innanzitutto parrebbe o cosi si dice, che G200 sia un dual gpu, nascoste da
un core grande
NVIDIA
* GT200, G100, G10U
will now be known as the Geforce GTX 200 series
* June 18 launch
* Two
models at launch: GTX 280 & GTX 260
* Unknown pricing
* The full core
is expected to have 240SPs (compared to 128 in G92/G80) & 512-bit memory
interface
* Most likely using GDDR3/4
GTX 280:
-Shaders
240*1500*2= 720 Gflops per second
-TMUs
80*600= 48 billion texels per second
-ROPs
32*600= 19.2 billion pixels per
second
AMD
* RV770 will end up as the Radeon HD
4800 series
* RV770 most likely has 480 SPs (compared to 320 in RV670/R600),
32 TMUs (doubled) & 512-bit
* 4850 launch on June 16, will use GDDR3 and
priced at $229
* 4870 paper launch on June 23, will use GDDR5 and priced at
$349
* 4870X2 will have a better inter-core communication, new tech
*
4870X2 is expected to launch in September, priced at $549
HD 4870:
-Shaders
480@1050*2= 1008 Gflops per second
-TMUs
32*850= 27.2 billion texels per second
-ROPs
16*850= 13.6 billion pixels per second
HD
4870X2
Shaders= 2016
Gflops per second
TMUs= 54.4
billion texels per second
ROP= 27.2 billion pixels per second
HD4870 / HD4850
Core (MHz): 850 /
625 (36% diff)
Shader (MHz): 1050 / 825 (27% diff)
Mem (MHz): 1945 / 1143
(70% diff)
Texturefillrate (MT/s): 27.200 / 20.000 (36% diff)
Bandwidth
(GB/s): 124 / 73 (69% diff)
TDP (W): 157 / 114 (38% diff)
GTX
280
* 240 SP
* 10 Shader clusters
* 80 TMUs (or TF)
* 8 ROP
partitions
* 32 ROPs
* 512-bit (8x64=512-bit)
* 1GB GDDR3
* 240
Stream processors
* PhysX ready
* CUDA Technology
* PureVideoHD
Technology
* Full MS DirectX10 support
* OpenGL 2.1, SLI, PCIe 2.0
support
* 2nd gen unified architecture delivers 50% more gaming performance
over 1st gen through 240 SP
The TDP of the GTX 280 is
250W
GTX 260
* 192 SP
* 8 Shader clusters
*
64 TMUs (or TF)
* 7 ROP partitions
* 28 ROPs
* 448-bit
(7x64=448-bit)
* 896MB GDDR3
* 192 Stream processors
* PhysX ready
*
CUDA Technology
* PureVideoHD Technology
* Full MS DirectX10 support
*
OpenGL 2.1, SLI, PCIe 2.0 support
HD 4870<GTX
280<HD 4870X2
GTX 280 sli<HD
4870X2 CrossfireX
* 65nm
* Largest die-size ever: 576mm2
* 16
shader clusters with 16 SPs each
* GTX 280 will have one shader cluster
disabled for yeild purpose (15 SCs)
* GTX 260 will have 12 SCs (4
disabled)
* Cost of one GT200 die around $100-110
* Around 1b
transistors
* 65nm
* Largest die-size ever: 576mm2
* 16 shader clusters
with 16 SPs each
* GTX 280 will have one shader cluster disabled for yeild
purpose (15 SCs)
* GTX 260 will have 12 SCs (4 disabled)
* Cost of one
GT200 die around $100-110
* Around 1b transistors
confronti con
questa gen:
GTX 280:
-Shaders
240*1500*2= 720 Gflops per second
-TMUs
80*600= 48 billion texels per second
-ROPs
32*600= 19.2 billion pixels per second
HD
4870:
-Shaders
480@1050*2= 1008 Gflops
per second
-TMUs
32*850= 27.2 billion texels
per second
-ROPs
16*850= 13.6 billion pixels
per second
HD 4870X2
Shaders= 2016 Gflops per second
TMUs= 54.4 billion texels per second
ROP=
27.2 billion pixels per
second
9900GTX:
-Shaders
128*1688*2=432 Gflops per second
-TMUs
64*675=43.2 billion texels per second
-ROP
16*675=10.8 billion pixels per second
HD
3870:
-Shaders
320*775*2=496 Gflops
per second
-TMUs
16*775=12.4 billion texels per
second
-ROPs
16*775=12.4 billion pixels per
second