the update describes the current state of the title, which was viewed at 3D
Realms' Texas studios: "mainly just pieces of the game in progress and tech
demos", including "an early level, a vehicle sequence, a few test rooms",
among others.
sounds like its far from nearing completion to me - John Romero must be
laughing his ass off.
Holy crap, what are those guys *doing*?
Gabe and the boys managed to write a delivery system *twice* and develop the
best game engine on the market in far less time than these jokers have
managed to write a game sans the delivery systems and engine.
i read that same article in PC POWERPLAY
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Pride won't let them do that I expect. They are stuck really. They either give
up and look like cunts. Or they release the game, have it shit on and people
laugh at how long it took them to release this POS.....and look like cunts.
Its a lose lose situation for those folks and they know it.
Ah yes, but they had the added benefit of talent.
Just had an email off amazon.co.uk offering 28% off, with an anticipated
release date of the 29th September 2006!
> Gabe and the boys managed to write a delivery system *twice* and develop
> the best game engine on the market in far less time than these jokers have
> managed to write a game sans the delivery systems and engine.
lol... you consider an upgraded Quake engine to be "best game engine on the
market"? Half-life 2's engine is bested by those years older. Give me a
break.
Oh, and there is no DNF. Stop giving Broussard and his ilk attention.
Or option 3, they make a great game. But that's unlikely at this point.
But still a possible scenario.
Knight37
I'm guessing it _won't_ be state of the art graphics when it finally
appears.
Frankly I don't give a damn as long as it has the same irreverent feel
Duke3d had.
Quake had better graphics (true 3d for everything) over Duke3d's 3d
landscape and sprites for everything else, but Duke was the better game
- and not just because Quake was so brown.
I just hope they won't have forgotten what made Duke so damn fun by the
time they finally get DNF done.
Xocyll
--
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a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
SSSHHHHH, you'll make them upgrade again
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The stall closest to the door in a bathroom is the cleanest, because it
is the least used.
I really hope that is what happens. But I doubt it.
>
> lol... you consider an upgraded Quake engine to be "best game engine on the
> market"? Half-life 2's engine is bested by those years older. Give me a
> break.
Amazing how this shite spreads.
"Shortly before completing Half-Life, Valve software began the planning
and research for their next major project: Half-life 2. It became
apparent early on that the game engine used for Half-Life (a heavily
modified Quake 1 engine) simply would not meet HL2's specification — not
without being completely rewritten. Instead, they started from scratch,
coding everything from the ground up (with the exception of the physics
code licensed from Havok — more on that later)."
Far from it, but that never hurt Duke Nukem 3D did it?
If you have played with the Half-life 2 engine you wouldn't be sprouting
Valve propaganda. The HL2 engine ("Source") remains nothing but an upgraded
HL engine (which itself was Quake1 modified, at least they got that right).
Not that they haven't done a fine job of upgrading it, but the limitations
of its Quake roots show.
Where are you getting your information?
Took a quick look and didn't find anything that said Source was an updated
version of the HL engine nor that there was any remaining Quake code.
http://www.valvesoftware.com/sourcelicense/SOURCE_InfoSheet_Q!01a.FINAL.pdf
http://en.wikipedia.org/wiki/Source_engine
http://developer.valvesoftware.com/wiki/Valve_Developer_Community:Community_Portal
Disgusting isn't it? Go out and buy a Aston Martin Vantage and is all you're
getting is heavily modified Model T Ford .....
>Xocyll wrote:
Nope that's kind of the point I was making.
Quake was superior graphically (despite being so damn brown), but Duke3D
was more fun and in my opinion a vastly superior game.
Duke was fun and funny, and that doesn't need the latest, greatest
graphics the way the less fun and totally humorless shooters other
companies come out with.
> Quake was superior graphically (despite being so damn brown),
It wasn't all brown! There was the Azure Agony level and ....
Yeah, brown.
> If you have played with the Half-life 2 engine
Yep.
> you wouldn't be sprouting Valve propaganda.
Or as I like to call them - FACTS.
> The HL2 engine ("Source") remains nothing but an upgraded
> HL engine (which itself was Quake1 modified, at least they got that right).
Wrong!
> Not that they haven't done a fine job of upgrading it, but the limitations
> of its Quake roots show.
The HDR, the facial animation and the AI *really* show off the Quake
engine's limitations, you're right.
>> If you have played with the Half-life 2 engine you wouldn't be sprouting
>> Valve propaganda. The HL2 engine ("Source") remains nothing but an
>> upgraded HL engine (which itself was Quake1 modified, at least they got
>> that right). Not that they haven't done a fine job of upgrading it, but
>> the limitations of its Quake roots show.
>
> Where are you getting your information?
>
> Took a quick look and didn't find anything that said Source was an updated
> version of the HL engine nor that there was any remaining Quake code.
>
> http://www.valvesoftware.com/sourcelicense/SOURCE_InfoSheet_Q!01a.FINAL.pdf
>
> http://en.wikipedia.org/wiki/Source_engine
>
> http://developer.valvesoftware.com/wiki/Valve_Developer_Community:Community_Portal
Yea, I'm going to trust Valvesoftware.com links or anything that comes out
of their mouths. Just like you know, Starforce.com says that Starforce is
safe. No thanks, I'll believe my own eyes first.
...and your own eyes tell you that the HL2 engine is based on the Quake one?
;) Seriously where did this info come from? Does it have a basis in fact
or is word of mouth Internet myth? I know HL was based on the Quake engine
but everything I've ever read (except anti-Valve/Steam usenet posts) state
the HL2 engine was designed from ground up.
All you have to do is look at the console commands and to know that's not
true.
>> Where are you getting your information?
A bloke told him, down the pub.
------
"Duke Nukem Forever is a 1999 game and we think that timeframe matches
very well with what we have planned for the game." - George Broussard,
1998
"Trust us, Duke Nukem Forever will rock when it comes out next year."
-Joe Siegler, 1999
"When it's done in 2001." -2000 Christmas card
"DNF will come out before Unreal 2." -George Broussard, 2001
"If DNF is not out in 2001, something's very wrong." -George Broussard,
2001
"DNF will come out before Doom 3." -George Broussard, 2002
The Voyager 1 spacecraft has travelled approximately 2.5 billion miles
since the announcement of Duke Nukem Forever.
The rovers Spirit and Opportunity were proposed, authorized, announced,
designed, launched and successfully landed upon Mars within the
timeframe of Duke Nukem Forever's development.
--------
P.
Your eye sight is failing
Oh for jesus sakes the FUD out there is hilarious at times. Valve
software lying about something like that has legal repercussions, and it
would for example stop them licencing the engine which is where they
make most of their revenue. Because who's going to buy a revamped Quake
engine in 2006?
that is a classic :) this post should be entered in the usenet hall of fame!
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"I've had a perfectly wonderful evening. But this wasn't it." -Groucho
Marx
> Oh for jesus sakes the FUD out there is hilarious at times. Valve
> software lying about something like that has legal repercussions, and
> it would for example stop them licencing the engine which is where
> they make most of their revenue. Because who's going to buy a
> revamped Quake engine in 2006?
But remember, it is Vavle who has an agenda, not Kroagnon, the vocal Valve
hater.
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>>> Yea, I'm going to trust Valvesoftware.com links or anything that comes
>>> out
>>> of their mouths. Just like you know, Starforce.com says that Starforce
>>> is
>>> safe. No thanks, I'll believe my own eyes first.
>>
>>...and your own eyes tell you that the HL2 engine is based on the Quake
>>one?
>>;) Seriously where did this info come from? Does it have a basis in fact
>>or is word of mouth Internet myth? I know HL was based on the Quake
>>engine
>>but everything I've ever read (except anti-Valve/Steam usenet posts) state
>>the HL2 engine was designed from ground up.
>
> All you have to do is look at the console commands and to know that's not
> true.
But... but... they redesigned it from the ground up, then copied the console
line by line because they uhhh... didn't have time to rewrite all the
console commands and cvars because they had to rewrite Steam again. Yea,
that's it!! Valvesoftware.com said so. So did Gabe.
;) Thanks Kro
Isn't that the argument used by SCO to "prove" that Linux Torvalds
stole UNIX?
http://en.wikipedia.org/wiki/SCO_Group
P.
Where is your proof otherwise? Sounds like you're just talking
through your ass to get some attention.
> Where is your proof otherwise? Sounds like you're just talking
> through your ass to get some attention.
I think John Carmack stated himself in an interview that there is
still Quake code in HL2. Just Google for it.
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"The meaning of my life is to make me crazy" Vorlonships
There is a big difference from "some code" to "being based on".
--
lithp : syntax error
It's in his blog talking about releasing the Q3 code...
"Previous source code releases were held up until the last commercial
license of the technology shipped, but with the evolving nature of game
engines today, it is a lot less clear. There are still bits of early Quake
code in Half Life 2, and the remaining licensees of Q3 technology intend to
continue their internal developments along similar lines, so there probably
won't be nearly as sharp a cutoff as before. I am still committed to making
as much source public as I can, and I won't wait until the titles from the
latest deal have actually shipped, but it is still going to be a little
while before I feel comfortable doing the release"
Bits of early Quake code? Hardly means, as Kroagnon put it "an upgraded
Quake engine" does it?
> Bits of early Quake code? Hardly means, as Kroagnon put it "an upgraded
> Quake engine" does it?
it does if you have an axe to grind.
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my meds." -Jim Vieira
> > I think John Carmack stated himself in an interview that there is
> > still Quake code in HL2. Just Google for it.
>
> There is a big difference from "some code" to "being based on".
Still HL2 maps can be edited by Quake engine editors like QuArK without
much problems because probably it's the base that is still the same. At
the top the new HL2 renderer and physics are quite visibly different...
> On Tue, 25 Apr 2006, Hadron Quark wrote:
>
>> > I think John Carmack stated himself in an interview that there is
>> > still Quake code in HL2. Just Google for it.
>>
>> There is a big difference from "some code" to "being based on".
>
> Still HL2 maps can be edited by Quake engine editors like QuArK without
> much problems because probably it's the base that is still the same. At
> the top the new HL2 renderer and physics are quite visibly
> different...
It's called backwards compatability : nothing to do with it being "the
same code".
>
> --
> Werner Spahl (sp...@cup.uni-muenchen.de) Freedom for
> "The meaning of my life is to make me crazy" Vorlonships
--
lithp : syntax error
> It's called backwards compatability : nothing to do with it being "the
> same code".
I don't believe that. QuArK is an editor capable of editing Quake engine
games. It can't edit Unreal or Lithtech, so if HL2 was indeed something
really new, why should it be so close to Quake that it can be edited with
QuArK? Also I see no need for backwards compatability in a game at all.
> On Thu, 27 Apr 2006, Hadron Quark wrote:
>
>> It's called backwards compatability : nothing to do with it being "the
>> same code".
>
> I don't believe that. QuArK is an editor capable of editing Quake engine
> games. It can't edit Unreal or Lithtech, so if HL2 was indeed something
> really new, why should it be so close to Quake that it can be edited with
> QuArK? Also I see no need for backwards compatability in a game at
> all.
I can think of loads of reasons to be able to load old maps. And all of
them good for the end user.
> Werner Spahl <sp...@cup.uni-muenchen.de> writes:
>
> > Also I see no need for backwards compatability in a game at all.
>
> I can think of loads of reasons to be able to load old maps. And all of
> them good for the end user.
Sorry, but you can only load HL2 maps with HL2. No compability to any
other Quake game on that upper level, just hidden deep down below...