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Talented Sega Genesis/Nintendo programmer available

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Chris Ziomkowski

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Feb 29, 1992, 11:53:15 PM2/29/92
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Subject says it best. I'm the author of Art Alive for the Sega, and am just
completing a contract for Robosaurus for the Game Boy. I have a great deal
of experience on all graphical platforms too, inluding X, Mac and Windows.
If you've got a project I can get it done quickly and reliably. Great
references....

ciao,

Chris.

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Chris Ziomkowski / |
Software Consultant | | _______
|___| |____/-| / |
cz...@cns.caltech.edu - ---- ---- ---- ---- - *|__| |____---- \_/
| | | \-|
"Flying is more fun anyway" | | --------
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Chris Ziomkowski
88 S. San Marino Ave #101
Pasadena, CA 91107
Work: (818) 356-6859
Home: (818) 793-5296
Fax: (818) 794-4737
email: cz...@cns.caltech.edu
Objective:
Contract programmer
Education:
California Institute of Technology
From September 1988 to present
GPA 3.6
University of California at San Diego
From September 1987 to June 1988
GPA 3.46
Languages:
C, C++, Pascal, 68000 Assembly, Postscript, Smalltalk, LISP, Fortran,
Basic, Forth, COBOL
Work:
10/91-PRESENT
Contract Programmer, Farsight Technologies
Responsibilites:
- Assist in developing sound driver for NES. Allows
for specification of different envelopes for a variety
of instruments, with options for voices and vibrado.
- Technical consultant for sheering action to emulate
mode 7 SNES game on the Sega Genesis.
7/91-PRESENT Contract Programmer, Western Technologies Inc.
Responsibilities:
- Developed Robosaurus for the Nintendo Game Boy. Scheduled
for release mid May.
9/91-2/92 Senior Software Engineer, Quality Software Products
- Developing Masterplan for X11, an advanced project
management application using a state of the art resource
scheduling algorithm. Implemented on a variety of unix
architectures.
4/91-9/91 Software Engineer, Fibermux Corporation
Responsibilities:
- Developed Lightwatch, a software management tool for
LAN hubs. GUI included work under Windows 3.0 (DOS
version) as well as developing custom widget set for X
interface (Unix version). Protocol included work in
TCP/IP as well as SNMP.
2/91-7/91 Contract Programmer, Western Technologies Inc.
Responsibilities:
- Developed ArtAlive for the Sega Genesis home entertainment
system. This is a video paint program analogous to
Videomation for the Nintendo but with greatly enhanced
features. Written in 68000 assembly code.
9/90-4/91 Scientific Programmer, California Institute of Technology
Dr. Christof Koch's lab
Responsibilities:
- Worked with Taichi Wang (Rockwell Science Center) implementing
computer simulation for a gradient model motion detection
scheme at the neuronal level.
Done in C++ with Interviews, an object oriented X toolkit.
- Developed XVision , a graphical display program using color
table animation to explore visual illusion created by
apertures.
12/89 - 9/90 Programming and Systems Specialist, The Salk Institute for
Biological Studies.
Responsibilities:
- Developed Dendwrite program for analysis of neural network
simulation data. Written on a unix system under X-Windows
using the Motif widget set.
- Modifying NIH Image for Macintosh to do color image analysis
including color frequency, density, and smoothing calculations.
- Developed halftoning driver to print color windows on
monochrome device.
- Developed System Administrator init/cdev for Macintosh.
11/88-12/89 Scientific Programmer, California Institute of Technology
Dr. Jerome Pine's lab
Responsibilities:
- Designing and developing Fast Focus, a general purpose
Macintosh color display tool for animating and displaying data.
Publications:
- Poster in 1990 Society For Neuroscience, Neuroanatomical Model
of Intrinsic Hippocampal Circuitry in the Rat.
- (in press) An Adaptive Multi-Scale Approach for Estimating
Optical Flow: Computational Theory and Physiological
Implementation
- Numerical Experimentation by Computer: Answering Scientific
Questions by Modeling Systems of Differential Equations,
1991 Sun Users Group Conference on Parallel Processing.
References:
Available on request.

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