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el.g...@gmail.com
,
Petr Kobalíček
3
1/8/15
fog and mipmaps
Hi Peter, thanks for reply, mipmaps are needed for smooth image zoom in/out (eg large photos terrain
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fog and mipmaps
Hi Peter, thanks for reply, mipmaps are needed for smooth image zoom in/out (eg large photos terrain
1/8/15
Christophe Chaudelet
,
Petr Kobalíček
2
1/7/15
fog-dev under ubuntu ?
Hi, sorry I didn't reply, but Fog is a discontinued project, I'm preparing a new library
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fog-dev under ubuntu ?
Hi, sorry I didn't reply, but Fog is a discontinued project, I'm preparing a new library
1/7/15
petervy
, …
Petr Kobalíček
7
7/18/14
updates?
Hi, you are right! I'm doing my best, really. Well, the project is more than active. There is
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updates?
Hi, you are right! I'm doing my best, really. Well, the project is more than active. There is
7/18/14
armennarkoman o
1/3/14
Compilation
Hi, could you help me? I was trying to compile Fog under Linux SUSE, but got some errors: [ 0%]
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Compilation
Hi, could you help me? I was trying to compile Fog under Linux SUSE, but got some errors: [ 0%]
1/3/14
jarek
,
Petr Kobalíček
2
4/28/13
m.rotate (2, Fog::PointD (10., 10.)); fails :(
Hi Jarek, rotation is implemented, but rotation about a point is not. I'm planning to include
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m.rotate (2, Fog::PointD (10., 10.)); fails :(
Hi Jarek, rotation is implemented, but rotation about a point is not. I'm planning to include
4/28/13
Jonathan Bronson
,
Petr Kobalíček
2
3/27/13
Still active?
Hello, yes, the project is still active. Best, Petr On Wed, Mar 27, 2013 at 10:11 PM, Jonathan
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Still active?
Hello, yes, the project is still active. Best, Petr On Wed, Mar 27, 2013 at 10:11 PM, Jonathan
3/27/13
Maxim Rylov
12/15/12
.NET binding for Fog-Framework
Hello, I've just finished a first draft of C++/CLI wrapper for the Fog-Framework. Moreover, I
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.NET binding for Fog-Framework
Hello, I've just finished a first draft of C++/CLI wrapper for the Fog-Framework. Moreover, I
12/15/12
another gol
12/14/12
AGG2D-compatibility?
Hello, Right now I have a working GUI system under Delphi, that I recently enhanced with AGG2D. Why
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AGG2D-compatibility?
Hello, Right now I have a working GUI system under Delphi, that I recently enhanced with AGG2D. Why
12/14/12
孙英男
11/9/12
Is fog going to support cloudstack root admin apis?
Hi All, I checked the cloudstack coverage document and i found that fog does not support either
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Is fog going to support cloudstack root admin apis?
Hi All, I checked the cloudstack coverage document and i found that fog does not support either
11/9/12
Lois Postula
10/26/12
Trying to compile but get errors
Hi, When i try to compile fog I get the following errors In file included from /home/lois/Documents/
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Trying to compile but get errors
Hi, When i try to compile fog I get the following errors In file included from /home/lois/Documents/
10/26/12
jarek
,
Petr Kobalíček
5
10/10/12
Is out there nice tutorial for Fog beginers??
Hi Jarek, I'm preparing commit which should work, since I'm having much work now I don't
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Is out there nice tutorial for Fog beginers??
Hi Jarek, I'm preparing commit which should work, since I'm having much work now I don't
10/10/12
lordblackfox
,
Petr Kobalíček
2
8/16/12
Unuse of STL
Hi, there are several reasons why new containers were designed: 1. Fog doesn't use rtti and c++
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Unuse of STL
Hi, there are several reasons why new containers were designed: 1. Fog doesn't use rtti and c++
8/16/12
Cosmin Apreutesei
,
Petr Kobalíček
2
8/1/12
C bindings?
Hi, there is currently no C binding available and it's not planned at the moment. The problem is
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C bindings?
Hi, there is currently no C binding available and it's not planned at the moment. The problem is
8/1/12
Sonic Fiftynine
,
Petr Kobalíček
4
4/30/12
Curve to Curve Stroking
Hi, I found the code I developed for quadratic curves, I have no problem sending it to you. I'm
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Curve to Curve Stroking
Hi, I found the code I developed for quadratic curves, I have no problem sending it to you. I'm
4/30/12
Donald Le Duck
, …
petervy
37
4/27/12
Beginner needs help w Fog + Juce
Donald, are you still having trouble getting Fog to render to the juce component surface? I just
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Beginner needs help w Fog + Juce
Donald, are you still having trouble getting Fog to render to the juce component surface? I just
4/27/12
feverzsj
,
Petr Kobalíček
2
4/16/12
Fog on embed platform
Hi, Fog has been tested on ios, other platforms should be possible as well. Hope that helps. Best
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Fog on embed platform
Hi, Fog has been tested on ios, other platforms should be possible as well. Hope that helps. Best
4/16/12
Ryan Hanks
,
Petr Kobalíček
2
3/7/12
Amazon's Mechanical Turk
Hello, I'm sorry, but I don't understand the question and the relation between Fog and AMT
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Amazon's Mechanical Turk
Hello, I'm sorry, but I don't understand the question and the relation between Fog and AMT
3/7/12
vtorri
,
Petr Kobalíček
3
3/4/12
source of the benchmarks
hey On Sun, Mar 4, 2012 at 2:52 PM, Petr Kobalíček <kobalic...@gmail.com> wrote: > Hi,
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source of the benchmarks
hey On Sun, Mar 4, 2012 at 2:52 PM, Petr Kobalíček <kobalic...@gmail.com> wrote: > Hi,
3/4/12
Aleus Essentia
, …
Petr Kobalíček
20
1/9/12
Different version of Fog in documentation and in reality... Or Image::WriteToFile() don't work
Hi Jacques, I know that article, I read it more times, because I wanted to have float comparison done
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Different version of Fog in documentation and in reality... Or Image::WriteToFile() don't work
Hi Jacques, I know that article, I read it more times, because I wanted to have float comparison done
1/9/12
manoj mishra
,
Petr Kobalíček
2
1/9/12
[fog-dev] SDL rendering
Hi, there is currently no SDL backend available for painting or UI, but it's possible to map
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[fog-dev] SDL rendering
Hi, there is currently no SDL backend available for painting or UI, but it's possible to map
1/9/12
zester
,
Petr Kobalíček
2
12/13/11
Simple OpenGL Example?
Hello, Fog is currently purely software based rendering engine, there is no openGL code at this time.
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Simple OpenGL Example?
Hello, Fog is currently purely software based rendering engine, there is no openGL code at this time.
12/13/11
Ruchin
, …
Petr Kobalíček
5
9/21/11
Compilation errors
Hi, Thanks! Although intellisense gives me error 'ceil is undefined', code compiles in VS2010
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Compilation errors
Hi, Thanks! Although intellisense gives me error 'ceil is undefined', code compiles in VS2010
9/21/11
Mike Tajmajer
10/29/10
RE: [fog-dev] Shader Progress
Hi Petr, I was reading about HLSL, and it is the same as Cg according to one FAQ I read! http://www.
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RE: [fog-dev] Shader Progress
Hi Petr, I was reading about HLSL, and it is the same as Cg according to one FAQ I read! http://www.
10/29/10
Mike Tajmajer
,
Petr Kobalíček
3
10/27/10
[fog-dev] Shder Progress
Hi Petr, I'll take a look at the HLSL and see what it is about. I would like to finish what I
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[fog-dev] Shder Progress
Hi Petr, I'll take a look at the HLSL and see what it is about. I would like to finish what I
10/27/10
Petr Kobalíček
8/30/10
Wiki - design and implementation of Fog
Hi devs, I started new sections in fog-wiki: http://code.google.com/p/fog/wiki/Design_Painter http://
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Wiki - design and implementation of Fog
Hi devs, I started new sections in fog-wiki: http://code.google.com/p/fog/wiki/Design_Painter http://
8/30/10
Mike Tajmajer
,
Petr Kobalíček
7
7/29/10
[fog-dev] CG Shader Parser Design
Hi Petr, Great! I haven't had a chance to work on it lately -- I know what I want to do next, but
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[fog-dev] CG Shader Parser Design
Hi Petr, Great! I haven't had a chance to work on it lately -- I know what I want to do next, but
7/29/10
Mike Tajmajer
,
Petr Kobalíček
6
7/11/10
RE: [fog-dev] CG Shader Parser
Hi Mike, I'd like to help you with implementation. Last week I did some optimizations in
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RE: [fog-dev] CG Shader Parser
Hi Mike, I'd like to help you with implementation. Last week I did some optimizations in
7/11/10
Mike Tajmajer
3
6/29/10
Shader Parser
Hi Petr, I'm testing the MOV opcode with different data and it seems to be working OK so far.
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Shader Parser
Hi Petr, I'm testing the MOV opcode with different data and it seems to be working OK so far.
6/29/10
Mike Tajmajer
,
Petr Kobalíček
10
6/28/10
Shaders?
Hi Mike, I hoped that you will start with something easy, something like framebuffer:) For example my
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Shaders?
Hi Mike, I hoped that you will start with something easy, something like framebuffer:) For example my
6/28/10
Petr Kobalíček
,
Jaroslav Šmíd
2
6/26/10
Re: [fog-dev] Long file names on Windows
Ok, I'll implement it after weekend. On Thu, Jun 24, 2010 at 6:15 PM, Petr Kobalíček <
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Re: [fog-dev] Long file names on Windows
Ok, I'll implement it after weekend. On Thu, Jun 24, 2010 at 6:15 PM, Petr Kobalíček <
6/26/10