http://dspmusic.org/psp/PSPSeq200.zip
i'm not going to announce widely until probably tomorrow. in the
meantime go download and have fun and let me know if there's something
seriously fatally wrong in here. it's been through a pretty serious
series of tests so i believe it's fine but there's always the chance
that another FW revision will demonstrate something, or that i've
missed something silly and obvious.
so yeah, thank you everyone for the help and loops and everything. oh
and speaking of loops, check out the new song in 2.00 - hopept1.seq!
ethan
dspmusic.org/psp
Alex
i'll upload the modified eboot tonight and put it in 2.00 zip folder.
again, if anyone finds something bad let me know ASAP as i need to
release this thing for sanity sake!
Cheers
Alex
On Feb 20, 4:10 pm, "AMB" <alex.oxid...@gmail.com> wrote:
Thanks Ethan, keep up the amazing work. PSPSeq makes my PSP worth
having.
Cheers
Alex
On Feb 23, 9:24 am, "Mark.DeNa...@gmail.com" <Mark.DeNa...@gmail.com>
wrote:
as for this whole mess, there was a bug in the final output mixing
stage where the left channel saturated properly but the right channel
did not. this led to some bad glitches in the right channel from time
to time as the volume was cranked up. now it's fixed and both
channels saturate the same way (which is a hard clip at full scale,
nothing waveshaped or run through a compressor or anything like
that). if you take a loop and turn up the volume in the transport
you'll hear (and see in the oscilliscope) what i'm talking about.
On Feb 23, 10:50 am, "Ultimate-PSP" <breakbeatbasst...@googlemail.com>
wrote: