I was never able to play multiplayer with TH as I never knew anyone
else with the game. I can though make some assumptions by looking at
the available maps and adviser strings. I also have some questions as
follows.
AI’s: This is the one we are all familiar with, you never see their
hospitals and they could never win or lose. They could be better or
worse than you in some ways (the number of cured, the amount of
income, the value of hospitals etc), from looking in the SAM files it
looks like there was some algorithm that determined their strengths
and weakness and thus how well they played.
Network game: I assume that this was for four player’s, could you play
with less than this? Was this the same as AI’s? Could you see their
hospitals or were they just names in the progress reports? Were
there two modes of play, one with a shared plot of land and another
where you competed against others, but you never saw their hospital?
From the strings it looks like there were mini challenges, was this
another option for playing or the only one?
Modem mode: by the very nature of this method you could only have
played against one other person (unless there is something about
modems I have forgotten about!). There are some maps that look like
they were shared as there was more than one helipad. Some had more
than two, so perhaps one multiplayer mode was on a shared plot. This
may be where the auctions came in.
Does this mean for emergencies you are offered your own or was it the
quickest to accept that got the emergency? Was this the same with
VIP’s, the quickest to send an invite got the visit?
There were bombs you could place in other player’s hospitals, as they
would spread litter after they exploded. You could send patients that
were close to death to other hospitals, you can do this in single
player mode too.
Hopefully there will be someone that has played all these modes and
can fill in the gaps for us.
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