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to mysqlgame
Hi, all. Sorry for the deplorable lack of communication recently --
work is a killer right now, trying to finish things before everyone
takes off for Christmas or whatever they're up to, and in spare
moments I've been mostly doing things that involve talking to people
in person, so I can remember what that's like.
Anyway, I do have some interesting news to report. As I contemplated
consolidating the shards, creating fake shards on server 1, etc, it
finally seemed like too much of a hassle to work around the
limitations of Google's shared data store. So, we took a couple of
days and ported the whole thing over to regular Django/python/mysql.
Imagine, mysqlgame running on a mysql database!
So that's mostly but not entirely working -- the emails don't work yet
(which means you can't get your new non-google password), there's a
couple minor pages to write, and a data migration script of course. I
can't promise at all when I'll be able to put the finishing touches on
and move everything over. But it will have some big advantages --
sqldumps will be generated by a little program I like to call
"mysqldump," for example, which should be much more reliable and
happen much more often. It should also be pretty easy to let you run
arbitrary SELECT queries on a mirrored database with no sensitive data
(which can already happen thanks to you awesome folks, but could be
built in nicely). Finally, it should be lower maintenance, which would
mean more time for new features.
So, that's the deal. Have a nice rest of the weekend.
--Jack