Let me sinthesize the problem in two questions:
Is there a way to merge two renders in one?
- When a view is rendered, elements are first cleared, and then drawn.
If Im rendering two views, what happens is view 1 is cleared, then
drawn and then view 2 is cleared, then drawn. What Im talking about
here is clear view 1 and 2, and then and only then draw view 1 and 2.
Who calls the 2d interactive clip with blendMode ALPHA in a view?
- When an object3D is rolled over, and invisible clip is brought to
the display to simulate mouse events. As the mouse moves over the 3d
object, this invisible clip is repositioned and scaled so that the
mouse position in the 3d object's surface coincides with that of the
2d invisible clip. As my 2 views are being called alternated, Im
loosing the invisible clip from display, so, is there any way to force
its call again?