AnimationSequence(prefix:String, smooth:Boolean = false, loop:Boolean
= false, fps:Number = 24)
md2.play(new AnimationSequence("frameprefix", true, true , 24));
you also can add a cycle event if you need to like
md2.addOnCycle(myfunction);
if you have more prefixes, you can also use setSequence() to generate
logical combinations of moves
like "hit", "fall", "roll", "die"... they would be played after each
other on a linear fashion like a single animationsequence
You then can add sequence listeners...
you have access also to play, stop, goto, framenumbers etc...
Fabrice
Fabrice