You can fix that by using an other renderer!
in your class create a new variable:
private var myRenderer:IRenderer;
and in your main function (VideoMain) add:
myRenderer = Renderer.CORRECT_Z_ORDER;
and add renderer:myRenderer to your view:
view = new View3D({scene:cena, renderer:myRenderer, camera:cam, x:450,
y:200});
I tested that and it works, but it decreases your framerate a little
bit!
greetz. Lami
On 29 Jul., 01:50, Wenderson <
wp...@yahoo.com.br> wrote:
> Hello group Away3D.
>
> I have the following problem when render my project, it usually
> carries the 3ds mesh with their textures, but when you own the camera
> or the object moves, there are several distortions. Me ai galera.
>
> Error:
http://away3d-dev.googlegroups.com/web/problem.jpg?gsc=p3ShfgsAAABRzu...