nice stuff, anyway, my question is about kinect hardware, i mean im
goin to sell products that use kinect, so customer will buy kinect and
use ti ininterctive products buyed from my company, is that possible ?
On 10 Gen, 21:08, theplastictoy <
ricardo.f...@gmail.com> wrote:
> Thanks! Wonderful work by OpenNI / PrimeSense.
>
> On Jan 10, 6:58 pm, Ziv Hendel <
z...@openni.org> wrote:
>
> > Hi!
>
> > Let me make some things more clear:
>
> > 1) NITE is **FREE** for any use (includingcommercialuse) as long as
> > you use it on a PrimeSense SoC based hardware.
> > There are some prohibited usages like pornography, promoting
> > drugs, etc.. which should not normally bother anyone.
> > You can review the complete EULA when you install the Windows
> > version.
> > The key provided by the OpenNI website is also free for every
> > usage, includingcommercial.
>
> > 2) The sensor project is open sourced under the LPGLv3 license.
> > Any modified version that still complies with LPGLv3 will be okay
> > for every kind of usage, includingcommercialones.
> > This generally means that you shouldn't have any problems with
> > using it for pretty much everything...
> > (As long as you don't violate the LGPLv3 rules of course...)
>
> > Thanks,
> > Ziv Hendel,
> > Real-Time & Embedded Team Leader
> > PrimeSense LTD.
>
> > On Jan 10, 3:03 am, theplastictoy <
ricardo.f...@gmail.com> wrote:
>
> > > I think using the Kinect hardware won't get you in trouble.
> > > If you're using PrimeSense (NITE + sensor), that may me a different
> > > story. I haven't seen anywhere PrimeSense allowingcommercialusage of
> > > the SDK, and I believe the key provided in the OpenNI website is for
> > > non-commercialusage only. Also, the sensor is a modified one, not the
> > > official PrimeSense.
> > > Anyone from PrimeSense here to comment on this?
>
> > > Thanks
>
> > > On Jan 9, 2:20 pm, mitchBCAA <
mi...@bcaa.it> wrote:
>
> > > > Thank you very much for info, so actually there is not a firm, public
> > > > position about it, but sametime there is not a proibition on
> > > > developing and use it, possibly it will depends on local lawas about
> > > > hardware using...hope will be fine :D
>
> > > > On 8 Gen, 21:29, Joshua Blake <
joshbl...@gmail.com> wrote:
>
> > > > > Microsoft will be supporting Kinect on PC at some point. Ballmer confirmed
> > > > > this again at CES this week:
http://www.wired.com/gamelife/2011/01/kinect-pc/
> > > > > Microsoft has previously acknowledged the open source libraries and said no
> > > > > one would get in trouble for it:
http://www.npr.org/2010/11/19/131447076/how-the-x-box-kinect-tracks-y...
>
> > > > > If you have legal questions and using it forcommercialpurposes, you should
> > > > > probably ask your lawyer. My non-legal opinion is given the climate and
> > > > > statements from Microsoft, the chance of anything negative happening due to
> > > > > using Kinect commercially is pretty low.
>
> > > > > Josh
>
> > > > > On Sat, Jan 8, 2011 at 3:23 PM, mitchBCAA <
mi...@bcaa.it> wrote:
> > > > > > Hi all, already some time ago we all have been speaking about the how
> > > > > > and if a kinect sensor can be used intocommercialdistributions, not
> > > > > > talking about microsoft software of course, just about hardware.
>
> > > > > > Still i dont have it clear, I developed several "pieces" ready to be
> > > > > > used into mycommercialworks, is there any problem to use kinect