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i'm having a problem with the hover camera. if the target isn't set at
(0,0,0) the camera will behave wierd, it won;t orbit as you would
expect.
this problem was mentioned here with the solution, i took notice of it
and applied it to my project, but when i updated the engine with v 3.4
the as file was gone and so did the solution. i tried to find it here
but it wasn't anymore. i think it was deleted or something, although
it had a fix to a very annoying bug. i hope the next release of away
implements the simple solution to the hovercamera class.
claudiul25
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Aug 27, 2009, 5:56:19 AM8/27/09
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i found it ...
Just add
gx += target.x; gy += target.y; gz += target.z;
before
if ((x == gx) && (y == gy) && (z == gz)) return false;
in...@morphean.co.uk
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Aug 27, 2009, 6:12:10 AM8/27/09
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I think i am experiencing the same issue, could you post the rest of the function to orbit a different point.
If set on 0,0,0 it works as expected, but if I change the target to 100,0,0 then the camera goes nuts...
tia
claudiul25
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Aug 27, 2009, 8:30:16 AM8/27/09
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the lines of code i posted should be inserted into the
hovercamera3d.as in the library in the moveCamera() function
morphean
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Sep 3, 2009, 5:55:36 PM9/3/09
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Perfect!! you are a genius my orbit is now resolved.
Will this patch be committed to the svn tree?
Rob Bateman
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Sep 11, 2009, 6:17:22 PM9/11/09
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Thanx for the patch guys! this has now been updated in all versions