Hallo,
> How does it compare to Sequel? ANy chance of merging the two?
Its a GLUT-like wrapper that's based on Equalizer 1.0.2 and more
specifically the eqPly example. It provides a very simple interface so you
dont have to get into all the details of this amazing but quite complex
framework thats called..Equalizer ! :)
It has worked well in the past for realtime interactive graphics on various
sized clusters..
For me what I find really nice about this wrapper is that by reading a page
of documentation you can start working with it .. This is quite important I
think for production environments where multiple developers might have to
work on an Eq based app but not necessary have the time to get on all the
eq-related hardcore details ...
On the other hand the wrapper is not bullet-proof ( the handling of on app
instance with mutliple windows for example is not working properly which I
suspect might have something to do with context sharing and so on but havent
got to the bottom of this ) so for me ideally this wrapper should be adapted
in the future on top / merged of / with Sequel somehow..
Now I ve experimented a bit with Sequel and I would really like to see some
of the functionalites of the wrapper in there on the other hand..
Most importantly I think an interface / object manager to add - update -
remove shared objects as easy as possible ..
In our case this is as easy as extending a SharedObject class and calling
AddSharedObject(this) , UpdateSharedObject(this), RemoveSharedObject(this)
on the objects you want to distribute with the only need to define a
serialize / deserialize funtion...
When dealing with realtime interactive multimedia applications where you
have to update a lot of stuff actually something like this comes really
handy I think...
This is actually something that I could maybe help somehow -- Although I
would have to admit that there are times that Equalizer internals are kind
of really challenging to grasp so I suppose I would probably need some
guidance from you on this side ..
I would really like to have your opinion on this matter..i.e equalizer as a
multimedia - realtime - visualization framework and what would be your
approach on making the entry a bit easier on this kind of domain...
As for the pixel coordinate thing you are right and actually I was thinking
of what would be the best / correct way of dealing with 2D stuff in an easy
way and applyScreenFrustum does actually exactly what I need so thank you
for the info..
--
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