title Iron the Weimaraner author Cajujoe noaction require_player_movement ======== OBJECTS ======== Playerleft Gray black 00... .0..0 .000. .0.0. .1.1. Playerright Gray black ...00 0..0. .000. .0.0. .1.1. Witch Gray Black Red pink yellow ...1. ..111 ..332 31112 ..11. Background green Wall brown Brick darkgray Stone gray ..... ..00. .000. .000. ..... RPincher yellow black lightred ..0.0 ..000 0.101 .0020 ..0.0 LPincher yellow black lightred 0.0.. 000.. 101.0 0200. 0.0.. Chicken brown lightbrown white ..... 11... 00122 00... ..... ======= LEGEND ======= P=Playerright O=Playerleft w=Witch .=Background #=Wall @=Brick S=Stone c=Chicken r=RPincher l=LPincher (player group) Player = Playerleft or Playerright (enemies group) enemies = RPincher or LPincher (food group) food=Chicken (walls group) walls=Wall or Brick ======= SOUNDS ======= sfx0 13206503 sfx1 61748708 ================ COLLISIONLAYERS ================ Background Wall Player Witch Brick Stone Chicken RPincher LPincher enemies ====== RULES ====== (colisao com inimigo - nao evita o swap) late [ Player enemies ] -> [ Player enemies ] sfx1 restart (rolando a pedra) [ > Player | Stone ] -> [ > Player | > Stone ] (animacao iron) [ left Playerright] -> [ left Playerleft] [ right Playerleft] -> [ right Playerright] (pincher movement - é necessário ter dois objects) [ stationary LPincher ] -> [ left LPincher ] [ stationary RPincher ] -> [ right RPincher ] [ walls |< LPincher ] -> [ walls | > RPincher ] [ > RPincher | walls ] -> [ < LPincher | walls ] [ stone |< LPincher ] -> [ stone | > RPincher ] [ > RPincher | stone ] -> [ < LPincher | stone ] (win) [ > Player | food ] -> [ > Player | ] sfx0 ============== WINCONDITIONS ============== No food ======= LEVELS ======= Message Level Test ######## #....cw# #....r.# #.r....# #...l..# #......# #..P..## #######.