New Unofficial Flash Player 11 Standalone Debugger

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Jesse Nicholson

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Feb 28, 2011, 5:17:26 PM2/28/11
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Hi All,

I've just sat down today and wrote a standalone executable for flash
11 on windows. What this allows you to do is seamlessly build and test
your fp11 targets swfs inside Flash CS5 (and maybe flexbuilder,
untested). In other words, everything will work exactly the same,
natively, fully supported just as when you develop for Flash player
10. Read my latest blog post (should be the first page) for complete
instructions, download links, including a link to a video tutorial.

http://blog.ascensionsystems.ca/

Please distribute this, let people know because it's such a pain-in-
the-bleep process (in my opinion) to do any real/serious dev work with
this stuff when you've constantly gotta test in your browser. Also
please note that this is 100% legal, I am not distributing any flash/
adobe software it is an executable that simply interfaces with the
flash runtime that is already installed when you install the incubator
build. I cover all these topics and more in my blog entry and in the
readme.

Regards,

Jesse

Peter Kapelyan

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Feb 28, 2011, 5:40:28 PM2/28/11
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Really nice work, thank you!
--
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Brian Bosak

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Feb 28, 2011, 6:26:29 PM2/28/11
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I managed to get the official Flash Debug player to work with Molehill. Not sure how I did it though, but it seems to work. Just pressing F5 in FlashDevelop does the trick (modified so many things by now I’m not sure what caused it to start working that way!).

Jesse Nicholson

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Feb 28, 2011, 6:31:27 PM2/28/11
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To my knowledge there isn't actually a packaged debugger (or player)
exe for incubator yet, which is why I spent a few hours doing this!
lol I believe if you're using the preview in Flashdevelop, it's
essentially doing what my exe does, interfacing with the OCX control,
not calling an packaged flashplayer.exe that has the v11 runtime
embedded. But, nice to know that it already works out of the box for
flashdevelop! Also while I'm making this reply, for anyone who does
want to dl the exe I made to be used with Flash builder/Flash CS5, I'm
currently updating the exe because I didn't set the WMODE of the
control to "direct", so in the original build more complex demos run
very slow. Updated version should be uploaded in a few minutes.

On Feb 28, 6:26 pm, "Brian Bosak" <web...@elcnet.servehttp.com> wrote:
> I managed to get the official Flash Debug player to work with Molehill. Not sure how I did it though, but it seems to work. Just pressing F5 in FlashDevelop does the trick (modified so many things by now I’m not sure what caused it to start working that way!).
>
> From: Peter Kapelyan
> Sent: Monday, February 28, 2011 4:40 PM
> To: away3...@googlegroups.com
> Subject: Re: [away3d] New Unofficial Flash Player 11 Standalone Debugger
>
> Really nice work, thank you!
>

ringodotnl

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Mar 1, 2011, 4:06:28 AM3/1/11
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Ehe love creative people well done!:)

On Mar 1, 12:31 am, Jesse Nicholson <ascensionsyst...@gmail.com>
wrote:

Rob Bateman

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Mar 2, 2011, 9:20:29 AM3/2/11
to away3...@googlegroups.com, ringodotnl
great tip Jesse, well done!

Rob
--
Rob Bateman
Flash Development & Consultancy

rob.b...@gmail.com
www.infiniteturtles.co.uk
www.away3d.com

Jesse Nicholson

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Mar 2, 2011, 9:22:34 AM3/2/11
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Choons

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Apr 17, 2011, 9:09:35 PM4/17/11
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Hi Jesse and everyone - been trying to get the standalone to work in
FlashDevelop but I keep getting an unhandled exception. I found the
FlashPlayerDebugger.exe in the Flex framework and copied the 3 files,
renamed the exe and pointed FlashDevelop's external player path to it.
I can tell from the error window that it's trying to run Jesse's file
since it names it as the standalone player. The error header says
this:

System.Runtime.InteropServices.COMException (0x80040154): Class not
registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG))

Anyone else run into this and have know what to do? Brian you remember
what you did?

On Mar 2, 9:22 am, Jesse Nicholson <ascensionsyst...@gmail.com> wrote:
> Glad I can help out :)
>
> On Mar 2, 9:20 am, Rob Bateman <rob.bate...@gmail.com> wrote:
>
>
>
>
>
>
>
> > great tip Jesse, well done!
>
> > Rob
>
> > On Tue, Mar 1, 2011 at 9:06 AM, ringodotnl <spee...@gmail.com> wrote:
> > > Ehe love creative people well done!:)
>
> > > On Mar 1, 12:31 am, Jesse Nicholson <ascensionsyst...@gmail.com>
> > > wrote:
> > > > To my knowledge there isn't actually a packaged debugger (or player)
> > > > exe for incubator yet, which is why I spent a few hours doing this!
> > > > lol I believe if you're using the preview inFlashdevelop, it's
> > > > essentially doing what my exe does, interfacing with the OCX control,
> > > > not calling an packaged flashplayer.exe that has the v11 runtime
> > > > embedded. But, nice to know that it already works out of the box for
> > > >flashdevelop! Also while I'm making this reply, for anyone who does
> > > > want to dl the exe I made to be used with Flash builder/Flash CS5, I'm
> > > > currently updating the exe because I didn't set the WMODE of the
> > > > control to "direct", so in the original build more complex demos run
> > > > very slow. Updated version should be uploaded in a few minutes.
>
> > > > On Feb 28, 6:26 pm, "Brian Bosak" <web...@elcnet.servehttp.com> wrote:
>
> > > > > I managed to get the official Flash Debug player to work with Molehill.
> > > Not sure how I did it though, but it seems to work. Just pressing F5 in
> > >FlashDevelopdoes the trick (modified so many things by now I’m not sure

Jesse Nicholson

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Apr 17, 2011, 9:34:33 PM4/17/11
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If you are running the debugger from flashdevelop and have configured
flashdevelop to use to the new SDK, flashdevelop should be able to
preview FP11 swf's just fine (so I'm told, but I recently talked to
Philippe, the developer of flashdevelop, and there were issues with
this so I'm not too sure). Ensure that you have both the IE active X
as well as alternate browser plugins installed. My standalone player
requires the IE plugin, and this could be the reason for the issue.

Choons

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Apr 18, 2011, 12:16:21 AM4/18/11
to Away3D.dev
ah thanks, Jesse. Yep I believe the problem is that I installed the
Flash 11 player only for Chrome/Firefox instead of for IE so your AX
dll was looking for something not available. Gotta say I'm impressed
that you created a standalone player at all! If Adobe has been in
contact with you about it tell them to pay you to develop the embedded
player for AIR ; )

On Apr 17, 8:34 pm, Jesse Nicholson <ascensionsyst...@gmail.com>
wrote:

Angie Olsen

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Apr 19, 2011, 12:12:03 AM4/19/11
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Choons

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Apr 19, 2011, 12:39:08 AM4/19/11
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Thanks, Angie, those links should definitely get anyone going with the
standalone and FlashDevelop. That first link you provide 3rd post from
the bottom mentioning needing the ActiveX version of FP11 installed is
where I got snagged. The incubator instructions advise to uninstall
previous versions of Flash Player. I did that but then only installed
the non-IE player version. Other folks will likely encounter this
issue if they are like me and avoid IE like the plague ; )

On Apr 18, 11:12 pm, Angie Olsen <angie.ta...@gmail.com> wrote:
> I have also few helpful linsk for you help. Just check them out for this
> purpose and share your reviewshttp://forums.adobe.com/thread/798002http://forums.adobe.com/community/labs/flashplatformruntimes/incubato...
>  especially
> this onehttp://www.flashdevelop.org/community/viewtopic.php?f=13&t=8007
> Joomla Templates <http://www.templatemagician.com/category/Joomla-templates>
> Website Templates <http://www.templatemagician.com/>    CSS
> Templates<http://www.templatemagician.com/category/CSS-templates>
> PrestaShop Themes<http://www.templatemagician.com/category/prestashop-themes>

Angie Olsen

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Apr 19, 2011, 12:43:12 AM4/19/11
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pleasure is all mine choons and best of luck....
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