Hi Sacha,
Between 200-400 resulting in a total of 400-800 prims. I've replaced
the 2d trees with better looking 3d trees which perform better as
well, so I couldn't answer the question for RAM. I don't really
understand why this is relevant though, as the realXtend viewer
should be able to handle numbers like these just fine, like the SL
client can.
Regards,
Jules
On Mar 16, 7:00 am, Lc <
lcc1...@gmail.com> wrote:
> Hi
>
> Could you tell us how many trees did you set, the RAM, how many objects in
> your scene ?
>
> Sacha
>
> On Sun, Mar 15, 2009 at 12:59 PM,
doeko.cass...@gmail.com <
>
>
doeko.cass...@gmail.com> wrote:
>
> > update:
>
> > I think the rendering process of primitive-type objects is REALLY
> > inefficient somehow. I got the following:
> >
http://www.marlinstudios.com/products/treefarm/treefarm.html
>
> > These trees look A LOT better (seriously they look awesome) and should
> > be far more intensive on the graphics driver of any computer. Here's
> > the kicker though: I put about 160 10k-ish poly trees right next to
> > each other and they are running at 50 fps. huh?
>
> > I've had a similar problem once with my demo project (you can see the
> > movie on the homepage
atwww.visibuild3d.com). I originally built out