{sticky} PSPSeq 2.00 final prerelease here!

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ethan

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Feb 20, 2007, 9:32:00 AM2/20/07
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hey everyone, so i've uploaded what i believe is the real, final
2.00. really! :) you can get it here:

http://dspmusic.org/psp/PSPSeq200.zip

i'm not going to announce widely until probably tomorrow. in the
meantime go download and have fun and let me know if there's something
seriously fatally wrong in here. it's been through a pretty serious
series of tests so i believe it's fine but there's always the chance
that another FW revision will demonstrate something, or that i've
missed something silly and obvious.

so yeah, thank you everyone for the help and loops and everything. oh
and speaking of loops, check out the new song in 2.00 - hopept1.seq!

ethan
dspmusic.org/psp

AMB

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Feb 20, 2007, 2:45:10 PM2/20/07
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Thank you Ethan! This is great!

Alex

AMB

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Feb 20, 2007, 2:53:34 PM2/20/07
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ethan

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Feb 20, 2007, 3:17:56 PM2/20/07
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ok i found another little bug - this time in how audio saturation/
clipping is handled (i wasn't checking the left and right channels
independently - in some cases the L channel would saturate and then R
channel would overflow in a nasty fashion). this is now fixed and
some little glitches you might have heard previously should be
removed. hope nobody was counting on these glitches as a part of
their sound. i'm looking at you mark. :)

i'll upload the modified eboot tonight and put it in 2.00 zip folder.
again, if anyone finds something bad let me know ASAP as i need to
release this thing for sanity sake!

AMB

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Feb 20, 2007, 4:10:03 PM2/20/07
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Would be nice if you could us "when" this is updated...

Cheers

Alex

ethan

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Feb 20, 2007, 4:36:29 PM2/20/07
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sure, it will be tonight but i'll make to post here so everyone
knows... and thanks for the publicity; can't look at myspace at work
so i haven't given it a read yet.

ethan

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Feb 20, 2007, 9:21:31 PM2/20/07
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ok i've uploaded the new final PSPSeq 2.00. same address as before
(dspmusic.org/psp/PSPSeq200.zip). the fix is quite helpful; i was
wondering why the sound was so bad when things started to saturate.
feel free to crank up the volume and get some nice squarewave clipped
waveforms instead of those terrible glitchy impulses! :)

On Feb 20, 4:10 pm, "AMB" <alex.oxid...@gmail.com> wrote:

Mr. Brew

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Feb 20, 2007, 9:46:22 PM2/20/07
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Awesome! I've been stuck between beta4 (not saving the pink notes) and
the completely-unofficial-beta5 (playing out of sync) - can't wait to
get busy with this. Long train journey tomorrow so plenty of
opportunity for play!

Thanks Ethan, keep up the amazing work. PSPSeq makes my PSP worth
having.

ethan

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Feb 20, 2007, 10:09:37 PM2/20/07
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good luck! i'm probably going to wait a day or two before posting to
the big psp boards about 2.00 so if you find a bug let me know ASAP so
i'll have a chance to fix it. enjoy!

AMB

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Feb 22, 2007, 1:49:08 PM2/22/07
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Hey Ethan! Loving your song! ;)

Cheers

Alex

ethan

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Feb 22, 2007, 2:00:26 PM2/22/07
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cool. :) had any trouble with the "final" release?

Mark.D...@gmail.com

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Feb 23, 2007, 9:24:02 AM2/23/07
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HEY!!!

I like that sound.

:]

> > dspmusic.org/psp- Hide quoted text -
>
> - Show quoted text -

ethan

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Feb 23, 2007, 9:32:30 AM2/23/07
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looks like you're sticking with the beta! at least you can crank up
the volume and get pretty square wave-ish clipping, so that's
something new to play with... ;p

On Feb 23, 9:24 am, "Mark.DeNa...@gmail.com" <Mark.DeNa...@gmail.com>
wrote:

Ultimate-PSP

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Feb 23, 2007, 10:50:19 AM2/23/07
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if i get u right just plain saturation? would b dope without any
clipping :-D i like it dirty!

ethan

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Feb 23, 2007, 12:10:55 PM2/23/07
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first off... hello and welcome! :)

as for this whole mess, there was a bug in the final output mixing
stage where the left channel saturated properly but the right channel
did not. this led to some bad glitches in the right channel from time
to time as the volume was cranked up. now it's fixed and both
channels saturate the same way (which is a hard clip at full scale,
nothing waveshaped or run through a compressor or anything like
that). if you take a loop and turn up the volume in the transport
you'll hear (and see in the oscilliscope) what i'm talking about.

On Feb 23, 10:50 am, "Ultimate-PSP" <breakbeatbasst...@googlemail.com>
wrote:

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