Paul, all,
On 3. Aug 2012, at 10:48, Paul-11 [via Software] wrote:
> I'll let you know how I go, but I agree it looks like context creation.
FYI - I've just received the following email from the VRJuggler maintainer, see also
https://github.com/Eyescale/Equalizer/issues/156:
We have been working on this issue for VR Juggler for the past little bit. You may find it useful in looking at what we did to help direct/review what you end up putting into Equalizer. You are right in your assessment below, you just need to change how the context is created for gl3/gl4.
https://code.google.com/p/vrjuggler/source/list?name=gl3
you will specifically want to look at the changes on and after Dec 30, 2011.
We are currently in the midst of working out a few issues in getting an ogl3 only application but we hope to have those resolved shortly. Anyway, let me know if you have any questions.
Doug
HTH,
Stefan.
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