Whoops! I forgot to do the library path when I ran the program that last time. My bad.
Now it opens up the ogre configuration dialog, and yields following (as was had before, actually, when I was going to do my tests)
alex@halifax-black:~/development/python-ogre/demos/ogre$ python Demo_Smoke.pyCreating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.9.3
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library /home/alex/development/root/usr/lib/OGRE/RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /home/alex/development/root/usr/lib/OGRE/Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library /home/alex/development/root/usr/lib/OGRE/Plugin_BSPSceneManager
Installing plugin: BSP Scene Manager
Plugin successfully installed
Loading library /home/alex/development/root/usr/lib/OGRE/Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library /home/alex/development/root/usr/lib/OGRE/Plugin_CgProgramManager
Installing plugin: Cg Program Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.4.5 (Eihort)
Creating resource group Bootstrap
Added resource location '../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
Added resource location '../media' of type 'FileSystem' to resource group 'General'
Added resource location '../media/fonts' of type 'FileSystem' to resource group 'General'
Added resource location '../media/sounds' of type 'FileSystem' to resource group 'General'
Added resource location '../media/Audio' of type 'FileSystem' to resource group 'General'
Added resource location '../media/materials/programs' of type 'FileSystem' to resource group 'General'
Added resource location '../media/materials/scripts' of type 'FileSystem' to resource group 'General'
Added resource location '../media/materials/textures' of type 'FileSystem' to resource group 'General'
Added resource location '../media/models' of type 'FileSystem' to resource group 'General'
Added resource location '../media/overlays' of type 'FileSystem' to resource group 'General'
Added resource location '../media/particle' of type 'FileSystem' to resource group 'General'
Added resource location '../media/gui' of type 'FileSystem' to resource group 'General'
Added resource location '../media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
Added resource location '../media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
Added resource location '../media/packs/dragon.zip' of type 'Zip' to resource group 'General'
Added resource location '../media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
Added resource location '../media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
Added resource location '../media/packs/skybox.zip' of type 'Zip' to resource group 'General'
CPU Identifier & Features
-------------------------
* CPU ID: Unknown
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::createRenderWindow "OGRE Render Window", 1024x768 fullscreen miscParams: FSAA=6 title=OGRE Render Window
GLXWindow::create
Parsing miscParams
GLXWindow::create -- Entering full screen mode
GLXWindow::create -- Best visual is 35
GL_VERSION = 2.1.0 NVIDIA 96.39
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce 7900 GT/GTO/PCI/SSE2
GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0
FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0
FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGB depth/stencil support: D0S0
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0
FBO PF_FLOAT32_RGB depth/stencil support: D0S0
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0
FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0
[GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
RenderSystem capabilities
-------------------------
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
- Max vertex program version: vp40
* Fragment programs: yes
- Max fragment program version: fp40
* Texture Compression: yes
- DXT: yes
- VTC: yes
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes
* Volume textures: yes
* Multiple Render Targets: 4
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 63.375
* Vertex texture fetch: yes
- Max vertex textures: 4
- Vertex textures shared: yes
Registering ResourceManager for type Texture
ResourceBackgroundQueue - threading disabled
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'BspSceneManager' registered.
Registering ResourceManager for type BspLevel
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L:
0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group Bootstrap
Parsing script OgreCore.material
Parsing script OgreProfiler.material
Parsing script Ogre.fontdef
Parsing script OgreDebugPanel.overlay
Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Font BlueHighwayusing texture size 512x512
Info: Freetype returned null for character 127 in font BlueHighway
Info: Freetype returned null for character 128 in font BlueHighway
Info: Freetype returned null for character 129 in font BlueHighway
Info: Freetype returned null for character 130 in font BlueHighway
Info: Freetype returned null for character 131 in font BlueHighway
Info: Freetype returned null for character 132 in font BlueHighway
Info: Freetype returned null for character 133 in font BlueHighway
Info: Freetype returned null for character 134 in font BlueHighway
Info: Freetype returned null for character 135 in font BlueHighway
Info: Freetype returned null for character 136 in font BlueHighway
Info: Freetype returned null for character 137 in font BlueHighway
Info: Freetype returned null for character 138 in font BlueHighway
Info: Freetype returned null for character 139 in font BlueHighway
Info: Freetype returned null for character 140 in font BlueHighway
Info: Freetype returned null for character 141 in font BlueHighway
Info: Freetype returned null for character 142 in font BlueHighway
Info: Freetype returned null for character 143 in font BlueHighway
Info: Freetype returned null for character 144 in font BlueHighway
Info: Freetype returned null for character 145 in font BlueHighway
Info: Freetype returned null for character 146 in font BlueHighway
Info: Freetype returned null for character 147 in font BlueHighway
Info: Freetype returned null for character 148 in font BlueHighway
Info: Freetype returned null for character 149 in font BlueHighway
Info: Freetype returned null for character 150 in font BlueHighway
Info: Freetype returned null for character 151 in font BlueHighway
Info: Freetype returned null for character 152 in font BlueHighway
Info: Freetype returned null for character 153 in font BlueHighway
Info: Freetype returned null for character 154 in font BlueHighway
Info: Freetype returned null for character 155 in font BlueHighway
Info: Freetype returned null for character 156 in font BlueHighway
Info: Freetype returned null for character 157 in font BlueHighway
Info: Freetype returned null for character 158 in font BlueHighway
Info: Freetype returned null for character 159 in font BlueHighway
Info: Freetype returned null for character 160 in font BlueHighway
Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Parsing script OgreLoadingPanel.overlay
Finished parsing scripts for resource group Bootstrap
Parsing scripts for resource group General
Parsing script StdQuad_vp.program
Parsing script Examples.program
GLSL compiling: Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
GLSL compiling: Ogre/HardwareSkinningTwoWeightsGLSL
GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSL
Parsing script Examples-Advanced.material
Parsing script VarianceShadowmap.material
Parsing script Example.material
GLSL compiling: Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
Parsing script instancing.material
GLSL compiling: InstancingGLSL
GLSL compiled : InstancingGLSL
GLSL compiling: InstancingShadowCasterGLSL
GLSL compiled : InstancingShadowCasterGLSL
GLSL compiling: CrowdGLSL
GLSL compiled : CrowdGLSL
GLSL compiling: CrowdShadowCasterGLSL
GLSL compiled : CrowdShadowCasterGLSL
Parsing script BlackAndWhite.material
Parsing script Ocean.material
GLSL compiling: GLSL/OceanVS
GLSL compiled : GLSL/OceanVS
GLSL compiling: GLSL/OceanFS
GLSL compiled : GLSL/OceanFS
GLSL compiling: GLSL/Ocean2VS
GLSL compiled : GLSL/Ocean2VS
GLSL compiling: GLSL/Ocean2FS
GLSL compiled : GLSL/Ocean2FS
Parsing script SharpenEdges.material
Parsing script OffsetMapping.material
GLSL compiling: Examples/OffsetMappingIntegratedShadowsFPglsl
GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglsl
GLSL compiling: Examples/OffsetMappingIntegratedShadowsVPglsl
GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglsl
Parsing script RZR-002.material
Parsing script Ogre.material
Parsing script Embossed.material
Parsing script facial.material
Parsing script hdr.material
GLSL compiling: Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
GLSL compiling: Ogre/Compositor/StdQuad_GLSL_vp
GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vp
GLSL compiling: Ogre/Compositor/HDR/downscale3x3GLSL_fp
GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fp
GLSL compiling: Ogre/Compositor/HDR/utils_fp
GLSL compiled : Ogre/Compositor/HDR/utils_fp
GLSL compiling: Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
GLSL compiling: Ogre/Compositor/HDR/bloomGLSL_fp
GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fp
GLSL compiling: Ogre/Compositor/HDR/utils_fp
GLSL compiled : Ogre/Compositor/HDR/utils_fp
GLSL compiling: Ogre/Compositor/HDR/finaltonemappingGLSL_fp
GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fp
Parsing script Posterize.material
Parsing script DepthShadowmap.material
GLSL compiling: Ogre/DepthShadowmap/CasterVP_GLSL
GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSL
GLSL compiling: Ogre/DepthShadowmap/ReceiverVP_GLSL
GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSL
GLSL compiling: Ogre/DepthShadowmap/ReceiverFP_GLSL
GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSL
GLSL compiling: Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
GLSL compiling: Ogre/DepthShadowmap/CasterFP_GLSL
GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSL
Parsing script HeatVision.material
Parsing script Tiling.material
Parsing script Example-DynTex.material
Parsing script smoke.material
Parsing script Bloom.material
GLSL compiling: Blur_ps_glsl
GLSL compiled : Blur_ps_glsl
GLSL compiling: Blur0_vs_glsl
GLSL compiled : Blur0_vs_glsl
GLSL compiling: Blur1_vs_glsl
GLSL compiled : Blur1_vs_glsl
Parsing script Glass.material
Parsing script Invert.material
Parsing script Example-Water.material
Parsing script Hurt.material
Parsing script MotionBlur.material
Parsing script
Laplace.material
Parsing script DOF.material
Parsing script OldTV.material
Parsing script OldMovie.material
Parsing script RomanBath.material
Parsing script Examples.compositor
Parsing script sample.fontdef
Parsing script smoke.particle
Parsing script Example.particle
Parsing script Example-Water.particle
Parsing script emitted_emitter.particle
Parsing script Shadows.overlay
Parsing script Example-DynTex.overlay
Parsing script Example-CubeMapping.overlay
Parsing script Example-Water.overlay
Parsing script DP3.overlay
Parsing script Compositor.overlay
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Segmentation fault (core dumped)
This must have something to do with an image library.
- Alex