This is still very alpha, but I wanted to get a release out for pyweek
for people to use if they're interested. Cocograph is a tile map
editor for cocos2d that using kytten for the gui. Cocograph includes
pencil, eraser, zoom, and move tools and can create new maps and
tilesets without writing any xml. Ctrl clicking on a tile or cell will
allow you to edit, add or delete the properties and these changes will
be saved back to the orginal tileset when you okay them for tiles and
will not be saved until you save the map for cells.
download includes cocos 0.3, and kytten5, also a version with pyglet
so you don't need to install anything else. map examples from cocos
and threads of fate are included (and include your license,
Richard :) )
http://code.google.com/p/devdev-python/downloads/list
screenshots and documentation here:
http://code.google.com/p/devdev-python/wiki/Cocograph
There's still a number of bugs and a few planned features that are not
implemented yet.
-Currently clicking outside of the map when you create a new one will
mess up the event handling for on_drag (I think..) which affects the
tools, but this doesn't happen when opening a map for some reason...
-Saving a map will change all property types to unicode and change any
requires filenames to absolute paths in the xml. I believe these are
both issues with the tiles library and reported a bug about the
property types.
-I tried using the latest revision of cocos tonight but it gave me a
batchnode error about too many arguments for set_child or something so
I just included cocos 0.3
Features planned for the next release:
-flood fill
-layers
-drag selection clone tool to easily clone large tile patterns
-possibly loading maps as brushes, but I think clone might be enough
-possibly creating tilesets out of an imageatlas instead of a
directory of images
If anybody uses this and/or has feedback or suggestions please let me
know! This is my first cocos, pyglet, and kytten project :)
Devon
p.s. Thanks to Richard and Lynx for the cocos tiles and kytten gui
libraries that got me excited to spend way too many late nights
working on this!