares
> with this....
>
I see this quite a bit, but people seem to forget that the
thief/PK/kewldood is paying $10 a month also... In other words, if
thieves were removed, that would be interfering with his game play.
The thing is, Brit is slightly large. You can go somewhere else. I'm
not saying all thieves and pks are the best thing since sliced bread,
but we should get just as much opportunity to play as anyone else.
If you're going to say that this happens "everywhere I go", feel free to
come over to Sonoma. I hit various high traffic places all the time and
rarely have thief/PK problems.
- Tim
- Tim
No.
Use decoy keys. or magic lock and unlock.
I was there when he returned & tried to steal again & was stopped by the
code.
Much as I hate to use him for a reference, maybe ask Josh, he should
know. Unless he was BSing about knowing which Hades was which, not too
far fetched.
Besides, we are up to about 6 people reporting this now. bizbee has been
a victim too. He doesn't speculate so much as he reports.
But the thing is, it doesn't matter if it is a 3rd party, if it is an
exploit, if it is a bugged chr. Get my drift? It is happening. Doesn't
matter how it is happening, that is just speculation.
I am betting for 3rd party just because the guy logged out for a few
minutes and when he came back he couldn't even steal.
I think he took the time to unload the program & came back just in case
a GM checked him out so he could claim to be clean.
Please note that I do not support the new stealth skill by saying
this, this is merely a way to thwart the pvp thieves. I have a few
thoughts on this new skill that will be coming in another post ;-)
Jude M. Greer
moj...@earthlink.net
Damocles wrote in message <36da6b67...@news.rdc1.va.home.com>...
>On Sun, 28 Feb 1999 13:18:41 GMT, mar...@erols.com (Mark) wrote:
>
>>You made a big blunder with this one...it's waaaayyyy out of balance.
>>It's a game wrecker...and I'm not talking about house looting, which
>>is a separate issue...
>>
>>I watched one thief clean out 5 players in shame of pearl and loot in
>>10 minutes. All of us were GM something or other and we could not
>>catch him. He would appear from nowhere and steal 85 pearl at a clip,
>>then run off. We would chase him, but he would round a corner and hide
>>(GM likely, almost every thief was already a GM in hiding from
>>macroing). The he would use stealth to walk away. I couldn't track
>>him. I couldn't hit him with a spell (he was moving too fast). I was
>>defenseless against this new creature you have created.
>
>I have to agree with this, I was minding my own business today in the
>cemetery and a thief stealthed up to me, stole 49 pearl and then fled
>behind a house and stealthed again before I could do anything. Once in
>stealth mode they are basically impossible to hunt down. There's no
>defense against this since OSI removed the magic locked chest routine.
>
>
>I knew the stealth skill was a bad idea when I first saw it. Word is
>it's very easy to raise up to master level and beyond, and it's not
>terribly difficult to get the 80 hiding requirement either.
>
>I'll put my vote in for crippling this skill in some way, such as:
>
>1) no more snooping while invisible.
>
>2) Limiting the distance you can move while in stealth mode.
>
>3) Making it impossible to go into stealth mode for a full minute
>after stealing something.
You also can't see him permaflagged until after he's stolen and
running. No one even got a magic arrow on him, much less melee.
And why the fuck shoudl I have to break my regs up into little
annoying piles to combat a thief. Get rid of the class, that's my
answer.
Obviously you have a lousy thief. I can't wait until they get rid of
them once and for all. People like you who have stealth thieves should
be completely eliminated.
On 28 Feb 1999 18:44:20 GMT, ctr...@aol.com.junk (CTRobot) wrote:
:
>
>I will translate for you. Another player is way better at a skill than 5
>people trying to hunt him down, so I don't like those skills. If 5 people
>can't figure out how to kill one thief, quit now.
>1) He is perma flagged so you can attack him anytime.
>2) The spell is called Reveal. Make a circle around the location of a hidden
>thief, have 2 players cast it at different times so he can not hide again.
>Have others ready offensive spells or wepons. If he is too fast for offensive
>spells, get close for hand to hand combat. If the thief does any damage at
>all, recall away and kill yourself, give the thief a murder count and he has to
>wait to re-join the thieves guild.
Mark wrote:
> chest, I can only remove. Hey, it's magic right! Like David
*hehe*
> But what about the thief who gets your KEY at the bank?
well my key is in my bag, and can be used all the time...
therefore ==> getting key ==> recalling to my house ==> using key ==>
voila :)
> C'mon, don't you just want to see it eliminated, period.
well, i know thievery is a major problem in uo, but as long as it can be
solved, by using a little trick (magically locked chest), i would like
to see other problems solved first...
Dante (DF)
--
skip j for mailing...
J Tobler
http://j.dhs.org
--------------------------
You are very likely to die!
This is OK :)) (Ultima Online Playguide)
Your murder count needs to be 0 at time of joining.
Honest Dragon
The number of steps you can take is Stealth/5.
Also, you can stealth again while hidden, and if successful,
you should not turn up and have the full range again.
So in theory, a GM sneaker can go through Britannia invisible.
Honest Dragon
Your fault then.
With 5 ppl there have to be several mages being able to cast Paralyze.
Just cast *all* paralyze on him. Sure, one of you gets stuck, so what?
Then you make a mass-Eb or whatever else nasty tactic you can come up
with. (Like surrounding him first and then EB'ing him. Spell will cost
stamina, and without total refreshment he is toast.)
Honest Dragon
Actually, you can kill *everyone* without taking Karma loss. That is, if no
one reports you for murder. As thieves can't report for murder ...
Honest Dragon
Of course they are. Its funny that you can create this story, but not
answer any of my simple questions.
--
* Sean - ICQ: 1826323 - sunymoon at geocities dot com
* Assistant Web Adminstrator @ www.ZenSearch.com
* My Public PGP Key http://home.rochester.rr.com/zapem/pgpkey.zip
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>
> I see this quite a bit, but people seem to forget that the
> thief/PK/kewldood is paying $10 a month also... In other words, if
> thieves were removed, that would be interfering with his game play.
That kind of begs the question. Do you want their $10 a month? The
reason I say that is my guild moved into UO some time ago. There
were about 40-50 of us when we first came here. I think at last
count there's 5-6 left that play at all. The rest of us have left,
and all for the exact same reasons...jerks, pk's, and thieves ruined
the gaming experience.
Granted the style of UO brings people to the board as well, thus
replacing folks like myself. People get bored with Quake after a
while and come here as they know OSI supports, first and foremost,
their play style and ethics. Does it balance out in the end? I have
no idea, but I'm pretty sure some further diversification in the
market will give us a good idea of the effects of those earlier
game-design decisions by OSI. Competition, in the end, is always a
good thing. :)
Sophist
>Yeah while you're at it, get rid of them loser miners that complain 24/7.
>
Unless I'm mistaken, you got your ass banned from the game, and yet
you're still here hissing and bitching like a horny she-cat in heat.
Mark wrote in message <36d9d7db...@news.erols.com>...
Its "mostly secure". Stacking methods are *never* 100% secure ...
even before the days of 3rd parties, I knew thieves who could penetrate
any stacking arrangement thrown at them.
Loki Dahlmarth, LS
>Seems best to not log in with my powerful characters till this gets fixed.
>It's called pay but no play system. Cuts down on lag.
>
My smith, who is my main character has been on an extended vacation
since the colored ore patch.. Getting attacked multiple times per
hour several days in a row while trying to mine and manage a heap of
ore - yeah. that's why I pay to play UO... yeah.. right... if it's
not the tedium, it's the stress... why do I keep coming back?
Stacking methods are useless, UOE can remove items from the screen and
there's a way to glitch them out without using a third party program
at all. Relying on it is a sure way to get bamboozled out of your
regs.
I really, honestly wish I were an asshole. The adage about nice
guys and their placement at the finish line definitely holds true
for UO. A few weeks ago I vowed to myself to NEVER help another
stranger, NEVER heal/res someone I didn't know personally, basically
start being a jerk. Well, my true colors wound up showing through.
Some guy ran into the Occlo mage shop, and apparently he was grey (I
didn't know). He hit his "vendor buy bank guards" macro, and
immediately got guard-whacked. Well, I saw this and checked his
body. Sure enough, he was grey, so I proceeded to loot his full set
of GM plate, reagents, and rune called "home" and key called "home".
Well, immediately I think trap, but I was going to run to the bank,
drop off my stuff, recall there and check it out. Minimal risk if
I'm going minimalist. This was, by the way, as I said to myself "if
it happened to me, someone else would loot my house!" Well, anyway,
the guy came running back into the mage shop, exclaimed "goddamn"
and I saw that he was something like Commendable. Now the empathy
synapses start firing and I wind up leading him outside and giving
him all his stuff back and warning him to NEVER carry a rune to his
house and the key at the same time. He apparently was grey and
didn't know it. He of course thanked me profusely, tried to honor
me (top level karma so it didn't work), and ran off to change the
locks.
<sigh>
What a maroon I am.
Jude M. Greer
moj...@earthlink.net
Damocles wrote in message <36e0c8cb...@news.rdc1.va.home.com>...
>Really? I had no idea. There I go spouting off about "absolutely"
>secure shit. Doh! Sorry to any who took my advice and got raped.
>Damn, well, its absolutely secure when people aren't using 3rd party
>cheat programs, how's that?
Nope, there's a method that lets you move items from stacks in other
people's backpacks that predates 3rd party programs. It's got
something to do with generating lag by doing it over and over again
until the item vanishes on the thief's client. It's still there as far
as the server is concerned, but the thief doesn't see it and thus it
no longer obscures what's under it.
"Jude M. Greer" wrote:
>
*snip*
> <sigh>
>
> What a maroon I am.
>
> Jude M. Greer
> moj...@earthlink.net
>
No sir, you did the commendable thing. Just because
most people are assholes, does not mean that you too
must act like one.
Greywind
Jude M. Greer
moj...@earthlink.net
Damocles wrote in message <36dbeef1...@news.rdc1.va.home.com>...
>Nathanial wrote:
>>
>> Dave wrote:
>> >
>> > How can you attack someone who is invisible. He can stealth on the screen
>> > and steal before you every saw him.
>> >
>> >
>> Sure, he can do that but as soon as he uses the stealing skill he is
>> unhidden. So you attack...this guy made it sound like the thief kept
>> coming back & stealing from them....plus you can only walk so far while
>> in stealth mode before becoming unhidden....especially if you have armor
>> on.
>I'll reply to this here, though I should have put it at the top of the
>thread.
>The new thief patch is worthless. There is a hack program out already
>that lets people steal w/o being part of the thieves guild.
Uh, that's plain not possible. Unless he's not actually using stealing
at all, but is somehow simply sucking items out of your inventory.
>So figuring this guy couldn't be caught, was faster then everyone else,
>never missed, I am betting he is using the program.
Or the victim never thought to just detect hidden.
-Raph Koster
Lead Designer, Ultima Online
-You slip into your secret underwear, you get on over to the dark side of your
mind...
Exacly. You'll have to make a trade off. Isn't that true of everything?
You don't see people saying "Raph, can you give us more skill points?
This magery is durned useful but skill capped warriors don't have the space!"
Well, okay, you do, but they're idiots :)
Loki
Grow up you Hay Bale mage!
Doom
Well, except Alex has a good point. We're examining stealth right now
in order to see about making it less powerful for antisocial activity.
I do agree on this ... for instance, if the detect hidden "for free"
within houses worked 100% properly, that'd go a *long* way to "what
needs to be done". IE friends & owners can say "reveal thyself" or
somesuch and all hidden chaps get revealed instantly.
The only time I really had a problem with stealthing *theives* was
when I was in a very vendor rich environment so couldn't track the
thief due to all the vendors. All the other times it was like a game
of Destroyer vs. Submarine and was actually kinda fun.
Perhaps snooping reveals you? That would really pretty much nullify
any *major* antisocial gain from the skill.
I really like some of the nifty side effects of stealth though (read
someone's post about stealth posted a bit ago, where a group of
vigilantes would stealth-box a baddy).
>gen...@rpi.edu (Jeff Gentry) wrote:
>
>>Alex Mars (alex...@aol.com) wrote:
>>: Raph, are you going to front us some more skill points for Detect Hidden? A
>>: skill capped character is going be up against the wall on this issue.
>
>>Exacly. You'll have to make a trade off. Isn't that true of everything?
>>You don't see people saying "Raph, can you give us more skill points?
>>This magery is durned useful but skill capped warriors don't have the space!"
>>Well, okay, you do, but they're idiots :)
>
>Well, except Alex has a good point. We're examining stealth right now
>in order to see about making it less powerful for antisocial activity.
>
>-Raph Koster
>Lead Designer, Ultima Online
For skill changes like this, why don't you offer "temporary" teasers
on the real shards... patch in the skills for say 2 days, and then
remove them for a little while to test reactions. Things like the
stealth problems, mana drain/vamp (to be really honest, this was
raised very early on when the Eval int thing was being tested on Abyss
- I thought that's why EI didn't come in with the meditation changes,
to fix the problems with these spells) and the like would have a
chance to be tested on a real shard, not the UOE/UOP exploiter laden
test center (where if there was a problem, they wouldn't tell ya
anyway). Also.. will you be doing anything about mining soon? You
hinted at reducing ore weight (or better yet, pack animal carrying
capacity AND ore weight) among other things.. Anything to reduce the
need to leapfrog and cut down on the agony...
These people will develop tactics to nuetralize stealth users given a
little time for then to think on it. A long time ago you used to be able
to loot corpses while hidden and not a guild member. Now you loot and you
turn grey, and can be attacked. This is perfectly reasonable. Stealth
can't overcome people who have homes and are prepared and careful.
Stealth thieves get in close and grab but can't kill. This is reasonable.
Thievery is not an antisocial activity in a game. All these individuals
who are crying out are way too focused on powergaming and the protection
of "Stuff" they could lose at anytime from disconnection. All of these
players, I am sure, have exploited someone or some opportunity in the game
at a point in thier player history. Don't nerf the skill. It is fun
playing "destroyer and sub", and any competent adventuring group can
locate a stealther if they simply use their noggins. I have immensely
enjoyed getting into dungeon areas in T2A as a loner which I have never
seen before. I have enjoyed ripping those bales of hay and flour away
from the wonderfully brave mages who exploit them. I have enjoyed this
game more in 6 days than I have in half a year. Finally, you can go into
a dungeon, and have some recourse to survive all those mages who corp you
to death in a few seconds. Give people some time to adjust, and remember
that those whining the loudest are the macro mages who can't have a
cakewalk anymore.
>Perhaps snooping reveals you? That would really pretty much nullify
>any *major* antisocial gain from the skill.
I agree.
But then, I'd like to see a skill delay on it too.
-
Dundee - http://dundee.uong.com/
Skara Brae - http://members.xoom.com/skara/
Lake Superior - http://mars.spaceports.com/~lakesup/
Then again, like I said elsewhere, the only reason I had troulbe
with the one thief was due to the extreme number of vendors in the
area (perhaps allow vendors to be filtered on tracking list?)
The first time it was just a matter of playing the proper cat
& mouse game and a few lucky shots with area effect spells.
LD
Raph Koster wrote:
>
> Richard Cortese <rico...@netmagic.net> wrote:
<snip>
> Uh, that's plain not possible. Unless he's not actually using stealing
> at all, but is somehow simply sucking items out of your inventory.
RIGHT!!!! You now have a handle on it! 100% accurate! This happened to
bizbee too. In my case, the guy was even stealing while he was on the
other side of a fence.
Not only that, but as part of the sucking process, you get flagged as a
thief & the guards can be called on you.
>
> >So figuring this guy couldn't be caught, was faster then everyone else,
> >never missed, I am betting he is using the program.
>
> Or the victim never thought to just detect hidden.
>
> -Raph Koster
> Lead Designer, Ultima Online
No, now you are missing again.
Let me try again since I am not being clear. There is either an exploit,
or a hack program, or something that lets cheats completely bypass the
thieving skill, the guild membership, everything. Take a pick, say it
must be an exploit, say it must be a 3rd party program, I really don't
care and it doesn't matter.
Now once you get to that stage, little or no skill delays stealing
items. Not only that, they can steal in combat.
It seems like the only delay is the time it takes for them to pick an
item out. I would guess the guy that was doing it to my chr was stealing
about ever 2-3 seconds or so. It looked faster then I have ever been
able to random steal. He was targeting items every time. Got all my
weapons but a newbie dagger.
Stealing from the other side of a fence for Christ sake! If anyone can
explain that one to me I could use some clarification.
Thing is with this clowns, if they are bypassing the skill & guild
checks, that means no skill wait for hiding after a steal either because
apparently they are not using the stealing skill at all!
>Raph Koster wrote:
>>
>> Richard Cortese <rico...@netmagic.net> wrote:
><snip>
>> Uh, that's plain not possible. Unless he's not actually using stealing
>> at all, but is somehow simply sucking items out of your inventory.
>RIGHT!!!! You now have a handle on it! 100% accurate! This happened to
>bizbee too. In my case, the guy was even stealing while he was on the
>other side of a fence.
>Let me try again since I am not being clear. There is either an exploit,
>or a hack program, or something that lets cheats completely bypass the
>thieving skill, the guild membership, everything. Take a pick, say it
>must be an exploit, say it must be a 3rd party program, I really don't
>care and it doesn't matter.
Unfortunately, we don't have a clue as to how exactly this could be
happening. I'd need more details, a hint, something, to be able to
track down the method & prevent it.