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ANN: 3Delight 2.1

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Aghiles

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Jun 7, 2004, 5:25:13 PM6/7/04
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Hello everyone,

3Delight 2.1 is available for download. Here is a list of the most important
improvements included in this release:

New Windows Installer
This should fix all reported path problems.

Motion Blur
3Delight now supports unlimited multi-segment motion blur for geometry
deformation, transformation and camera movement.

Improved Image Quality
A new sampling strategy reduces noise when rendering motion-blur, indirect
diffuse lighting, ambient occlusion, shadow maps and ray-traced shadows
(when blurred). Environment map lookups give smoother looks than in
previous releases.

Improved Visibility Culling
3Delight now discards geometry more aggressively with the "opacity
threshold" attribute. This proves beneficial for scenes with a large
number of layered semi-transparent surfaces (e.g. hair).

See http://www.3delight.com/ZDoc/3delight_18.html#ANC16

Deep Shadow Maps
New analytical filtering of shadow lookups gives beautiful, precise
shadows even for very thin geometry such as hair. A new compression
algorithm roughly halves DSM storage requirements.

Ray Tracing
The new 'gather()' shadeop provides a flexible interface to hemisphere
sampling. Ray-tracing performance improved significantly, especially for
subdivision surfaces.

Geometry
Algorithms for dicing subdivision and implicit surfaces (blobbies) are
three times faster on average. In addition, polygonal models made of
triangles render better due to an improved dicing scheme.

Sub Surface Light Transport
'subsurface()' is now more robust, faster and uses less memory. A
'shadingrate' attribute gives more control over algorithm's performance.

See http://www.3delight.com/ZDoc/3delight_36.html#ANC71

Rx Library Calls
The renderer now provides DSOs with access to some useful internal SL
functions such as 'option()', 'attribute()', 'texture()' and 'noise()'.

Network Cache
In addition to its network texture caching functionality, 3Delight now
caches RIB archives stored on network drives (e.g. NFS).

Shader Compiler
Error and warning reports are less intrusive and more accurate.

Thanks,
The 3Delight Team / www.3delight.com

Trole

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Jun 7, 2004, 9:08:11 PM6/7/04
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Great :)
But, you can also should put it on the front page of the site, there is
still 2.0 version :)

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