Hi all,
I’m trying to use OSG to load a simple 3d scene with an animated cube and a camera.
I’ve tried different format like collada and osg (exported from max with osgExp) But in all cases the camera in the scene is ignored.
This happens in both my own test app and in the osgviewer app. Anyone know why this happens? And how do I make osg use camera in scene?
Tomas
When you say camera in the scene, what do you mean? The OSG's
osgViewer library has an osg::Camera that you can control via a
CameraManipulator or just directly in the main loop.
Robert.
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Tomas