how's sherry developement doing?

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Zentradis

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Oct 7, 2010, 4:57:12 AM10/7/10
to 9xx Soldiers sans frontiers
Hi Angelic my bro, how are you?
how is the developement going?
Please note I'm not asking you "when are you going to release them" or
similar, I don't want to put pressure on you (and I'm on x3100
anyway ). I'm just curious to know if there are any news because I'm a
total newbie when it comes to programming and similar, I'm
nevrotically consulting the blog for news trice a day....
I also would like to know if there's something we can do to help you
(I mean create a detailed form for future tests, logos, anything you
could think about )
looking forward for a reply =)

Gerard

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Oct 7, 2010, 7:48:24 AM10/7/10
to 9xx Soldiers sans frontiers
He has his own blog he updates, though I forgot the adress...

Zentradis

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Oct 7, 2010, 8:17:26 AM10/7/10
to 9xx Soldiers sans frontiers
I know, (that is the blog I was talking about) but it hasn't been
ubdated since 16 september....
I'm absolutely not complaining, everyone here has a real life and as
long as he's doing this for free real life comes first, but knowing
the importance and the big leap ahead that this project is going to do
for 9xxssf I can't avoid being curious abuot any clue of progress in
the developement.
Thanks for the information though bro' =)

AngelicTears

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Oct 7, 2010, 12:25:58 PM10/7/10
to intel9x...@googlegroups.com
Hi, first of all, i would like to thanks for the support for the project and the blog so far ^^

am fine, and yeah like u said i am pretty busy with college stuffs and etc...i am very sorry for the lack of update on the blog and i pretty much will be active again next week, with pretty much news for the project itself, Sherry V1.3, V2.0 "Salena" and stuffs happening with the 9xx world...

also i am sorry as the V1.2 rev 3 is very time consuming...like MAD_BEAST have said, making a driver better every release is a very100x hard work...
but yeah, after the rev 3 is finish, V1.3 "Sherry" and V2.0 "Salena" will have a bright path on the way..

for some other minor updates...i already consult with our brother DanielPK for some banner artwork to be use in my driver installer, all thanks to him ^^... also for future planning, i would like to have a standard test for future driver benchmark, a standard benchmark would be nice for performance test and as specific it would be only graphic test to avoid difference caused by CPU and other hardware...about logos, that's not me to decide, although that would be nice to have one ^^

as for the blog, next week i will be mostly active, so many things to post, so little time...
again i thank for all the support the group have give me...without you guys, i am no one ^^

--
9xx SOLDIERS SANS FRONTIERS



--
Laptop:
Acer Aspire
Core Duo T2300E @ 1.67GHz
Intel GMA 950 IGP
Intel 945 Chipset
1GB RAM (512MB*2) Dual Channel DDR2
80GB standard PATA HDD
Win7 Ultimate 32bit / Ubuntu 10.04

Zentradis

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Oct 8, 2010, 3:49:55 AM10/8/10
to 9xx Soldiers sans frontiers
http://www.unigine.com/download/

maybe this can be of help, I actually haven't tried 'em but will asap.
there are three tests here:
sanctuary (2006)
Features

Support of DirectX 9, DirectX 10 and OpenGL
5 dynamic lights
HDR rendering
Parallax occlusion mapping
Ambient occlusion mapping
Translucence
Volumetric light and fog
Particle systems
Postprocessing

Tropics (2008)
Features

Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL
Dynamic sky with light scattering
Live water with a surf zone and caustics
Special materials for vegetation
HDR rendering
Parallel split shadow map
Depth of field
Real-time ambient occlusion
Up to 2M polygones per frame
Simulation of changing light conditions

Heaven ( october 2009)
Features

Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate
algorithm
Simulation of changing light conditions
Dynamic sky with light scattering

Also I'd like to know what you think about tesselation in our
gma's....
I'll keep looking for decent benchmark tools
see ya bro' thank for all of your efforts
> Win7 Ultimate 32bit / Ubuntu 10.04- Nascondi testo citato
>
> - Mostra testo citato -

tribaljet

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Oct 8, 2010, 3:56:24 AM10/8/10
to 9xx Soldiers sans frontiers
Unigine is great, fantastic... and terrible for any gmas out there.
It's a benchmark for discreet graphics solutions, not integrated
chipsets.

What we need is a benchmark lower than 3DMark 2006...
Message has been deleted

tribaljet

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Oct 8, 2010, 4:01:38 AM10/8/10
to 9xx Soldiers sans frontiers
Tesselation is the funniest thing :) Ati claims to have it much
earlier than nvidia, which is true as they had it on their 2xxx series
gpus. But what's really funny is that even before dx9 (not dx9c)
tesselation was already kicking ass in Serious Sam :D with the true
image quality gpus, and without a single shader usage ;)

That being said, there is a huge tech gap between first real world
tesselation usage and current dx11 games. Meaning that we can run
games from 1999 but not dx11 ones. If tesselation emulation was
enabled, it sure would be fun... for the older games. For newer games,
we would need dx11 support and an immense pixel pushing power.
So imho it would be more curious than useful, even if I'd like to have
such capabilities. N-patches rock! :D

Zentradis

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Oct 8, 2010, 5:00:50 AM10/8/10
to 9xx Soldiers sans frontiers
Well I sort of imagined it, running heaven on 945 would maybe blow it
up I guess but I didn't choose it for its "beauty" (that's why I was
thinking about sanctuary in particular which has been crafted in 2006
too) actually I thought that any older benchmark system would not have
been able to show up to date detailed results (I mean dx10
capabilities and so on...). (I admit I have never done a gpu benchmark
anyway so I'm sort of noob when it comes to this). I also looked for a
simple stress test (do you remember old dx9 capability test, the one
with the cube and dx9 logo?) but I'm not sure if this can be the case
=)
thanks for the help bro I'll see if I can find something better.
I've got another doubt: do you actually think that there's a way to do
what Angelic asked for? I mean our gma is actually bounded to cpu in a
strong (very strong) way.
Do you think that is actually possible to "isolate" gpu performance
aside from cpu? (note I'm not criticizing anyone, I'm here to learn
=) )
> > > - Mostra testo citato -- Nascondi testo citato

AngelicTears

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Oct 8, 2010, 8:52:02 AM10/8/10
to intel9x...@googlegroups.com
lol, a proper tessellation code may be what our GMA do need...but having it enable for our GMA is kinda difficult but it should work flawlessly with any old game in theory that is...imagine CS 1.6 with tessellation feature ^^...well, every advancement comes from imagination, like the SSE3 optimization suggest by u, Zentradis my bro ^^..never thought about that if u not mentioned it ^^

oh yeah, about the benchmarking tools, indeed our GMA really do rely on CPU power, but im not sure how much fraction of power from the CPU it draw for graphics processing..also unigine is quite possible but most of it requires SM3 to work...and i agree we need something lower that 3Dmark 2006...also we may need 2 benchmark, one for full stress to bench the power and the other one for capabilities test, like a light weight but useful tool to test openGL/DirectX extension capabilities both pixel and vertex shading...
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