I'm going to donate some cash to the author of it, its really an
incredible program and everyone should check it out.
-Patrick
bat...@netexpress.net
I'd agree with all that.
> Somebody with a ROM reader, please post some ROMS either here
Jesus, don't any of you people ever bother finding out anything about usenet
before posting to it?
1) You are asking someone to break the law. I'm sure your local law
enforcement wouldn't allow you to stand in the street asking people for
copies of videos or CDs, so why do you think you're immune to ask something
similar here? Law enforcement are bound to catch up with crime on the net
at some point and you are just setting yourself up.
2) This is not a binaries newsgroup, hence the lack of the word 'binaries'
in its title. Have some manners.
> or to an FTP site. I'd
> love to play a pixel-perfect version of Galaga on my PC.
I'd love to play Nemesis as mentioned in the docs with the emulator, but I
do not own a real machine, and the rights are Konami's, not mine. Instead of
just asking for something illegal, why don't you put some effort into
contacting the copyright owners to see if they'd ALLOW distribution of their
game code?
I admit, an emulator that you can only use if you own the real thing seems
a little silly on the face of it, but for now at least, we have to put up
with it.
> I'm going to donate some cash to the author of it, its really an
> incredible program and everyone should check it out.
But the authors of the games themselves don't deserve anything?
--
[ Damien Burke Email: See the header! WWW: http://www.cs.bham.ac.uk/~dmb ]
[ Sinclair Speccy, Emulate! Magazine & The Hangar- European Military Aircraft ]
They won't do you any good - the demo version of the emulator on the Web
will ONLY run Frogger, Amidar and Galaxians.
Phil
Problem, though: When the emulator is running, my monitor constantly
switches between a correctly sized screen and one that is too large (ie,
off the top/bottom edges of the monitor) as if the monitor can't decide
which mode the video card is in and, hence, can't sync with it.
Has anyone else experienced this, and, if so, no a way around it?
Thanks,
-Corey
Same here. I'm thinking about actually registering (whoa!).
> >
> > > Somebody with a ROM reader, please post some ROMS either here
You do realize that it borders on being illegal, right? Still,
people are sure to do it eventually.
>
> They won't do you any good - the demo version of the emulator on the
Web
> will ONLY run Frogger, Amidar and Galaxians.
>
> Phil
Well, I bet a little hacking could have almost any ROM
image look deceptively similar (at least to the emulator)
to Frogger...
>I downloaded some ROMS (the emulator didnt come with any, copyright
>reasons) from a WEB site (look in a previous post for it) and let me
>tell you, the games are INCREDIBLE! Frogger, Amidar, and Galaxian are
>all pixel perfect translations of the arcade games. Somebody with a
>ROM reader, please post some ROMS either here or to an FTP site. I'd
>love to play a pixel-perfect version of Galaga on my PC.
I want to play Tron on my PC. There has never been a good home version
done of that game!
>I'm going to donate some cash to the author of it, its really an
>incredible program and everyone should check it out.
I definitely will if I can find some ROMs.
KAM
>> They won't do you any good - the demo version of the emulator on the Web
>> will ONLY run Frogger, Amidar and Galaxians.
>Well, I bet a little hacking could have almost any ROM
>image look deceptively similar (at least to the emulator)
>to Frogger...
From what I understand, there's a generic emulator
and hardware "modules" (for a lack of a better word)
to emulate various necessary hardware. So if you could
find roms that use the same hardware as those provided
I suppose it would work, but just grabbing any old roms
probably wouldn't.
--
"I'm brown as a nut and fit as a lass!" - Daffy Duck
Rick
Thats correct!! As a beta tester of the full emulator. Each game has a file containg
the roms and a special driver file to emulate the hardware. The main emulator code
basically just does the processor stuff. The Demo version you have has the hardware
drivers built in the code.
Actaully dave has already said on another group you can play one more game with the
emulator. if you have a set of rom images for a game called War of The Bugs you can
play it if you rename them to the names required for Galaxians. this works as War of
the Bugs was a simple rom swap on a galxiam board (and no I wont send you the roms)
Cheers
Lee
>In article <31784596...@powered.cs.yale.edu>,
>Ayal Ryger <xry...@powered.cs.yale.edu> wrote:
>>Phil Morris wrote:
>>> They won't do you any good - the demo version of the emulator on the Web
>>> will ONLY run Frogger, Amidar and Galaxians.
>>Well, I bet a little hacking could have almost any ROM
>>image look deceptively similar (at least to the emulator)
>>to Frogger...
> From what I understand, there's a generic emulator
> and hardware "modules" (for a lack of a better word)
> to emulate various necessary hardware. So if you could
> find roms that use the same hardware as those provided
> I suppose it would work, but just grabbing any old roms
> probably wouldn't.
>--
> "I'm brown as a nut and fit as a lass!" - Daffy Duck
The way I see it is that the ROMs are basically the same, but each is
slightly altered in Hardware... I see that as a problem, but also
kinda neat, because the console would be like a real system, the
author could "Release" the games with the new versions.. =]
.xXx.
`---Typhoon Z---.
`XxX'
[comp.emulators.misc] Console Emulators Newsgroup!
[alt.binaries.emulators.cbm] SNES and GB Warez Group!
Huh? I don't think there has been ANY home version of the game. Surely you
don't count light cycles as a home version of Tron. I don't think I've ever
heard of any version that deliberately packaged in all 4 parts (light cycles,
tanks, IO Tower and MCP) into one game. I will agree that the game is
awesome :) And to FURTHER excite you, I have heard from someone who mailed
the author about the program that the author intends to release the Discs
of Tron emulation next! If this happens, I will be a very happy camper
since I probably got to play the game less than 10 times in my life before
the local arcade got rid of it.
-Mike Perry
--
// "C makes it easy to shoot yourself in the foot. C++ makes it
// harder, but when you do, it blows away your whole leg."
//
// -- Bjarne Stroustrup on C++
I don't think you would be a very happy camper at all, what are you going
to use for controls? DOT used a joystick with two buttons on the right hand,
and a spinning knob that can raise and lower on the left hand.
Whatever the emulator could hack up on a PC keyboard would be unusable
and too sad to even think about.
You seem to think that I've never played DOT before. I'm very aware of the
many controls.
>Whatever the emulator could hack up on a PC keyboard would be unusable
>and too sad to even think about.
Lets assume that one has a joystick that can be suctioned to the desktop or
held in one hand. If it is a joystick such as the thrustmaster or any other
joystick that has a trigger and buttons that can be reached by the thumb then
that takes care of the joystick problem. One could control the aiming using
a mouse with the up-down axis changing the depth of the throw and the left-right
axis moving the aim across the playfield. Alternatively the mouse could
control the left-right aiming and the two mouse buttons could be used to control
the up-down movements. The mouse would certainly give a different feel than
the twist plunger but it might actually be easier. Obviously SOMETHING
has to be different otherwise there would be no use for the arcade version.
Unless you would be willing to design custom hardware for the PC then the
current PC controls will have to be adapted to fit the game. But to say that
any home version would be sad and disappointing shows that you didn't think
about the problem very hard. There are dozens of PC input/control devices
out there and to say that the DOT control problem can't be dealt with is
just plain naive considering that I have just presented what I think is
a quite acceptable solution using two of the most common input devices around,
the joystick and the mouse.
Either way, DOT is one of the best Arcade games I've ever played and I've
wanted a home version ever since it came out. I think that wish will be
answered very soon and I don't think it will be a major disappointment.
-Mike "DOT Crazy" Perry
Andy
> >Whatever the emulator could hack up on a PC keyboard would be unusable
> >and too sad to even think about.
>
> Lets assume that one has a joystick that can be suctioned to the desktop or
> held in one hand. If it is a joystick such as the thrustmaster or any other
> joystick that has a trigger and buttons that can be reached by the thumb then
> that takes care of the joystick problem. One could control the aiming using
> a mouse with the up-down axis changing the depth of the throw and the left-right
> axis moving the aim across the playfield. Alternatively the mouse could
> control the left-right aiming and the two mouse buttons could be used to control
> the up-down movements. The mouse would certainly give a different feel than
> the twist plunger but it might actually be easier.
I worked on a PC version of Disks of Tron, unfortunatly the project has been stopped, and buried.
About the controls, we found : keypad for character's moves, mouse to aim, left button fire,
right button allows up/down aiming.
It was easy to play this way.
Well, actually I DID think about it and I came up with exactly the same
solution as you - a joystick and mouse combination. But unlike you, I
played DOT last weekend (a friend has a DOT environmental), as opposed to a
couple of times 10 years ago.
A joystick would work for the right hand, but a mouse is a lousy
replacement for a spinner.
There are dozens of PC input/control devices
: out there and to say that the DOT control problem can't be dealt with is
: just plain naive considering that I have just presented what I think is
: a quite acceptable solution using two of the most common input devices around,
: the joystick and the mouse.
Look, you can hack together any combination of input devices to make
virtually any arcade controls, but that doesn't mean the gameplay would
actually be any good. Take a look at Tempest from MS Arcade - sure you can
control it with a mouse, but if you've played with the original spinner you
realize its a piece of shit.
What sort of scores did you get using this setup? (Probably not very good
ones I would imagine)
No, it's different from the arcade but to new players that didn't knew about the original, it was
easy to play; we tried different combinations, this one has been the most voted; the only default
according to me was the right mouse button to move up and down; we tried to remove the levels and
make the player launch disks where he wants, but it's unplayable; another try has been to remove
the right button but wait a large move to go up and down,it wasn't good either.
Comp.emulators.misc is not a binaries group. Please refrain from
posting binaries, as it may hurt our distribution; beyond that, it is
rude to those who must pay for their newsfeed by volume.
--
Adam Roach -- adam....@exu.ericsson.se -- Standard Disclaimers, etc. <*>
All right, you degenerates! I want this place evacuated in 20 seconds!
I don't know how this seems in print, but what if the vertical axis still
controlled the up/down movement of the cursor, but flip the axis? I
mean, moving the mouse forward would make the cursor go down to the next
aiming line, and pulling the mouse would bring it up. It think it would
be more comfortable that way to veteran players, because it's a bit more
analagous to pulling the knob up or pushing it down on the arcade
machine. Though I think those of us with trackballs wouldn't have much
of a problem with the way mentioned above (vertical axis non-reversed).
--
Joseph C G Bullen e-mail jbu...@plato.ucs.mun.ca
Yes, there's a very good version of Ms Pacman for DOS on the PC - just do
a Web search for it.
Phil