Warning: using wglCreateContext instead of wglCreateContextAttribsARB;
OpenGL compatibility profile will not be available.
Setting video mode
wglSwapIntervalEXT(0);
Enabling separate specular lighting.
Setting initial rendering state.
Done setting initial state.
numTextureCoords = 8
numTextures = 16
numTextureUnits = 8
glGet(GL_MAX_TEXTURE_UNITS_ARB) = 8
glGet(GL_MAX_TEXTURE_IMAGE_UNITS_ARB) = 16
Operating System: Windows 6.1 build 7600 Platform 2
Processor Architecture: 4 x 32-bit Intel processor
GL Vendor: Intel
GL Renderer: Intel(R) HD Graphics
GL Version: 2.1.0 - Build 8.15.10.2189
Driver version: 8.15.10.2189
GL extensions: "GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal
GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color GL_ARB_multitexture
GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays
GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc
GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle
GL_ARB_fragment_program GL_EXT_stencil_two_side
GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite
GL_EXT_blend_equation_separate GL_ARB_depth_texture
GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float
GL_ARB_half_float_pixel GL_ARB_texture_float
GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2
GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float
GL_EXT_texture_shared_exponent GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float
GL_EXT_transform_feedback GL_EXT_framebuffer_blit
GL_ARB_vertex_array_object "
Supported Formats:
Format Texture RenderBuffer
L8 Yes No
L16 Yes No
L16F Yes No
L32F Yes No
A8 Yes No
A16 Yes No
A16F Yes No
A32F Yes No
LA4 Yes No
LA8 Yes No
LA16 Yes No
LA16F Yes No
LA32F Yes No
RGB5 Yes No
RGB5A1 Yes No
RGB8 Yes No
RGB10 Yes No
RGB10A2 Yes No
RGB16 Yes No
RGB32F Yes No
R11G11B10F Yes No
RGB9E10F Yes No
RGB8I No No
RGB8UI No No
BGR8 Yes No
R8 Yes No
RG8 Yes No
RG8I No No
RG8UI No No
RG16F Yes No
RGBA8 Yes No
RGBA16 Yes No
RGBA16F Yes No
RGBA32F Yes No
RGBA32UI No No
YUV420_PLANAR No No
YUV422 No No
YUV444 No No
RGB_DXT1 Yes No
RGBA_DXT1 Yes No
RGBA_DXT3 Yes No
RGBA_DXT5 Yes No
SRGB8 Yes No
SRGBA8 Yes No
SL8 Yes No
SLA8 Yes No
SRGB_DXT1 Yes No
SRGBA_DXT1 Yes No
SRGBA_DXT3 Yes No
SRGBA_DXT5 Yes No
DEPTH16 Yes No
DEPTH24 Yes No
DEPTH32 Yes No
DEPTH32F Yes No
STENCIL1 No No
STENCIL4 No No
STENCIL8 No No
STENCIL16 No No
DEPTH24_STENCIL8 No No
Capability Minimum Desired Received Ok?
-------------------------------------------------
* RENDER DEVICE
Depth 16 bits 24 bits 24 bits ok
Stencil 8 bits 8 bits 8 bits ok
Alpha 8 bits ok
Red 8 bits ok
Green 8 bits ok
Blue 8 bits ok
FSAA 0 0 ok
Width 960 pixels ok
Height 600 pixels ok
Mode Windowed ok
This driver will NOT support G3D 9.00:
GLSL version 3.30 NO (GLSL version on this driver is
1.0)
OpenGL version on this driver is
2.1
GL_EXT_stencil_two_side yes
GL_ARB_depth_clamp NO - Required for G3D 9.0!
GL_ARB_texture_non_power_of_two yes
GL_ARB_texture_float yes
GL_ARB_geometry_shader4 NO - Required for G3D 9.0!
GL_ARB_sync NO - Required for G3D 9.0!
GL_ARB_draw_buffers_blend NO - Required for G3D 9.0!
WGL_ARB_create_context NO - Required for G3D 9.0!
GL_ARB_vertex_array_object yes
GL_ARB_instanced_arrays NO - Required for G3D 9.0!
GL_ARB_shader_objects yes
GL_ARB_shading_language_100 yes
GL_ARB_map_buffer_range NO - Required for G3D 9.0!
GL_EXT_texture_integer NO - Required for G3D 9.0!
GL_ARB_texture_rg yes
GL_ARB_seamless_cube_map (NO - Recommended but not
required.)
GL_ARB_sample_shading NO - Required for G3D 9.0!
Done initializing RenderDevice.