title Quantum Childminding author Mark Richardson noaction require_player_movement run_rules_on_level_start (verbose_logging) ======== OBJECTS ======== Background Black Player @ White Gray Pink Green .000. .323. 00000 .111. 11111 Wave . Pink ..... ..... ..0.. ..... ..... Child Brown Yellow Pink ..... .000. 11111 .222. 22222 Move1 Transparent Move2 Transparent WallA A LightGray WallB B LightGray LightBlue 11011 11011 00000 11011 11011 WallC C Blue Darkblue Lightblue 00101 10110 01010 10101 10100 Level1 1 Brown Black 00000 01110 01110 01110 00000 Level1A Brown #F00 #D00 01210 02120 01210 02120 00000 Level1B Brown #F80 #D70 01210 02120 01210 02120 00000 Level1C Brown #FF0 #DD0 01210 02120 01210 02120 00000 Level1D Brown #8F0 #7D0 01210 02120 01210 02120 00000 Level1E Brown #0F0 #0D0 01210 02120 01210 02120 00000 Level2 2 Brown Black 11111 11111 00000 11111 00000 Level2A Brown DarkGreen Purple LightBlue Orange 34412 34412 00000 12334 00000 Level2B Brown Red White Black Blue 34412 34412 00000 12334 00000 Level2C Brown LightGreen Green Yellow LightRed 34412 34412 00000 12334 00000 Level2D Brown Pink DarkBrown DarkBlue Grey 34412 34412 00000 12334 00000 Level2E Brown LightGrey LightBrown DarkGrey DarkRed 34412 34412 00000 12334 00000 Level3 3 Brown Black 00000 01110 01110 01110 00000 Level3A Brown LightBlue 00000 01110 01110 01110 00000 Level3B Brown Grey LightGrey 00000 01210 02120 01210 00000 Level3C Brown LightBrown ..1.. .100. ..1.. .100. .100. Level3D White Red Black 00000 .000. 11121 12111 .000. Level3E Brown DarkBrown 00000 11011 00000 01101 00000 Level4 4 Green DarkGreen LightGreen 00100 10001 01011 01001 11010 Level4A Green DarkGreen LightGreen 10100 10000 00100 10011 01010 Level4B Green DarkGreen LightGreen 10010 02010 00100 00221 01010 Level4C Green DarkGreen LightGreen 10120 10000 00100 20011 01010 Level4D Green DarkGreen LightGreen 01012 01001 00101 10000 01020 ======= LEGEND ======= Level1X = Level1A or Level1B or Level1C or Level1D or Level1E Level2X = Level2A or Level2B or Level2C or Level2D or Level2E Level3X = Level3A or Level3B or Level3C or Level3D or Level3E Level4X = Level4A or Level4B or Level4C or Level4D Wall = A or B or C or 1 or Level1X or 2 or Level2X or 3 or Level3X or 4 or Level4X ======= SOUNDS ======= ================ COLLISIONLAYERS ================ Background Wave, Child, Move1, Move2 Player, Wall ====== RULES ====== (Decorate level) [Level1]->[random Level1X] [Level2]->[random Level2X] [Level3]->[random Level3X] [Level4]->[random Level4x] (Change Move counter) [Move1]->[] random [Wall]->[action Wall] [Move2][action Wall]->[][stationary Wall Move1] [action Wall]->[stationary Wall Move2] (Move Nanny) [> Player|no Wall]->[|stationary Player] (Expand Wave) [Child no Player]->[Wave] [Move1][stationary Wave]->[Move1][action Wave] [action Wave|no Wave no Wall no Player]->[action Wave|stationary Wave] [action Wave]->[stationary Wave] (Observe Wave) (... at Nanny's location) [Player Wave]->[Player up Wave] [up Wave][stationary Wave]->[][stationary Wave] [up Wave]->[stationary Child] (... in Nanny's line of sight) [Player|no Wall stationary Background]->[Player|> Background] startloop [moving Background stationary Wave]->[moving Background action Wave] [> Background|no Wall stationary Background]->[> Background|action Background] [> Background|stationary Background]->[stationary Background|stationary Background] [> Background|action Background]->[stationary Background|> Background] random[action Wave]->[up Wave] [action Wave]->[] [up Wave][stationary Wave]->[][stationary Wave] [up Wave]->[stationary Child] endloop ============== WINCONDITIONS ============== some Player on Child ======= LEVELS ======= message ♪ Schrodinger's daughter ♪ message Grocery Store AAAAAAAAAAA A111111111B A1.......1B A1.11111.1A A1.11111.1B A1.......1A A1.11111.1B A1.11111.1A A1...@...1B A111111111B AAAAAAAAAAA message Toy Shop AABBAAAAAAABBAA A222222A222222A A2.....A.....2A A2.222.A.222.2A A2.222...222.2A A2.222.A.222.2A A2@....A.....2A AAAAAAAAAA.AAAA A2.....A.....2A A2.222.A.222.2A A2.222...222.2A A2.222.A.222.2A A2.....A.....2A A222222A222222A ABBBBBBABBBBBBA message Museum AABBBAAABBBAAABBBAA A.....A.....A.....A B.3.3.A.3.3.A.3.3.B B.....A..@..A.....B B33.33A33.33A33.33B A33.33A33.33A33.33A AAA.AAAAA.AAAAA.AAA A...33A33.33A33...A B.3.33A33.33A33.3.B B.3.............3.B B.3.33A.333.A33.3.B A...33A.....A33...A AABBBAAABBBAAABBBAA message Park - by Wajeemba CCCCCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCCCCC CCBBBBBBBBBBBBBBBBBCC CCB444444444444444BCC CCB444444444444444BCC CCB4444.......4444BCC CCB4444.44444.4444BCC CCB44..@........44BCC CCB44.4.44444.4.44BCC CCB44.4.44444.4.44BCC CCB44.4.44444.4.44BCC CCB44.4.44444.4.44BCC CCB44.4.44444.4.44BCC CCB44...........44BCC CCB4444.44444.4444BCC CCB4444.......4444BCC CCB444444444444444BCC CCB444444444444444BCC CCBBBBBBBBBBBBBBBBBCC CCCCCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCCCCC message For goodness sake, child! I'm putting a bell on you so I never lose you again.