Being a bit lazy (it is late - early - and I have been working on those
web pages all day), I here, as an introduction, quote the start of the
main web page:
"CAVE is a new system for text adventure design.
So, how do I defend making yet another one? Well, I simply (naively?) hope
that it will provide a new approach to the adventure design process...
[...]
Hopefully the first version will be out in May 1999."
Please, have a look, and if you find it interesting, I very much
appreciate any constructive critisism and encouragements! Either here or
by e-mail.
I am also very much interested in making contact with anybody interested
in translating it to foreign (to me) languages. Preferebly, any such
person should have access to a Macintosh, because that is the platform I
work on myself, so Mac version is always a step or two ahead of the
others.
Cheers,
/Jacob
PS. A Swedish version of the CAVE presentation will also be up soon.
--
Hemma hos: http://www.stud.ntnu.no/~jacob/
Textäventyr: http://www.stud.ntnu.no/~jacob/SAK/
Bugatti: http://www.stud.ntnu.no/~jacob/BILsidor/Bugatti/
Maskiner: PowerMac 4400, Mac LC, Mac Plus, Sinclair Spectrum
>I'm currently in the process of implementing a new text adventure
>authoring system. I call it CAVE...
Great. Since you will almost certainly finish your system first, and
therefore have priority, I'll have to think of a new clever acronym
for mine, which is also called CAVE. :)
Which is okay, since by the time I'm done thrashing out the details of
the object system, I'll have thought of another four-letter word for
it... <sigh>
-E.
+-------------------------------------------------------------------+
| "I have come a very long way from myself only to realize that |
| identity is a skill and self-betrayal is a habit. Once lost, the |
| former is very hard to regain; once gained, the latter is very |
| hard to lose." ---I. Corvus, _The Europe of Our Dreams_ |
+-------------------------------------------------------------------+
> On Mon, 01 Feb 1999 02:31:28 +0100, ja...@stud.ntnu.no (Jacob
> Munkhammar) wrote:
>
> >I'm currently in the process of implementing a new text adventure
> >authoring system. I call it CAVE...
>
I'm glad I'm first; I like it. :-)
> Great. Since you will almost certainly finish your system first, and
> therefore have priority, I'll have to think of a new clever acronym
> for mine, which is also called CAVE. :)
>
What does your 4 letters stand for?
> Which is okay, since by the time I'm done thrashing out the details of
> the object system, I'll have thought of another four-letter word for
> it... <sigh>
>
Good Luck! Mine's been called CAVE since 1984, so I'm afraid that if I had
any alternatives, I have definitely forgotten them by now.
And - of cource - good luck with your system!
/Jacob
I have now added a better introduction, put hyperlinked contents list on
top of each page, and also sharpened som blurry details, that were obvious
to me, but likely either confusing or missleading to others.
It should now be much easier to get an overview of what this is all about.
Welcome back anytime! :-)
/Jacob
CAVE: http://www.stud.ntnu.no/~jacob/JMUNK/eng/CAVE/
>> Great. Since you will almost certainly finish your system first, and
>> therefore have priority, I'll have to think of a new clever acronym
>> for mine, which is also called CAVE. :)
>
>What does your 4 letters stand for?
C AdVenture Engine, since one of its claims to uniqueness is that the
resulting text adventures are compiled to native code for speed but
can still be pure ANSI C for portability. (During the brief time I was
considering implementing it in C++, I thought about calling it BSAMB,
for Bjarne Stroustrop Ate My Brain, but that's another story...)
I've decided to rename it as COLOSSAL. Anyone who can think of
something for that to stand for will win a free copy. Of course, since
it's going to be released either under the BSD license or straight out
into the public domain, this isn't much of an incentive, but you can
always say, "Hey, I was the guy who decided what COLOSSAL should stand
for." Fame is cheap. :)
-E.
--Eric
Why not call it the "C ADventuRe Engine"? I don't think anyone's taken that
name yet.
I tried reading them but could only get to the introduction and the history.
The other links either 404ed or slept my browser. (Catch the cool lingo,
cats!)
[ok]
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> C AdVenture Engine, since one of its claims to uniqueness is that the
> resulting text adventures are compiled to native code for speed but
> can still be pure ANSI C for portability. (During the brief time I was
> considering implementing it in C++, I thought about calling it BSAMB,
> for Bjarne Stroustrop Ate My Brain, but that's another story...)
You're lucky that Graham doesn't seem to be reading the newsgroups as
much as before. If he was, he'd probably smack you over the head for
calling C portable.
> I've decided to rename it as COLOSSAL. Anyone who can think of
> something for that to stand for will win a free copy. Of course, since
> it's going to be released either under the BSD license or straight out
> into the public domain, this isn't much of an incentive, but you can
> always say, "Hey, I was the guy who decided what COLOSSAL should stand
> for." Fame is cheap. :)
Creator of Large or Small Simulated Adventure Lands?
--
David Glasser: gla...@NOSPAMuscom.com http://onramp.uscom.com/~glasser/
DGlasser@ifMUD:orange.res.cmu.edu 4001 | raif FAQ http://come.to/raiffaq
"Also, if/when is David Glasser v2 coming out, and will it support
HTML-TADS? Version 1 is pretty buggy." --Steven Marsh
C Output Leveraged, Objectified Structured System Adventure Language
You're leveraging work done with C output, and while you'll doubtless have
object-like constructs, there aren't any such things built-in to C, so it
would still be structured, giving you an Objectified Structured System....
Ew.
> I've decided to rename it as COLOSSAL. Anyone who can think of
> something for that to stand for will win a free copy.
Cave's Old Lost Ornery Sibling: Simple Adventure Language
C-Oriented Langauge Of Systematic Standard Adventure Lexicography
<shrug>
--
_/<-= Admiral Jota =->\_
\<-= jo...@tiac.net =->/
>I've decided to rename it as COLOSSAL. Anyone who can think of
>something for that to stand for will win a free copy. Of course, since
>it's going to be released either under the BSD license or straight out
>into the public domain, this isn't much of an incentive, but you can
>always say, "Hey, I was the guy who decided what COLOSSAL should stand
>for." Fame is cheap. :)
Create Original Lands. Open Super Smart Adventure Language.
Crap, Overrated, LOuSy, Stinking Adventure Language :)
--
)))) (((( + Mikko Vuorinen + mvuo...@cc.helsinki.fi
)) OO `oo'((( + Dilbon@IRC&ifMUD + http://www.helsinki.fi/~mvuorine/
6 (_) ( ((( + GSM 050-5859733 +
`____c 8__/((( + + Vuoden 1999 pistetilanne: 0
Colossal Acronym Leaving One Strangely Suspicious at the Author's Levity?
--
+- David Given ---------------McQ-+
| Work: d...@tao.co.uk | Truth is stranger than fiction, because
| Play: dgi...@iname.com | fiction has to make sense.
+- http://wired.st-and.ac.uk/~dg -+
>>C AdVenture Engine, since one of its claims to uniqueness is that the
>
>Why not call it the "C ADventuRe Engine"? I don't think anyone's taken that
>name yet.
Not bad. But wouldn't that require the player character's name to
default to "Tracy"?
>You're lucky that Graham doesn't seem to be reading the newsgroups as
>much as before. If he was, he'd probably smack you over the head for
>calling C portable.
Which would be a reasonable complaint, though portability, as such, is
relative for most non-trivial compiled languages. Used with care, C is
better than most.
> In article <36b97e7e...@enews.newsguy.com>,
> Eric O'Dell <eod...@pobox.com> wrote:
> [...]
> >I've decided to rename it as COLOSSAL. Anyone who can think of
> >something for that to stand for will win a free copy. Of course, since
> >it's going to be released either under the BSD license or straight out
> >into the public domain, this isn't much of an incentive, but you can
> >always say, "Hey, I was the guy who decided what COLOSSAL should stand
> >for." Fame is cheap. :)
>
> Colossal Acronym Leaving One Strangely Suspicious at the Author's Levity?
>
"CALOSSAL"?
---GEC
(Tetsujin of Samsara Software:
Samsara Avoids Making Stupid Annoying Recursive Acronyms.)
In article <79aelj$1ir$1...@nnrp1.dejanews.com>, okbl...@usa.net wrote:
> I tried reading them but could only get to the introduction and the history.
> The other links either 404ed or slept my browser. (Catch the cool lingo,
> cats!)
>
Strange!
Is that still true? It works from here.
/Jacob
Ooops.
[fx: looks silly]
BTW, you *do* know what ACRONYM stands for, right?
--
+- David Given ---------------McQ-+
| Work: d...@tao.co.uk | Smile! The Illuminati are watching.
| Play: dgi...@iname.com |
+- http://wired.st-and.ac.uk/~dg -+
Seems okay now. I'll sound the alarm if it doesn't pan out.