... does not seem to work for me :(
I have an application which I can build with (for using it in the VR lab at
my university) and without Equalizer (for using it at home). It is based on
eqOgre.
Since OGRE is a little restrictive when it comes to its Singleton pattern, I
create six nodes on my local machine. Each of these nodes has one pipe, one
window and one channel. Every pipe manages its own OGRE framework. So far
everything from initialization to serializing custom classes and sending
them to the nodes worked fine. However, I can't get OGRE's particle effects
to work.
In the createScene method of the OGRE framework where the initial scene with
lights and other stuff is created I also create a particle system:
Ogre::SceneNode *sunNode =
mSceneMgr->getRootSceneNode()->createChildSceneNode("SUN_NODE");
sunNode->setPosition(sunPosition);
sunNode->attachObject(mSceneMgr->createParticleSystem("SUN_PARTICLE",
"Space/Sun"));
When I build the application without Equalizer, OGRE renders a beautiful sun
particle effect. But when I use Equalizer, it is just not there. The same
goes for all the example particle effects shipped with OGRE.
When I integrated stencil shadows into the program, I had to request them
using EQ_WINDOW_IATTR_PLANES_STENCIL. Is it possible that something similar
applies to particle effects?
--
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http://software.1713.n2.nabble.com/Using-OGRE-s-particle-effects-in-Equalizer-tp7583374.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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