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On Jan 5, 6:35 pm, Ben Appleton <apple...@google.com> wrote:
> v3 does this under the hood. It is optimized for fast rendering of
> complicated polylines/polygons; we're working to improve rendering of large
> numbers of polylines/polygons.
>
>
>
> On Wed, Jan 6, 2010 at 4:35 AM, Chris Apolzon <apol...@gmail.com> wrote:
> > I suppose I should add I'm primarily interested in the ability to use
> > the encoding levels. I thought v3 did something like this out of the
> > box, but I haven't found any firm confirmation of that. (See
>
> >http://googlegeodevelopers.blogspot.com/2009/09/polys-in-maps-api-v3-...
> > )
>
> > On Jan 5, 12:32 pm, Chris Apolzon <apol...@gmail.com> wrote:
> > > I'm working on a project where we'll be rendering a large number of
> > > polylines and polygons, and I was curious if any of the core
> > > developers could chime in on performance differences between using
> > > encoded polylines and the new polyline/polygon classes? I thought
> > > maybe encoded polylines had gone the way of the dodo, but I noticed
> > > Esa comment on a v2 thread that the Directions class is using encoded
> > > polylines.
> > > (Or if anyone has any horror stories of why I shouldn't even consider
> > > encoded polylines that would be welcome as well!)
> > > Thanks!
>
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I have several large poly demos running at:
http://www/polyarc.us/polycluster
for both API V2 & API V3.
The compression algorithm is different than the one used by Google.
It is pixel based for full precision at deep zoom levels. Point
reduction is done on the fly. "zoom strings" are not required nor
useful resulting in a reduction in the size of the poly definition
package. It also eliminates a lot of confusion.
It works in any browser supporting either CANVAS or SVG. I am still
trying to make VML (the rendering engine used by Internet Explorer)
work, but, thanks to Ben, I have an example I ought to be able to
adapt.
OOPS, bad URL Try:
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