http://www.unigine.com/download/
maybe this can be of help, I actually haven't tried 'em but will asap.
there are three tests here:
sanctuary (2006)
Features
Support of DirectX 9, DirectX 10 and OpenGL
5 dynamic lights
HDR rendering
Parallax occlusion mapping
Ambient occlusion mapping
Translucence
Volumetric light and fog
Particle systems
Postprocessing
Tropics (2008)
Features
Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL
Dynamic sky with light scattering
Live water with a surf zone and caustics
Special materials for vegetation
HDR rendering
Parallel split shadow map
Depth of field
Real-time ambient occlusion
Up to 2M polygones per frame
Simulation of changing light conditions
Heaven ( october 2009)
Features
Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate
algorithm
Simulation of changing light conditions
Dynamic sky with light scattering
Also I'd like to know what you think about tesselation in our
gma's....
I'll keep looking for decent benchmark tools
see ya bro' thank for all of your efforts
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