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DAGGERFALL FAQ v0.94, DAGGERFALL DEMO IS OUT!!!

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adolphe

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Nov 10, 1995, 3:00:00 AM11/10/95
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THE ELDER SCROLLS CHAPTER 2: DAGGERFALL FAQ, version 0.94

Info compiled by:

Dave Humphrey aj...@freenet.carleton.ca
Andrew Frankling CHANGING, I CAN'T ANSWER EMAILS AT THE MOMENT
Michael Bodenhoff mbo...@cybernet.dk

CHANGES SINCE THE LAST EDITION (version 0.93)

1) DAGGERFALL DEMO IS OUT, see Demo Information
2) Updated Monster Description
3) Updated Demo Information
4) Updated Copyright Information
5) Andrew Frankling (one of the FAQ Co-Authors), can't respond to
emails at the moment. Please send you comments to one of the other
FAQ Co-Authors

========== INDEX ===================================================
(1) General Information - Answer to some basic questions
(2) Description of DAGGERFALL - What features DAGGERFALL will include
(3) DAGGERFALL Previews - Info about the Poster and Screenshots
(4) Monster and NPC Descriptions - Info on what you are up against
(5) Information about BETHESDA Softworks - Some info on an awesome
company
(6) DAGGERFALL Information Sources - Where to find DAGERFALL
information, where all this came from
(7) Wrap Up - That's all for now

====================================================================


(1) GENERAL INFORMATION =============================================

What is DAGGERFALL anyway?
--------------------------------------------------------------------
THE ELDER SCROLLS (TES) CHAPTER 2:DAGGERFALL is the
sequel to the award winning role playing game TES:ARENA released
in 1993. DAGGERFALL will be 'free-form' 1st person perspective
(you know, like DOOM) role playing game. A 'free-form' game
is a game in which the player has a large, sometimes infinite, choice
of what to do, unlike some games where the player has to do
everything in a given order in at given time and sequence. See (2)
for a detailed description of what features DAGGERFALL will include.


When will DAGGERFALL be released?
--------------------------------------------------------------------
The current official Bethesda policy is "late November 1995", though
unofficially the release date could be a week or so later. If you
order the DAGGERFALL Limited Edition you are "guaranteed" to get
it earlier than this.

Its release date was initially going to be February 1995.


Will there be a Demo? What will be in the Demo?
--------------------------------------------------------------------

A beta copy of the DAGGERFALL Demo is out.

The demo is currently 10 MB zipped (50 MB unzipped), which
includes a swap file on your hard drive similar to the one in
Windows 3.1x.

It is available from http://www.bethsoft.com/cgi-bin/daggerfall.cgi:

Is should eventually be available from CDs on Game Magazines.

Download dagdemo1.zip (5.38MB), dagdemo2.zip (4.71MB) &
dagread.me file (2KB)

Both zip files must be unzipped with the -d option. The demo does
not work with the Matrox Millenium video card; a fix is being worked
on. Windows 95 users must boot to DOS before playing the demo.
Join the GAMBETA forum in Compuserve, & enter Section 14, if you want
to read/comment on the beta test comments.

It includes demo versions of the character generator, the item
maker,the potion maker, the spell maker, a tour of sites of interest,
and a playable dungeon. Your character is a pregenerated male
5th level spellsword. There is automapping but no save in the
demo.

The dungeon consists of 4 8x8x8 3D blocks. Each block loosely has
8 "levels": there are many partial levels, intersecting ramps between
the levels, stairs, balconies, overhangs and rooms with different
height ceilings. (Prepare to get lost! The map won't be out for
some time.)

So how do I order DAGGERFALL & What is In the Limited Edition?
--------------------------------------------------------------------
You can order the DAGGERFALL Limited Edition from the online Bethesda
shop at:
http://www.bethsoft.com/cgi-bin/order.cgi

It can also be ordered by ringing 1-800-677-0700, which is toll free
for American customers.

It can also be ordered by mail:
Customer Service-DAGGERFALL Pre-Order
Bethesda Softworks
1370 Piccard Drive
Rockville, MD 20850

Bethesda accepts all major credit cards, money orders, certified
checks, cashier's check and personal checks. All certified
checks, money orders, cashier's checks and personal checks
must be in US dollars. Your credit card will not be charged
until the game ships. Personal checks will be cashed in September
to ensure that it clears prior to shipping the game.

The "credits" that you get for registering on the Bethesda WWW page
are worth $US0.50 each when you order the game.

The serialized limited edition of 10,000 copies costs $US99.99.
Shipping costs are currently being determined for non-American
customers. The Limited Edition includes:

- the DAGGERFALL demo will be shipped to you upon release
- DAGGERFALL will be delivered to you before its general
release
- a Limited Edition DAGGERFALL T-Shirt (100% cotton) Features
the DAGGERFALL Box Cover design on a black background
- a "World of Tamriel" mousepad
- a Limited Edition DAGGERFALL poster
- overnight Federal Express Delivery included in the US

Orders for the regular edition are not yet being accepted.

What will be the system requirements for DAGGERFALL?
--------------------------------------------------------------------
Currently, the minimum system requirements stand at:
- 486DX2/50 MHz IBM PC or compatible running DOS 5.0+
- 8MB RAM
(One rumour suggests that you will need 12MB RAM to
complete certain functions when running DAGGERFALL
under Windows 95)
- 512-540KB Base Memory (Not Yet Finalised)
- 2x CD-ROM Drive
- VLB or PCI VGA graphics card
- Minimum of 30Mb Hard Drive Space
- Supports: Aria, Ensoniq, Roland, SoundBlaster, UltraSound.
Bethesda uses the Miles Design sound drivers
- Joystick or Microsoft compatible mouse.

There are some added features for gamers with systems that exceed
the minimum requirements.

Whats this I hear about the sequels to DAGGERFALL?!
--------------------------------------------------------------------
Details remain sketchy. I doubt that even Bethesda has thought this
through fully yet. Whether there will be add-on mission disks for
DAGGERFALL will depend on the amount of requests Bethesda gets.
Bethesda does have plans to do a Gold Enhanced Edition of DAGGERFALL.

The sequel to DAGGERFALL: "THE ELDER SCROLLS
CHAPTER 3", may run under SVGA. It will probably not be a native
Windows 95 application.


====================================================================


(2) DESCRIPTION OF DAGGERFALL ======================================

DAGGERFALL is the sequel of computer role playing game TES:ARENA.
Sorcerers, seductresses, powerful spellmakers and a menagerie of
pernicious beasts will be unleashed when BETHESDA releases its
newest role-playing game, TES: DAGGERFALL, set in the land of Tamriel
which includes many additions and improvements to the ARENA
gameworld such as:

An SGI Machine was used to create a 3-D, texture-mapped
engine, Bethesda's new full, 3-D X(n)gine(Tm) (also used in
Bethesda's THE TENTH PLANET and in the soon-to-be-released
Terminator: Future Shock), which promises to redefine the
role-playing genre. The new engine allows quicker actions,
unrestricted viewing angles and complete freedom of movement.
Having taken 3 years to make, this powerful proprietary
technology allows full 360 degree rotation with fully
textured polygons, multiple shaded light sources, VGA
graphics and specialised video effects. The X(n)gine can
create weather such as snow, sleet, and fog, as well as
realistic shading and a fully contoured fractal terrain. In
DAGGERFALL, the player can stop by a stream and watch a
waterfall while listening to the ambient sounds of birds and
running water, and thus actually feel like they are there.
- the X(n)gine will not support 3D Accelerated GFX boards in
the initial DAGGERFALL release; but it is certainly planned
- the video refresh rate will vary depending upon what is on
the screen at any given time. The 3D X(n)gine should average
between 16-20 frames per second and should probably never
have to do more than 40. It has no ceiling.
- a fully topographical landscape with elevations marked every
6 metres, an area the size of Turkey
- thousands of towns, fortresses and villages to explore
- texture maps considerably more complex and detailed than
ARENA's, allowing for larger, even multi-story buildings.
- much improved plot over ARENA; your character is asked to
undertake a special mission for the Emperor and obtain
artifacts before rival groups of the court of the town of
DAGGERFALL can get them & use them to instigate an uprising.
In investigating the court of DAGGERFALL, stories of madness,
unrequited love, dark sorcery, seduction, betrayal, and a plot

to recreate a powerful force from thousands of years past
will be revealed.
- the plot is a lot more "active" than ARENAs, involving a
number of non player characters. For example, you can arrive
at a town to find it under siege
- keeping with TES "open ended" philosophy, it is even
technically possible to win by working against the Emperor
- conversation remains handled via a menu driven branching
strategy, with the new feature of being able to select
your conversational goal.
- greatly improved player interaction with NPCs, both in
dialogue and action. For example, depending on the
circumstances, the completion of say a mini-quest by a
character will be remembered later on either
positively or negatively by a particular NPC social
group, a NPC, a NPC's family, the NPC's allies or enemies,
or all of the above. DAGGERFALL keeps track of your
characters reputation with each NPC. This applies even
to characters that are imported into later games in the TES
series. Player language skills, though based on the common
tongue, will reflect specific groups & social affiliations
and will also affect interaction with NPCs. Character
clothing, weapons & armor, which can be changed in shops,
also affects NPC interactions
- adventure in intricately designed caves, castles, homes,
highlands, lowlands, underwater and different dimensions
- many objects in the world have mass and can be moved or
picked up by the character. These objects follow the normal
laws of physics e.g. inertia. Some objects, such as houses
and pebbles, can't be moved.
- buy & use houses, castles, ships and other crafts. Property
can be furnished with furniture & treasure. Option
available which will protect your property against burglary.
- ride horses
- use banks to safely deposit gold and finance large purchases
- join guilds, temples & knightly orders to help enhance
your character's reputation with various social groups;
trade goods and services, even smuggle
- new spells include identify, polymorph, shadow, slowfall,
telekinesis, teleportation, waterbreathing and water walking
- create more unusual and powerful spells with the spellmaker
- customizable spell duration icon which flashes towards the
end of the spell period
- new improved special effects e.g. polymorphing
- surface dependent walking sounds
- 3-D graphical movement is handled much more efficiently
than in ARENA
- bigger and better monsters; there are 43 distinct
types, as well as about 12 bad humans. Including colour
and characteristic changes, there will be closer to 100
- random monster encounter will be largely done away with. It
will only occur where it has a direct relationship to the
plot, or in a "cleared out"dungeon in a period of time
- customizable character classes. Characters will be able to
take on additional talents in exchange for certain
disadvantages (such as social and physical limitations and
phobias). Each created character, must take 3 primary
skills, 3 major skills, and 6 minor skills. When characters
begin the game, they are naturally better at the primary and
major skills, and worse at the minor and miscellaneous skills
(the latter being the skills not chosen, but in which
advancement can still be made with great difficulty). It is
easiest to advance in primary and major skills, because of
the formula used to check the chance of increasing a point
every night, and due to you're character being most likely to
use the primary and major skills and thus advance in them.
Advancement of your character's primary and major skills will
cause them to advance in their class as well.
- Bethesda has attempted to reduce the potential power of high
level characters in DAGGERFALL by including negative effects
for some of the items produced by the ItemMaker and by
ensuring that,for instance, "high level characters face up
against up high level monsters". There will be no
"levelling up" like that occurring in ARENA, an orc
will remain a weak monster, regardless of your level
increasing the relative "toughness" of some of the monsters
- advanced, multi-channel, digitized sound effects and music
- although speech will be a part of the game, there was not
enough room to implement full speech
- a large variety of quests and adventures offered by
individuals and guilds
- a standard character generator similar to ARENA will also be
available
- create potions and magical items as an extension of ARENA'S
SpellMaker. Like in character creation, items can be made
more powerful if a side effect is included
- have eavesdropping ability
- read virtual books graphically covering aspects of Tamriel
- Like ARENA, the layout of major dungeons are fixed. The
random dungeons will be more variable than those in ARENA.
- import your old ARENA character into DAGGERFALL or begin a
new one; most spells can be transferred over
- Unlike ARENA, there will be no dungeon riddles
- a new CHILDGUARD feature which allows parents to set the
amount of violence and sex displayed with password protection
- will be a CD-ROM only game
- the following Virtual Reality Helmets will be supported:
Virtual I/o, CyberMaxx, Forte VFX1

"What is wonderful about ARENA and DAGGERFALL is that you can be
and do whatever you want with virtually no limitations," said
Bethesda President Chris Weaver. "Aside from all the
sophisticated technology operating in the background we think
that freedom is one of the most important features of TES series.
The vast detail of the computer world we have
created and the freedom to explore and live an unhindered life
has hit home with numbers groups of "non-standard" role players.
A case in point is the thousands of ARENA users over age 55. We
are very gratified by such cross-over demographics."

"We've taken the best elements from the highest quality game
engines out there, and improved upon them", said President Chris
Weaver. "X(n)gine has the immediacy of DOOM and DARK FORCES and
the greater flexibility of DESCENT all in one engine."

"X(n)gine is the most sophisticated 3-D engine currently
available." Weaver said. "The speed, clarity and dynamics are
better than all the others within the 3-D genre. It's as
realistic as you can get within the current limitations of the
PC. We believe it is also the fastest at moving real world polygons."

====================================================================


(3) DAGGERFALL PREVIEWS =============================================

For a wide range of DAGGERFALL Information:

a) The Unofficial Elder Scroll Pages (Still Under Construction):

http://www.newforce.ca/~jackel/esp/esp.htm

Has a whole range of goodies including some not found at the Bethesda
Site.

b) the Bethesda Software WWW Page:
http://www.bethsoft.com/cgi-bin/daggerfall.cgi
ftp.bethsoft.com/pub/ScreenShots/DAGGERFALL/

Provides access to the Box Cover Artwork, DAGGERFALL Midis and
DAGGERFALL Screenshots listed below

Box Cover Artwork:

dagboxc.gif (256 colour 550x757 194KB)
dagboxc.tif (true colour 625x860 1.6MB).
dagboxc.zip (zipped true colour version 908KB)

DAGGERFALL Midis:

Note: These are general MIDI files and should be played with a sound
card
capable of wavetable synthesis.

dag_l.mid
dag_2.mid
dag_3.mid
df_mid_1.zip - (this zipped 10KB file is the only file available for
downloading)

DAGGERFALL Screenshots:

As the final release date for DAGGERFALL draws nearer, Bethesda
claims it will be releasing new straight-from-the-game screenshots
almost every week. The various zipped files available are not listed
here.

army.gif (640x400 149KB) and cameron.gif (640x400 121KB) are both
shots from the opening animation we showed at CES: the former
is of the army of DAGGERFALL meeting the army of Sentinel at
the Battle of Cryngaine Field, and the latter is of Cameron,
the late king of Sentinel, preparing for battle at his castle
in Hammerfell.
battle1.gif (320x200 38KB) Under the attack of a Lich near the Pit of
Jagadha
battle2.gif (320x200 38KB) A better, if unappreciated view of the
approaching Fireball
battle3.gif (320x200 41KB) A Shield Spell for defense
battle4.gif (320x200 38KB) A Fireball Spell for offense
battle5.gif (320x200 39KB) The Fireball Spell makes contact
battle6.gif (320x200 35KB) One last look at the standing Lich
battle7.gif (320x200 35KB) The remains of the Lich
bow.gif (320x200 41KB)
charfem.gif (320x200 29KB) character sheet of a female
charmale.gif (320x200 29KB) character sheet of a male
chars.gif (320x200 20KB) (formerly called newflats.gif) From the
obscure temples, covens, and guilds, here are several of the
more extraordinary people of DAGGERFALL
crypt.gif (320x200 39KB)
dagger2.gif (320x200 29KB) A Daedra Seducer welcomes you into her
temple
dagger3.gif (320x200 34KB) In an ancient, crumbling cathedral of a
forgotten god, a resident giant scorpion defends its lair.
dung01.gif (320x200 32KB) Standing in the Dungeon of Citainth,
battling an orc warlord
dung02.gif (320x200 32KB) Swimming through the Dungeon of Citainth
dung03.gif (320x200 32KB) Swimming through the Dungeon of Citainth
dung04.gif (320x200 34KB) Flying through the Dungeon of Citainth
dung05.gif (320x200 31KB) Standing in the Dungeon of Citainth,
battling an orc warlord
dungeon1.gif (320x200 42KB)
faces_1.gif (320x200 22KB) A gallery of some of the more notable
citizens of the Iliac Bay, taken from their dialogue
portraits: the diplomatic Lady Northbridge, one of the
mysterious Dark Brothers, the tyrannical Baron Shrike of
Lainlyn, the indiscreet Queen Mother of DAGGERFALL, the noble
Acolyte, the Shaman Charvek-si, King Gothryd of DAGGERFALL,
and his grandmother the mad witch Nulfaga.
faces_2.gif (320x200 29KB) More of the DAGGERFALL cast of characters
taken from the dialogue portraits: the priestess Britsa, the
horrific Underking, the revered Oracle, the unfortunate Queen
Aubk-i of DAGGERFALL, the Lord-General of DAGGERFALL, the
dark-elven sorceress Karethys, the ineffectual mage Popudax,
and Baroness Dh'emka of Lainlyn.
jagadha0.gif (320x200 34KB) An overhead view of The Pit of Jagadha
jagadha1.gif (320x200 31KB) Casting a Frost Spell
jagadha2.gif (320x200 32KB) Your Frost Spell collides with a Fire
Daedra's fireball
jagadha3.gif (320x200 30KB) You're allowed a moments rest after the
battle
jagadha4.gif (320x200 34KB) The remains of the Fire Daedras
jagadha5.gif (320x200 34KB) The remains of the Fire Daedras and a
Frost Daedra
jagadha6.gif (320x200 34KB) The remains of the Fire Daedras and a bag
of gold
jagadha7.gif (320x200 33KB) A cavern off of The Pit of Jagadha
jagadha8.gif (320x200 35KB) Same cavern with a slain monster at the
other end
jagadha9.gif (320x200 29KB) Same cavern from another angle
newmon.gif (320x200 21KB) A Daedroth, a Giant Scorpion, a Frost
Daedra, an Orc Shaman, and a Fire Daedra
newtow1.gif (320x200 37KB) shows a picture of a woman riding a horse
past you in town. (Old Screenshot)
newtow2.gif (320x200 31KB) shows you approaching a house in the
country wielding your sword. (Old Screenshot).
newtow03.gif (320x200 42KB) a quiet courtyard in the little village
of Straclyde, north of the Wayrest city-state
sca0013.gif (320x200 32KB)
scr0003.gif (320x200 24KB)
scr0010.gif (320x200 31KB)
scr0013.gif (320x200 25KB)
scrshot1.gif (320x200 39KB)
scrshot2.gif (320x200 45KB)
scrshot3.gif (320x200 40KB)
scrshot4.gif (320x200 26KB)
scrshot5.gif (320x200 42KB)
scrshot6.gif (320x200 40KB)
scrshot7.gif (320x200 45KB)
scrshot8.gif (320x200 39KB)
scrshot9.gif (320x200 34KB)
scrshota.gif (320x200 36KB)
scrshotb.gif (320x200 33KB)
spell.gif (320x200 40KB)
swamp.gif (320x200 25KB) was taken in Bothidori Marsh during a fight
with a brood of wereboars
tam_map.gif (320x200 66KB)
town01.gif (320x200 40KB) shows a rumble between the player and a
battle maiden in the town of Anticlere
town02.gif (320x200 31KB) is a shot taken while scurrying over the
rooftops (you can, of course, break in through a window, but
the view is not as nice), with a view of Anticlere Castle in
the distance
town03.gif (320x200 34KB) shows one of the shady characters from the
Dark Brotherhood giving the player an assassination
assignment
town04.gif (320x200 34KB) shows a clandestine meeting between the PC
and Lady Flyte on her balcony
town05.gif (320x200 39KB) is another view taken from the rooftops of
Anticlere, over a silversmith's shop
town06.gif (320x200 32KB) is a town square during New Life Festival,
an all-night-long celebration held on the first of the year.
water.gif (320x200 28KB) is a shot of an Argonian reptilian player
investigating the south end of the Iliac Bay, the tropical
water off the village of Abibon-Gora

====================================================================


(4) MONSTER AND NPC DESCRIPTIONS=====================================

WARNING: This Area Is Under Heavy Construction. Eventually, this
Section will contain detailed information for taking on the baddies.
It will also detail interacton with the NPCs that are important to
the DAGGERFALL plot.

MONSTER TYPES

There are 43 main types of monsters. 16 are listed below. A
selection of the approximately 100 subtypes are also listed below,
in brackets:


Centaur
Daedra; (Frost, Fire, Seducer)
Daedroth;
Dreugh;
Ghost;
Giant Bat;
Giant Scorpion;
Lich;
Orc; (Shaman, Warlord)
Rat
Skeleton Warrior;
Spider;
Spriggan;
Underking;
Vampyre; (Vampyre Ancient)
Wraith;
Wereboars;

NPCs

There are 12 bad major NPCS. Some NPCs, (both good & bad) are listed
below:

Baron Shrike of Lainlyn; tyrannical, from Iliac Bay
Baroness Dh'emka of Lainlyn; from Iliac Bay
Karethys; dark-elven sorceress
King Gothryd of DAGGERFALL; from Iliac Bay
Lady Northbridge; diplomatic, from Iliac Bay
Lord General of DAGGERFALL;
Noble Acolyte; from Iliac Bay
Nulfaga; grandmother of King Gothryd, mad witch, from Iliac Bay
Oracle; revered
Popudax; the ineffectual mage
Queen Aubk-i of DAGGERFALL; unfortunate
Queen Mother of DAGGERFALL; indiscreet, from Iliac Bay
Shaman Charvek-si; from Iliac Bay
Underking; horrific

====================================================================


(5) INFORMATION ABOUT BETHESDA SOFTWORKS ============================

Info on BETHESDA's newest member, as well as the company:

BRUCE NESMITH

ROCKVILLE, MD (20 May 1995). Bethesda announced today the hiring
of Bruce Nesmith, as its Senior Producer. Nesmith, the well-known
creator of "Ravenloft (r) Campaign Setting, Dragonstrike (r)
Board Game," Introduction to AD&D"(r), "Gamma World"(r),
"Fourth Edition" and scores of other role-playing games, is one
of the most experienced writers in the role-playing community. As
Creative Directory of TSR for the past seven years, he was in
charge of the development of many of TSR's best selling titles.

"We are very pleased to have attracted someone of Bruce's
caliber," said Christopher Weaver, President of Bethesda.
"His extensive background in all manner of role playing over the
past twenty years is a unique resource which we intend to utilize
to the fullest. Bruce will be an integral part of the core group
that directs the future development of role playing at Bethesda."

Nesmith commented that he would miss his friends and colleagues
at TSR, but was excited about the prospect of creating cutting-
edge products at Bethesda. "Bethesda is really committed to
redefining numerous genres and they are one of the few groups
that has the capability to do it," he said. "Of all the companies
that have courted me over the years, Bethesda is the only one who
impressed me as having the critical proportions of ability,
experience and vision necessary to pull off their plans. The
opportunity to become an integral part of such an organization
was just too exciting to pass up."

Nesmith comes on at a time when Bethesda has stepped firmly into
the elite "A" group of computer entertainment publishers.
Computer Gaming World recently chose their TES: ARENA
"Best Role Playing Game of 1995" (ARENA also received "Best" awards
from Computing Game Review, Computer Player and Games Magazine and
five other industry awards). Praised as the most realistic and
captivating role-playing game on the market, ARENA elevated the
category of fantasy role-playing to a new level.

With the success of ARENA, there has been extraordinary
anticipations for the release of DAGGERFALL. Bethesda's multi-
player showing of THE TENTH PLANET utilizing their revolutionary
X(n)gine (tm) 3D technology at the recent Electronic Entertainment
Exposition (E3) in Los Angeles, caused quite a stir at the show.
THE TENTH PLANET is the first original science fiction program
developed in conjunction with a major Hollywood producer.
Centropolis Entertainment, award-winning developer of such hit
movies as "Stargate" and "Universal Soldier" is the creative
partner in the venture.

Headquartered in Rockville, Maryland, Bethesda is the fourth
largest privately held publisher of PC Entertainment software.
Bethesda's success and long standing technical expertise has
attracted world-class programmers as well as veterans of
Hollywood animation studios. The company is the entertainment
software division of Media Technology Limited, an international
engineering research and development firm founded by members of
the Architecture Machine Group at MIT.

Info on the DAGGERFALL Lead Programmer:

JULIAN LEFAY

Julian Lefay is Chief Programmer of Bethesda and joined shortly after
its creation in 1987. He is considered by many as one of the key
technicalpeople in the entertainment multi-media industry as he
combines a rare mix of programming knowledge and computer language
skills with proven design capability and music composition experience

Lefay began programming in Europe in the early 1980's and quickly
became known as one of the best Amstrad and Amiga programmers during
the high period of Commodore's success. His programs have won
numerous industry awards in virtually every category. His TES:ARENA,
has developed into the most award-winning Role Playing Game of 1995.
He is currently finishing the next TES sequel, DAGGERFALL.

Info on the Bethesda Software President:

CHRISTOPHER S. WEAVER

Christopher Weaver is President of Bethesda and CEO of Media
Technology Limited. Weaver was formerly Senior Technical Advisor and
Chief Engineer to the House Subcomittee on Communications for the US
Congress, Vice President of Science & Technology for the National
Cable Association and directed the Office of Technology Forecasting
for the American Broadcasting Company in New York.

A member of the Directors Guild of America, the IEEE, the Society for
Cable Television Engineers and the American National Standards
Committee, Weaver pioneered some of the earliest academic and
commercial work in interactive laserdisk technology in the 1970's and
interactive cable projects in the 1980's.

Weaver holds numerous Masters and dual doctoral degrees from Wesleyan
University and MIT. He subscribes to Arthur C. Clarke's observation
that, "Any sufficiently advanced technology is indistinguishable from
magic."

====================================================================


(6) DAGGERFALL INFORMATION SOURCES =================

Where to find DAGGERFALL information:

DAGGERFALL FAQ LOCATIONS:
- Posted occasionally to comp.sys.ibm.pc.games.rpg,
comp.sys.ibm.pc.games.misc,aus.games,
ncf.sigs.games.computer-games
- The Unofficial Elder Scrolls Pages
http://www.newforce.ca/~jackel/esp/esp.htm
- Games Domain Site (HTML format)
http://wcl-l.bham.ac.uk/GamesDomain/faqs/dagerfal.html
- Happy Puppy Site
http://happypuppy.com/games/faqcht
- Microsoft Network, under Categories/Interests, Leisure &
Hobbies/Games & Gaming/Computer Games Forum/Computer Games
File Library/Role Playing
- FTP Site (COMING SOON)

BETHESDA SOFTWORK's WWW Page: http://www.bethsoft.com
- register and fill out some stuff to get Emporium credits & a
different storyline to the unregistered surfers
- goto to the 'CAULDRON' to access info on BETHESDA's new
products. DAGGERFALL is at the top of the list.

DAGGERFALL SCREEN SHOTS: these can be found on the BETHESDA WWW Page
http://www.bethsoft.com/cgi-bin/daggerfall.cgi
ftp.bethsoft.com/pub/ScreenShots/DAGGERFALL/

DAGGERFALL PREVIEW: Sort of FAQ & some screenshots
http://wcl-l.bham.ac.uk/gdreview/previews/pview004.html

THE UNOFFICIAL ELDER SCROLLS PAGES (Under Heavy Construction)
http://www.newforce.ca/~jackel/esp/esp.htm. The one stop for
everything concerning gaming in the TES series of games.
Developed by the DAGGERFALL FAQ Co-Authors!

MAGAZINES: Computer Gaming World, 1/95, 3/95, 8/95;
Strategy Plus, 8/95; PC Gamer 8/95;PC Power 8/95;
Next Generation 11/95

TES: ARENA FAQ: Since DAGGERFALL is the sequel of ARENA, some areas
game play will be similar. This faq will familiarize you
with what type of game ARENA is, and what DAGGERFALL may
be like. This is available via ftp at
ftp://wcl-l.bham.ac.uk/pub/djh/faqs/arena.faq and via the
Games Domain WWW Pages:
http://wcl-rs.bham.ac.uk/pub/djh/faqs/arena.faq
The Unofficial Elder Scrolls Pages:
http://www.newforce.ca/~jackel/esp/esp.htm

Where we found DAGGERFALL information:

BETHESDA SOFTWORK's WWW Page: http://www.bethsoft.com

ELECTRONIC ENTERTAINMENT EXPO (E3) May 11-13, 1995

COMPUTER GAMING WORLD (CGW), January 1995 Issue, DAGGERFALL preview

TED PETERSON, Chief Designer, DAGGERFALL

MOSH TEITELBAUM (LONEWOLF), the Bethesda WWW Page Maintainer

BETHE...@AOL.COM's postings on USENET groups such as
comp.sys.ibm.pc.games.rpg,

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(7) WRAP UP ========================================================

If you have any suggestions, or find a mistake in this FAQ(contrary
to popular belief, we are _not_ perfect ;-), email one of us.

This FAQ will grow substantially when DAGGERFALL is released. We
will eventually provide tips, a walkthrough of the optional plot and
the inevitable patch information.

The Elder Scrolls: DAGGERFALL, copyright 1995, BETHESDA SOFTWORKS
The Elder Scrolls: ARENA, copyright 1993, BETHESDA SOFTWORKS
DAGGERFALL FAQ, copyright 1995, Dave Humphrey, Andrew Frankling,
Michael Bodenhoff

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