title Rose homepage www.puzzlescript.net norepeat_action verbose_logging flickscreen 11x11 text_color #be2633 again_interval 1 run_rules_on_level_start ======== OBJECTS ======== Background grey PhysicalWall #1a2d38 00000 00000 00000 00000 00000 Wall #d4ca8e manleft #ff7245 #2f2f3c #3d2c29 #ff8058 .100. .300. 0222. .300. .300. manup #ff7245 #2f2f3c #3d2c29 #ff8058 .300. .300. 02220 .300. .300. manright #ff7245 #2f2f3c #3d2c29 #ff8058 .301. .300. .2220 .300. .300. mandown #ff7245 #2f2f3c #3d2c29 #ff8058 .101. .300. 02220 .300. .300. rosetilestart transparent rosetile1 #88b32f #be2633 10000 01000 00010 00101 00010 rosetile2 #88b32f #be2633 00000 01000 10100 01000 00000 rosetile3 #88b32f #be2633 00000 00100 01010 00100 00000 dirttile #a46422 #83501b #be2633 10100 01010 00101 10010 02021 rose1 #fce6ad #dfe989 00000 00000 00000 00001 00001 rose2 #fce6ad #dfe989 #a3ce27 00000 00000 00000 00010 22222 rose3 #fce6ad #dfe989 #a3ce27 00000 00000 00000 00000 00012 rose4 #fce6ad #dfe989 #a3ce27 #be2633 #9f2436 00000 03334 33343 33433 24333 rose5 #fce6ad #dfe989 #a3ce27 #be2633 #9f2436 00000 40000 30300 33300 34300 rose6 #fce6ad #dfe989 #a3ce27 #88b32f 00002 00022 02333 03330 00000 rose7 #fce6ad #dfe989 #a3ce27 #88b32f 23332 30003 00000 00000 00000 rose8 #fce6ad #dfe989 #a3ce27 #88b32f 20012 22223 13330 10000 00000 rose9 #fce6ad #dfe989 #a3ce27 #88b32f #be2633 #9f2436 33445 00554 00000 00000 00000 rose10 #fce6ad #dfe989 #a3ce27 #88b32f #be2633 #9f2436 54004 40040 00000 00000 00000 (scenery - tower exterior) pathstart grey pathhoriz #d1ccb2 #dad6c3 11111 00000 00000 00000 11111 pathvert #d1ccb2 #dad6c3 10001 10001 10001 10001 10001 pathend #d1ccb2 #dad6c3 ..1.. .111. .101. 10001 10001 pathtri #d1ccb2 #dad6c3 10001 00000 00000 00000 11111 pathrightbend #d1ccb2 #dad6c3 ..111 .1000 10000 10000 10001 pathupbend #d1ccb2 #dad6c3 10001 00001 00001 0001. 111.. groundstart #c5c4be #eaeae8 00000 00000 00000 00000 00000 ground1 #c5c4be #eaeae8 00000 00000 00000 01000 00000 ground2 #c5c4be #eaeae8 00000 00000 00000 00000 00000 ground3 #c5c4be #eaeae8 00100 00000 00000 00000 00000 puddlecenter #b8d9e9 #d4e8f2 #c5c4be 10101 01010 00000 10101 01010 puddleleft #b8d9e9 #d4e8f2 #c5c4be .1101 .1010 .1000 .1101 .1010 puddleright #b8d9e9 #d4e8f2 #c5c4be 1011. 0101. 001.. 101.. 0101. puddletop #b8d9e9 #d4e8f2 #c5c4be ..... 11111 00000 10101 01010 puddlebottom #b8d9e9 #d4e8f2 #c5c4be 10101 01010 00000 11111 ..... puddlecornertr #b8d9e9 #d4e8f2 #c5c4be ..... 111.. 0011. 1011. 0101. puddlecornertl #b8d9e9 #d4e8f2 #c5c4be ..... ...11 ..100 ..101 .1010 puddlecornerbl #b8d9e9 #d4e8f2 #c5c4be ..101 ...10 ...10 ....1 ..... puddlecornerbr #b8d9e9 #d4e8f2 #c5c4be 1011. 0101. 0011. 111.. ..... housewall #fbdf98 housewallcrack #fbdf98 #e2d4b1 01000 00100 01000 00000 00000 housewallside #fbdf98 #fce6ad 10000 10000 10000 10000 10000 houseroof #b4865a #2d303f 00100 01000 10000 00001 00010 houseroofside #b4865a #bc926b #2d303f ....1 ...10 ..110 .1002 11020 houseentrance #41555f black 00000 01110 01110 01110 01110 housewindow #b7ab69 #41555f #5c7787 #4f6774 11012 11023 00000 12011 23011 towerwall1 #1a2d38 #86858d 01000 01000 01000 11111 00010 towerwall2 #1a2d38 #86858d 00010 00010 00010 11111 01000 towerbase #1a2d38 #86858d 01010 01010 01010 11111 00100 towerwall1left #1a2d38 #86858d #365e6b #9e9da4 23000 23000 23000 33111 22010 towerwall2left #1a2d38 #86858d #365e6b #9e9da4 22010 22010 22010 33111 23000 towerbaseleft #1a2d38 #86858d #365e6b #9e9da4 23010 23010 23010 33111 22100 towerwall1right #1a2d38 #86858d #15242d #6b6a71 01022 01022 01022 11133 00032 towerwall2right #1a2d38 #86858d #15242d #6b6a71 00032 00032 00032 11133 01022 towerbaseright #1a2d38 #86858d #15242d #6b6a71 01032 01032 01032 11133 00122 towerentrance black towerentrancefront black (scenery - house interior) housefloornorm #dfaa18 #c99916 10001 10001 10001 10001 10001 housefloor1 #dfaa18 #c99916 10001 10001 11111 10001 10001 housefloor2 #dfaa18 #c99916 10001 10001 10001 10001 11111 housewallinttop #fce6ad housewallintright #f9d371 #fce6ad 00001 00001 00001 00001 00001 housewallintleft #f9d371 #fce6ad 10000 10000 10000 10000 10000 housewallintdown #f9d371 housefloorstart transparent hiddendoor #dfaa18 #c99916 10001 10001 10001 10001 10001 hiddendoortemp transparent (scenery - tower interior) towertile #587ba2 #4f6e92 #7895b6 #354961 #425a78 21111 20003 20003 20003 44443 towertilecrack #587ba2 #4f6e92 #7895b6 #354961 #425a78 21111 20003 20003 20003 44443 towertilecrack1 #587ba2 #4f6e92 #7895b6 #354961 #425a78 #a6b0bc 21111 20003 20553 25003 44443 towertilecrack2 #587ba2 #4f6e92 #7895b6 #354961 #425a78 #a6b0bc 21111 50005 50003 25003 45443 towertilecrack3 #587ba2 #4f6e92 #7895b6 #354961 #425a78 #a6b0bc 25111 55003 20005 20053 44453 towerwallbottomleft #587ba2 #4f6e92 #7895b6 #354961 #425a78 #1a2d38 51111 55003 55503 55553 55555 towerwallbottomright #587ba2 #4f6e92 #7895b6 #354961 #425a78 #1a2d38 #354961 21116 20065 20655 26555 65555 towerwallinttop #354961 #0f1b2d 11111 11111 00000 00000 00000 towerwallinttoppermanent #354961 #0f1b2d 11111 11111 00000 00000 00000 towerwallintbottom #1a2d38 #354961 11111 00000 00000 00000 00000 towerwallintleft #587ba2 #4f6e92 #7895b6 #354961 #425a78 #354961 #0f1b2d 65551 55503 55003 50003 44443 towerwallintleftmid #354961 #0f1b2d 00011 00111 01110 11100 11000 towerwallintlefttop #354961 #0f1b2d ....0 ...00 ..000 .0000 00001 towerwallintright #587ba2 #4f6e92 #7895b6 #354961 #425a78 #354961 #0f1b2d 25556 20555 20055 20005 44443 towerwallintrightmid #354961 #0f1b2d 11000 11100 01110 00111 00011 towerwallintrighttop #354961 #0f1b2d 0.... 00... 000.. 0000. 10000 towerpillar1 #1d304b #b7c5c4 #8da3a2 #7c9594 #28814b #be2633 00230 01530 01240 01230 00000 towerpillartop1 #7c9594 ..... ..... ..... ..... ...0. towerpillar2 #1d304b #b7c5c4 #8da3a2 #7c9594 #28814b 01230 01240 01430 04230 00000 towerpillartop2 #7baab2 #b7c5c4 #8da3a2 #7c9594 #28814b ..... .1... .12.. .143. .423. towerpillar2special #1d304b #b7c5c4 #2ff5d6 #7c9594 #28814b 01230 01230 01230 01230 00000 towerpillartop2special #7baab2 #b7c5c4 #2ff5d6 #7c9594 #28814b ..... .1... .12.. .123. .123. towerpillar3 #1d304b #b7c5c4 #2ff5d6 #7c9594 #28814b 01230 01230 01230 01230 00000 towerpillarmid3 #7baab2 #b7c5c4 #2ff5d6 #7c9594 #28814b .123. .123. .123. .123. .123. towerpillartop3 #7baab2 #b7c5c4 #2ff5d6 #7c9594 #6f8c82 #6e98a1 45554 44444 .123. .123. .123. towerstairsup #d4dcdc #a4b5b5 #b5c4c3 ....1 ...22 ..110 .2200 11000 towerstairsdown1 #4f6362 #415150 #586e6d #627a79 #6d8786 #7b9493 11115 11145 11345 12345 02345 towerstairsuptemp #d4dcdc #a4b5b5 #b5c4c3 ....1 ...22 ..110 .2200 11000 towerstairsdowntemp #4f6362 #415150 #586e6d #627a79 #6d8786 #7b9493 11115 11145 11345 12345 02345 towerwallint transparent (tower balcony) towertilehalflight #829d97 #b6c6b0 #94aba6 #66827d #7693a4 #91a8b6 #526b7c #354961 10000 12223 52226 54446 66667 towertileoutside #94aba6 #829d97 #a9bcb8 #72908a #66827d 21111 20004 20004 20004 33334 towerbalconyleft #94aba6 #829d97 #72908a #66827d #deddd1 #617978 #415150 45611 45603 45603 45603 45623 towerbalconyright #94aba6 #829d97 #72908a #a9bcb8 #deddd1 #617978 #415150 31654 30654 30654 30654 22654 towerbalconytop #415150 #deddd1 #617978 #94aba6 #a9bcb8 #72908a #66827d 00000 00000 12011 43336 55556 towerbalconytopright #415150 #deddd1 #617978 #a9bcb8 #72908a 21111 02111 00211 30021 44021 towerbalconytopleft #415150 #deddd1 #617978 #66827d #72908a 11112 11120 11200 12003 12043 highgroundstart #deddd1 highground1 #deddd1 #b8d9e9 00000 00000 00000 01000 00000 highground2 #deddd1 #d4e8f2 #b8d9e9 00000 01000 00000 00000 00120 highground3 #deddd1 #d4e8f2 00010 00000 10000 00001 00000 highpuddletopleft1 #deddd1 #d4e8f2 #b8d9e9 00000 00000 00011 00122 00122 highpuddletopleft2 #deddd1 #d4e8f2 #b8d9e9 00000 00000 01111 01222 01122 highpuddletopright1 #deddd1 #d4e8f2 #b8d9e9 00000 00000 11000 21000 21000 highpuddletopright2 #deddd1 #d4e8f2 #b8d9e9 00000 01110 12221 22221 21110 highpuddlebottomleft1 #deddd1 #d4e8f2 #b8d9e9 00122 01222 01222 00111 00000 highpuddlebottomleft2 #deddd1 #d4e8f2 #b8d9e9 00122 00111 00001 00001 00000 highpuddlebottomright #deddd1 #d4e8f2 #b8d9e9 21000 21000 10000 10000 00000 (tower roof) roofpattern transparent roofleft #829d97 #99b0ab ..... ..... 100.. ..... ..... roofup #829d97 #72908a ..1.. ..0.. ..0.. ..... ..... roofright #829d97 #5c7571 ..... ..... ..001 ..... ..... roofdown #829d97 #66827d ..... ..... ..0.. ..0.. ..1.. basementpattern transparent baseleft #2e5648 #376759 ..... ..... 100.. ..... ..... baseup #2e5648 #294d41 ..1.. ..0.. ..0.. ..... ..... baseright #2e5648 #1c332c ..... ..... ..001 ..... ..... basedown #2e5648 #233e37 ..... ..... ..0.. ..0.. ..1.. halftilebottomright #94aba6 #829d97 #a9bcb8 #8aa47f #66827d 21111 2000. 200.. 20... 3.... halftilebottomleft #94aba6 #829d97 #a9bcb8 #72908a #66827d 21111 .0004 ..004 ...04 ....4 halftiletopright #94aba6 #829d97 #a9bcb8 #72908a #66827d 211.. 2000. 20004 20004 33334 halftiletopleft #94aba6 #829d97 #a9bcb8 #72908a #66827d ..111 .0004 20004 20004 33334 towerbalconytoprightroof #415150 #deddd1 #617978 #a9bcb8 #72908a 21111 02111 00211 30021 44002 towerbalconytopleftroof #415150 #deddd1 #617978 #66827d #72908a 11112 11120 11200 12003 20043 towerbalconyrightroof #6f90bc #6388b7 #8da9cb #5077ab #466998 #415150 21.55 200.5 2000. 20004 33334 towerbalconyleftroof #6f90bc #6388b7 #8da9cb #5077ab #466998 #415150 55.11 5.004 .0004 20004 33334 (tower basement) basemententrance #4f6362 #415150 #586e6d #627a79 #6d8786 #7b9493 11115 11145 11345 12345 02345 basemententrance1 #b7c5c4 #8da3a2 #98acab #335f50 #396959 #447f6c 33331 54422 54110 52200 11000 basemententrance2 #a7c7c4 #91b9b5 #6ba093 #b8d2d0 #7daca8 11112 30002 30002 30002 34444 basementstairsdown #4f6362 #415150 #586e6d #627a79 #6d8786 #7b9493 11115 11145 11345 12345 02345 basementstairsdowntemp #4f6362 #415150 #586e6d #627a79 #6d8786 #7b9493 11115 11145 11345 12345 02345 basementtile #396959 #335f50 #223f36 #447f6c #2b4d43 11112 30002 30002 30002 34444 basementstairsdownblocked #396959 #335f50 #223f36 #447f6c #2b4d43 11112 30002 30002 30002 34444 towerstairsdown2 #4f6362 #415150 #586e6d #627a79 #6d8786 #7b9493 11115 11145 11345 12345 02345 basementlinetile #a7c7c4 #91b9b5 #6ba093 #b8d2d0 #7daca8 11112 30002 30002 30002 34444 basementblocktile #396959 #335f50 #223f36 #447f6c #2b4d43 11112 30002 30002 30002 34444 basementlineblocktile #a7c7c4 #91b9b5 #6ba093 #b8d2d0 #7daca8 11112 30002 30002 30002 34444 basementwallright #396959 #335f50 #46826c #447f6c #2b4d43 #78b6a0 12225 30222 30022 30002 34444 basementwallrightmid #46826c #78b6a0 11000 11100 01110 00111 00011 basementwallrighttop #46826c #78b6a0 #12261b 02222 00222 00022 00002 10000 basementwallleft #396959 #46826c #223f36 #447f6c #2b4d43 #78b6a0 51112 11102 11002 10002 44444 basementwallleftmid #46826c #78b6a0 00011 00111 01110 11100 11000 basementwalllefttop #46826c #78b6a0 #12261b 22220 22200 22000 20000 00001 basementwallbottomleft #396959 #335f50 #223f36 #12261b 31112 33002 33302 33332 33333 basementwallbottomright #396959 #335f50 #12261b #447f6c 11112 30022 30222 32222 22222 basementwall grey basementphysicalwall #12261b basementphysicalwallperm #12261b basementpillar1 #6f8c82 #d77e57 #d16b3f #c55d2f .1... .1... .12.. .123. 00000 basementpillar2 #6f8c82 #d77e57 #d16b3f #c55d2f .123. .123. .123. .123. 00000 basementpillartop2 #6f8c82 #d77e57 #d16b3f #c55d2f ..... ...3. ..23. .123. .123. basementpillar3 #6f8c82 #d77e57 #d16b3f #c55d2f .123. .123. .123. .123. 00000 basementpillarmid3 #6f8c82 #d77e57 #d16b3f #c55d2f .123. .123. .123. .123. .123. basementpillartop3 #6f8c82 #d77e57 #d16b3f #c55d2f ..... ..... .1.3. .123. .123. basementpillar4 #6f8c82 #d77e57 #d16b3f #c55d2f .123. .123. .123. .123. 00000 basementpillartop4 #6f8c82 #d77e57 #d16b3f #c55d2f ..... .1... .12.. .123. .123. basementpillar5 #6f8c82 #d77e57 #d16b3f #c55d2f ...3. ...3. ..23. .123. 00000 basementpillar6 #6f8c82 #d77e57 #d16b3f #c55d2f .123. .123. .123. .123. 00000 basementpillarmid6 #6f8c82 #d77e57 #d16b3f #c55d2f .123. .123. .123. .123. .123. basementpillartop6 #6f8c82 #d77e57 #d16b3f #c55d2f #6f8c82 #6e98a1 54445 55555 .123. .123. .123. end #123456 000.. .000. ..000 ...00 ....0 (Drawing) drawingboardcenter #ffffb3 drawingboardleft #ffffb3 #f7f7bb 10000 10000 10000 10000 10000 drawingboardtop #ffffb3 #f7f7bb 11111 00000 00000 00000 00000 drawingboardright #ffffb3 #f7f7bb 00001 00001 00001 00001 00001 drawingboarddown #ffffb3 #f7f7bb 00000 00000 00000 00000 11111 drawingboardtopleft #ffffb3 #f7f7bb 11111 10000 10000 10000 10000 drawingboarddownleft #ffffb3 #f7f7bb 10000 10000 10000 10000 11111 drawingboardtopright #ffffb3 #f7f7bb 11111 00001 00001 00001 00001 drawingboarddownright #ffffb3 #f7f7bb 00001 00001 00001 00001 11111 drawleft #281904 ..... ..... 000.. ..... ..... drawup #281904 ..0.. ..0.. ..0.. ..... ..... drawright #281904 ..... ..... ..000 ..... ..... drawdown #281904 ..... ..... ..0.. ..0.. ..0.. drawgoal0 transparent drawgoal1 transparent drawgoal2 transparent drawgoal3 transparent drawgoal4 transparent drawchange transparent drawgood transparent drawwrong transparent (Earth Puzzle) puzzletilewrongnorm #2ff5d6 0...0 .0.0. ..... .0.0. 0...0 puzzletilewrongend #2ff5d6 0...0 .0.0. ..... .0.0. 0...0 puzzletilegoodnorm #39f52f 0...0 .0.0. ..... .0.0. 0...0 puzzletilewronghidden #3d7162 #3a6b5a #2b5146 #478572 #335c50 31111 30002 30002 30002 44442 puzzletilegoodhidden #386759 #3a6b5a #2b5146 #478572 #335c50 31111 30002 30002 30002 44442 puzzletilehidden transparent puzzlepanel #d4ca8e #e5dfbb #c0b25b #27a0fc ..... 10002 10302 10002 ..... puzzlestartbadnorm #2ff5d6 puzzlestartbadend #2ff5d6 puzzlestartgood #39f52f balancespace #c4cbc3 00000 00000 00000 00000 00000 nodrawspace #c4cbc3 00000 00000 00000 00000 00000 imbalancespace #c4cbc3 00000 00000 00000 00000 00000 imbalancespacerandom #c4cbc3 00000 00000 00000 00000 00000 clearspace #c4cbc3 #d11320 10001 01010 00100 01010 10001 clear transparent nodraw transparent imbalance transparent imbalancerandom transparent ..... ..... ..... ..... ..... 1left #71806f ..... ..... 00... ..... ..... 1up #71806f ..0.. ..0.. ..... ..... ..... 1right #71806f ..... ..... ...00 ..... ..... 1down #71806f ..... ..... ..... ..0.. ..0.. (Earth - selectors) selector #da7c7c 00.00 0...0 ..... 0...0 00.00 redselector red 00.00 0...0 ..... 0...0 00.00 number1 #15ae85 ..... .0... ..... ..... ..... number2 #157bae ..... .0.0. ..... ..... ..... number3 #1520ae ..... .0.0. ..... .0... ..... number4 #6615ae ..... .0.0. ..... .0.0. ..... numberQ #fdfe10 ..... ..... ..0.. ..... ..... numberE #0fb209 ..... .000. .0.0. .000. ..... numberEwrong #a70f17 ..... .000. .0.0. .000. ..... numberO #0fb209 ..... .000. .0.0. .000. ..... numberOwrong #a70f17 ..... .000. .0.0. .000. ..... number0 transparent Good #39f52f ..... ..... ..0.. ..... ..... goodtemp transparent Wrong #d11320 ..... ..... ..0.. ..... ..... blocker black ..... ..... ..0.. ..... ..... wrongtemp transparent change transparent (Earth - count) count0 transparent count1 transparent count2 transparent count3 transparent count4 transparent countup transparent countdown transparent (Earth - goals) goal0 transparent goal1 transparent goal2 transparent goal3 transparent goal4 transparent goale transparent goalo transparent chain transparent chainstart transparent chaingoal transparent chaingoaltemp transparent chainstarttemp transparent leftmark transparent rightmark transparent upmark transparent downmark transparent drawsetup1 transparent drawsetup2 transparent drawsetup3 transparent drawsetup4 transparent drawsetup5 transparent housewallsecret transparent (Darkness) Dark #d4ca8e Light transparent Darkbarrier transparent lightout transparent mark transparent secret #f9d371 #fce6ad 10000 10000 10000 10000 10000 secret2 #f9d371 #fce6ad 10000 10000 10000 10000 10000 secretsetup #f9d371 #fce6ad 10000 10000 10000 10000 10000 drawmark transparent drawmarknegative transparent basementprogressmark transparent towerprogressmark transparent towerstairsupblocked #587ba2 #4f6e92 #7895b6 #354961 #425a78 21111 20003 20003 20003 44443 (messages) floor0mesage transparent floor1mesage transparent floor2mesage transparent floor3mesage transparent floor4mesage transparent floor5mesage transparent floor6mesage transparent floor7mesage transparent floor8mesage transparent floor9mesage transparent bfloor1mesage transparent bfloor2mesage transparent bfloor3mesage transparent bfloor4mesage transparent bfloor5mesage transparent bfloor6mesage transparent bfloor7mesage transparent bfloor8mesage transparent bfloor9mesage transparent messagemarkup transparent messagemarkdown transparent entrancemesage transparent puzzle1mesage1 transparent puzzle1mesage2 transparent puzzle2mesage1 transparent puzzle2mesage2 transparent puzzle3mesage1 transparent puzzle3mesage2 transparent puzzle4mesage1 transparent puzzle4mesage2 transparent puzzle5mesage1 transparent puzzle5mesage2 transparent puzzle6mesage1 transparent puzzle6mesage2 transparent puzzle8mesage1 transparent puzzle8mesage2 transparent bpuzzle1mesage transparent bpuzzle2mesage transparent bpuzzle3mesage transparent bpuzzle4mesage transparent bpuzzle5mesage transparent bpuzzle6mesage transparent bpuzzle7mesage transparent bpuzzle8mesage transparent bpuzzle9mesage transparent imbalancemesage1 transparent imbalancemesage2 transparent balancemesagefinal transparent balancemesagefinal2 transparent hiddenmesage transparent bloomstart transparent bloom1 #d94148 #be2633 #96222d ..... ..... ....1 ..012 00222 bloom2 #d94148 #be2633 #96222d #ab222c ..... ..... 1...3 21332 22122 bloom3 #be2633 #96222d #ab222c #d52c37 ..... 2.... 2000. 2220. 13310 bloom4 #d94148 #b12833 #96222d ....0 ....0 ....0 ..001 ..012 bloom5 #d94148 #b12833 #96222d #d52c37 12233 10323 01223 01232 02322 bloom6 #96222d #d52c37 #be2633 00200 01102 10010 00010 00001 bloom7 #96222d #d52c37 #be2633 #b5242a 00100 20101 02001 00111 00131 bloom8 #871f27 #9a1f26 #be2633 2.... 02... 012.. 012.. 012.. bloom9 #d94148 #b12833 #96222d ..010 ..012 ..012 .0112 ..012 bloom10 #d94148 #b12833 #96222d #d52c37 #ac2322 23234 03234 03234 02232 01232 bloom11 #d52c37 #5b1111 #7d1717 #ab222c 00010 02112 01001 31021 32110 bloom12 #96222d #d52c37 #871f27 #b5242a 00131 01001 01111 11002 00002 bloom13 #871f27 #9a1f26 #be2633 #d52c37 0012. 0012. 013.. 013.. 03... bloom14 #d94148 #b12833 #96222d ..010 ..012 .0012 ..000 ....0 bloom15 #d94148 #b12833 #96222d #d52c37 01233 02323 02323 32322 32332 bloom16 #96222d #d52c37 #ab222c 22222 00000 10001 11111 10000 bloom17 #96222d #d52c37 #b5242a #871f27 #9a1f26 10001 11113 00213 00113 01134 bloom18 #d52c37 #9a1f26 00... 10... 10... 10... 0.... bloom19 #96222d #d52c37 11010 .1110 ...10 ..... ..... bloom20 #96222d #d52c37 11011 01100 10111 .1... ..... bloom21 #96222d #d52c37 11001 0111. 1.... ..... ..... finalleft #71806f ..... ..... 00... ..... ..... finalup #71806f ..0.. ..0.. ..... ..... ..... finalright #71806f ..... ..... ...00 ..... ..... finaldown #71806f ..... ..... ..... ..0.. ..0.. finalpattern transparent bloomend transparent bloomend1 transparent target green ======= LEGEND ======= man = manup or mandown or manright or manleft Player = man or selector or redselector or bloomend1 ground = ground1 or ground2 or ground3 puddle = puddlecenter or puddleleft or puddleright or puddletop or puddlebottom or puddlecornertr or puddlecornertl or puddlecornerbr or puddlecornerbl highpuddletopleft = highpuddletopleft1 or highpuddletopleft2 highpuddletopright = highpuddletopright1 or highpuddletopright2 highpuddlebottomleft = highpuddlebottomleft1 or highpuddlebottomleft2 highpuddle = highpuddletopleft1 or highpuddletopleft2 or highpuddletopright1 or highpuddletopright2 or highpuddlebottomleft1 or highpuddlebottomleft2 or highpuddlebottomright highground = highground1 or highground2 or highground3 puzzletilewrong = puzzletilewronghidden or puzzletilewrongnorm puzzletilegood = puzzletilegoodhidden or puzzletilegoodnorm puzzletile = puzzletilewrong or puzzletilegood or puzzletilehidden direction = leftmark or rightmark or upmark or downmark puzzlespace = balancespace or imbalancespace or imbalancespacerandom drawingboard = drawingboardcenter or drawingboardleft or drawingboardright or drawingboardtop or drawingboarddown or drawingboardtopleft or drawingboardtopright or drawingboarddownright or drawingboarddownleft housefloor = housefloornorm or housefloor1 or housefloor2 housefloorcrease = housefloor1 or housefloor2 rose = rose1 or rose2 or rose3 or rose4 or rose5 or rose6 or rose7 or rose8 or rose9 or rose10 towertilepick = towertilecrack1 or towertilecrack2 or towertilecrack3 blocktile = basementblocktile or basementlineblocktile towerstairsdown = towerstairsdown1 or towerstairsdown2 towerstairs = towerstairsdown1 or towerstairsdown2 or towerstairsup path = pathupbend or pathrightbend or pathhoriz or pathvert or pathend or pathtri or pathstart floormesage = floor1mesage or floor2mesage or floor3mesage or floor4mesage or floor5mesage or floor6mesage or floor7mesage or floor8mesage or floor9mesage or bfloor1mesage or bfloor2mesage or bfloor3mesage or bfloor4mesage or bfloor5mesage or bfloor6mesage or bfloor7mesage or bfloor8mesage or bfloor9mesage or floor0mesage rosetile = rosetile1 or rosetile2 or rosetile3 puzzlestartbad = puzzlestartbadnorm or puzzlestartbadend puzzlestart = puzzlestartbad or puzzlestartgood # = Darkbarrier and Wall * = Wall and chainstarttemp @ = Wall and chaingoaltemp _ = PhysicalWall ! = imbalance and wall : = imbalancerandom and wall ⸝ = nodraw and wall £ = clearspace (outside) P = manright and pathvert and floor0mesage . = groundstart - = puddlecenter z = pathstart and groundstart ` = housewall ~ = houseroof h = houseentrance ꠸ = housewindow q = towerwall1 w = towerwall2 $ = towerbase t = towerentrance (inside) , = towertile l = towertilecrack / = towerpillar2 and towertile ⏒ = towerpillar1 and towertile { = towerpillar3 and towertile ⥁ = towerpillar2special and towertile ↥ = towerstairsup and towertile x = puzzletilewrongnorm and towertile ᵽ = puzzletilewrongend and housefloornorm and balancemesagefinal ¥ = puzzletilewrongnorm and towertileoutside and imbalancemesage1 ᵶ = puzzletilewrongnorm and towertile and imbalancemesage2 ᶍ = puzzletilewrongnorm and towertileoutside ☌ = puzzletilehidden and towertile y = puzzlestartbadnorm and dark ᵯ = puzzlestartbadend and dark and balancemesagefinal2 and end ↓ = towerstairsdown1 % = towerwallint c = towerwallinttoppermanent ⏙ = towerstairsupblocked and towertile (balcony) & = highgroundstart + = highpuddlebottomright ' = towertileoutside ⤫ = towertileoutside and rosetilestart (roof) k = roofpattern and towertileoutside (basement) " = basementtile ; = basementlinetile b = basemententrance1 n = basemententrance2 and bpuzzle1mesage \ = basementpillar4 and basementtile ⏓ = basementpillar5 and basementtile } = basementpillar6 and basementtile ⏑ = basementblocktile ⚎ = basementphysicalwallperm ᵹ = puzzletilewronghidden and basementtile (puzzle tiles/ messages) ⅕ = puzzletilewrongnorm and towertile and puzzle2mesage1 ⅙ = puzzletilewrongnorm and towertileoutside and puzzle2mesage2 ⅛ = puzzletilewrongnorm and towertile and puzzle3mesage1 ⅔ = puzzletilewrongnorm and towertile and puzzle3mesage2 ⅖ = puzzletilewrongnorm and towertile and puzzle4mesage1 ⅗ = puzzletilewrongnorm and towertile and puzzle4mesage2 ⅘ = puzzletilewrongnorm and towertile and puzzle5mesage1 ⅜ = puzzletilewrongnorm and towertile and puzzle5mesage2 ⅚ = puzzletilewrongnorm and towertile and puzzle6mesage1 ⅐ = puzzletilewrongnorm and towertileoutside and puzzle6mesage2 ⅝ = puzzletilewrongnorm and towertile and puzzle8mesage1 ↉ = puzzletilewrongnorm and towertile and puzzle8mesage2 ⅑ = towerstairsdown1 and bpuzzle2mesage ⅒ = towerstairsdown2 and bpuzzle3mesage ⅞ = towerstairsdown2 and bpuzzle4mesage ⥊ = towerstairsdown2 and bpuzzle5mesage ⥋ = towerstairsdown2 and bpuzzle6mesage ⥌ = towerstairsdown2 and bpuzzle7mesage ⥍ = towerstairsdown2 and bpuzzle8mesage ⥎ = towerstairsdown2 and bpuzzle9mesage ⥏ = towerentrance and puzzle1mesage1 ¢ = puzzletilehidden and puzzle1mesage2 and towertile (earth) (s = selector and goal1 and count0 and number1 and wrongtemp and puzzlespace) 0 = balancespace and goal0 and count0 and number0 and goodtemp and dark 1 = balancespace and goal1 and count0 and number1 and wrongtemp and dark 2 = balancespace and goal2 and count0 and number2 and wrongtemp and dark 3 = balancespace and goal3 and count0 and number3 and wrongtemp and dark 4 = balancespace and goal4 and count0 and number4 and wrongtemp and dark ? = balancespace and count0 and numberQ and goodtemp and dark e = balancespace and goale and count0 and numbere and goodtemp and dark o = balancespace and goalo and count0 and numberowrong and wrongtemp and dark (goals with blocker and no number) 5 = balancespace and goal0 and count0 and goodtemp and dark and blocker 6 = balancespace and goal1 and count0 and wrongtemp and dark and blocker 7 = balancespace and goal2 and count0 and wrongtemp and dark and blocker 8 = balancespace and goal3 and count0 and wrongtemp and dark and blocker 9 = balancespace and goal4 and count0 and wrongtemp and dark and blocker (drawing) a = secret s = drawingboardcenter and count0 and drawgoal0 d = drawingboardcenter and count0 and drawgoal1 f = drawingboardcenter and count0 and drawgoal2 g = drawingboardcenter and count0 and drawgoal3 j = drawingboardcenter and count0 and drawgoal4 m = housewallintdown u = housefloornorm i = housefloorstart r = rose1 Ð = housewallintleft and housewallsecret ᶃ = hiddendoor and hiddenmesage ᶊ = end ► = bloomstart and balancespace and blocker ◄ = target and balancespace and blocker ¤ = balancespace and goal0 and count0 and goodtemp and blocker and finalpattern ┰ = balancespace and goal0 and count0 and goodtemp and blocker ======= SOUNDS ======= sfx1 50548908 sfx2 70091308 sfx3 2038108 sfx4 55009308 sfx5 88082508 sfx6 59276308 sfx7 68756908 sfx8 20891708 sfx9 71493108 sfx10 34050308 ================ COLLISIONLAYERS ================ Background drawgood, drawwrong, target, bloomstart mark, drawmark, drawmarknegative, housefloorstart ground1, ground2, ground3, groundstart, towertile, towertilecrack1, towertilecrack2, towertilecrack,towertilehalflight,towertileoutside,towertilecrack3,end, balancespace, drawingboardcenter, drawingboardleft, drawingboardright, drawingboardtop, drawingboarddown, drawingboardtopleft, drawingboardtopright, drawingboarddownright, drawingboarddownleft, imbalancespace, imbalancespacerandom, housefloor, blocktile, nodrawspace, clearspace path, pathstart, messagemarkup, messagemarkdown basementtile, basementlinetile, puddlecenter, puddleleft, puddleright, puddletop, puddlebottom, puddlecornertr, puddlecornertl, puddlecornerbr, puddlecornerbl good, wrong, goodtemp, wrongtemp puzzletilewrong, puzzletilegood, puzzlestartbad, puzzlestartgood, puzzletilehidden, puzzletilewrongend Darkbarrier, number1, number2, number3, number4, number0, numberQ, numbere, numbero, numberewrong, numberowrong, chainstart, chaingoal, chaingoaltemp, chainstarttemp, imbalance, imbalancerandom, nodraw, floormesage, balancemesagefinal2 chain, leftmark, rightmark, upmark, downmark, countup, countdown, roofpattern,imbalancemesage1, imbalancemesage2, balancemesagefinal, basementpattern, finalpattern 1Left, drawleft, roofleft, baseleft, finalleft,clear 1right, drawright, roofright, baseright, finalright 1up, drawup, roofup, baseup, finalup,towerwallint, Physicalwall, basementwall, basementphysicalwall, basementphysicalwallperm 1down, drawdown, roofdown, basedown, finaldown count0, count1, count2, count3, count4, drawsetup1, drawsetup2, drawsetup3, drawsetup4, drawsetup5, highgroundstart,highground1, highground2, highground3, highpuddletopright1,highpuddletopright2,highpuddletopleft1,highpuddletopleft2, highpuddlebottomleft1,highpuddlebottomleft2, highpuddlebottomright, towerbalconytopleft, towerbalconytopright change, drawchange, houseentrance, towerentrance, towerentrancefront, towerstairsup, towerstairsdown1, towerstairsuptemp, towerstairsdowntemp,towerwallintleftmid, towerwallintlefttop,towerwallintrightmid, towerwallintrighttop, towerwallinttoppermanent, basementstairsdown, basementstairsdowntemp, secret, secret2, hiddendoortemp, hiddendoor,basementwallrightmid, basementwallrighttop, basementwallleftmid, basementwalllefttop, towerbalconytoprightroof, towerbalconytopleftroof, basemententrance, basemententrance1, basemententrance2, basementstairsdownblocked, towerstairsdown2, towerstairsupblocked, dirttile Player, Wall, housewall, housewallcrack, housewallside,houseroof, houseroofside, housewindow, towerbase, towerbaseleft, towerbaseright, towerpillar1, towerpillar2, towerpillar2special, towerpillar3,towerwallintleft, towerwallintright, towerwallbottomleft, towerwallbottomright, towerwallinttop, towerwallintbottom, towerbalconyleft, towerbalconyright, towerbalconytop, housewallinttop, housewallintright, housewallintleft, housewallintdown, rose, basementwallbottomleft, basementwallbottomright, basementwallleft, basementwallright, towerwall1, towerwall2, towerbalconyrightroof, towerbalconyleftroof, basementpillar1, basementpillar2, basementpillar3, basementpillar4, basementpillar5, basementpillar6, bloomend, rosetile, rosetilestart, towerwall1right, towerwall1left, towerwall2right, towerwall2left goal0, goal1, goal2, goal3, goal4, goale, goalo, drawgoal0, drawgoal1, drawgoal2, drawgoal3, drawgoal4, puzzlepanel,towerpillartop2, towerpillartop2special, towerpillarmid3, towerpillartop3, basementpillartop2, basementpillarmid3, basementpillartop3, basementpillartop4, basementpillarmid6, basementpillartop6, towerpillartop1 Dark, light, lightout, halftiletopright, halftiletopleft, halftilebottomright, halftilebottomleft blocker, basementprogressmark, towerprogressmark, bloom1, bloom2, bloom3, bloom4, bloom5, bloom6, bloom7, bloom8, bloom9, bloom10, bloom11, bloom12, bloom13,bloom14, bloom15, bloom16, bloom17, bloom18, bloom19, bloom20, bloom21 puzzle1mesage1, puzzle1mesage2, puzzle2mesage1, puzzle2mesage2, puzzle3mesage1, puzzle3mesage2, puzzle4mesage1, puzzle4mesage2, puzzle5mesage1, puzzle5mesage2, puzzle6mesage1, puzzle6mesage2, puzzle8mesage1, puzzle8mesage2, bpuzzle1mesage, bpuzzle2mesage, bpuzzle3mesage, bpuzzle4mesage, bpuzzle5mesage, bpuzzle6mesage, bpuzzle7mesage, bpuzzle8mesage, bpuzzle9mesage, entrancemesage, hiddenmesage, housewallsecret,secretsetup ====== RULES ====== (World Creation) [groundstart] -> [random ground] [rosetilestart] -> [random rosetile] [basementtile| towertileoutside roofpattern] -> [basementtile| basementtile basementpattern] vertical[pathvert | pathstart] -> [pathvert|pathvert] horizontal[pathvert|pathstart] -> [pathrightbend|pathhoriz] horizontal[pathhoriz|pathstart] -> [pathhoriz|pathhoriz] up[pathhoriz|pathstart] -> [pathtri|pathvert] right[pathtri|no path] -> [pathupbend|no path] up[pathvert|no path] -> [pathend|no path] right [puddlecenter| no puddle] -> [puddlecenter| puddleright] left [puddlecenter| no puddle] -> [puddlecenter| puddleleft] up [puddlecenter| no puddle] -> [puddlecenter| puddletop] down [puddlecenter| no puddle] -> [puddlecenter| puddlebottom] up[puddleright| no puddle] -> [puddleright| puddlecornertr] down[puddleright| no puddle] -> [puddleright| puddlecornerbr] up[puddleleft| no puddle] -> [puddleleft| puddlecornertl] down[puddleleft| no puddle] -> [puddleleft| puddlecornerbl] left[houseroof| no houseroof] -> [houseroof| houseroofside] left[housewall|ground] -> [housewallside| ground] left[housewindow|]-> [housewindow|housewallcrack] down[towerentrance | ground] -> [towerentrance | towerentrancefront] left[towerwall1|ground] -> [towerwall1left|ground] left[towerwall2|ground] -> [towerwall2left|ground] left[towerbase|ground] -> [towerbaseleft|ground] right[towerwall1|ground] -> [towerwall1right|ground] right[towerwall2|ground] -> [towerwall2right|ground] right[towerbase|ground] -> [towerbaseright|ground] down[towertileoutside|towertile] -> [towertileoutside|towertilehalflight] [towerwallint|basementtile] -> [basementwall|basementtile] [basementwall|physicalwall] -> [basementwall|basementphysicalwall] [basementtile|physicalwall] -> [basementtile|basementphysicalwall] [basementphysicalwall|physicalwall] -> [basementphysicalwall|basementphysicalwall] [towertile|basementtile] -> [basementtile|basementtile] [towertile|basementlinetile] -> [basementlinetile|basementlinetile] [towerpillar1|basementtile] -> [basementpillar1|basementtile] [towerpillar2|basementtile] -> [basementpillar2|basementtile] [towerpillar3|basementtile] -> [basementpillar3|basementtile] up[towerpillar1|] -> [towerpillar1|towerpillartop1] up[towerpillar2|] -> [towerpillar2|towerpillartop2] up[towerpillar2special|] -> [towerpillar2special|towerpillartop2special] up[towerpillar3||] ->[towerpillar3|towerpillarmid3|towerpillartop3] up[basementpillar2|] -> [basementpillar2|basementpillartop2] up[basementpillar3||] -> [basementpillar3|basementpillarmid3|basementpillartop3] up[basementpillar4|] -> [basementpillar4|basementpillartop4] up[basementpillar6||] -> [basementpillar6|basementpillarmid6|basementpillartop6] down[towerwallint|towertile] -> [towerwallinttop|towertile] up[towerwallint|towertile] -> [towerwallintbottom|towertile] left[towerwallinttop|towertile] -> [towerwallintright|towertile] right[towerwallinttop|towertile] -> [towerwallintleft|towertile] left[towerwallintbottom|towertile] -> [towerwallbottomright|towertile] right[towerwallintbottom|towertile] -> [towerwallbottomleft|towertile] up[towerwallintleft|]-> [towerwallintleft|towerwallintleftmid] up[towerwallintright|]-> [towerwallintright|towerwallintrightmid] left[towerwallintleftmid|] -> [towerwallintleftmid|towerwallintlefttop] right[towerwallintrightmid|] -> [towerwallintrightmid|towerwallintrighttop] down[towertileoutside|towerwallint|towerwall1] -> [towertileoutside|halftilebottomleft towerwall2left|towerwall1] down[towertileoutside|towerwallint|towerwall2] -> [towertileoutside|halftilebottomleft towerwall1left|towerwall2] left[halftilebottomleft towerwall1left|towertileoutside] -> [halftilebottomright towerwall1right|towertileoutside] left[halftilebottomleft towerwall2left|towertileoutside] -> [halftilebottomright towerwall2right|towertileoutside] up[towerwallint|towertileoutside] -> [towerwall1|towertileoutside] up[towertileoutside|towerwallint|highgroundstart]->[towertileoutside|halftiletopleft highgroundstart|highgroundstart] left[halftiletopleft|towertileoutside]->[halftiletopright |towertileoutside] up[towertileoutside|towerwallint]->[towertileoutside|highgroundstart] up[towerbaseleft|towerwall1] -> [towerbaseleft|towerwall1left] up[towerbaseleft|towerwall2] -> [towerbaseleft|towerwall2left] up[towerbaseright|towerwall1] -> [towerbaseright|towerwall1right] up[towerbaseright|towerwall2] -> [towerbaseright|towerwall2right] vertical[towerwall1right|towerwall2] -> [towerwall1right|towerwall2right] vertical[towerwall2right|towerwall1] -> [towerwall2right|towerwall1right] vertical[towerwall1left|towerwall2] -> [towerwall1left|towerwall2left] vertical[towerwall2left|towerwall1] -> [towerwall2left|towerwall1left] up [towertileoutside | towertile] -> [towertileoutside| towertileoutside] [highgroundstart] -> [random highground] left [highpuddlebottomright| no highpuddle] -> [highpuddlebottomright|random highpuddlebottomleft] up [highpuddlebottomright| no highpuddle ] -> [highpuddlebottomright|random highpuddletopright] up [highpuddlebottomleft| no highpuddle ] -> [highpuddlebottomleft|random highpuddletopleft] left[towertileoutside | no halftiletopleft highground] -> [towertileoutside|no halftiletopleft towerbalconyleft] right[towertileoutside |no halftiletopright highground] -> [towertileoutside|no halftiletopright towerbalconyright] up[towertileoutside | highground] -> [towertileoutside|towerbalconytop] up[towerbalconyleft | highground] -> [towerbalconyleft|towerbalconytopleft] up[towerbalconyright | highground] -> [towerbalconyright|towerbalconytopright] left[towerbalconytop | highground] -> [towerbalconytop|towerbalconytopleftroof] right[towerbalconytop | highground] -> [towerbalconytop|towerbalconytoprightroof] down[towerbalconytopleftroof|towerbalconytop] -> [towerbalconytopleftroof| towerbalconyleftroof] down[towerbalconytoprightroof|towerbalconytop] -> [towerbalconytoprightroof|towerbalconyrightroof] left[roofpattern|roofpattern] -> [roofpattern roofleft| roofpattern roofright] up[roofpattern|roofpattern] -> [roofpattern roofup| roofpattern roofdown] left[finalpattern|finalpattern] -> [finalpattern finalleft| finalpattern finalright] up[finalpattern|finalpattern] -> [finalpattern finalup| finalpattern finaldown] left[basementpattern|basementpattern] -> [basementpattern baseleft| basementpattern baseright] up[basementpattern|basementpattern] -> [basementpattern baseup| basementpattern basedown] up[puzzletilewrong no basementtile no basementlinetile | no puzzlepanel] -> [puzzletilewrong|puzzlepanel] [imbalance | balancespace] -> [imbalance | imbalancespace] [imbalancerandom | balancespace] -> [imbalancerandom | imbalancespacerandom] [imbalancespace | balancespace] -> [imbalancespace | imbalancespace] [imbalancespacerandom | balancespace] -> [imbalancespacerandom | imbalancespacerandom] [nodraw | balancespace] -> [nodraw|nodrawspace blocker] [nodrawspace|balancespace] -> [nodrawspace|nodrawspace blocker] left[drawingboardcenter|housefloor] -> [drawingboardleft|housefloor] right[drawingboardcenter|housefloor] -> [drawingboardright|housefloor] up[drawingboardcenter|housefloor] -> [drawingboardtop|housefloor] down[drawingboardcenter|housefloor] -> [drawingboarddown|housefloor] up[drawingboardleft|housefloor] -> [drawingboardtopleft|housefloor] up[drawingboardright|housefloor] -> [drawingboardtopright|housefloor] down[drawingboardleft|housefloor] -> [drawingboarddownleft|housefloor] down[drawingboardright|housefloor] -> [drawingboarddownright|housefloor] [housefloorstart] -> [random housefloorcrease] right [housewallintdown|housefloor] -> [housewallintright|housefloor] left[housewallintdown|housefloor]-> [housewallintleft|housefloor] down [housewallintdown|housewallintdown|housefloor] -> [housewallinttop|housewallinttop|housefloor] left [housewallinttop|housewallintdown] -> [housewallinttop|housewallintright] right [housewallinttop|housewallintdown] -> [housewallinttop|housewallintleft] right[rose1||||] -> [rose1|rose2|rose3|rose4|rose5] down[rose1|] -> [rose1|rose6] right[rose6||||] -> [rose6|rose7|rose8|rose9|rose10] up[basementtile|basementwall] -> [basementtile|basementwallleft] left[basementwallleft|basementtile] -> [basementwallright|basementtile] left[basementwallleft|basementblocktile] -> [basementwallright|basementblocktile] up[basementwallleft|basementphysicalwall]->[basementwallleft|basementwallleftmid] up[basementwallright|basementphysicalwall]->[basementwallright|basementwallrightmid] up[basementwallleftmid|no basementphysicalwallperm basementphysicalwall]->[basementwallleftmid|basementwalllefttop] up[basementwallrightmid|no basementphysicalwallperm basementphysicalwall]->[basementwallrightmid|basementwallrighttop] down[basementtile|basementwall] -> [basementtile|basementwallbottomleft] left[basementwallbottomleft|basementtile] -> [basementwallbottomright|basementtile] left[basementwallbottomleft|basementblocktile] -> [basementwallbottomright|basementblocktile] vertical [ basementlinetile|basementblocktile] -> [basementlinetile|basementlineblocktile] [basementlinetile|basementtile puzzletilewrong] -> [basementlinetile| basementlinetile puzzletilewrong] [basementtile|towerstairsdown1] -> [basementtile|basementstairsdownblocked] [towertilecrack] -> [random towertilepick] horizontal[towerentrance no puzzle1mesage1|puzzle1mesage1] -> [towerentrance no puzzle1mesage1| no puzzle1mesage1] up[rosetile| |rosetile] -> [rosetile| dirttile| rosetile] down [basemententrance|||||||housewallsecret] -> [basemententrance|||||||secretsetup] up[houseentrance||drawgoal0||||] [secretsetup] -> [houseentrance||drawsetup1|drawsetup2|drawsetup3|drawsetup4|drawsetup5] [secretsetup] right[drawsetup1||||||] -> [drawgoal2 count0|drawgoal1|drawgoal0|drawgoal0|drawgoal0|drawgoal0|drawgoal0] right[drawsetup2||||||] -> [drawgoal1 count0|drawgoal0|drawgoal0|drawgoal0|drawgoal2|drawgoal2|drawgoal0] right[drawsetup3||||||] -> [drawgoal0 count2|drawgoal2|drawgoal2|drawgoal0|drawgoal2|drawgoal2|drawgoal0] right[drawsetup4||||||] -> [drawgoal0 count3|drawgoal2|drawgoal2|drawgoal0|drawgoal0|drawgoal0|drawgoal1] right[drawsetup5||||||] -> [drawgoal0 count2|drawgoal0|drawgoal0|drawgoal0|drawgoal0|drawgoal1|drawgoal2] [secretsetup housewallintleft] -> [secret2 no housewallintleft] (Transportation Messages) [action man puzzle2mesage1] -> [action man] sfx1 message I've been watching you [action man puzzle2mesage2] -> [action man] sfx4 message Every connection draws us closer [action man puzzle3mesage1] -> [action man] sfx7 message If you don't want to, its ok [action man puzzle3mesage2] -> [action man] sfx4 message All you need to do is be here [action man puzzle4mesage1] -> [action man] sfx5 message I'll be waiting at the top [action man puzzle4mesage2] -> [action man] sfx6 message Take as much time as you need [action man puzzle5mesage1] -> [action man] sfx2 message My mind is above and heart below [action man puzzle5mesage2] -> [action man] sfx2 message Both parts equally important [action man puzzle6mesage1] -> [action man] sfx7 message I so enjoy you being here [action man puzzle6mesage2] -> [action man] sfx1 message Can you see it in my eyes? [action man puzzle8mesage1] -> [action man] sfx8 message I'd like it if you stay [action man puzzle8mesage2] -> [action man] sfx10 message I trust you feel the same [action man bpuzzle2mesage] -> [action man] sfx5 message I'll be waiting at the bottom [action man bpuzzle3mesage] -> [action man] sfx6 message I can't wait till you're here [action man bpuzzle4mesage] -> [action man] sfx10 message I know you feel the same [action man bpuzzle5mesage] -> [action man] sfx8 message I can't solve your problems [action man bpuzzle6mesage] -> [action man] sfx2 message But I will see them through with you [action man bpuzzle7mesage] -> [action man] sfx9 message I see you [action man bpuzzle8mesage] -> [action man] sfx9 message And you see me [action man bpuzzle9mesage] -> [action man] sfx3 message Where have you been? [action man puzzle1mesage2] -> [action man] sfx6 message Heart and mind together as one [action man imbalancemesage1] -> [action man imbalancemesage1] sfx9 message You can only do so much [action man imbalancemesage2] -> [action man imbalancemesage2] sfx9 message You can leave it if you want to [action man balancemesagefinal] -> [action man balancemesagefinal] sfx1 message I've been watching you... From thee empty floor [action selector balancemesagefinal2] -> [action selector balancemesagefinal2] sfx4 message Look me in the eyes (Transportation) [> man floormesage | puzzlepanel] -> [man floormesage| puzzlepanel] up [towerentrance man floormesage puzzle1mesage1 | | | towerentrance | ] -> [towerentrance | | | towerentrance | man floormesage messagemarkup] sfx3 message Where have you been? up [towerentrance man floormesage | | | towerentrance | ] -> [towerentrance | || towerentrance | man floormesage messagemarkup] down [towerentrance man floormesage | | | towerentrance | ] -> [towerentrance | | | towerentrance | man floormesage messagemarkdown] [action man puzzletilewrongend] [puzzlestartbadend] -> [puzzletilewrongend] [selector puzzlestartbadend light] checkpoint [action selector puzzlestartbadend] [puzzletilewrongend] -> [puzzlestartbadend lightout] [mandown puzzletilewrongend] checkpoint horizontal [action man puzzletile| ... | puzzlestart] -> [puzzletile|...| puzzlestart selector light] checkpoint horizontal [action selector puzzlestart|...| puzzletile] -> [puzzlestart lightout|...|puzzletile mandown] checkpoint up [action man floormesage towerstairsup|...|towerstairsdown] -> [towerstairsup|...|towerstairsdown messagemarkup man floormesage ] down [action man floormesage towerstairsdown|...|towerstairsup] -> [towerstairsdown|...|towerstairsup messagemarkdown man floormesage] [towerstairsuptemp no man] -> [towerstairsup] [towerstairsdowntemp no man] -> [towerstairsdown2] [houseentrance man floormesage no mark] [houseentrance no man] -> [houseentrance] [ houseentrance man floormesage mark] [hiddendoor man floormesage no mark hiddenmesage] [hiddendoor no man] -> [hiddendoor] [ hiddendoor man floormesage mark] sfx6 message My heart is yours [hiddendoor man floormesage no mark] [hiddendoor no man] -> [hiddendoor] [ hiddendoor man floormesage mark] [basemententrance man floormesage no mark] [basemententrance1 no man] -> [basemententrance] [basemententrance1 man floormesage mark messagemarkdown] [basemententrance1 man floormesage no mark] [basemententrance no man] -> [basemententrance1] [basemententrance man floormesage mark messagemarkup] [basemententrance2 man floormesage no mark bpuzzle1mesage] [basemententrance2 no man bpuzzle1mesage] -> [basemententrance2] [basemententrance2 man floormesage mark] sfx6 message My mind is yours [basemententrance2 man floormesage no mark] [basemententrance2 no man] -> [basemententrance2] [basemententrance2 man floormesage mark] down [down man blocktile floormesage | blocktile] -> [man blocktile floormesage | blocktile] up [up man blocktile floormesage | blocktile] -> [man blocktile floormesage | blocktile] [ > man floormesage] -> [> man > floormesage] late [man] [floormesage no man] -> [man floormesage] [] [> bloomend1] -> [bloomend1] (darkness) [light | dark] -> [light|light] [lightout | light] -> [lightout | lightout] [lightout] -> [dark] (man movement) [left man] -> [left manleft] [right man] -> [right manright] [up man] -> [up manup] [down man] -> [down mandown] (drawing) left [left man drawingboard no drawleft | drawingboard] -> [drawingboard drawleft drawmark | drawingboard drawright man drawmark] right [right man drawingboard no drawright | drawingboard] -> [drawingboard drawright drawmark | drawingboard drawleft man drawmark] up [up man drawingboard no drawup | drawingboard] -> [drawingboard drawup drawmark| drawingboard drawdown man drawmark] down [down man drawingboard no drawdown | drawingboard] -> [drawingboard drawdown drawmark| drawingboard drawup man drawmark] left [left man drawingboard drawleft | drawingboard drawright] -> [drawingboard no drawleft drawmarknegative| drawingboard no drawright man drawmarknegative] right [right man drawingboard drawright | drawingboard drawleft] -> [drawingboard no drawright drawmarknegative| drawingboard no drawleft man drawmarknegative] up [up man drawingboard drawup | drawingboard drawdown] -> [drawingboard no drawup drawmarknegative| drawingboard no drawdown man drawmarknegative] down [down man drawingboard drawdown | drawingboard drawup] -> [drawingboard no drawdown drawmarknegative| drawingboard no drawup man drawmarknegative] [count0 drawmark] -> [count1 drawchange] [count1 drawmark] -> [count2 drawchange] [count2 drawmark] -> [count3 drawchange] [count3 drawmark] -> [count4 drawchange] [count4 drawmarknegative] -> [count3 drawchange] [count3 drawmarknegative] -> [count2 drawchange] [count2 drawmarknegative] -> [count1 drawchange] [count1 drawmarknegative] -> [count0 drawchange] [count4 drawgoal4] [drawchange] -> [count4 drawgoal4 drawgood] [drawchange] [count3 drawgoal3] [drawchange] -> [count3 drawgoal3 drawgood] [drawchange] [count2 drawgoal2] [drawchange] -> [count2 drawgoal2 drawgood] [drawchange] [count1 drawgoal1] [drawchange] -> [count1 drawgoal1 drawgood] [drawchange] [count0 drawgoal0] [drawchange] -> [count0 drawgoal0 drawgood] [drawchange] [drawingboard no drawgood] [drawchange] -> [drawingboard drawwrong] [drawchange] [secret] -> [basementstairsdowntemp] [secret2] -> [hiddendoortemp] [basementstairsdowntemp] [drawingboard drawwrong]-> [secret] [drawingboard drawwrong] [basementstairsdowntemp] [drawchange]-> [basemententrance] [drawchange] [basementstairsdowntemp] -> [secret] [hiddendoortemp] [drawingboard drawwrong]-> [secret2] [drawingboard drawwrong] [hiddendoortemp] [drawchange]-> [hiddendoor] [drawchange] [hiddendoortemp] -> [secret2] [drawingboard drawgood] -> [drawingboard] [ > man | secret] -> [ man | secret] [ > man | secret2] -> [ man | secret2] [ > man | basementphysicalwall] -> [man | basementphysicalwall] (Earth) (clearing) [action selector clearspace| balancespace] -> [selector clearspace | clear balancespace] startloop [clear 1right] -> [clear] [clear 1down] -> [clear] [clear 1up] -> [clear] [clear | balancespace] -> [clear |balancespace clear] endloop [clear] -> [count0 wrong change] (selector controls) [Action selector] -> [redselector] [Action redselector] -> [selector] [> redselector | puzzlestart] -> [redselector | puzzlestart] [> redselector nodrawspace] -> [redselector nodrawspace] [> redselector | clearspace] -> [redselector | clearspace] [wrongtemp light] -> [wrong light] [goodtemp light] -> [good light] [good dark] -> [goodtemp dark] [wrong dark] -> [wrongtemp dark] (marking for connection) right [right redselector balancespace | balancespace] -> [redselector balancespace rightmark|balancespace leftmark] left [left redselector balancespace | balancespace] -> [redselector balancespace leftmark|balancespace rightmark] up [up redselector balancespace | balancespace] -> [redselector balancespace upmark|balancespace downmark] down [down redselector balancespace | balancespace] -> [redselector balancespace downmark|balancespace upmark] (marking for connection in imbalance) right [right redselector imbalancespace | imbalancespace] -> [redselector imbalancespace rightmark|imbalancespace rightmark] left [left redselector imbalancespace | imbalancespace] -> [redselector imbalancespace leftmark|imbalancespace leftmark] up [up redselector imbalancespace | imbalancespace] -> [redselector imbalancespace upmark|imbalancespace upmark] down [down redselector imbalancespace | imbalancespace] -> [redselector imbalancespace downmark|imbalancespace downmark] (marking for connection in imbalance random) right [right redselector imbalancespacerandom | imbalancespacerandom] -> [redselector imbalancespacerandom rightmark|imbalancespacerandom random direction] left [left redselector imbalancespacerandom | imbalancespacerandom] -> [redselector imbalancespacerandom leftmark|imbalancespacerandom random direction] up [up redselector imbalancespacerandom | imbalancespacerandom] -> [redselector imbalancespacerandom upmark|imbalancespacerandom random direction] down [down redselector imbalancespacerandom | imbalancespacerandom] -> [redselector imbalancespacerandom downmark|imbalancespacerandom random direction] (making connection) [puzzlespace leftmark no 1left] -> [puzzlespace 1left countup] [puzzlespace leftmark 1left] -> [puzzlespace no 1left countdown] [puzzlespace rightmark no 1right] -> [puzzlespace 1right countup] [puzzlespace rightmark 1right] -> [puzzlespace no 1right countdown] [puzzlespace upmark no 1up] -> [puzzlespace 1up countup] [puzzlespace upmark 1up] -> [puzzlespace no 1up countdown] [puzzlespace downmark no 1down] -> [puzzlespace 1down countup] [puzzlespace downmark 1down] -> [puzzlespace no 1down countdown] (changing the count) [count0 countup] -> [count1 change] [count1 countup] -> [count2 change] [count2 countup] -> [count3 change] [count3 countup] -> [count4 change] [count4 countdown] -> [count3 change] [count3 countdown] -> [count2 change] [count2 countdown] -> [count1 change] [count1 countdown] -> [count0 change] (good and bad) [change numbere] -> [change numberewrong] [change numbero] -> [change numberowrong] [change good] -> [wrong] [count1 goal1 no goodtemp] -> [count1 goal1 good] [count2 goal2 no goodtemp] -> [count2 goal2 good] [count3 goal3 no goodtemp] -> [count3 goal3 good] [count4 goal4 no goodtemp] -> [count4 goal4 good] [count0 goal0 no goodtemp] -> [count0 goal0 good] [numberQ no goodtemp] -> [numberQ good] [count1 goalo no goodtemp numberowrong] -> [count1 goalo good numbero] [count2 goale no goodtemp numberewrong] -> [count2 goale good numbere] [count3 goalo no goodtemp numberowrong] -> [count3 goalo good numbero] [count4 goale no goodtemp numberewrong] -> [count4 goale good numbere] [count0 goale no goodtemp numberewrong] -> [count0 goale good numbere] (Chain) [chain] -> [] [chainstarttemp | light] -> [chainstart | light] [chainstart | dark] -> [chainstarttemp | dark] [chaingoaltemp | light] -> [chaingoal | light] [chaingoal | dark] -> [chaingoaltemp | dark] [chainstart | puzzlespace] -> [chainstart | puzzlespace chain] [chainstart | imbalancespace] -> [chainstart | imbalancespace chain] [chainstart | imbalancespacerandom] -> [chainstart | imbalancespacerandom chain] startloop right [chain 1right | ] -> [chain 1right | chain] left [chain 1left | ] -> [chain 1left | chain] up [chain 1up | ] -> [chain 1up | chain] down [chain 1down | ] -> [chain 1down | chain] endloop [chain | chaingoal] -> [chain | chaingoal chain] [mark no man] -> [] [drawmark] -> [] [drawmarknegative] -> [] [drawchange] -> [] (chacking for solution) horizontal[puzzlestartbad|dark|...|puzzletilewrong] -> [puzzlestartbad|dark|...|puzzletilewrong mark] horizontal[puzzlestartbad|...|puzzletilewrong] [chaingoal no chain] -> [puzzlestartbad|...|puzzletilewrong mark] [chaingoal no chain] horizontal[puzzlestartbad|...|puzzletilewrong] [wrong] -> [puzzlestartbad|...|puzzletilewrong mark] [wrong] horizontal[puzzletilewrongnorm no mark|...|puzzlestartbad] -> [puzzletilegoodnorm|...|puzzlestartgood] horizontal[puzzletilewronghidden no mark|...|puzzlestartbad] -> [puzzletilegoodhidden|...|puzzlestartgood] up [puzzletilegood||||] -> [puzzletilegood||||basementprogressmark] left [puzzletilegood||] -> [puzzletilegood||basementprogressmark] [basementprogressmark|basementstairsdownblocked] -> [basementprogressmark|towerstairsdown2] (messages) [man floor1mesage messagemarkup] -> [man floor2mesage] message Floor 2 [man floor2mesage messagemarkup] -> [man floor3mesage] message Floor 3 [man floor3mesage messagemarkup] -> [man floor4mesage] message Floor 4 [man floor4mesage messagemarkup] -> [man floor5mesage] message Floor 5 [man floor5mesage messagemarkup] -> [man floor6mesage] message Floor 6 [man floor6mesage messagemarkup] -> [man floor7mesage] message Floor 7 [man floor7mesage messagemarkup] -> [man floor8mesage] message Floor 8 [man floor8mesage messagemarkup] -> [man floor9mesage] message Rooftop Garden [man floor9mesage messagemarkdown] -> [man floor8mesage] message Floor 8 [man floor8mesage messagemarkdown] -> [man floor7mesage] message Floor 7 [man floor7mesage messagemarkdown] -> [man floor6mesage] message Floor 6 [man floor6mesage messagemarkdown] -> [man floor5mesage] message Floor 5 [man floor5mesage messagemarkdown] -> [man floor4mesage] message Floor 4 [man floor4mesage messagemarkdown] -> [man floor3mesage] message Floor 3 [man floor3mesage messagemarkdown] -> [man floor2mesage] message Floor 2 [man floor2mesage messagemarkdown] -> [man floor1mesage] message Floor 1 [man floor1mesage messagemarkdown] -> [man floor0mesage] [man floor0mesage messagemarkdown] -> [man bfloor1mesage] message Basement Floor 1 [man bfloor1mesage messagemarkdown] -> [man bfloor2mesage] message Basement Floor 2 [man bfloor2mesage messagemarkdown] -> [man bfloor3mesage] message Basement Floor 3 [man bfloor3mesage messagemarkdown] -> [man bfloor4mesage] message Basement Floor 4 [man bfloor4mesage messagemarkdown] -> [man bfloor5mesage] message Basement Floor 5 [man bfloor5mesage messagemarkdown] -> [man bfloor6mesage] message Basement Floor 6 [man bfloor6mesage messagemarkdown] -> [man bfloor7mesage] message Basement Floor 7 [man bfloor7mesage messagemarkdown] -> [man bfloor8mesage] message Basement Floor 8 [man bfloor8mesage messagemarkdown] [drawingboard] -> [man bfloor9mesage] [drawingboard clear] [man bfloor9mesage messagemarkup] -> [man bfloor8mesage] message Basement Floor 8 [man bfloor8mesage messagemarkup] -> [man bfloor7mesage] message Basement Floor 7 [man bfloor7mesage messagemarkup] -> [man bfloor6mesage] message Basement Floor 6 [man bfloor6mesage messagemarkup] -> [man bfloor5mesage] message Basement Floor 5 [man bfloor5mesage messagemarkup] -> [man bfloor4mesage] message Basement Floor 4 [man bfloor4mesage messagemarkup] -> [man bfloor3mesage] message Basement Floor 3 [man bfloor3mesage messagemarkup] -> [man bfloor2mesage] message Basement Floor 2 [man bfloor2mesage messagemarkup] -> [man bfloor1mesage] message Basement Floor 1 [man bfloor1mesage messagemarkup] -> [man floor0mesage] [man floor0mesage messagemarkup] -> [man floor1mesage] message Floor 1 [drawingboard clear| drawingboard] -> [drawingboard clear| drawingboard clear] [drawright clear] -> [clear] [drawup clear] -> [clear] [drawdown clear] -> [clear] [clear] -> [count0] (end) right[bloom21|] -> [bloom21|bloomend1] right[bloom17|] -> [bloom17|bloom18] right[bloom20|] -> [bloom20|bloom21] again right[bloom12|] -> [bloom12|bloom13] right[bloom16|] -> [bloom16|bloom17] right[bloom19|] -> [bloom19|bloom20] again right[bloom7|] -> [bloom7|bloom8] right[bloom11|] -> [bloom11|bloom12] right[bloom15|] -> [bloom15|bloom16] down[bloom15|] -> [bloom15|bloom19 again] right[bloom6|] -> [bloom6|bloom7] right[bloom10|] -> [bloom10|bloom11] right[bloom14|] -> [bloom14|bloom15] again right[bloom2|] -> [bloom2|bloom3] right[bloom5|] -> [bloom5|bloom6] right[bloom9|] -> [bloom9|bloom10] down[bloom9|] -> [bloom9|bloom14] again right[bloom1|] -> [bloom1|bloom2] right[bloom4|] -> [bloom4|bloom5] down[bloom4|] -> [bloom4|bloom9] again right[bloomstart|] -> [bloomstart|bloom1] down[bloomstart|] -> [bloomstart|bloom4] again [action bloomend1] -> [bloomend] ============== WINCONDITIONS ============== All end on puzzlestartgood All target on bloomend ======= LEVELS ======= ###########&&&%%%%%&&&########### ###########&&%⤫⤫⤫⤫⤫%&&########### ###########&%kk'''kk%&########### ###########%⤫kkk'kkk⤫%########### ###########'⤫kkk'kkk⤫'########### ###########'⤫'k''/k'⤫'########### ###########'⤫'kkkkk'⤫'########### ###########%⤫'/'''''⤫%########### ###########q%''''↓''%q########### ###########ww%⤫⤫⤫⤫⤫%ww########### ###########qqq%%%%%qqq########### ###########___%%%%%___########### ##@###@####__%,,,,,%__###@###@### ##221222###_%,⏒,{,,⏒%_##1221122## #y222222@##%⏒⅝,,⏒,,,⏒%##2302221@# #£122132###,⏒,⏒⏒⏒l,,,,#*2323121## ##221212###,{,,,⏒⏒↉,{,##1241222y# #*222222@##,⏒⏒⏒,⏒⏒⏒⏒,,##13202?3£# ##222232###%,,⏒↓/,,,,%##12?3222## ##233212###_%,{⏒⏒↥,,%_#@2202232@# ######@####__%,⏒,,⏒%__##2??2321## ###########___%%%%%___###@###@### ###########___%%%%%___########### ###########__%,,,,,%__########### ###########_%,,,l,,,%_######⸝#### ###########%,,⥁,,,{,,%###02110### ###########,,,,{,{,,l,###22032### ###########,,,,,¢,,,,,###23140y## ###########,,,,{,{,,,,###10211### ###########%,,{↥,↓{,,%###02100### ###########_%,,,l,,,%_########### ###########__%,,,,,%__########### ###########___%%%%%___########### ###########&&&&&&&&&&&########### ###########&&&&&&&&&&&#####@##### ###########&&+&&+&&+&&##22?2212@# ###########&&&&&&&&&&&#@2101222## ###########&&&&&&&&&&&##2222222## ###########&&&&&&&&&&&##2212422*# ###########&&&'''''&&&#@2220202£# ###########&&&''⅐''&&&##222?222y# ###########&&&'''''&&&#######@### ###########&&&'''''&&&########### ###########___c'''c___########### ###########___c'''c___########### ###########__%,,,,,%__########### #####*#####_%,l,,,,,%_########### ##y13121###%,,,,⅚,,,,%###0220:### ##£23232@##⏒⏒⏒,,,,,⏒⏒⏒###2222#### ###o3?33###,l,,,,,,,,ᵶ##@2222y### ###12222###///,,l,,///###0220#### ###12121@##%,,,↓⏒↥,,,%#####*##### ###@#######_%,l,,,,,%_########### ###########__%,,,,,%__########### ###########___%%%%%___########### ###########___%%%%%___#######@### ###########__%,⅜,⏒,%__###21?22y## ###########_%,,,/l,,%_##@21022£## #####@#####%,,,,,,,,,%###23?22### ###y11?####,,,,⏒,⅘,,,,###23023@## ###*223####,,,,,/,,,,,##*12?11### ####?32####,l,,,,,,,,,########### ###########%,,,↥,↓,,,%########### ###########_%,,l/,,,%_########### ###########__%,,,,,%__########### ###########___%%%%%___########### ###########&&&&&&&&&&&########### ###########&+&&&&&&&&&########### ###########&&&&&&&&&&&########### ###########&&&&&+&&&&&###@#!##### ###########&&&&&&&&&&&###2221@### ###########&&&&&&&&&&&###3221#### ###########&&&'''''&&&###3221#### ###########+&&''¥''&&&##@2221y### ###########&&&'''''&&&#####*##### ###########&&&'''''&&&########### ###########___c'''c___########### ###########___c'''c___########### #######@###__%,,,,,%__########### ###*e2o1###_%,,,/,,,%_####@###### ####2o3o###%,,/,,,/,,%###e1321*## ###yo1e1###,,⅗,,,,,,,,###2e232### ###£2e3o@##,l,,,,,,⅖,,###21oe1y## ####o3e2###,,,,,,,,l,,###1e3oo£## ####@######%,,,↓/↥,,,%##@2o112### ###########_%,,,l,,,%_#######@### ###########__%,,,,,%__########### ###########___%%%%%___########### ###########___%%%%%___########### ###########__%/,,,,%__######@#### ###########_%/,,,,l,%_####e211@## ######@####%,⏒⅔,,,/,,%####2432y## ###@2oe####,,,⏒,,,,/,,###@133e£## ###yee3####,,,,,l,⅛⏒,,####1212### ####12o@###,l,,,,,⏒l,,#####*##### ####*######%,,,↥,↓,,,%########### ###########_%,,,,,,,%_########### ###########__%,,,,,%__########### ###########___%%%%%___########### ###########&&&&&&&&&&&########### ####@##@###&&&&&&&&+&&########### ###122221##&&+&&&&&&&&########### ###112132@#&&&&&&&&&&&########### ##*222022##&&&&&&&&&&&########### ###230232##&&&&&&&&&&&########### ##£232331@#&&&'''''&&+########### ##y222121##&&&''⅙''&&&########### ####@##@###&&&'''''&&&########### ###########&&&'''''&&&########### ###########___c'''c___########### ###########___c'''c___########### ###########__%,,,,,%__########### ####*######_%,,l,,,,%_########### ##y22221@##%,⅕⏒,,,,,,%###1222#### ##£23232###,,,,,,l,,,,##@2331#### ###12212###,,l,,,,,,,,###2332£### ###22421###,,,,,x,,,,,###1212y### ###12221@##%,,,↓/↥,l,%####*###### ###@##@####_%,,,,,,,%_########### ###########__%,,,,,%__########### ###########___%%%%%___########### ###########___%%%%%___########### ###########__%,,,,,%__########### #####*#####_%,,l,,,,%_########### ###12321###%x/,,,,,/,%##@22200y## ##y12321###,,,,,,x,,l,###20201£## ###@###@###,l,,,,,,,,,###22323### ###########,,,,,,,,,,,###02101### ###########%,,,↥/,,,,%###02100### ###y121####_%xl,,,,,%_####*###### ###########__%,,,,,%__########### ###########___%ttt%___########### .......$qqqqqqqqqqqqqqqqq$...~~~~ ..---...$$wwwwwwwwwwwww$$...~~~~~ ..-.......$$$qq⥏⥏⥏qq$$$....`````` .............$$...$$.......```꠸`` ................z..........`h```` ................z...........z.... ............-...z...........z.... ...zzzzzzzzzzzzzzzzzzzzzzzzzz.... ...p....--............---........ ...z.........................--.. ...---........................... mmmmmmmmmmmmmmrmmmmmmm___________ mmmmmmmmmmmmmmmmmmmmmm___________ mmmmmmmmmmmmuiuuiuuuua___________ mmmmmmmmmmmmuuiuuiuuum___________ miuiuᵽmmmmmmiffsssffim_""""""____ ᶃuiuuummmmmmugjfsfjgumn;;;;;;____ mmmmmmmmmmmmifjfsfjfum_""""""____ mmmmmmmmmmmmusfsssfsum____"""____ mmmmmmmmmmmmusfffffsum____"""____ mmmmmmmmmmmmuuuiuuiuiÐ____"""____ mmmmmmmmmmmmmhmmmmmmmm____"b"____ ###########__%"";""%__########### ###########_%"⏒⅑;"⏓"%_###@####### ####@######%""""x""""%###2167y### ###2167####"/""";"""\"###3278£### ##@3388*###""""";"""""###1276@### ##y8888####;;;;;x;;;;n#####*##### ##£7667####""""";"""""########### #####@#####"/""";"""\"########### ###########%"""";""""%########### ###########_%"⏒";"⏓"%_########### ###########_⚎%⏑⏑⏑⏑⏑%⚎_########### ###########__%⏑⏑⏑⏑⏑%__########### ###########_%""↥;⅒""%_########### ###########%/""";"""{%######@#### ###########""""";"""""##@1232#### ###########"""⏓";"\"""###3232*### ###########"""""x"""""###2332y### ###########"""/";"⏒"""##@7878£### ###########""""";"""""###7876#### ###########%{""";"""\%######@#### ###########_%""";"""%_########### ###########_⚎%⏑⏑⏑⏑⏑%⚎_########### ###########__%⏑⏑⏑⏑⏑%__########### ###########_%"⏒⅞"↥/"%_########### ###########%"""""""""%###@###*### ###########"/"""""""\"###28677### ###########"""""""""""###33892### ###########"""""x"""""##@20731y## ###########"""""""""""###37533£## ###########"⏒"""""""⏓"###78782### ###########%"""""""""%###@###@### ###########_%"⏓"""\"%_########### ###########_⚎%⏑⏑⏑⏑⏑%⚎_########### ###########__%⏑⏑⏑⏑⏑%__########### ###########_%""↥"⥊""%_########### ###########%/"⏓"""/"/%###@####### ###########"""""""""""###6866@### ###########"/"""""""⏓"###6383#### ###########"""""x"""""##*8886y### ###########"⏓"""""""/"###6181£### ###########"""""""""""#####@##### ###########%/"/"""⏓"/%########### ###########_%"""""""%_########### ###########_⚎%⏑⏑⏑⏑⏑%⚎_########### ###########__%⏑⏑⏑⏑⏑%__########### ###########_%""⥋"↥""%_########### ###########%""/"""{""%###@####### ###########"⏒"""{"""/"###2332@### ###########"""""""""""###2222#### ###########;;;;;x;;;;;###7777y### ###########"""""""""""##*7667£### ###########"{"""⏒"""/"######@#### ###########%""/"""⏒""%########### ###########_%"""""""%_########### ###########_⚎%⏑⏑⏑⏑⏑%⚎_########### ###########__%⏑⏑⏑⏑⏑%__########### ###########_%""↥"⥌""%_#####@##### ###########%"""""""""%##222777### ###########""/⏒"""{\""#@343656### ###########""""{"⏓""""##222777### ###########"""""x"""""##777777y## ###########""""⏒"{""""##656898£## ###########""/{"""⏓\""##777777### ###########%"""""""""%##*####@### ###########_%"""""""%_########### ###########_⚎%⏑⏑⏑⏑⏑%⚎_########### ###########__%⏑⏑⏑⏑⏑%__########### ###########_%""⥍"↥""%_########### ###########%"""""""""%######⸝#### ###########"""}"""}"""###00220### ###########""""}"}""""###14231### ###########"""""¢"""""###11303y## ###########""""}"}""""###02410### ###########"""{"""}"""###00210### ###########%"""""""""%########### ###########_%"""""""%_########### ###########_⚎%⏑⏑⏑⏑⏑%⚎_########### ###########__%⏑⏑⏑⏑⏑%__########### ###########_%"\↥"⥎⏓"%_########### ##y6866*###%"""""""ᵹ"%########### ##£7777####"/"""""""⏓"########### ###8687####"""""""""""######⸝#### ##@8797####"""""""""""###12332### ###7676####"""""""""""###32121### ###########"⏒"""""""\"###12342### ###########%"x"""""""%###12221y## ###########_%"⏒"""/"%_########### ###########_⚎%⏑⏑⏑⏑⏑%⚎_########### ###########__%⏑⏑⏑⏑⏑%__########### ###########_%""""↥""%_########### ###########%{"""""""{%########### ###########"""""""kk""###57875### ###########"""kk"""k""###79997### ########ᵹ##"""kk"kk"""###89998ᵯ## ###########""k"""kk"""###79997£## ###########""kk"""""""###57875### ###########%{"""""""{%########### ###########_%"""""""%_########### ###########_⚎%⏑⏑⏑⏑⏑%⚎_########### ########### ########### ########### ###►¤¤¤┰### ###¤¤¤¤¤### ###¤¤¤¤¤### ###¤¤¤¤¤### ###┰¤¤¤◄### ########### ########### ########### message Rose message By Jared Piers