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dni...@cstp.umkc.edu

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Aug 27, 1993, 8:02:15 PM8/27/93
to
I forget how exactly one gets one's name added to the mailing list;
it's in the FAQ of this newsgroup.

Mary "Storm" K., your services are required --- we're about to have
officer rules again (unless it doesn't pass...)

But here is a copy of the latest Official Rule Set -- where there are
more than one rule with the same number, the last one is the most
recent/current amendment. There are twenty or so rules currently pending,
including a revision of the Nomic World Heroes rule, to include Geoff along
with Ilt and Lindrum. (it's #401: hurry and register so you can vote FOR it!)

The Current speaker will register you after you post a note to the
list stating your intent to play.

****************************************************************************
From: IN%"no...@yoyo.cc.monash.edu.au" "NOMIC Distribution List" 27-AUG-1993 17:10:28.83
To: IN%"no...@yoyo.cc.monash.edu.au"
CC:
Subj: New Rule Set

The current Rule Set, including all changes which were previously not entered
according to Rule 109, is as follows:

Current rules:

Immutable Rules

101. All Players must always abide by all the Rules then in effect,
in the form in which they are then in effect. The Rules in the
Initial Set are in effect at the beginning of the first game.
The Initial Set consists of Rules 101-116 (Immutable) and
201-219 (Mutable).

102. Initially Rules in the 100's are Immutable and Rules in the
200's are Mutable. Rules subsequently Enacted or Transmuted
(that is, changed from Immutable to Mutable or vice versa) may
be Immutable or Mutable regardless of their Numbers, and Rules
in the Initial Set may be Transmuted regardless of their Numbers.

103. At any time, each Player shall be either a Voter or the Speaker; no
Player may simultaneously be a Voter and a Speaker. At any time, there
shall be exactly one Speaker. The term "Player" in the Rules shall
specifically include both the Voters and the Speaker.

104. The Speaker for the first game shall be Michael Norrish.

105. A Rule Change is any of the following: (1) the enactment, repeal,
or amendment of a mutable Rule; or (2) the transmutation
of an immutable Rule into a mutable Rule or vice versa.
(Note: This definition implies that, at least initially, all new
Rules are Mutable; Immutable Rules, as long as they are Immutable,
may not be Amended or Repealed; Mutable Rules, as long as they are
Mutable, may be Amended or Repealed; any Rule of any status may be
Transmuted; no Rule is absolutely immune to change.)

106. All Rule Changes proposed in the proper way shall be voted on.
They will be adopted if and only if they receive the required number
of votes and Quorum is achieved.

107. Any proposed Rule Change must be written down (or otherwise
communicated in print media) before it is voted on. If adopted, it
must guide play in the form in which it was voted on.

108. No Rule Change may take effect earlier than the moment of the
completion of the vote that adopted it, even if its wording
explicitly states otherwise. No rule change may have retroactive
application.

109. The Speaker shall give each proposed Rule Change a Number for
reference. The numbers shall begin with 301, and each Rule Change
proposed in the proper way shall receive the next successive
integer, whether or not the Proposal is adopted.
If a Rule is Repealed and Reenacted, it receives the Number of the
Proposal to Reenact it. If a Rule is Amended or Transmuted, it
receives the Number of the Proposal to Amend or Transmute it.

110. Rule Changes that Transmute Immutable Rules into Mutable Rules
may be adopted if and only if the vote is unanimous among Votes
legally cast. Transmutation shall not be implied, but must be
stated explicitly in a Proposal to take effect.

111. In a conflict between a Mutable and an Immutable Rule, the
immutable Rule takes precedence and the Mutable Rule shall be
entirely void. For the purposes of this Rule a Proposal to
Transmute an Immutable Rule does not "conflict" with that Immutable
Rule.

112. The state of affairs that constitutes winning may not be altered
from achieving n points to any other state of affairs. The
magnitude of n and the means of earning points may be changed,
and Rules that establish a Winner when play cannot continue may be
Enacted and (while they are mutable) be Amended or Repealed.

113. A Player always has the option to forfeit the Game rather than
continue to play or incur a Game penalty. No penalty worse than
losing, in the judgment of the Player to incur it, may be imposed.

114. There must always be at least one Mutable Rule. The adoption of
Rule Changes must never become completely inpermissible.

115. Rule Changes that affect Rules needed to allow or apply
Rule Changes are as permissible as other Rule Changes. Even
Rule Changes that amend or repeal their own authority are permissible.
No Rule Change or type of move is impermissible solely on account of
the self-reference or self-application of a Rule.

116. Whatever is not prohibited or regulated by a Rule is permitted
and unregulated, with the sole exception of changing the Rules,
which is permitted only when a Rule or set of Rules explicitly or
implicitly permits it.


Mutable Rules

201. Quorum for a proposed Rule Change is defined to be 20% of Voters
at the beginning of the prescribed Voting Period for that Proposal.

203. The Winner is the first Voter to achieve 100 (positive) points.
If more than one Voter achieves this condition simultaneously, all
such Voters win.
When a game ends in this manner:
-If there is only one Winner, that Voter becomes the Speaker, and
the old Speaker becomes a Voter
-If there is more than one Winner, the Speaker randomly selects one
of the Winners, who becomes the new Speaker, and the old Speaker
Speaker becomes a Voter.
-All Players' scores are reset to 0.
-A new game is begun. All Rules and proposed Rule Changes retain
the status they had at the end of the old game.

204. A Proposal shall be made by submitting it to the Speaker. Only Voters
may make Proposals. As soon as possible after receiving a Proposal,
the Speaker shall assign the Proposal a Number and distribute the
Proposal along with its Number to all Players.

205. The prescribed Voting Period for a Proposal shall be one week,
beginning at the time the Speaker distributes the Proposal to all
Players.

206. Each Voter has exactly one Vote. The Speaker may not Vote.

207. Voters may Vote either FOR or AGAINST any Proposal within its
prescribed Voting Period. In order to be legally cast, the Vote
must be received by the Speaker by the end of the prescribed Voting
Period. The Speaker may not reveal any Votes until the end of the
prescribed Voting Period. Any Voter who does not legally Vote within
the prescribed Voting Period shall be deemed to have abstained.

208. At the end of the prescribed Voting Period on a Proposal, the
Speaker shall reveal all Votes legally cast on that Proposal. If the
Speaker's consent may be required for a Proposal to be adopted then
the Speaker should indicate at that time whether or not e gives eir
consent. If the Speaker does not explicitly indicate that e refuses to
consent to the Proposal, it shall be assumed that e consents.

209. The required Votes for a Proposal to be adopted is as follows:
For a Proposal which would directly alter the actions which are
required of and/or forbidden to the Speaker:
a) a simple majority of all Votes legally cast, if the
Speaker consents;
b) a 2/3 majority of all Votes legally cast, if the
Speaker does not consent;
For all other Proposals, a simple majority of Votes legally cast.
This Rule defers to Rules which set the required number of Votes
for Proposals which propose to transmute a Rule.

212. If two or more Mutable Rules conflict with one another, or if
two or more Immutable Rules conflict with one another, then the Rule
with the lowest ordinal Number takes precedence.
If at least one of the Rules in conflict explicitly says of itself
that it defers to another Rule (or type of rule) or takes precedence
over another Rule (or type of Rule), then such provisions shall
supersede the numerical method for determining precedence.
If two or more Rules claim to take precedence over one another or
defer to one another, then the numerical method again governs.

213. If Players disagree about the legality of a Move or the
interpretation or application of a Rule, then a player may invoke
Judgement by submitting a Statement for Judgement to the Speaker.
Disagreement, for the purposes of this Rule, may be created by the
insistence of any Player. When Judgement is invoked, the Speaker
must, as soon as possible, select a Judge as described in the Rules.
The Speaker must then distribute the Statement to be judged, along
with the identity of the Judge, to all Players.

215. After the Speaker has distributed the Statement to be judged and
the identity of the Judge, the Judge has one week in which to
deliver a legal Judgement. If the Judge fails to deliver a Judgement
within this time, e is penalized 10 points and a new Judge is selected.
A Judgement is delivered by submitting that Judgement to the Speaker,
who must then distribute that Judgement to all players as soon as
possible.

216. A legal Judgement is either TRUE, FALSE, or UNDECIDED. The
Judgement may be accompanied by reasons and arguments, but such
reasons and arguments form no part of the Judgement itself. If a
Judgement is accompanied by reasons and arguments, the Speaker must
distribute the reasons and arguments along with the Judgement.

217. All Judgements must be in accordance with the Rules; however, if
the Rules are silent, inconsistent, or unclear on the Statement
to be Judged, then the Judge shall consider Game Custom and the
Spirit of the Game before applying other standards.

218. In addition to duties which may be listed elsewhere in the Rules,
the Speaker shall have the following duties:
-register new Players
-maintain a list of all Players and their current scores, and
make such a list available to all Players
-maintain a complete list of the current Rules, and make such a
list available to all Players
-make a random determination whenever such determination is
required by the Rules.

219. If a Player believes that the Rules are such that further play is
impossible, or that the legality of a Move cannot be determined with
finality, or that a move appears equally legal and illegal, then the
Player may invoke Judgement on a Statement to that effect. If the
Statement is judged TRUE, then the Player who invoked Judgement
shall be declared the Winner of that Game, and the Game ends, with
no provision for starting another Game.
This Rule takes precedence over every other Rule determining the
Winner of the Game.

305a. All Players begin with 0 points. Points may not be gained, lost, or
traded except as explicitly stated in the Rules.

305a. All Players begin with 0 points, except that new Voters who
enter part-way through a game in progress shall be given the
average of all current Voters scores. Points may not be gained,
lost, or traded except as explicitly stated in the Rules.

308a. Voters who voted AGAINST Proposals which are adopted receive 10
points apiece. Players whose Proposals are adopted shall receive
a random number of points in the range 1-10 inclusive. Players
whose Proposals are not adopted shall lose 10 points.

308b. When the prescribed Voting Period for a Proposal is finished,
the Player who proposed the Proposal shall receive F-A points,
where F is the number of Votes cast FOR the Proposal and A is
the number of Votes cast AGAINST it.

308c. When the prescribed Voting Period for a Proposal is finished,
the Player who proposed the Proposal shall receive F-A points,
where F is the number of Votes cast FOR the Proposal and A is
the number of Votes cast AGAINST it; all Players who vote
AGAINST a Proposal which passes shall receive 2(F-A) points.

312. If a Voter votes, he gets one (1) point at the end of the Voting
Period.

319. Informative Titles for Proposals:
Every Proposal submitted to the Speaker must be headed with a Title.

326. Illegality of "bonus point" clauses:
Proposals submitted after the passage of this rule (# 326) which
contain clauses awarding, trading, penalizing or otherwise changing
points to Players based on the Vote they cast on that Proposal are
disallowed.

330. Every time a Voter proposes a Proposal, that Voter shall gain
one Entry into a weekly Lottery. Each week, a random Entry shall
be selected by the Speaker, and the Voter who "owns" that Entry
shall receive 5 points. For purposes of this Rule, a "week"
shall begin on Monday at 12:00 noon and last seven days, ending
on Monday at 11:59 am, in the time zone in which the Speaker
resides. The weekly drawing shall take place as soon as possible
after the end of the week.

337. Clarification of the Call for Judgement [i]:
For the purposes of applying Rule 213, a "Move" refers to a Proposal
of a Rule, vote on a Proposal, call for Judgement, or Judgement.
Any invocation of Judgement must be in regard to a particular Move
or question the legality of a particular Rule, which move or Rule
must be clearly stated in the CFJ. A CFJ which does not contain
such reference is invalid and not considered for Judgement.

349. Point Rounding:
Points shall be computed according to the Rules in effect, then shall
be rounded to the nearest integer.

352. Official Specification of Scores:
Not less than once a week, the Speaker shall post the current scores
of all Players to the mailing lists, making his best efforts to
determine the correct scores. If a Player feels the posted scores are
incorrect, he may make a Call for Judgement, stating what he believes
to be the correct scores. If the resulting Judgement is TRUE, the
scores stated in the Call for Judgement become the official scores of
all Players. Otherwise, the scores posted by the Speaker become the
official scores of all Players. If no Call for Judgement is made during
the week following a posting of scores by the Speaker, the posted
scores become official, that is, each Player's score is changed, if
necessary, to the amount posted by the Speaker.

355. Determining when a Rule has been broken:
If a Player believes that any Player has not abided by a Rule then in
effect, in the form in which it was then in effect, then the Player may
invoke Judgement on a Statement to that effect. However,
-The Accusing player immediately loses 5 points.
-No Player may be so Accused of actions committed before the adoption
of this Rule or more than 30 days before the Accusation.
-No Player may be so Accused more than once concerning the same
committed act, unless the last such Accusation has been judged
UNDECIDED.
-The following exception takes precedence over previous Rules
concerning Judgement: Neither Accusing nor Accused Player may act
as Judge for the Accusation; in any case where this would occur, a
random Voter, neither Accuser nor Accused, shall be Judge.
If the Statement is judged TRUE, the Accused Player has been convicted of
breaking the Rule. If the Statement is judged FALSE, the Accused Player
has been acquitted of breaking the Rule.

356. Voter Classification:
Let there be three Groups named Group Red, Group Blue, and Group Yellow.

Upon the passage of this Rule, each Voter shall be
designated as a member of one, and only one, of these Groups. The
Groups shall be as close to equal in population as possible, and the
Group designated to each Voter shall be chosen randomly, such that
the above population restriction is followed.

At no time may any Voter be a member of more than one of these Groups.

The Speaker shall reveal to all Players the members of each Group
when the above actions have taken place, and whenever the members of any
Group change.

357. Respect for the Speaker:
When a Voter refers to the Nomic Speaker, or any other Speaker, that
Voter must use one of the following adjectives in conjuction with the
Speaker:

Admirable, Amazing, August, Astonishing, Astounding, Beloved,
Benevolent, Brilliant, Celebrated, Circumcised, Circumspect,
Cogetative, Competant, Consummate, Courteous, Deserving, Devoted,
Diligent, Distinguished, Divine, Effulgent, Elevated, Eminent,
Excellent, Exceptional, Extraordinary, Exalted, Fabulous, Famed, Fine,
Foremost, Generous, Glorious, Gracious, Grand, Great, Hallowed, High,
Holy, Honored, Illustrious, Impartial, Impressive, Incredible,
Industrious, Influential, Judicious, Just, Kind, Kosher, Kindred,
Lofty, Magnificent, Majestic, Magnanimous, Marvelous, Mighty, Neat,
Noble, Omnilaborant, Outstanding, Overworked, Persuasive, Pensive,
Phenominal, Pious, Prime, Qualified, Quintessential, Regal, Reknown,
Remarkable, Respected, Revered, Solicitous, Spectacular, Splendid,
Superb, Superior, Transcendant, Trustful, Unparalleled, Upright,
Unusual, Venerated, Vigilent, Virile, Virtuous, Watchful, Wonderful,
Worshipped, Xenophilic, Zealous, or any combination of the
preceeding.

Any Voter not following this directive shall lose 1 point per
reference to the Great and Virtuous Speaker which does not use one of
the above words.

358. Offense to the letter 'Y':
No proposal is allowed to contain any word which begins with the
letter indicated in the Title of this proposal, being the second to
the last letter of the English alphabet. If a Proposal does contain a
word beginning with the aforementioned letter, the Voter who proposed
that Proposal shall lose 1 point per instance of a word beginning with
said letter. This is not dependant upon the passage of the offending
Proposal into a Rule.

This Rule shall be repealed when Proposal 357 is Amended to include a
word beginning with said Evil letter. If Proposal 357 is not accepted
as a Rule, then this Rule shall remain in effect until Repealed.

362. Quoting Accuracy:
When a Player quotes a Rule, Proposal, Statement, Judgement, the words
of another Player, or other references, that Player shall not be
penalized in points for the terminology or grammar used in those
quotes. For example, if a Player were to quote Rule 203 in its
entirety, that Player would not lose points for not referring to our
Benevolent Speaker properly withing this quote. This Rule takes
precedence over any other Rule which specifies terminology or
grammar.

363. Reward Successful Accusations:
If a Player is convicted of breaking a rule, then the Player who
first formally accused him of breaking that rule shall receive back
any points which the accusing Player may have lost as a direct result
of that accusation. In addition, he shall receive a reward of three
additional points.

364a. If Judgement was invoked by a Voter, then the first Judge to be
selected to Judge that Statement shall be the Speaker. If Judgement
was invoked by the Speaker, the first Judge to be selected shall be
be a randomly selected Voter.
In all cases, if a Judge beyond the first must be selected to judge
a Statement, it shall be a randomly selected Voter. The Voter thus
selected may not be the Player most recently selected as Judge for
that Statement, nor may e be the Player who invoked Judgement.

364b. Selecting a Judge:
When Judgement has been called for, a Judge is randomly selected from
among the Players (excluding the Player who called for Judgement). The
Player selected has 3 days in which to accept or refuse the
appointment by posting to the listserv. Any Player who does not
respond to selection in 3 days shall be penalized 10 points, and is
deemed to have refused appointment. If a selected Player refuses
appointment, then a further random selection is made from the
remaining pool.

366. "Putting Oneself On Hold"
A Player may put self on hold for the purposes of Nomic game play. A
Player who is on hold may not participate in the Game in any
way. Specifically:

* Cannot Vote
* Cannot send any message to the list, except a request to revert to
active status.
* Cannot send any private message to any Player which concerns the game.
* Does not gain or lose points.
* Is absolved of all normal duties, such as serving as a Judge.

Putting oneself on hold is intended for Players who cannot participate
for some time, because of vacation, temporary loss of email, or
whatever. Its use is completely optional, but since penalties could
acrue from inability to respond to judgeship duties, it is a good
idea.

A Player puts self on hold by writing a message to the list, stating,
"Put me on hold", or something to that effect. This message must also
include a reasonable excuse; this is left to Judgement at this time to
decide.

A Player puts self back on active status by writing a mesage to the
list, stating, "Put me on active status", or something similar. A
request to return to active status must be at least 4 days later than
the request to go on hold. (This is intended to prevent such hold
periods from being too frequent.)

The Benevolent Speaker takes note of these hold and active status
messages and marks the Player's status accordingly.

If a Player makes excessive use of hold status, the Player may lose
the privilege. Again, this is left to Judgement to define what is
excessive.

374a. Points may be traded:
Players may trade points to other Players, for the purpose of "buying"
Votes, Proposals, Judgements, or any other Commodity explicitly
outlined by future rules, within the following limits:
(a) the trade being made must be posted to the listserv
(b) a Player may only trade a positive number of points
(c) a Player may not trade more points than e currently has
Commodities not explicitly declared as such via legislation (eg "future
considerations" at the time of this Proposal) may not be bought or sold.

374b. Point Transfers Revisited
A Player may voluntarily transfer points to any other Player for
any purpose, within the following limits:
(a) the transfer must be posted to the listserv
(b) a Player may only transfer a positive number of points
(c) a Player may not transfer more points than e currently has
(d) a Player may not transfer points if the recipient would as a
result have more than 90% of the points required to win.

If any agreement among Players includes any transfer of points between
two Players then each such transfer shall be in accordance with the
above. But this Rule shall not be construed as having any bearing on the
legality or legal enforeceability of any terms of said agreement which
do not involve such a transfer.

376a. An adopted Rule Change takes full effect at the moment of the
completion of the Vote that adopted it.

376b. Time that a rule change takes effect:
An adopted rule change takes full effect at the moment of the completion
of the vote that adopted it.
The moment of the completion of the vote is defined by the date and time
given in the line starting with "Date:" of the Nomic listserver message
send by the Benevolent Speaker, announcing the result of the vote on the
corresponding proposal.

377a. No Player may have more than three Proposals up for vote at any
given time.

377b. Proposals per Player:
Any Player who may make a Proposal may have up to four Proposals up
for vote at any given time.

377c. No Proposal Limit:
There shall be no limit on the number of Proposals a Player may
have up for vote at any given time.

381. Penal system framework:
There shall be four classes of Crimes: Class A, Class B, Class C, and
Class D. Each Class is more vile than the last, with Class A being the
least vile and Class D being the most vile. Future legislation shall
determine the punishments for each Class, as well as which actions would
be classified as each Class. New classes more vile than Class D Crimes
may be created by future legislation.

384. Appeal Court:
At any time in the week following the posting of a Judgement, any
Player who believes that Judgement to be in error may Appeal that
Judgement. "In error" includes, but is not limited to, being in
violation of the Rules. Once a judgement has been Appealed, it may
not be Appealed again.

When a Judgement is Appealed, an Appeal Court is set up. An Appeal
Court shall consist of an odd number of Justices greater than one.
Unless another Rule specifies otherwise, that number shall be three.
The Justices shall be selected in the same manner that the Rules
provide for selecting Judges, with the following restrictions:
1) no Player may be selected more than once for any particular
Appeal Court.
2) the Player who made the Appeal shall not be selected for that
Appeal Court.
3) The Player who made the original Call For judgement which is
being Appealed shall not be selected for that Appeal Court.

After a Justice has accepted appointment, he has one week in which to
return a Decision. If the Justice does not return a Decision in that
time, he shall be penalized 10 points and another Player shall be
chosen to take his place as Justice, unless a Verdict has been
reached on that Appeal, in which case there shall be no replacement
and he shall not be penalized.

A Decision must be one of the following: (1) TO OVERRULE JUDGEMENT,
(2) TO SUSTAIN JUDGEMENT, or (3) UNDECIDED. A Decision may be
accompanied by reasons and arguments, but any such reasons and
arguements form no part of the official Decision itself.

A Verdict is reached based on the Decisions of the Justices. If a
majority of the Justices return the Decision TO OVERRULE JUDGEMENT,
then the Verdict is JUDGEMENT OVERRULED. Otherwise the Verdict is
JUDGEMENT SUSTAINED. If enough Decisions have been returned to
ensure one of these two Verdicts, then the Verdict is reached
immediately; it does not wait for the remaining Justices to return a
Decision.

If the Verdict is JUDGEMENT SUSTAINED, then the Judgement in question
stands, and the Player who Appealed the Judgement is penalized 10
points.

If the Verdict is JUDGEMENT OVERRULED, then the Judgement in question
is changed to UNDECIDED.

At any time in the week following the return of a Verdict, any Player
may submit a Proposal that the Verdict be Reversed, i.e. JUDGEMENT
SUSTAINED changed to JUDGEMENT OVERRULED or vice versa. In order to
pass, such a Proposal must receive 2/3 of the Votes legally cast
within the prescribed Voting Period; this Rule takes precedence over
Rule 209. If the Proposal passes, the Verdict is Reversed and points
are adjusted as if the new Verdict had been the original Verdict.

385. Correcting Proposals
At any time not less than 24 hours before the end of a Voting Period
for a given Proposal, the originator of that Proposal (and no other
Player) may issue a 'corrected' version of that Proposal to the
Benevolent Speaker. This Proposal replaces the original Proposal.
Any Votes cast on the original Proposal are discarded, as is the
original Proposal itself; the voting for the original is never
completed. The corrected version is issued as a new Proposal, with a
new Number and a new Voting Period starting from its time of
issuance. As a penalty for not getting things right the first time
and bogging down the legislature, the correcting Player loses three
Points upon the removal of the original Proposal.

A Proposal may also simply be withdrawn by the originating Player
during this time period, without any new Proposal replacing it, but
the Player must still lose three Points.

386. Default Rules for Officers:
An Incumbent Officer (or Official) is any Player who has been
Appointed or Elected to an Office specified in the Rules. A Judge is
not an Officer.

An Incumbent Official may be replaced by another Player (the
"Challenger") if that Player makes a Proposal to replace the Officer
with him or herself, and that Proposal passes. The action of making
this Proposal constitutes "Running For Office." The Proposal is
treated normally, but requires at least a 2/3 affirmative Vote of all
those Players casting legal Votes on that Proposal to pass. This
Rule takes precedence over 209.

An Officer may resign at any time, provided he or she appoints a
successor. If an Officer resigns while a Challenger is running for
his Office, the Officer may not appoint a successor, but instead the
Challenger automatically becomes the new Officer. In such a case,
the Vote for the appointment of the Challenger is rendered null and
void.

If an Office is vacant for any reason, a Player is selected randomly
for that Office in the same way that Judges are selected.

This Rule applies to general Offices, and therefore defers to Rules
for specific Offices.

388. Starting a new Game:
Whenever a new game of Nomic is begun, the status of the new Game when it
begins shall be the same as the status of the old Game when it ended, in
all respects where the Rules do not decide otherwise.

389. Unclassified Voter Classification:
If at any time a Voter does not belong to one of the Groups of Rule
356, it shall become a member of the Group with the fewest members.
If two or more Groups both have fewer members than all others, the
Voter shall be randomly placed within one of these Groups.

390. The Grand Viziers:
Let there be an Office for each of the Groups of Rule 356, known as
the Vizier of that Group.

If at any time a Group does not have a Vizier, one shall be chosen at
random from the members of that Group.

391. Coins:
Let there be a new unit of currency defined for each of the Groups of
Rule 356. These units shall be named the X Coins, where the name of
the Group associated with the unit is substitued for X.

Any Player may possess zero or more of each of these currencies. No
Player may possess less than zero of any of these currencies.

392. "Point Changes Are Public Information":
When a Player's Point total is adjusted by the Noble Speaker, or by
another person given Point maintanence authority by future legislation,
this change must be posted to the list by the point maintainer, as
opposed to making the adjustment silently.

Furthermore, requests by a Player, in a form other than a call for
Judgement to adjust the score of another Player must be posted
directly to the list, not privately to the adjuster. If the request
is in the form of a Call for Judgement, then the rules governing
Calls for Judgement apply instead.

Specifically:

* At the beginning of the Game, the Point maintainer announces the
starting Points of all Players.

* When the announcement is made of Voting results, the Point maintainer
must announce the number of Points gained or lost for each Proposal.
The final score for each Voter must also be reported, but this may be
done after a group of Voting results on the same day, rather than after
each Vote at the discretion of the Point maintainer.

* Even if a Player's score has not changed, all Players' scores must be
announced at least once per week at minimum.

* If the Point maintainer applies any Rule to adjust a Player's score,
the change and the new Point total must be posted to the list.

* Voluntary Point Trades are posted to the list by the giver, as
provided for by Rule 327. The Point maintainer acknowledges this by
verifying the amount of the Trade as well as the new Point totals
for the relevant Players.

* If a Player feels that a Player's Points should be adjusted (by
applying some penalty or reward clause, say) he posts a message to
the list stating the affected Player, the Point change, and the reason.
The Point maintainter will acknowlege this to the list, stating the
decision made, and if an adjustment is made, the Player's new score.
If the request was in the form of a Call for Judgement, the Rules for
Calls for Judgement apply instead.

In general, all requests to the Point maintainer to adjust Points must
be posted publicly to the list, not in private. And all decisions by
the Point maintainer must be accompanied by the Player's name, the
amount of the change, and the new Point total for the Player.

----------

A few things should be mentioned:

That some Rules are much more verbose than others. Please try to be as
concise as possible. Please take verbosity into account when Voting as well.

That all Rules are indented to keep the form which was begun with the
Initial Rule Set. Because of this, it is much easier if the Proposals have
lines which are at the most 70 characters wide. Please follow this informal
guideline.

That several words are always capitalized: Player, Vote, Proposal, and other
words which indicate terms which have specific definitions within the Game
according to legislation or custom. This has no effect on anything, but if
you happen to notice something that isn't capitalized that should be, let
us know, purely for aesthetic reasons. ;)

That Rules which have been Appealed have been included with the new Number
which had been assigned to them, as per Rule 109, and a letter to indicate
the order in which the Rules originally appeared. The letter has no legal
bearing (yet) and is there only as a convenience.

That Rules which have been Repealed are not in this Rule Set.

For those who wish, there is another "Historical" Rule Set which uses the
format formerly used for the Rule Set. This can be sent via email if
desired.

Enjoy!

The Speaker


*********************************
(Speaker's e-mail address removed as I didn't consult with him about posting
this)

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