The game is on adaptation of creep (enemy) strategy and generation of
new maps in response to the player's playing style, and interactive
evolution of the towers themselves. An early version of the game is
described here (a more complete description will be submitted this
autumn):
http://julian.togelius.com/Avery2011Computational.pdf
Thanks in advance for helping us with our research!
Julian
--
Julian Togelius
Assistant Professor
IT University of Copenhagen
Rued Langgaards Vej 7, 2300 Copenhagen S, Denmark
mail: jul...@togelius.com, web: http://julian.togelius.com
mobile: +46-705-192088, office: +45-7218-5277