Hey Guys
problem now fixed and in trunk. Thanx for the report!
btw, if you ever need to center a model in the scene once loaded in, heres a little trick (works nicely for your teapot Zhil)
model.movePivot((model.maxX + model.minX)/2, (model.maxY + model.minY)/2, (model.maxZ + model.minZ)/2);
this requires centerMeshes to be set to true in the initialising object for the loader, so that all child meshes in a model are centered around their geometry. This gives no visual difference, but is useful when using the max/min calculations in this manner.
please let us know if the fix works for you!
atb
Rob