by Chris Jensen
May 29, 1998
Of all the titles being displayed at E3, Trespasser was perhaps the one I most
longed to see. This, after seeing it only a few weeks ago at Dreamworks
Hollywood offices. Why the excitement? Well, what other title has the ability to
completely ruin my love for Quake II as much as Trespasser did. The same day I
originally saw this title was the last day I played Quake II. With it's amazing
exterior locations and truly unbelievable physics implementation, not to mention
the cunning dinosaur AI, Trespasser is easily one of the most anticipated titles
I've seen in years. To say it is years ahead of the competition in terms of
gameplay and graphics would be an understatement.
With all of this in mind, I really didn't expect to see much difference in the
Trespasser I saw a few weeks compared with the E3 Trespasser. Well, I was wrong.
It's amazing how fast things change. When I last left Seamus at Dreamworks they
were struggling to incorporate 3D acceleration because of the sheer amount of
polygons they were pushing across the screen. They promised it would be
incorporated by the time the game ships in August, so it was with great surprise
that I saw Trespasser hauling the proverbial butt on a 3DFX card at their E3
booth. Yes, 3D acceleration has been incorporated in just a few short weeks and,
obviously, the effect is absolutely amazing. I asked Seamus point blank how they
were able to pull off this rather impressive feat in such a short amount of time
and the response was typically Seamus: "I'm not really sure. Lucky, I guess,"
and then he laughed.
Seamus may be lucky, but the real lucks is now with the gamer. Any doubts that
Trespasser could potentially ship without 3DFX support can now go the way of the
dinosaur. While many elements to the title are still being added, the one that
stuck out as being pretty inventive was the horseshoe game. Seamus was walking
along a mountain side and stumbled upon a little horseshoe area, picked up the
horseshoe, and proceeded to toss it at a distant spike in the ground. This may
not sound like much, and yes, it has nothing to do with the game proper, but
just the fact that's it's there is good enough.
Be sure to read OGR's exclusive preview of this amazing looking title for
further details. And stay tuned later today when we'll present to you the first
screenshots of the 3DFX accelerated version. You won't want to miss it.
MERliN
[Russian Team The X-Files]