hey that was very interesting. thanks! one thing i like is the idea
of having multiple "main loops" and storing them in the last few loop
slots. i think i'm ok at writing a loop but songs just sound like a
march from point to point. having multiple main loops that you're
working off of would help solve that problem.
i tend to start with the kick and hats and then add bass after that.
probably why my basslines stink.
i don't think i can overstate the importance of copying tracks in a
loop to build up more complex synth sounds. while a single FMSVF
sounds ok on its own, if you can get a few of them going at the same
time running octaves away from each other with separate pan values you
can make some really great sounds. this is a lot easier to figure out
and implement early on rather than after you're 80% done with the song
and decide your lead is weak. trust me.
also, if you're just getting into PSPSeq i'd recommend making a new
instrument grouping which is just 7 WAV synths with each FX unit
attached to them. try loading up a familiar sound like an amen break
and do the control step trick i explained before with the pads so
you'll have instant control over the parameters. then just go and
experiment with each FX unit. things like SVF are pretty
straightforward (though you can get some harsh sounds if you crank the
feedback all the way up to 1.000) but others like PCF just require
experimentation. they can also be used in rhythmic ways by using
control only steps and applying an effect for a very short period of
time over specific steps, while turning down the effect in all the
other steps. sort of a gated FX "effect", if you will.
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